This file is indexed.

/usr/include/opencascade/gp_Pln.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
// File gp_Pln.lxx , JCV 03/06/90
// JCV 30/08/90 Modif passage version C++ 2.0 sur Sun

#include <gp_Lin.hxx>

inline gp_Pln::gp_Pln()
{ }

inline gp_Pln::gp_Pln(const gp_Ax3& A3) : pos(A3)
{ }

inline void gp_Pln::Coefficients (Standard_Real& A,
				  Standard_Real& B,
				  Standard_Real& C,
				  Standard_Real& D) const
{
  const gp_Dir& dir = pos.Direction();
  if (pos.Direct()) {
    A = dir.X();
    B = dir.Y();
    C = dir.Z();
  }
  else {
    A = -dir.X();
    B = -dir.Y();
    C = -dir.Z();
  }
  const gp_Pnt& P = pos.Location();
  D = -(A * P.X() + B * P.Y() + C * P.Z());
}

inline void gp_Pln::SetAxis (const gp_Ax1& A1)
{ pos.SetAxis (A1); }

inline void gp_Pln::SetLocation (const gp_Pnt& Loc)
{ pos.SetLocation (Loc); }

inline void gp_Pln::SetPosition (const gp_Ax3& A3)
{ pos = A3; }

inline void gp_Pln::UReverse ()
{ pos.XReverse(); }

inline void gp_Pln::VReverse ()
{ pos.YReverse(); }

inline Standard_Boolean gp_Pln::Direct()const
{ return pos.Direct(); }

inline const gp_Ax1& gp_Pln::Axis() const
{ return pos.Axis(); }

inline const gp_Pnt& gp_Pln::Location() const
{ return pos.Location(); }

inline   const gp_Ax3& gp_Pln::Position() const
{ return pos; }

inline Standard_Real gp_Pln::Distance(const gp_Pnt& P) const
{
  const gp_Pnt& loc = pos.Location ();
  const gp_Dir& dir = pos.Direction();
  Standard_Real D = (dir.X() * (P.X() - loc.X()) +
		     dir.Y() * (P.Y() - loc.Y()) +
		     dir.Z() * (P.Z() - loc.Z()));
  if (D < 0) D = - D;
  return D;
}

inline Standard_Real gp_Pln::Distance (const gp_Lin& L)  const
{
  Standard_Real D = 0.0;
  if ((pos.Direction()).IsNormal (L.Direction(), gp::Resolution())) {
    const gp_Pnt& P   = L  .Location ();
    const gp_Pnt& loc = pos.Location ();
    const gp_Dir& dir = pos.Direction();
    D = (dir.X() * (P.X() - loc.X()) +
	 dir.Y() * (P.Y() - loc.Y()) +
	 dir.Z() * (P.Z() - loc.Z()));
    if (D < 0) D = - D;
  }
  return D;
}

inline Standard_Real gp_Pln::Distance(const gp_Pln& Other) const
{
  Standard_Real D = 0.0;
  if ((pos.Direction()).IsParallel(Other.pos.Direction(), gp::Resolution())){
    const gp_Pnt& P = Other.pos.Location();
    const gp_Pnt& loc = pos.Location ();
    const gp_Dir& dir = pos.Direction();
    D = (dir.X() * (P.X() - loc.X()) +
	 dir.Y() * (P.Y() - loc.Y()) +
	 dir.Z() * (P.Z() - loc.Z()));
    if (D < 0) D = - D;
  }
  return D;
}

inline Standard_Real gp_Pln::SquareDistance (const gp_Pnt& P) const
{ Standard_Real D = Distance(P);   return D * D; }

inline Standard_Real gp_Pln::SquareDistance (const gp_Lin& L) const
{ Standard_Real D = Distance(L);   return D * D; }

inline Standard_Real gp_Pln::SquareDistance (const gp_Pln& Other) const
{ Standard_Real D = Distance(Other);   return D * D; }

inline gp_Ax1 gp_Pln::XAxis () const
{ return gp_Ax1 (pos.Location(), pos.XDirection()); }

inline gp_Ax1 gp_Pln::YAxis () const
{ return gp_Ax1 (pos.Location(), pos.YDirection()); }

inline Standard_Boolean gp_Pln::Contains
(const gp_Pnt& P,
 const Standard_Real LinearTolerance) const
{ return Distance(P) <= LinearTolerance; }

inline Standard_Boolean gp_Pln::Contains
(const gp_Lin& L,
 const Standard_Real LinearTolerance,
 const Standard_Real AngularTolerance) const
{ return Contains(L.Location(), LinearTolerance) && 
    pos.Direction().IsNormal(L.Direction(), AngularTolerance);
}

inline void gp_Pln::Rotate (const gp_Ax1& A1, const Standard_Real Ang)
{ pos.Rotate(A1, Ang); }

inline gp_Pln gp_Pln::Rotated (const gp_Ax1& A1,
			       const Standard_Real Ang) const
{
  gp_Pln Pl = *this;
  Pl.pos.Rotate(A1, Ang);
  return Pl;
} 

inline void gp_Pln::Scale (const gp_Pnt& P, const Standard_Real S)
{ pos.Scale(P, S); }

inline gp_Pln gp_Pln::Scaled (const gp_Pnt& P,
			      const Standard_Real S) const
{
  gp_Pln Pl = *this;
  Pl.pos.Scale(P, S);
  return Pl;
}

inline void gp_Pln::Transform (const gp_Trsf& T)
{ pos.Transform(T); }

inline gp_Pln gp_Pln::Transformed (const gp_Trsf& T) const
{
  gp_Pln Pl = *this;
  Pl.pos.Transform(T);            
  return Pl;
}

inline void gp_Pln::Translate (const gp_Vec& V)
{ pos.Translate(V); }

inline gp_Pln gp_Pln::Translated (const gp_Vec& V) const
{
  gp_Pln Pl = *this;
  Pl.pos.Translate(V);
  return Pl;
}

inline void gp_Pln::Translate (const gp_Pnt& P1, const gp_Pnt& P2)
{ pos.Translate(P1,P2); }

inline gp_Pln gp_Pln::Translated (const gp_Pnt& P1,
				  const gp_Pnt& P2) const
{
  gp_Pln Pl = *this;
  Pl.pos.Translate(P1, P2);
  return Pl;
}