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<h1>ucommon/mapped.h File Reference</h1>
<p>Support for memory mapped objects.  
<a href="#_details">More...</a></p>
<code>#include &lt;<a class="el" href="a00195_source.html">ucommon/linked.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a00208_source.html">ucommon/thread.h</a>&gt;</code><br/>
<code>#include &lt;<a class="el" href="a00207_source.html">ucommon/string.h</a>&gt;</code><br/>
<code>#include &lt;signal.h&gt;</code><br/>
<div class="dynheader">
Include dependency graph for mapped.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<p><a href="a00196_source.html">Go to the source code of this file.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Data Structures</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00075.html">ucc::mapped_array&lt; T &gt;</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Template class to map typed vector into shared memory.  <a href="a00075.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00076.html">ucc::mapped_reuse&lt; T &gt;</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Template class to map typed resusble objects into shared memory heap.  <a href="a00076.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00077.html">ucc::mapped_view&lt; T &gt;</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Class to access a named mapped segment published from another process.  <a href="a00077.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00078.html">ucc::MappedMemory</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Construct or access a named section of memory.  <a href="a00078.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00079.html">ucc::MappedReuse</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Map a reusable allocator over a named shared memory segment.  <a href="a00079.html#_details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00214.html">ucc</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Common namespace for all ucommon objects. </p>
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</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Support for memory mapped objects. </p>
<p>Memory mapped objects can be used to publish information so that it may be accessible directly by external programs. The mapped memory objects will usually be built as a vector vector or reusable type factory, in the latter case using the allocated shared memory block itself as a local heap. A simple template can be used to view the mapped contents that have been published by another process. </p>

<p>Definition in file <a class="el" href="a00196_source.html">mapped.h</a>.</p>
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