/usr/include/opencascade/gp_XYZ.hxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _gp_XYZ_HeaderFile
#define _gp_XYZ_HeaderFile
#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Storable_HeaderFile
#include <Standard_Storable.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif
#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif
class Standard_ConstructionError;
class Standard_OutOfRange;
class gp_Mat;
Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_XYZ);
//! This class describes a cartesian coordinate entity in <br>
//! 3D space {X,Y,Z}. This entity is used for algebraic <br>
//! calculation. This entity can be transformed <br>
//! with a "Trsf" or a "GTrsf" from package "gp". <br>
//! It is used in vectorial computations or for holding this type <br>
//! of information in data structures. <br>
class gp_XYZ {
public:
void* operator new(size_t,void* anAddress)
{
return anAddress;
}
void* operator new(size_t size)
{
return Standard::Allocate(size);
}
void operator delete(void *anAddress)
{
if (anAddress) Standard::Free((Standard_Address&)anAddress);
}
//! Creates an XYZ object with zero co-ordinates (0,0,0) <br>
gp_XYZ();
//! creates an XYZ with given coordinates <br>
gp_XYZ(const Standard_Real X,const Standard_Real Y,const Standard_Real Z);
//! For this XYZ object, assigns <br>
//! the values X, Y and Z to its three coordinates <br>
void SetCoord(const Standard_Real X,const Standard_Real Y,const Standard_Real Z) ;
//! modifies the coordinate of range Index <br>
//! Index = 1 => X is modified <br>
//! Index = 2 => Y is modified <br>
//! Index = 3 => Z is modified <br>
//! Raises OutOfRange if Index != {1, 2, 3}. <br>
void SetCoord(const Standard_Integer Index,const Standard_Real Xi) ;
//! Assigns the given value to the X coordinate <br>
void SetX(const Standard_Real X) ;
//! Assigns the given value to the Y coordinate <br>
void SetY(const Standard_Real Y) ;
//! Assigns the given value to the Z coordinate <br>
void SetZ(const Standard_Real Z) ;
//! returns the coordinate of range Index : <br>
//! Index = 1 => X is returned <br>
//! Index = 2 => Y is returned <br>
//! Index = 3 => Z is returned <br>
//! <br>
//! Raises OutOfRange if Index != {1, 2, 3}. <br>
Standard_Real Coord(const Standard_Integer Index) const;
void Coord(Standard_Real& X,Standard_Real& Y,Standard_Real& Z) const;
//! Returns the X coordinate <br>
Standard_Real X() const;
//! Returns the Y coordinate <br>
Standard_Real Y() const;
//! Returns the Z coordinate <br>
Standard_Real Z() const;
//! computes Sqrt (X*X + Y*Y + Z*Z) where X, Y and Z are the three coordinates of this XYZ object. <br>
Standard_Real Modulus() const;
//! Computes X*X + Y*Y + Z*Z where X, Y and Z are the three coordinates of this XYZ object. <br>
Standard_Real SquareModulus() const;
//! Returns True if he coordinates of this XYZ object are <br>
//! equal to the respective coordinates Other, <br>
//! within the specified tolerance Tolerance. I.e.: <br>
//! abs(<me>.X() - Other.X()) <= Tolerance and <br>
//! abs(<me>.Y() - Other.Y()) <= Tolerance and <br>
//! abs(<me>.Z() - Other.Z()) <= Tolerance. <br>
Standard_EXPORT Standard_Boolean IsEqual(const gp_XYZ& Other,const Standard_Real Tolerance) const;
//! <me>.X() = <me>.X() + Other.X() <br>
//! <me>.Y() = <me>.Y() + Other.Y() <br>
//! <me>.Z() = <me>.Z() + Other.Z() <br>
void Add(const gp_XYZ& Other) ;
void operator +=(const gp_XYZ& Other)
{
Add(Other);
}
//! new.X() = <me>.X() + Other.X() <br>
//! new.Y() = <me>.Y() + Other.Y() <br>
//! new.Z() = <me>.Z() + Other.Z() <br>
gp_XYZ Added(const gp_XYZ& Other) const;
gp_XYZ operator +(const gp_XYZ& Other) const
{
return Added(Other);
}
//! <me>.X() = <me>.Y() * Other.Z() - <me>.Z() * Other.Y() <br>
//! <me>.Y() = <me>.Z() * Other.X() - <me>.X() * Other.Z() <br>
//! <me>.Z() = <me>.X() * Other.Y() - <me>.Y() * Other.X() <br>
void Cross(const gp_XYZ& Right) ;
void operator ^=(const gp_XYZ& Right)
{
Cross(Right);
}
//! new.X() = <me>.Y() * Other.Z() - <me>.Z() * Other.Y() <br>
//! new.Y() = <me>.Z() * Other.X() - <me>.X() * Other.Z() <br>
//! new.Z() = <me>.X() * Other.Y() - <me>.Y() * Other.X() <br>
gp_XYZ Crossed(const gp_XYZ& Right) const;
gp_XYZ operator ^(const gp_XYZ& Right) const
{
return Crossed(Right);
}
//! Computes the magnitude of the cross product between <me> and <br>
//! Right. Returns || <me> ^ Right || <br>
Standard_Real CrossMagnitude(const gp_XYZ& Right) const;
//! Computes the square magnitude of the cross product between <me> and <br>
//! Right. Returns || <me> ^ Right ||**2 <br>
Standard_Real CrossSquareMagnitude(const gp_XYZ& Right) const;
//! Triple vector product <br>
//! Computes <me> = <me>.Cross(Coord1.Cross(Coord2)) <br>
void CrossCross(const gp_XYZ& Coord1,const gp_XYZ& Coord2) ;
//! Triple vector product <br>
//! computes New = <me>.Cross(Coord1.Cross(Coord2)) <br>
gp_XYZ CrossCrossed(const gp_XYZ& Coord1,const gp_XYZ& Coord2) const;
//! divides <me> by a real. <br>
void Divide(const Standard_Real Scalar) ;
void operator /=(const Standard_Real Scalar)
{
Divide(Scalar);
}
//! divides <me> by a real. <br>
gp_XYZ Divided(const Standard_Real Scalar) const;
gp_XYZ operator /(const Standard_Real Scalar) const
{
return Divided(Scalar);
}
//! computes the scalar product between <me> and Other <br>
Standard_Real Dot(const gp_XYZ& Other) const;
Standard_Real operator *(const gp_XYZ& Other) const
{
return Dot(Other);
}
//! computes the triple scalar product <br>
Standard_Real DotCross(const gp_XYZ& Coord1,const gp_XYZ& Coord2) const;
//! <me>.X() = <me>.X() * Scalar; <br>
//! <me>.Y() = <me>.Y() * Scalar; <br>
//! <me>.Z() = <me>.Z() * Scalar; <br>
void Multiply(const Standard_Real Scalar) ;
void operator *=(const Standard_Real Scalar)
{
Multiply(Scalar);
}
//! <me>.X() = <me>.X() * Other.X(); <br>
//! <me>.Y() = <me>.Y() * Other.Y(); <br>
//! <me>.Z() = <me>.Z() * Other.Z(); <br>
void Multiply(const gp_XYZ& Other) ;
void operator *=(const gp_XYZ& Other)
{
Multiply(Other);
}
//! <me> = Matrix * <me> <br>
void Multiply(const gp_Mat& Matrix) ;
void operator *=(const gp_Mat& Matrix)
{
Multiply(Matrix);
}
//! New.X() = <me>.X() * Scalar; <br>
//! New.Y() = <me>.Y() * Scalar; <br>
//! New.Z() = <me>.Z() * Scalar; <br>
gp_XYZ Multiplied(const Standard_Real Scalar) const;
gp_XYZ operator *(const Standard_Real Scalar) const
{
return Multiplied(Scalar);
}
//! new.X() = <me>.X() * Other.X(); <br>
//! new.Y() = <me>.Y() * Other.Y(); <br>
//! new.Z() = <me>.Z() * Other.Z(); <br>
gp_XYZ Multiplied(const gp_XYZ& Other) const;
//! New = Matrix * <me> <br>
gp_XYZ Multiplied(const gp_Mat& Matrix) const;
gp_XYZ operator *(const gp_Mat& Matrix) const
{
return Multiplied(Matrix);
}
//! <me>.X() = <me>.X()/ <me>.Modulus() <br>
//! <me>.Y() = <me>.Y()/ <me>.Modulus() <br>
//! <me>.Z() = <me>.Z()/ <me>.Modulus() <br>//! Raised if <me>.Modulus() <= Resolution from gp <br>
void Normalize() ;
//! New.X() = <me>.X()/ <me>.Modulus() <br>
//! New.Y() = <me>.Y()/ <me>.Modulus() <br>
//! New.Z() = <me>.Z()/ <me>.Modulus() <br>//! Raised if <me>.Modulus() <= Resolution from gp <br>
gp_XYZ Normalized() const;
//! <me>.X() = -<me>.X() <br>
//! <me>.Y() = -<me>.Y() <br>
//! <me>.Z() = -<me>.Z() <br>
void Reverse() ;
//! New.X() = -<me>.X() <br>
//! New.Y() = -<me>.Y() <br>
//! New.Z() = -<me>.Z() <br>
gp_XYZ Reversed() const;
//! <me>.X() = <me>.X() - Other.X() <br>
//! <me>.Y() = <me>.Y() - Other.Y() <br>
//! <me>.Z() = <me>.Z() - Other.Z() <br>
void Subtract(const gp_XYZ& Right) ;
void operator -=(const gp_XYZ& Right)
{
Subtract(Right);
}
//! new.X() = <me>.X() - Other.X() <br>
//! new.Y() = <me>.Y() - Other.Y() <br>
//! new.Z() = <me>.Z() - Other.Z() <br>
gp_XYZ Subtracted(const gp_XYZ& Right) const;
gp_XYZ operator -(const gp_XYZ& Right) const
{
return Subtracted(Right);
}
//! <me> is set to the following linear form : <br>
//! A1 * XYZ1 + A2 * XYZ2 + A3 * XYZ3 + XYZ4 <br>
void SetLinearForm(const Standard_Real A1,const gp_XYZ& XYZ1,const Standard_Real A2,const gp_XYZ& XYZ2,const Standard_Real A3,const gp_XYZ& XYZ3,const gp_XYZ& XYZ4) ;
//! <me> is set to the following linear form : <br>
//! A1 * XYZ1 + A2 * XYZ2 + A3 * XYZ3 <br>
void SetLinearForm(const Standard_Real A1,const gp_XYZ& XYZ1,const Standard_Real A2,const gp_XYZ& XYZ2,const Standard_Real A3,const gp_XYZ& XYZ3) ;
//! <me> is set to the following linear form : <br>
//! A1 * XYZ1 + A2 * XYZ2 + XYZ3 <br>
void SetLinearForm(const Standard_Real A1,const gp_XYZ& XYZ1,const Standard_Real A2,const gp_XYZ& XYZ2,const gp_XYZ& XYZ3) ;
//! <me> is set to the following linear form : <br>
//! A1 * XYZ1 + A2 * XYZ2 <br>
void SetLinearForm(const Standard_Real A1,const gp_XYZ& XYZ1,const Standard_Real A2,const gp_XYZ& XYZ2) ;
//! <me> is set to the following linear form : <br>
//! A1 * XYZ1 + XYZ2 <br>
void SetLinearForm(const Standard_Real A1,const gp_XYZ& XYZ1,const gp_XYZ& XYZ2) ;
//! <me> is set to the following linear form : <br>
//! XYZ1 + XYZ2 <br>
void SetLinearForm(const gp_XYZ& XYZ1,const gp_XYZ& XYZ2) ;
Standard_Real _CSFDB_Getgp_XYZx() const { return x; }
void _CSFDB_Setgp_XYZx(const Standard_Real p) { x = p; }
Standard_Real _CSFDB_Getgp_XYZy() const { return y; }
void _CSFDB_Setgp_XYZy(const Standard_Real p) { y = p; }
Standard_Real _CSFDB_Getgp_XYZz() const { return z; }
void _CSFDB_Setgp_XYZz(const Standard_Real p) { z = p; }
protected:
private:
Standard_Real x;
Standard_Real y;
Standard_Real z;
};
#include <gp_XYZ.lxx>
// other Inline functions and methods (like "C++: function call" methods)
#endif
|