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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Transform_HeaderFile
#define _Vrml_Transform_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Standard_Macro_HeaderFile
#include <Standard_Macro.hxx>
#endif

#ifndef _gp_Vec_HeaderFile
#include <gp_Vec.hxx>
#endif
#ifndef _Vrml_SFRotation_HeaderFile
#include <Vrml_SFRotation.hxx>
#endif
#ifndef _Standard_OStream_HeaderFile
#include <Standard_OStream.hxx>
#endif
class gp_Vec;
class Vrml_SFRotation;


//!  defines a Transform of VRML specifying transform <br>
//!          properties. <br>
//!  This  node  defines  a  geometric  3D  transformation   consisting   of  (in  order) <br>
//!  a  (possibly)  non-uniform  scale  about  an  arbitrary  point,  a  rotation  about <br>
//!  an arbitrary point  and  axis  and  translation. <br>
//!  By  default  : <br>
//!    myTranslation (0,0,0) <br>
//!    myRotation  (0,0,1,0) <br>
//!    myScaleFactor (1,1,1) <br>
//!    myScaleOrientation (0,0,1,0) <br>
//!    myCenter (0,0,0) <br>
class Vrml_Transform  {
public:

  void* operator new(size_t,void* anAddress) 
  {
    return anAddress;
  }
  void* operator new(size_t size) 
  {
    return Standard::Allocate(size); 
  }
  void  operator delete(void *anAddress) 
  {
    if (anAddress) Standard::Free((Standard_Address&)anAddress); 
  }

  
  Standard_EXPORT   Vrml_Transform();
  
  Standard_EXPORT   Vrml_Transform(const gp_Vec& aTranslation,const Vrml_SFRotation& aRotation,const gp_Vec& aScaleFactor,const Vrml_SFRotation& aScaleOrientation,const gp_Vec& aCenter);
  
  Standard_EXPORT     void SetTranslation(const gp_Vec& aTranslation) ;
  
  Standard_EXPORT     gp_Vec Translation() const;
  
  Standard_EXPORT     void SetRotation(const Vrml_SFRotation& aRotation) ;
  
  Standard_EXPORT     Vrml_SFRotation Rotation() const;
  
  Standard_EXPORT     void SetScaleFactor(const gp_Vec& aScaleFactor) ;
  
  Standard_EXPORT     gp_Vec ScaleFactor() const;
  
  Standard_EXPORT     void SetScaleOrientation(const Vrml_SFRotation& aScaleOrientation) ;
  
  Standard_EXPORT     Vrml_SFRotation ScaleOrientation() const;
  
  Standard_EXPORT     void SetCenter(const gp_Vec& aCenter) ;
  
  Standard_EXPORT     gp_Vec Center() const;
  
  Standard_EXPORT     Standard_OStream& Print(Standard_OStream& anOStream) const;





protected:





private:



gp_Vec myTranslation;
Vrml_SFRotation myRotation;
gp_Vec myScaleFactor;
Vrml_SFRotation myScaleOrientation;
gp_Vec myCenter;


};





// other Inline functions and methods (like "C++: function call" methods)


#endif