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/usr/include/opencascade/Graphic3d_NameOfTextureEnv.hxx is in libopencascade-visualization-dev 6.5.0.dfsg-2build1.

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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_NameOfTextureEnv_HeaderFile
#define _Graphic3d_NameOfTextureEnv_HeaderFile

//! Types of standard textures. <br>
enum Graphic3d_NameOfTextureEnv {
Graphic3d_NOT_ENV_CLOUDS,
Graphic3d_NOT_ENV_CV,
Graphic3d_NOT_ENV_MEDIT,
Graphic3d_NOT_ENV_PEARL,
Graphic3d_NOT_ENV_SKY1,
Graphic3d_NOT_ENV_SKY2,
Graphic3d_NOT_ENV_LINES,
Graphic3d_NOT_ENV_ROAD,
Graphic3d_NOT_ENV_UNKNOWN
};

#ifndef _Standard_PrimitiveTypes_HeaderFile
#include <Standard_PrimitiveTypes.hxx>
#endif

#endif