This file is indexed.

/usr/share/doc/liquidwar-data/html/wip.html is in liquidwar-data 5.6.4-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
<TITLE>Work in progress</TITLE>
</HEAD>
<BODY>

<CENTER>
<A HREF="index.html">Home</A> |
<A HREF="rules.html">Rules</A> |
<A HREF="authors.html">Authors</A> |
<A HREF="mailinglists.html">Mailing lists</A> |
<A HREF="fanfic.html">Fanfic</A> |
<A HREF="options.html">Menus and hot keys</A> |
<A HREF="network.html">Network game</A> |
<A HREF="parameters.html">Command line parameters</A> |
<A HREF="platforms.html">Platform specific issues</A> |
<A HREF="userlevels.html">User levels</A> |
<A HREF="algorithm.html">Core algorithm</A> |
<A HREF="source.html">Source code</A> |
<A HREF="bugs.html">Bugs</A> |
<A HREF="todo.html">To do</A> |
<A HREF="wip.html">WIP</A> |
<A HREF="copying.html">Copying</A>
</CENTER>
<HR>

<CENTER><H1>Work in progress</H1></CENTER>
<HR>
<H2>Note on releases</H2>
<P>Whenever Liquid War is released, I usually pass
      the good news to Freshmeat
      ( <A HREF="http://freshmeat.net/projects/liquidwar/">freshmeat.net/projects/liquidwar/</A> ).
      Then all releases are accessible from the main
      download page, which is <A HREF="http://www.ufoot.org/liquidwar/v5/download">www.ufoot.org/liquidwar/v5/download</A>.</P>
<P>Releasing the game takes time, for I want all binaries
      to install properly and sources to compile cleanly.
      Therefore there might be some delay before the time
      coding is over and the time a release is actually
      ready.
      So for impatients and/or for people who need to test
      out the very latest versions (eg someone who wants
      to compile the game on a new platform), it's possible
      to access the source repository directly.</P>

<HR>
<H2>About GNU Arch</H2>
<P>I use GNU Arch (Tom Lord's Arch in fact, 
      <A HREF="http://www.gnu.org/software/gnu-arch/">www.gnu.org/software/gnu-arch/</A> ) instead of the
      previously used CVS. Indeed, tla has some very fancy features
      such as signing patches with gpg, and I'm tired of suffering
      CVS limitations.</P>
<P>So FYI the previously active CVS repositories, on Sourceforge
      and Savannah, are currently unmaintained.</P>

<HR>
<H2>How to get latest releases</H2>
<UL><LI>Step 1: read the excellent Arch tutorial
	<A HREF="http://regexps.srparish.net/www/tutorial/html/arch.html">regexps.srparish.net/www/tutorial/html/arch.html</A>
	if you are not familiar with tla. I admit there's
	a steep learning curve, but it's yet clear and understandable.</LI>
<LI>Step 2: point on the repository, which is accessible (read-only) on
	<A HREF="http://arch.sv.gnu.org/archives/liquidwar/">arch.sv.gnu.org/archives/liquidwar/</A>.</LI>
</UL>
<P>A typical set of tla commands would be:</P>
<PRE>tla register-archive http://arch.sv.gnu.org/archives/liquidwar
tla get -A liquidwar@sv.gnu.org liquidwar6--stable</PRE>
<P>If you are interested, I can open this repository in read/write
      mode, however one of the points of GNU Arch is that it allows
      cooperative developpement with multiple depots, so this isn't
      mandatory. And anyways, importing myself patches received
      by email has never been a real burden.</P>
<P>Besides, most developpement is now done on Liquid War 6.
      See <A HREF="http://www.gnu.org/software/liquidwar6/">www.gnu.org/software/liquidwar6/</A> or
      <A HREF="http://www.ufoot.org/liquidwar/v6">www.ufoot.org/liquidwar/v6</A> for more informations.</P>

<HR>
<CENTER>
This documentation is also available on:
<A HREF="http://www.ufoot.org/liquidwar/v5">www.ufoot.org/liquidwar/v5</A>.
</CENTER>
</BODY>
</HTML>