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<h1>ucommon/object.h File Reference</h1>
<p>A common object base class with auto-pointer support.  
<a href="#_details">More...</a></p>
<code>#include &lt;<a class="el" href="a00201_source.html">ucommon/platform.h</a>&gt;</code><br/>
<code>#include &lt;stdlib.h&gt;</code><br/>
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Include dependency graph for object.h:</div>
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This graph shows which files directly or indirectly include this file:</div>
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<p><a href="a00199_source.html">Go to the source code of this file.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Data Structures</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00028.html">ucc::auto_delete</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A helper class for the temporary object template.  <a href="a00028.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00029.html">ucc::auto_pointer</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A general purpose smart pointer helper class.  <a href="a00029.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00043.html">ucc::CountedObject</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A base class for reference counted objects.  <a href="a00043.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00093.html">ucc::Object</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A common base class for all managed objects.  <a href="a00093.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00094.html">ucc::object_value&lt; T, O &gt;</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Template for embedding a data structure into a reference counted object.  <a href="a00094.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00015.html">ucc::pointer&lt; T, P &gt;</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Typed smart pointer class.  <a href="a00015.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00118.html">ucc::sarray&lt; T &gt;</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Generate a typed sparse managed object array.  <a href="a00118.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00153.html">ucc::sparse_array</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">A sparse array of managed objects.  <a href="a00153.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00164.html">ucc::temporary&lt; T &gt;</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Manage temporary object stored on the heap.  <a href="a00164.html#_details">More...</a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00165.html">ucc::Temporary</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Used as base class for temporary objects.  <a href="a00165.html#_details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2>Namespaces</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">namespace &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00214.html">ucc</a></td></tr>

<p><tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight"><p>Common namespace for all ucommon objects. </p>
<br/></td></tr>
</p>
<tr><td colspan="2"><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">Object *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00214.html#a8370bd49e635d1f1c3aec9135f497cec">ucc::copy</a> (Object *object)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenence function to access object copy.  <a href="#a8370bd49e635d1f1c3aec9135f497cec"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;class T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">bool&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#aa074f1a5a7f2741a51a01bc1607fb4a6">ucc::is</a> (T &amp;object)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function to validate object assuming it is castable to bool.  <a href="#aa074f1a5a7f2741a51a01bc1607fb4a6"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;class T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">bool&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#a010df95c64f3a1f0e761ca8850ce6466">ucc::isnull</a> (T &amp;object)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function to test pointer object.  <a href="#a010df95c64f3a1f0e761ca8850ce6466"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;class T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">bool&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#a0c0eee1c2066c9322b517b1035875a45">ucc::isnullp</a> (T *object)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function to test pointer-pointer object.  <a href="#a0c0eee1c2066c9322b517b1035875a45"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;class T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">T &amp;()&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#a319bc203d49cc5fb784bd191737e114f">ucc::max</a> (T &amp;o1, T &amp;o2)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function to return max of two objects.  <a href="#a319bc203d49cc5fb784bd191737e114f"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;class T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">T &amp;()&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#a8f1ee47121623fc28b666b71e4f0b2e6">ucc::min</a> (T &amp;o1, T &amp;o2)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function to return min of two objects.  <a href="#a8f1ee47121623fc28b666b71e4f0b2e6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00214.html#a5b351681e88e716e108065fcac0209b6">ucc::release</a> (Object *object)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenence function to access object release.  <a href="#a5b351681e88e716e108065fcac0209b6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00214.html#a2244792e0d86a1c615d44df3e14f24a5">ucc::retain</a> (Object *object)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenence function to access object retention.  <a href="#a2244792e0d86a1c615d44df3e14f24a5"></a><br/></td></tr>
<tr><td class="memTemplParams" colspan="2">template&lt;class T &gt; </td></tr>
<tr><td class="memTemplItemLeft" align="right" valign="top">void&nbsp;</td><td class="memTemplItemRight" valign="bottom"><a class="el" href="a00214.html#a2771e465ec7aff905ba09b7225b532ef">ucc::swap</a> (T &amp;o1, T &amp;o2)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Convenience function to swap objects.  <a href="#a2771e465ec7aff905ba09b7225b532ef"></a><br/></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>A common object base class with auto-pointer support. </p>
<p>A common object class is used which may be referenced counted and associated with a smart auto-pointer class. A lot of the things found here were inspired by working with Objective-C. Many of the classes are designed to offer automatic heap management through smart pointers and temporary objects controlled through the scope of the stack frame of method calls. </p>

<p>Definition in file <a class="el" href="a00199_source.html">object.h</a>.</p>
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