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//File gp_Torus.lxx

inline gp_Torus::gp_Torus () :
majorRadius (RealLast()),
minorRadius (RealSmall())
{ }

inline gp_Torus::gp_Torus (const gp_Ax3& A3,
			   const Standard_Real MajorRadius,
			   const Standard_Real MinorRadius) :
			   pos(A3),
			   majorRadius (MajorRadius),
			   minorRadius (MinorRadius)
{
  Standard_ConstructionError_Raise_if
    (MinorRadius < 0.0 || MajorRadius < 0.0,"");
}

inline void gp_Torus::SetAxis (const gp_Ax1& A1)
{ pos.SetAxis (A1); }

inline void gp_Torus::SetLocation (const gp_Pnt& Loc)
{ pos.SetLocation (Loc); }

inline void gp_Torus::SetMajorRadius (const Standard_Real MajorRadius)
{
  Standard_ConstructionError_Raise_if
    (MajorRadius - minorRadius <= gp::Resolution(),"");
  majorRadius = MajorRadius;
}

inline void gp_Torus::SetMinorRadius (const Standard_Real MinorRadius)
{
  Standard_ConstructionError_Raise_if
    (MinorRadius < 0.0 || majorRadius - MinorRadius <= gp::Resolution(),"");
  minorRadius = MinorRadius;
}

inline void gp_Torus::SetPosition (const gp_Ax3& A3)
{ pos = A3; }

inline Standard_Real gp_Torus::Area () const
{ return 4.0 * Standard_PI * Standard_PI * minorRadius * majorRadius; }

inline void gp_Torus::UReverse()
{ pos.YReverse(); }

inline void gp_Torus::VReverse()
{ pos.ZReverse(); }

inline Standard_Boolean gp_Torus::Direct() const
{ return pos.Direct(); }

inline const gp_Ax1& gp_Torus::Axis () const
{ return pos.Axis(); }

inline const gp_Pnt& gp_Torus::Location () const
{ return pos.Location(); }

inline const gp_Ax3& gp_Torus::Position () const
{ return pos; }

inline Standard_Real gp_Torus::MajorRadius () const
{ return majorRadius; }

inline Standard_Real gp_Torus::MinorRadius () const
{ return minorRadius; }

inline Standard_Real gp_Torus::Volume () const
{ return (Standard_PI * minorRadius * minorRadius) * (2.0 * Standard_PI * majorRadius); }

inline gp_Ax1 gp_Torus::XAxis () const
{ return gp_Ax1(pos.Location(), pos.XDirection()); }

inline gp_Ax1 gp_Torus::YAxis () const
{ return gp_Ax1(pos.Location(), pos.YDirection()); }

inline void gp_Torus::Rotate (const gp_Ax1& A1,
			      const Standard_Real Ang)
{ pos.Rotate (A1, Ang); }

inline gp_Torus gp_Torus::Rotated (const gp_Ax1& A1,
				   const Standard_Real Ang) const
{
  gp_Torus C = *this;
  C.pos.Rotate (A1, Ang);
  return C;
}

inline void gp_Torus::Scale (const gp_Pnt& P,
			     const Standard_Real S)
{
  pos.Scale (P, S);      
  Standard_Real s = S;
  if (s < 0) s = - s;
  majorRadius *= s;
  minorRadius *= s;
}

inline gp_Torus gp_Torus::Scaled (const gp_Pnt& P,
				  const Standard_Real S) const
{
  gp_Torus C = *this;
  C.pos.Scale (P, S);
  C.majorRadius *= S;
  if (C.majorRadius < 0) C.majorRadius = - C.majorRadius;
  C.minorRadius *= S;
  if (C.minorRadius < 0) C.minorRadius = - C.minorRadius;
  return C;
}

inline void gp_Torus::Transform (const gp_Trsf& T)
{
  pos.Transform (T);
  Standard_Real t = T.ScaleFactor();
  if(t < 0 ) t = - t;
  minorRadius *= t;
  majorRadius *= t;
}

inline gp_Torus gp_Torus::Transformed (const gp_Trsf& T) const
{
  gp_Torus C = *this;
  C.pos.Transform (T);
  C.majorRadius *= T.ScaleFactor();
  if (C.majorRadius < 0) C.majorRadius = - C.majorRadius;
  C.minorRadius *= T.ScaleFactor();
  if (C.minorRadius < 0) C.minorRadius = - C.minorRadius;
  return C;
}

inline void gp_Torus::Translate (const gp_Vec& V)
{ pos.Translate (V); }

inline gp_Torus gp_Torus::Translated (const gp_Vec& V) const
{
  gp_Torus C = *this;
  C.pos.Translate (V);
  return C;
}

inline void gp_Torus::Translate (const gp_Pnt& P1,
				 const gp_Pnt& P2)
{ pos.Translate (P1, P2); }

inline gp_Torus gp_Torus::Translated (const gp_Pnt& P1,
				      const gp_Pnt& P2) const
{
  gp_Torus C = *this;
  C.pos.Translate (P1, P2);
  return C;
}