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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Voxel_OctBoolDS_HeaderFile
#define _Voxel_OctBoolDS_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _Standard_Address_HeaderFile
#include <Standard_Address.hxx>
#endif
#ifndef _Voxel_DS_HeaderFile
#include <Voxel_DS.hxx>
#endif
#ifndef _Standard_Real_HeaderFile
#include <Standard_Real.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif


//! A 3D voxel model keeping a boolean flag (1 or 0) <br>
//!          value for each voxel, and having an opportunity to split each voxel <br>
//!          into 8 sub-voxels. <br>
class Voxel_OctBoolDS  : public Voxel_DS {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  //! An empty constructor. <br>
  Standard_EXPORT   Voxel_OctBoolDS();
  //! A constructor initializing the voxel model. <br>
//!          (x, y, z) - the start point of the box. <br>
//!          (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. <br>
//!          (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. <br>
  Standard_EXPORT   Voxel_OctBoolDS(const Standard_Real x,const Standard_Real y,const Standard_Real z,const Standard_Real x_len,const Standard_Real y_len,const Standard_Real z_len,const Standard_Integer nb_x,const Standard_Integer nb_y,const Standard_Integer nb_z);
  //! Initialization of the voxel model. <br>
//!          (x, y, z) - the start point of the box. <br>
//!          (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. <br>
//!          (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. <br>
  Standard_EXPORT   virtual  void Init(const Standard_Real x,const Standard_Real y,const Standard_Real z,const Standard_Real x_len,const Standard_Real y_len,const Standard_Real z_len,const Standard_Integer nb_x,const Standard_Integer nb_y,const Standard_Integer nb_z) ;
  //! A destructor of the voxel model. <br>
  Standard_EXPORT     void Destroy() ;
~Voxel_OctBoolDS()
{
  Destroy();
}
  //! The method sets all values equal to 0 (false) and <br>
//!          releases the memory. <br>
  Standard_EXPORT     void SetZero() ;
  //! The method searches voxels with equal-value of sub-voxels <br>
//!          and removes them (remaining the value for the voxel). <br>
  Standard_EXPORT     void OptimizeMemory() ;
  //! Defines a value for voxel with co-ordinates (ix, iy, iz). <br>
//!          If the voxel is split into 8 sub-voxels, the split disappears. <br>
//!          Initial state of the model is so that all voxels have value 0 (false), <br>
//!          and this data doesn't occupy memory. <br>
//!          Memory for data is allocating during setting non-zero values (true). <br>
  Standard_EXPORT     void Set(const Standard_Integer ix,const Standard_Integer iy,const Standard_Integer iz,const Standard_Boolean data) ;
  //! Defines a value for a sub-voxel of a voxel with co-ordinates (ix, iy, iz). <br>
//!          If the voxel is not split into 8 sub-voxels yet, this method splits the voxel. <br>
//!          Range of sub-voxels is 0 - 7. <br>
  Standard_EXPORT     void Set(const Standard_Integer ix,const Standard_Integer iy,const Standard_Integer iz,const Standard_Integer ioct,const Standard_Boolean data) ;
  //! Returns the value of voxel with co-ordinates (ix, iy, iz). <br>
//!          Warning!: the returned value may not coincide with the value of its 8 sub-voxels. <br>
//!          Use the method ::IsSplit() to check whether a voxel has sub-voxels. <br>
  Standard_EXPORT     Standard_Boolean Get(const Standard_Integer ix,const Standard_Integer iy,const Standard_Integer iz) const;
  //! Returns the value of a sub-voxel of a voxel with co-ordinates (ix, iy, iz). <br>
//!          If the voxel is not split, it returns the value of the voxel. <br>
//!          Range of sub-voxels is 0 - 7. <br>
  Standard_EXPORT     Standard_Boolean Get(const Standard_Integer ix,const Standard_Integer iy,const Standard_Integer iz,const Standard_Integer ioct) const;
  //! Returns true if the voxel is split into 8 sub-voxels. <br>
  Standard_EXPORT     Standard_Boolean IsSplit(const Standard_Integer ix,const Standard_Integer iy,const Standard_Integer iz) const;





protected:





private:

  
  Standard_EXPORT     void Split(const Standard_Integer ix,const Standard_Integer iy,const Standard_Integer iz) ;
  
  Standard_EXPORT     void UnSplit(const Standard_Integer ix,const Standard_Integer iy,const Standard_Integer iz) ;


Standard_Address mySubVoxels;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif