/usr/include/opencascade/gp_Pln.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun
#include <gp_Lin.hxx>
inline gp_Pln::gp_Pln()
{ }
inline gp_Pln::gp_Pln(const gp_Ax3& A3) : pos(A3)
{ }
inline void gp_Pln::Coefficients (Standard_Real& A,
Standard_Real& B,
Standard_Real& C,
Standard_Real& D) const
{
const gp_Dir& dir = pos.Direction();
if (pos.Direct()) {
A = dir.X();
B = dir.Y();
C = dir.Z();
}
else {
A = -dir.X();
B = -dir.Y();
C = -dir.Z();
}
const gp_Pnt& P = pos.Location();
D = -(A * P.X() + B * P.Y() + C * P.Z());
}
inline void gp_Pln::SetAxis (const gp_Ax1& A1)
{ pos.SetAxis (A1); }
inline void gp_Pln::SetLocation (const gp_Pnt& Loc)
{ pos.SetLocation (Loc); }
inline void gp_Pln::SetPosition (const gp_Ax3& A3)
{ pos = A3; }
inline void gp_Pln::UReverse ()
{ pos.XReverse(); }
inline void gp_Pln::VReverse ()
{ pos.YReverse(); }
inline Standard_Boolean gp_Pln::Direct()const
{ return pos.Direct(); }
inline const gp_Ax1& gp_Pln::Axis() const
{ return pos.Axis(); }
inline const gp_Pnt& gp_Pln::Location() const
{ return pos.Location(); }
inline const gp_Ax3& gp_Pln::Position() const
{ return pos; }
inline Standard_Real gp_Pln::Distance(const gp_Pnt& P) const
{
const gp_Pnt& loc = pos.Location ();
const gp_Dir& dir = pos.Direction();
Standard_Real D = (dir.X() * (P.X() - loc.X()) +
dir.Y() * (P.Y() - loc.Y()) +
dir.Z() * (P.Z() - loc.Z()));
if (D < 0) D = - D;
return D;
}
inline Standard_Real gp_Pln::Distance (const gp_Lin& L) const
{
Standard_Real D = 0.0;
if ((pos.Direction()).IsNormal (L.Direction(), gp::Resolution())) {
const gp_Pnt& P = L .Location ();
const gp_Pnt& loc = pos.Location ();
const gp_Dir& dir = pos.Direction();
D = (dir.X() * (P.X() - loc.X()) +
dir.Y() * (P.Y() - loc.Y()) +
dir.Z() * (P.Z() - loc.Z()));
if (D < 0) D = - D;
}
return D;
}
inline Standard_Real gp_Pln::Distance(const gp_Pln& Other) const
{
Standard_Real D = 0.0;
if ((pos.Direction()).IsParallel(Other.pos.Direction(), gp::Resolution())){
const gp_Pnt& P = Other.pos.Location();
const gp_Pnt& loc = pos.Location ();
const gp_Dir& dir = pos.Direction();
D = (dir.X() * (P.X() - loc.X()) +
dir.Y() * (P.Y() - loc.Y()) +
dir.Z() * (P.Z() - loc.Z()));
if (D < 0) D = - D;
}
return D;
}
inline Standard_Real gp_Pln::SquareDistance (const gp_Pnt& P) const
{ Standard_Real D = Distance(P); return D * D; }
inline Standard_Real gp_Pln::SquareDistance (const gp_Lin& L) const
{ Standard_Real D = Distance(L); return D * D; }
inline Standard_Real gp_Pln::SquareDistance (const gp_Pln& Other) const
{ Standard_Real D = Distance(Other); return D * D; }
inline gp_Ax1 gp_Pln::XAxis () const
{ return gp_Ax1 (pos.Location(), pos.XDirection()); }
inline gp_Ax1 gp_Pln::YAxis () const
{ return gp_Ax1 (pos.Location(), pos.YDirection()); }
inline Standard_Boolean gp_Pln::Contains
(const gp_Pnt& P,
const Standard_Real LinearTolerance) const
{ return Distance(P) <= LinearTolerance; }
inline Standard_Boolean gp_Pln::Contains
(const gp_Lin& L,
const Standard_Real LinearTolerance,
const Standard_Real AngularTolerance) const
{ return Contains(L.Location(), LinearTolerance) &&
pos.Direction().IsNormal(L.Direction(), AngularTolerance);
}
inline void gp_Pln::Rotate (const gp_Ax1& A1, const Standard_Real Ang)
{ pos.Rotate(A1, Ang); }
inline gp_Pln gp_Pln::Rotated (const gp_Ax1& A1,
const Standard_Real Ang) const
{
gp_Pln Pl = *this;
Pl.pos.Rotate(A1, Ang);
return Pl;
}
inline void gp_Pln::Scale (const gp_Pnt& P, const Standard_Real S)
{ pos.Scale(P, S); }
inline gp_Pln gp_Pln::Scaled (const gp_Pnt& P,
const Standard_Real S) const
{
gp_Pln Pl = *this;
Pl.pos.Scale(P, S);
return Pl;
}
inline void gp_Pln::Transform (const gp_Trsf& T)
{ pos.Transform(T); }
inline gp_Pln gp_Pln::Transformed (const gp_Trsf& T) const
{
gp_Pln Pl = *this;
Pl.pos.Transform(T);
return Pl;
}
inline void gp_Pln::Translate (const gp_Vec& V)
{ pos.Translate(V); }
inline gp_Pln gp_Pln::Translated (const gp_Vec& V) const
{
gp_Pln Pl = *this;
Pl.pos.Translate(V);
return Pl;
}
inline void gp_Pln::Translate (const gp_Pnt& P1, const gp_Pnt& P2)
{ pos.Translate(P1,P2); }
inline gp_Pln gp_Pln::Translated (const gp_Pnt& P1,
const gp_Pnt& P2) const
{
gp_Pln Pl = *this;
Pl.pos.Translate(P1, P2);
return Pl;
}
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