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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Material_HeaderFile
#define _Vrml_Material_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_DefineHandle_HeaderFile
#include <Standard_DefineHandle.hxx>
#endif
#ifndef _Handle_Vrml_Material_HeaderFile
#include <Handle_Vrml_Material.hxx>
#endif

#ifndef _Handle_Quantity_HArray1OfColor_HeaderFile
#include <Handle_Quantity_HArray1OfColor.hxx>
#endif
#ifndef _Handle_TColStd_HArray1OfReal_HeaderFile
#include <Handle_TColStd_HArray1OfReal.hxx>
#endif
#ifndef _MMgt_TShared_HeaderFile
#include <MMgt_TShared.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class Quantity_HArray1OfColor;
class TColStd_HArray1OfReal;


//! defines a Material node of VRML specifying properties of geometry <br>
//!          and its appearance. <br>
//!  This node defines the current surface material properties for all subsequent shapes. <br>
//!  Material sets several components of the current material during traversal. Different shapes <br>
//!  interpret materials with multiple values differently. To bind materials to shapes, use a <br>
//!  MaterialBinding node. <br>
class Vrml_Material : public MMgt_TShared {

public:

  
  Standard_EXPORT   Vrml_Material(const Handle(Quantity_HArray1OfColor)& aAmbientColor,const Handle(Quantity_HArray1OfColor)& aDiffuseColor,const Handle(Quantity_HArray1OfColor)& aSpecularColor,const Handle(Quantity_HArray1OfColor)& aEmissiveColor,const Handle(TColStd_HArray1OfReal)& aShininess,const Handle(TColStd_HArray1OfReal)& aTransparency);
  
  Standard_EXPORT   Vrml_Material();
  
  Standard_EXPORT     void SetAmbientColor(const Handle(Quantity_HArray1OfColor)& aAmbientColor) ;
  
  Standard_EXPORT     Handle_Quantity_HArray1OfColor AmbientColor() const;
  
  Standard_EXPORT     void SetDiffuseColor(const Handle(Quantity_HArray1OfColor)& aDiffuseColor) ;
  
  Standard_EXPORT     Handle_Quantity_HArray1OfColor DiffuseColor() const;
  
  Standard_EXPORT     void SetSpecularColor(const Handle(Quantity_HArray1OfColor)& aSpecularColor) ;
  
  Standard_EXPORT     Handle_Quantity_HArray1OfColor SpecularColor() const;
  
  Standard_EXPORT     void SetEmissiveColor(const Handle(Quantity_HArray1OfColor)& aEmissiveColor) ;
  
  Standard_EXPORT     Handle_Quantity_HArray1OfColor EmissiveColor() const;
  
  Standard_EXPORT     void SetShininess(const Handle(TColStd_HArray1OfReal)& aShininess) ;
  
  Standard_EXPORT     Handle_TColStd_HArray1OfReal Shininess() const;
  
  Standard_EXPORT     void SetTransparency(const Handle(TColStd_HArray1OfReal)& aTransparency) ;
  
  Standard_EXPORT     Handle_TColStd_HArray1OfReal Transparency() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;




  DEFINE_STANDARD_RTTI(Vrml_Material)

protected:




private: 


Handle_Quantity_HArray1OfColor myAmbientColor;
Handle_Quantity_HArray1OfColor myDiffuseColor;
Handle_Quantity_HArray1OfColor mySpecularColor;
Handle_Quantity_HArray1OfColor myEmissiveColor;
Handle_TColStd_HArray1OfReal myShininess;
Handle_TColStd_HArray1OfReal myTransparency;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif