This file is indexed.

/usr/include/opencascade/gp_XYZ.lxx is in libopencascade-foundation-dev 6.5.0.dfsg-2build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
// File gp_XYZ.lxx, JCV 05/12/90
// LPA et JCV 07/92 

#include <gp.hxx>
#include <gp_Mat.hxx>
#include <Standard_ConstructionError.hxx>
#include <Standard_OutOfRange.hxx>

inline gp_XYZ::gp_XYZ () : x(0.), y(0.), z(0.) { }

inline gp_XYZ::gp_XYZ (const Standard_Real X,
		       const Standard_Real Y,
		       const Standard_Real Z) : x(X),y(Y),z(Z) { }

inline void gp_XYZ::SetCoord (const Standard_Real X,
			      const Standard_Real Y,
			      const Standard_Real Z)
{ x = X;  y = Y;  z = Z; }

inline void gp_XYZ::SetCoord (const Standard_Integer i,
			      const Standard_Real X) {
  Standard_OutOfRange_Raise_if( i < 1 || i > 3,NULL);
  (&x)[i-1] = X;
}

inline void gp_XYZ::SetX (const Standard_Real X)
{ x = X; }

inline void gp_XYZ::SetY (const Standard_Real Y)
{ y = Y; }

inline void gp_XYZ::SetZ (const Standard_Real Z) 
{ z = Z; }

inline Standard_Real gp_XYZ::Coord (const Standard_Integer i) const {
  Standard_OutOfRange_Raise_if( i < 1 || i > 3,NULL);
  return (&x)[i-1];
}

inline void gp_XYZ::Coord (Standard_Real& X,
			   Standard_Real& Y,
			   Standard_Real& Z) const
{ X = x; Y = y; Z = z; }

inline Standard_Real gp_XYZ::X () const
{ return x; }

inline Standard_Real gp_XYZ::Y () const
{ return y; }

inline Standard_Real gp_XYZ::Z () const
{ return z; }

inline Standard_Real gp_XYZ::Modulus () const { 
  return sqrt (x * x + y * y + z * z);
}

inline Standard_Real gp_XYZ::SquareModulus () const {
  return (x * x + y * y + z * z);
}

inline void gp_XYZ::Add (const gp_XYZ& Other)
{
  x += Other.x;
  y += Other.y;
  z += Other.z;
}

inline gp_XYZ gp_XYZ::Added (const gp_XYZ& Other) const {
  return gp_XYZ(x + Other.x,y + Other.y,z + Other.z);
}

inline void gp_XYZ::Cross (const gp_XYZ& Right)
{
  Standard_Real Xresult = y * Right.z - z * Right.y;
  Standard_Real Yresult = z * Right.x - x * Right.z;
  z                     = x * Right.y - y * Right.x;
  x = Xresult;
  y = Yresult;
}

inline gp_XYZ gp_XYZ::Crossed (const gp_XYZ& Right) const
{
  return gp_XYZ (y * Right.z - z * Right.y,
		 z * Right.x - x * Right.z,
		 x * Right.y - y * Right.x);
}

inline Standard_Real gp_XYZ::CrossMagnitude (const gp_XYZ& Right) const
{
  Standard_Real Xresult = y * Right.z - z * Right.y;
  Standard_Real Yresult = z * Right.x - x * Right.z;
  Standard_Real Zresult = x * Right.y - y * Right.x;
  return sqrt(Xresult * Xresult + Yresult * Yresult + Zresult * Zresult);
}

inline Standard_Real gp_XYZ::CrossSquareMagnitude (const gp_XYZ& Right) const
{
  Standard_Real Xresult = y * Right.z - z * Right.y;
  Standard_Real Yresult = z * Right.x - x * Right.z;
  Standard_Real Zresult = x * Right.y - y * Right.x;
  return Xresult * Xresult + Yresult * Yresult + Zresult * Zresult;
}

inline void gp_XYZ::CrossCross (const gp_XYZ& Coord1,
				const gp_XYZ& Coord2)
{
  Standard_Real Xresult = 
    y * (Coord1.x * Coord2.y - Coord1.y * Coord2.x) -
      z * (Coord1.z * Coord2.x - Coord1.x * Coord2.z);
  Standard_Real Yresult  = 
    z * (Coord1.y * Coord2.z - Coord1.z * Coord2.y) -
      x * (Coord1.x * Coord2.y - Coord1.y * Coord2.x);
  z = 
    x * (Coord1.z * Coord2.x - Coord1.x * Coord2.z) -
      y * (Coord1.y * Coord2.z - Coord1.z * Coord2.y);
  x = Xresult;
  y = Yresult;
}

inline gp_XYZ gp_XYZ::CrossCrossed (const gp_XYZ& Coord1,
				    const gp_XYZ& Coord2) const
{
  gp_XYZ Coord0 = *this;
  Coord0.CrossCross (Coord1, Coord2);
  return Coord0;
}

inline void gp_XYZ::Divide (const Standard_Real Scalar)
{
  x /= Scalar;
  y /= Scalar;
  z /= Scalar;
}

inline gp_XYZ gp_XYZ::Divided (const Standard_Real Scalar) const {
  return gp_XYZ(x / Scalar,y / Scalar,z / Scalar);
}

inline Standard_Real gp_XYZ::Dot (const gp_XYZ& Other) const {
  return(x * Other.x + y * Other.y + z * Other.z);
}

inline Standard_Real gp_XYZ::DotCross (const gp_XYZ& Coord1,
				       const gp_XYZ& Coord2) const
{
  Standard_Real Xresult = Coord1.y * Coord2.z - Coord1.z * Coord2.y;
  Standard_Real Yresult = Coord1.z * Coord2.x - Coord1.x * Coord2.z;
  Standard_Real Zresult = Coord1.x * Coord2.y - Coord1.y * Coord2.x;
  return ( x * Xresult + y * Yresult + z * Zresult);
}

inline void gp_XYZ::Multiply (const Standard_Real Scalar)
{
  x *= Scalar;
  y *= Scalar;
  z *= Scalar;
}

inline void gp_XYZ::Multiply (const gp_XYZ& Other)
{
  x *= Other.x;
  y *= Other.y;
  z *= Other.z;
}

inline void gp_XYZ::Multiply (const gp_Mat& Matrix)
{
  const Standard_Address M = (Standard_Address)&(Matrix.matrix[0][0]);
  Standard_Real Xresult = Mat00 * x + Mat01 * y + Mat02 * z;
  Standard_Real Yresult = Mat10 * x + Mat11 * y + Mat12 * z;
  z                     = Mat20 * x + Mat21 * y + Mat22 * z;
  x                     = Xresult;
  y                     = Yresult;
}

inline gp_XYZ gp_XYZ::Multiplied (const Standard_Real Scalar) const {
  return gp_XYZ(x * Scalar,y * Scalar,z * Scalar);
}

inline gp_XYZ gp_XYZ::Multiplied (const gp_XYZ& Other) const {
  return gp_XYZ(x * Other.x, y * Other.y, z * Other.z);
}

inline gp_XYZ gp_XYZ::Multiplied (const gp_Mat& Matrix) const
{
  const Standard_Address M = (Standard_Address)&(Matrix.matrix[0][0]);
  return gp_XYZ (Mat00 * x + Mat01 * y + Mat02 * z,
		 Mat10 * x + Mat11 * y + Mat12 * z,
		 Mat20 * x + Mat21 * y + Mat22 * z);
}

inline void gp_XYZ::Normalize ()
{
  Standard_Real D = Modulus();
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  x = x / D;  y = y / D;  z = z / D;
}

inline gp_XYZ gp_XYZ::Normalized () const
{
  Standard_Real D = Modulus();
  Standard_ConstructionError_Raise_if (D <= gp::Resolution(), "");
  return gp_XYZ (x / D, y / D, z / D);
}

inline void gp_XYZ::Reverse ()
{
  x = - x;
  y = - y;
  z = - z;
}

inline gp_XYZ gp_XYZ::Reversed () const
{
  return gp_XYZ(-x, -y,	-z);
}

inline void gp_XYZ::Subtract (const gp_XYZ& Right)
{
  x-=Right.x;
  y-=Right.y;
  z-=Right.z;
}

inline gp_XYZ gp_XYZ::Subtracted (const gp_XYZ& Right) const
{
  return gp_XYZ(x - Right.x, y - Right.y, z - Right.z);
}

inline void gp_XYZ::SetLinearForm (const Standard_Real L, 
				   const gp_XYZ& Left,
				   const Standard_Real R, 
				   const gp_XYZ& Right) {
  
  x = L * Left.x + R * Right.x;
  y = L * Left.y + R * Right.y;
  z = L * Left.z + R * Right.z; 
}

inline void gp_XYZ::SetLinearForm(const Standard_Real L, 
				  const gp_XYZ& Left,
				  const gp_XYZ& Right) {
  x = L * Left.x + Right.x;
  y = L * Left.y + Right.y;
  z = L * Left.z + Right.z;
}

inline void gp_XYZ::SetLinearForm (const gp_XYZ& Left, const gp_XYZ& Right) {
  x = Left.x + Right.x;
  y = Left.y + Right.y;
  z = Left.z + Right.z;
}

inline void gp_XYZ::SetLinearForm (const Standard_Real A1, const gp_XYZ& XYZ1,
				   const Standard_Real A2, const gp_XYZ& XYZ2, 
				   const Standard_Real A3, const gp_XYZ& XYZ3) {
  
  x = A1 * XYZ1.x + A2 * XYZ2.x + A3 * XYZ3.x;
  y = A1 * XYZ1.y + A2 * XYZ2.y + A3 * XYZ3.y;
  z = A1 * XYZ1.z + A2 * XYZ2.z + A3 * XYZ3.z;  
}

inline void gp_XYZ::SetLinearForm (const Standard_Real A1, const gp_XYZ& XYZ1,
				   const Standard_Real A2, const gp_XYZ& XYZ2, 
				   const gp_XYZ& XYZ3) {
  x = A1 * XYZ1.x + A2 * XYZ2.x + XYZ3.x;
  y = A1 * XYZ1.y + A2 * XYZ2.y + XYZ3.y;
  z = A1 * XYZ1.z + A2 * XYZ2.z + XYZ3.z;
}

inline void gp_XYZ::SetLinearForm (const Standard_Real A1, const gp_XYZ& XYZ1,
				   const Standard_Real A2, const gp_XYZ& XYZ2, 
				   const Standard_Real A3, const gp_XYZ& XYZ3,
				   const gp_XYZ& XYZ4) {
  x = A1 * XYZ1.x + A2 * XYZ2.x + A3 * XYZ3.x + XYZ4.x;
  y = A1 * XYZ1.y + A2 * XYZ2.y + A3 * XYZ3.y + XYZ4.y;
  z = A1 * XYZ1.z + A2 * XYZ2.z + A3 * XYZ3.z + XYZ4.z;
  
}

inline gp_XYZ operator* (const gp_Mat& Matrix, const gp_XYZ& Coord1) {
  return Coord1.Multiplied (Matrix);
}

inline gp_XYZ operator* (const Standard_Real Scalar, const gp_XYZ& Coord1) {
  return Coord1.Multiplied (Scalar);
}