This file is indexed.

/usr/i586-mingw32msvc/include/GL/gl.h is in mingw32-runtime 3.15.2-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
/*
 * Mesa 3-D graphics library
 * Version:  4.0
 *
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


/************************************************************************
 * 2002-Apr-22, José Fonseca:
 *   Removed non Win32 system-specific stuff
 *
 * 2002-Apr-17, Marcus Geelnard:
 *   For win32, OpenGL 1.2 & 1.3 definitions are not made in this file
 *   anymore, since under Windows those are regarded as extensions, and
 *   are better defined in glext.h (especially the function prototypes may
 *   conflict with extension function pointers). A few "cosmetical"
 *   changes were also made to this file.
 *
 * 2002-Apr-15, Marcus Geelnard:
 *   Modified this file to better fit a wider range of compilers, removed
 *   Mesa specific stuff, and removed extension definitions (this file now
 *   relies on GL/glext.h). Hopefully this file should now function as a
 *   generic OpenGL gl.h include file for most compilers and environments.
 *   Changed GLAPIENTRY to APIENTRY (to be consistent with GL/glext.h).
 ************************************************************************/


#ifndef __gl_h_
#define __gl_h_



/************************************************************************
 * Begin system-specific stuff.
 */
/* __WIN32__ */
#if !defined(__WIN32__) && (defined(_WIN32) || defined(WIN32) || defined(__CYGWIN__))
#  define __WIN32__
#endif

/* GLAPI, part 1 (use WINGDIAPI, if defined) */
#if defined(__WIN32__) && defined(WINGDIAPI)
#  define GLAPI WINGDIAPI
#endif

/* GLAPI, part 2 */
#if !defined(GLAPI)
#  if defined(_MSC_VER)                        /* Microsoft Visual C++ */
#    define GLAPI __declspec(dllimport)
#  elif defined(__LCC__) && defined(__WIN32__) /* LCC-Win32 */
#    define GLAPI __stdcall
#  else                                        /* Others (e.g. MinGW, Cygwin, non-win32) */
#    define GLAPI extern
#  endif
#endif

/* APIENTRY */
#if !defined(APIENTRY)
#  if defined(__WIN32__)
#    define APIENTRY __stdcall
#  else
#    define APIENTRY
#  endif
#endif
/*
 * End system-specific stuff.
 ************************************************************************/



#ifdef __cplusplus
extern "C" {
#endif



#define GL_VERSION_1_1   1

#if !defined(__WIN32__)
#define GL_VERSION_1_2   1
#define GL_VERSION_1_3   1
#define GL_ARB_imaging   1
#endif


/*
 *
 * Datatypes
 *
 */
#ifdef CENTERLINE_CLPP
#define signed
#endif
typedef unsigned int    GLenum;
typedef unsigned char   GLboolean;
typedef unsigned int    GLbitfield;
typedef void            GLvoid;
typedef signed char     GLbyte;         /* 1-byte signed */
typedef short           GLshort;        /* 2-byte signed */
typedef int             GLint;          /* 4-byte signed */
typedef unsigned char   GLubyte;        /* 1-byte unsigned */
typedef unsigned short  GLushort;       /* 2-byte unsigned */
typedef unsigned int    GLuint;         /* 4-byte unsigned */
typedef int             GLsizei;        /* 4-byte signed */
typedef float           GLfloat;        /* single precision float */
typedef float           GLclampf;       /* single precision float in [0,1] */
typedef double          GLdouble;       /* double precision float */
typedef double          GLclampd;       /* double precision float in [0,1] */



/************************************************************************
 *
 * Constants
 *
 ************************************************************************/

/* Boolean values */
#define GL_FALSE                                0x0
#define GL_TRUE                                 0x1

/* Data types */
#define GL_BYTE                                 0x1400
#define GL_UNSIGNED_BYTE                        0x1401
#define GL_SHORT                                0x1402
#define GL_UNSIGNED_SHORT                       0x1403
#define GL_INT                                  0x1404
#define GL_UNSIGNED_INT                         0x1405
#define GL_FLOAT                                0x1406
#define GL_DOUBLE                               0x140A
#define GL_2_BYTES                              0x1407
#define GL_3_BYTES                              0x1408
#define GL_4_BYTES                              0x1409

/* Primitives */
#define GL_POINTS                               0x0000
#define GL_LINES                                0x0001
#define GL_LINE_LOOP                            0x0002
#define GL_LINE_STRIP                           0x0003
#define GL_TRIANGLES                            0x0004
#define GL_TRIANGLE_STRIP                       0x0005
#define GL_TRIANGLE_FAN                         0x0006
#define GL_QUADS                                0x0007
#define GL_QUAD_STRIP                           0x0008
#define GL_POLYGON                              0x0009

/* Vertex Arrays */
#define GL_VERTEX_ARRAY                         0x8074
#define GL_NORMAL_ARRAY                         0x8075
#define GL_COLOR_ARRAY                          0x8076
#define GL_INDEX_ARRAY                          0x8077
#define GL_TEXTURE_COORD_ARRAY                  0x8078
#define GL_EDGE_FLAG_ARRAY                      0x8079
#define GL_VERTEX_ARRAY_SIZE                    0x807A
#define GL_VERTEX_ARRAY_TYPE                    0x807B
#define GL_VERTEX_ARRAY_STRIDE                  0x807C
#define GL_NORMAL_ARRAY_TYPE                    0x807E
#define GL_NORMAL_ARRAY_STRIDE                  0x807F
#define GL_COLOR_ARRAY_SIZE                     0x8081
#define GL_COLOR_ARRAY_TYPE                     0x8082
#define GL_COLOR_ARRAY_STRIDE                   0x8083
#define GL_INDEX_ARRAY_TYPE                     0x8085
#define GL_INDEX_ARRAY_STRIDE                   0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE             0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE             0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE           0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE               0x808C
#define GL_VERTEX_ARRAY_POINTER                 0x808E
#define GL_NORMAL_ARRAY_POINTER                 0x808F
#define GL_COLOR_ARRAY_POINTER                  0x8090
#define GL_INDEX_ARRAY_POINTER                  0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER          0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER              0x8093
#define GL_V2F                                  0x2A20
#define GL_V3F                                  0x2A21
#define GL_C4UB_V2F                             0x2A22
#define GL_C4UB_V3F                             0x2A23
#define GL_C3F_V3F                              0x2A24
#define GL_N3F_V3F                              0x2A25
#define GL_C4F_N3F_V3F                          0x2A26
#define GL_T2F_V3F                              0x2A27
#define GL_T4F_V4F                              0x2A28
#define GL_T2F_C4UB_V3F                         0x2A29
#define GL_T2F_C3F_V3F                          0x2A2A
#define GL_T2F_N3F_V3F                          0x2A2B
#define GL_T2F_C4F_N3F_V3F                      0x2A2C
#define GL_T4F_C4F_N3F_V4F                      0x2A2D

/* Matrix Mode */
#define GL_MATRIX_MODE                          0x0BA0
#define GL_MODELVIEW                            0x1700
#define GL_PROJECTION                           0x1701
#define GL_TEXTURE                              0x1702

/* Points */
#define GL_POINT_SMOOTH                         0x0B10
#define GL_POINT_SIZE                           0x0B11
#define GL_POINT_SIZE_GRANULARITY               0x0B13
#define GL_POINT_SIZE_RANGE                     0x0B12

/* Lines */
#define GL_LINE_SMOOTH                          0x0B20
#define GL_LINE_STIPPLE                         0x0B24
#define GL_LINE_STIPPLE_PATTERN                 0x0B25
#define GL_LINE_STIPPLE_REPEAT                  0x0B26
#define GL_LINE_WIDTH                           0x0B21
#define GL_LINE_WIDTH_GRANULARITY               0x0B23
#define GL_LINE_WIDTH_RANGE                     0x0B22

/* Polygons */
#define GL_POINT                                0x1B00
#define GL_LINE                                 0x1B01
#define GL_FILL                                 0x1B02
#define GL_CW                                   0x0900
#define GL_CCW                                  0x0901
#define GL_FRONT                                0x0404
#define GL_BACK                                 0x0405
#define GL_POLYGON_MODE                         0x0B40
#define GL_POLYGON_SMOOTH                       0x0B41
#define GL_POLYGON_STIPPLE                      0x0B42
#define GL_EDGE_FLAG                            0x0B43
#define GL_CULL_FACE                            0x0B44
#define GL_CULL_FACE_MODE                       0x0B45
#define GL_FRONT_FACE                           0x0B46
#define GL_POLYGON_OFFSET_FACTOR                0x8038
#define GL_POLYGON_OFFSET_UNITS                 0x2A00
#define GL_POLYGON_OFFSET_POINT                 0x2A01
#define GL_POLYGON_OFFSET_LINE                  0x2A02
#define GL_POLYGON_OFFSET_FILL                  0x8037

/* Display Lists */
#define GL_COMPILE                              0x1300
#define GL_COMPILE_AND_EXECUTE                  0x1301
#define GL_LIST_BASE                            0x0B32
#define GL_LIST_INDEX                           0x0B33
#define GL_LIST_MODE                            0x0B30

/* Depth buffer */
#define GL_NEVER                                0x0200
#define GL_LESS                                 0x0201
#define GL_EQUAL                                0x0202
#define GL_LEQUAL                               0x0203
#define GL_GREATER                              0x0204
#define GL_NOTEQUAL                             0x0205
#define GL_GEQUAL                               0x0206
#define GL_ALWAYS                               0x0207
#define GL_DEPTH_TEST                           0x0B71
#define GL_DEPTH_BITS                           0x0D56
#define GL_DEPTH_CLEAR_VALUE                    0x0B73
#define GL_DEPTH_FUNC                           0x0B74
#define GL_DEPTH_RANGE                          0x0B70
#define GL_DEPTH_WRITEMASK                      0x0B72
#define GL_DEPTH_COMPONENT                      0x1902

/* Lighting */
#define GL_LIGHTING                             0x0B50
#define GL_LIGHT0                               0x4000
#define GL_LIGHT1                               0x4001
#define GL_LIGHT2                               0x4002
#define GL_LIGHT3                               0x4003
#define GL_LIGHT4                               0x4004
#define GL_LIGHT5                               0x4005
#define GL_LIGHT6                               0x4006
#define GL_LIGHT7                               0x4007
#define GL_SPOT_EXPONENT                        0x1205
#define GL_SPOT_CUTOFF                          0x1206
#define GL_CONSTANT_ATTENUATION                 0x1207
#define GL_LINEAR_ATTENUATION                   0x1208
#define GL_QUADRATIC_ATTENUATION                0x1209
#define GL_AMBIENT                              0x1200
#define GL_DIFFUSE                              0x1201
#define GL_SPECULAR                             0x1202
#define GL_SHININESS                            0x1601
#define GL_EMISSION                             0x1600
#define GL_POSITION                             0x1203
#define GL_SPOT_DIRECTION                       0x1204
#define GL_AMBIENT_AND_DIFFUSE                  0x1602
#define GL_COLOR_INDEXES                        0x1603
#define GL_LIGHT_MODEL_TWO_SIDE                 0x0B52
#define GL_LIGHT_MODEL_LOCAL_VIEWER             0x0B51
#define GL_LIGHT_MODEL_AMBIENT                  0x0B53
#define GL_FRONT_AND_BACK                       0x0408
#define GL_SHADE_MODEL                          0x0B54
#define GL_FLAT                                 0x1D00
#define GL_SMOOTH                               0x1D01
#define GL_COLOR_MATERIAL                       0x0B57
#define GL_COLOR_MATERIAL_FACE                  0x0B55
#define GL_COLOR_MATERIAL_PARAMETER             0x0B56
#define GL_NORMALIZE                            0x0BA1

/* User clipping planes */
#define GL_CLIP_PLANE0                          0x3000
#define GL_CLIP_PLANE1                          0x3001
#define GL_CLIP_PLANE2                          0x3002
#define GL_CLIP_PLANE3                          0x3003
#define GL_CLIP_PLANE4                          0x3004
#define GL_CLIP_PLANE5                          0x3005

/* Accumulation buffer */
#define GL_ACCUM_RED_BITS                       0x0D58
#define GL_ACCUM_GREEN_BITS                     0x0D59
#define GL_ACCUM_BLUE_BITS                      0x0D5A
#define GL_ACCUM_ALPHA_BITS                     0x0D5B
#define GL_ACCUM_CLEAR_VALUE                    0x0B80
#define GL_ACCUM                                0x0100
#define GL_ADD                                  0x0104
#define GL_LOAD                                 0x0101
#define GL_MULT                                 0x0103
#define GL_RETURN                               0x0102

/* Alpha testing */
#define GL_ALPHA_TEST                           0x0BC0
#define GL_ALPHA_TEST_REF                       0x0BC2
#define GL_ALPHA_TEST_FUNC                      0x0BC1

/* Blending */
#define GL_BLEND                                0x0BE2
#define GL_BLEND_SRC                            0x0BE1
#define GL_BLEND_DST                            0x0BE0
#define GL_ZERO                                 0x0
#define GL_ONE                                  0x1
#define GL_SRC_COLOR                            0x0300
#define GL_ONE_MINUS_SRC_COLOR                  0x0301
#define GL_SRC_ALPHA                            0x0302
#define GL_ONE_MINUS_SRC_ALPHA                  0x0303
#define GL_DST_ALPHA                            0x0304
#define GL_ONE_MINUS_DST_ALPHA                  0x0305
#define GL_DST_COLOR                            0x0306
#define GL_ONE_MINUS_DST_COLOR                  0x0307
#define GL_SRC_ALPHA_SATURATE                   0x0308
#define GL_CONSTANT_COLOR                       0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR             0x8002
#define GL_CONSTANT_ALPHA                       0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA             0x8004

/* Render Mode */
#define GL_FEEDBACK                             0x1C01
#define GL_RENDER                               0x1C00
#define GL_SELECT                               0x1C02

/* Feedback */
#define GL_2D                                   0x0600
#define GL_3D                                   0x0601
#define GL_3D_COLOR                             0x0602
#define GL_3D_COLOR_TEXTURE                     0x0603
#define GL_4D_COLOR_TEXTURE                     0x0604
#define GL_POINT_TOKEN                          0x0701
#define GL_LINE_TOKEN                           0x0702
#define GL_LINE_RESET_TOKEN                     0x0707
#define GL_POLYGON_TOKEN                        0x0703
#define GL_BITMAP_TOKEN                         0x0704
#define GL_DRAW_PIXEL_TOKEN                     0x0705
#define GL_COPY_PIXEL_TOKEN                     0x0706
#define GL_PASS_THROUGH_TOKEN                   0x0700
#define GL_FEEDBACK_BUFFER_POINTER              0x0DF0
#define GL_FEEDBACK_BUFFER_SIZE                 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE                 0x0DF2

/* Selection */
#define GL_SELECTION_BUFFER_POINTER             0x0DF3
#define GL_SELECTION_BUFFER_SIZE                0x0DF4

/* Fog */
#define GL_FOG                                  0x0B60
#define GL_FOG_MODE                             0x0B65
#define GL_FOG_DENSITY                          0x0B62
#define GL_FOG_COLOR                            0x0B66
#define GL_FOG_INDEX                            0x0B61
#define GL_FOG_START                            0x0B63
#define GL_FOG_END                              0x0B64
#define GL_LINEAR                               0x2601
#define GL_EXP                                  0x0800
#define GL_EXP2                                 0x0801

/* Logic Ops */
#define GL_LOGIC_OP                             0x0BF1
#define GL_INDEX_LOGIC_OP                       0x0BF1
#define GL_COLOR_LOGIC_OP                       0x0BF2
#define GL_LOGIC_OP_MODE                        0x0BF0
#define GL_CLEAR                                0x1500
#define GL_SET                                  0x150F
#define GL_COPY                                 0x1503
#define GL_COPY_INVERTED                        0x150C
#define GL_NOOP                                 0x1505
#define GL_INVERT                               0x150A
#define GL_AND                                  0x1501
#define GL_NAND                                 0x150E
#define GL_OR                                   0x1507
#define GL_NOR                                  0x1508
#define GL_XOR                                  0x1506
#define GL_EQUIV                                0x1509
#define GL_AND_REVERSE                          0x1502
#define GL_AND_INVERTED                         0x1504
#define GL_OR_REVERSE                           0x150B
#define GL_OR_INVERTED                          0x150D

/* Stencil */
#define GL_STENCIL_TEST                         0x0B90
#define GL_STENCIL_WRITEMASK                    0x0B98
#define GL_STENCIL_BITS                         0x0D57
#define GL_STENCIL_FUNC                         0x0B92
#define GL_STENCIL_VALUE_MASK                   0x0B93
#define GL_STENCIL_REF                          0x0B97
#define GL_STENCIL_FAIL                         0x0B94
#define GL_STENCIL_PASS_DEPTH_PASS              0x0B96
#define GL_STENCIL_PASS_DEPTH_FAIL              0x0B95
#define GL_STENCIL_CLEAR_VALUE                  0x0B91
#define GL_STENCIL_INDEX                        0x1901
#define GL_KEEP                                 0x1E00
#define GL_REPLACE                              0x1E01
#define GL_INCR                                 0x1E02
#define GL_DECR                                 0x1E03

/* Buffers, Pixel Drawing/Reading */
#define GL_NONE                                 0x0
#define GL_LEFT                                 0x0406
#define GL_RIGHT                                0x0407
/*GL_FRONT                                      0x0404 */
/*GL_BACK                                       0x0405 */
/*GL_FRONT_AND_BACK                             0x0408 */
#define GL_FRONT_LEFT                           0x0400
#define GL_FRONT_RIGHT                          0x0401
#define GL_BACK_LEFT                            0x0402
#define GL_BACK_RIGHT                           0x0403
#define GL_AUX0                                 0x0409
#define GL_AUX1                                 0x040A
#define GL_AUX2                                 0x040B
#define GL_AUX3                                 0x040C
#define GL_COLOR_INDEX                          0x1900
#define GL_RED                                  0x1903
#define GL_GREEN                                0x1904
#define GL_BLUE                                 0x1905
#define GL_ALPHA                                0x1906
#define GL_LUMINANCE                            0x1909
#define GL_LUMINANCE_ALPHA                      0x190A
#define GL_ALPHA_BITS                           0x0D55
#define GL_RED_BITS                             0x0D52
#define GL_GREEN_BITS                           0x0D53
#define GL_BLUE_BITS                            0x0D54
#define GL_INDEX_BITS                           0x0D51
#define GL_SUBPIXEL_BITS                        0x0D50
#define GL_AUX_BUFFERS                          0x0C00
#define GL_READ_BUFFER                          0x0C02
#define GL_DRAW_BUFFER                          0x0C01
#define GL_DOUBLEBUFFER                         0x0C32
#define GL_STEREO                               0x0C33
#define GL_BITMAP                               0x1A00
#define GL_COLOR                                0x1800
#define GL_DEPTH                                0x1801
#define GL_STENCIL                              0x1802
#define GL_DITHER                               0x0BD0
#define GL_RGB                                  0x1907
#define GL_RGBA                                 0x1908

/* Implementation limits */
#define GL_MAX_LIST_NESTING                     0x0B31
#define GL_MAX_ATTRIB_STACK_DEPTH               0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH            0x0D36
#define GL_MAX_NAME_STACK_DEPTH                 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH           0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH              0x0D39
#define GL_MAX_EVAL_ORDER                       0x0D30
#define GL_MAX_LIGHTS                           0x0D31
#define GL_MAX_CLIP_PLANES                      0x0D32
#define GL_MAX_TEXTURE_SIZE                     0x0D33
#define GL_MAX_PIXEL_MAP_TABLE                  0x0D34
#define GL_MAX_VIEWPORT_DIMS                    0x0D3A
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH        0x0D3B

/* Gets */
#define GL_ATTRIB_STACK_DEPTH                   0x0BB0
#define GL_CLIENT_ATTRIB_STACK_DEPTH            0x0BB1
#define GL_COLOR_CLEAR_VALUE                    0x0C22
#define GL_COLOR_WRITEMASK                      0x0C23
#define GL_CURRENT_INDEX                        0x0B01
#define GL_CURRENT_COLOR                        0x0B00
#define GL_CURRENT_NORMAL                       0x0B02
#define GL_CURRENT_RASTER_COLOR                 0x0B04
#define GL_CURRENT_RASTER_DISTANCE              0x0B09
#define GL_CURRENT_RASTER_INDEX                 0x0B05
#define GL_CURRENT_RASTER_POSITION              0x0B07
#define GL_CURRENT_RASTER_TEXTURE_COORDS        0x0B06
#define GL_CURRENT_RASTER_POSITION_VALID        0x0B08
#define GL_CURRENT_TEXTURE_COORDS               0x0B03
#define GL_INDEX_CLEAR_VALUE                    0x0C20
#define GL_INDEX_MODE                           0x0C30
#define GL_INDEX_WRITEMASK                      0x0C21
#define GL_MODELVIEW_MATRIX                     0x0BA6
#define GL_MODELVIEW_STACK_DEPTH                0x0BA3
#define GL_NAME_STACK_DEPTH                     0x0D70
#define GL_PROJECTION_MATRIX                    0x0BA7
#define GL_PROJECTION_STACK_DEPTH               0x0BA4
#define GL_RENDER_MODE                          0x0C40
#define GL_RGBA_MODE                            0x0C31
#define GL_TEXTURE_MATRIX                       0x0BA8
#define GL_TEXTURE_STACK_DEPTH                  0x0BA5
#define GL_VIEWPORT                             0x0BA2

/* Evaluators */
#define GL_AUTO_NORMAL                          0x0D80
#define GL_MAP1_COLOR_4                         0x0D90
#define GL_MAP1_GRID_DOMAIN                     0x0DD0
#define GL_MAP1_GRID_SEGMENTS                   0x0DD1
#define GL_MAP1_INDEX                           0x0D91
#define GL_MAP1_NORMAL                          0x0D92
#define GL_MAP1_TEXTURE_COORD_1                 0x0D93
#define GL_MAP1_TEXTURE_COORD_2                 0x0D94
#define GL_MAP1_TEXTURE_COORD_3                 0x0D95
#define GL_MAP1_TEXTURE_COORD_4                 0x0D96
#define GL_MAP1_VERTEX_3                        0x0D97
#define GL_MAP1_VERTEX_4                        0x0D98
#define GL_MAP2_COLOR_4                         0x0DB0
#define GL_MAP2_GRID_DOMAIN                     0x0DD2
#define GL_MAP2_GRID_SEGMENTS                   0x0DD3
#define GL_MAP2_INDEX                           0x0DB1
#define GL_MAP2_NORMAL                          0x0DB2
#define GL_MAP2_TEXTURE_COORD_1                 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2                 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3                 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4                 0x0DB6
#define GL_MAP2_VERTEX_3                        0x0DB7
#define GL_MAP2_VERTEX_4                        0x0DB8
#define GL_COEFF                                0x0A00
#define GL_DOMAIN                               0x0A02
#define GL_ORDER                                0x0A01

/* Hints */
#define GL_FOG_HINT                             0x0C54
#define GL_LINE_SMOOTH_HINT                     0x0C52
#define GL_PERSPECTIVE_CORRECTION_HINT          0x0C50
#define GL_POINT_SMOOTH_HINT                    0x0C51
#define GL_POLYGON_SMOOTH_HINT                  0x0C53
#define GL_DONT_CARE                            0x1100
#define GL_FASTEST                              0x1101
#define GL_NICEST                               0x1102

/* Scissor box */
#define GL_SCISSOR_TEST                         0x0C11
#define GL_SCISSOR_BOX                          0x0C10

/* Pixel Mode / Transfer */
#define GL_MAP_COLOR                            0x0D10
#define GL_MAP_STENCIL                          0x0D11
#define GL_INDEX_SHIFT                          0x0D12
#define GL_INDEX_OFFSET                         0x0D13
#define GL_RED_SCALE                            0x0D14
#define GL_RED_BIAS                             0x0D15
#define GL_GREEN_SCALE                          0x0D18
#define GL_GREEN_BIAS                           0x0D19
#define GL_BLUE_SCALE                           0x0D1A
#define GL_BLUE_BIAS                            0x0D1B
#define GL_ALPHA_SCALE                          0x0D1C
#define GL_ALPHA_BIAS                           0x0D1D
#define GL_DEPTH_SCALE                          0x0D1E
#define GL_DEPTH_BIAS                           0x0D1F
#define GL_PIXEL_MAP_S_TO_S_SIZE                0x0CB1
#define GL_PIXEL_MAP_I_TO_I_SIZE                0x0CB0
#define GL_PIXEL_MAP_I_TO_R_SIZE                0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE                0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE                0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE                0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE                0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE                0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE                0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE                0x0CB9
#define GL_PIXEL_MAP_S_TO_S                     0x0C71
#define GL_PIXEL_MAP_I_TO_I                     0x0C70
#define GL_PIXEL_MAP_I_TO_R                     0x0C72
#define GL_PIXEL_MAP_I_TO_G                     0x0C73
#define GL_PIXEL_MAP_I_TO_B                     0x0C74
#define GL_PIXEL_MAP_I_TO_A                     0x0C75
#define GL_PIXEL_MAP_R_TO_R                     0x0C76
#define GL_PIXEL_MAP_G_TO_G                     0x0C77
#define GL_PIXEL_MAP_B_TO_B                     0x0C78
#define GL_PIXEL_MAP_A_TO_A                     0x0C79
#define GL_PACK_ALIGNMENT                       0x0D05
#define GL_PACK_LSB_FIRST                       0x0D01
#define GL_PACK_ROW_LENGTH                      0x0D02
#define GL_PACK_SKIP_PIXELS                     0x0D04
#define GL_PACK_SKIP_ROWS                       0x0D03
#define GL_PACK_SWAP_BYTES                      0x0D00
#define GL_UNPACK_ALIGNMENT                     0x0CF5
#define GL_UNPACK_LSB_FIRST                     0x0CF1
#define GL_UNPACK_ROW_LENGTH                    0x0CF2
#define GL_UNPACK_SKIP_PIXELS                   0x0CF4
#define GL_UNPACK_SKIP_ROWS                     0x0CF3
#define GL_UNPACK_SWAP_BYTES                    0x0CF0
#define GL_ZOOM_X                               0x0D16
#define GL_ZOOM_Y                               0x0D17

/* Texture mapping */
#define GL_TEXTURE_ENV                          0x2300
#define GL_TEXTURE_ENV_MODE                     0x2200
#define GL_TEXTURE_1D                           0x0DE0
#define GL_TEXTURE_2D                           0x0DE1
#define GL_TEXTURE_WRAP_S                       0x2802
#define GL_TEXTURE_WRAP_T                       0x2803
#define GL_TEXTURE_MAG_FILTER                   0x2800
#define GL_TEXTURE_MIN_FILTER                   0x2801
#define GL_TEXTURE_ENV_COLOR                    0x2201
#define GL_TEXTURE_GEN_S                        0x0C60
#define GL_TEXTURE_GEN_T                        0x0C61
#define GL_TEXTURE_GEN_MODE                     0x2500
#define GL_TEXTURE_BORDER_COLOR                 0x1004
#define GL_TEXTURE_WIDTH                        0x1000
#define GL_TEXTURE_HEIGHT                       0x1001
#define GL_TEXTURE_BORDER                       0x1005
#define GL_TEXTURE_COMPONENTS                   0x1003
#define GL_TEXTURE_RED_SIZE                     0x805C
#define GL_TEXTURE_GREEN_SIZE                   0x805D
#define GL_TEXTURE_BLUE_SIZE                    0x805E
#define GL_TEXTURE_ALPHA_SIZE                   0x805F
#define GL_TEXTURE_LUMINANCE_SIZE               0x8060
#define GL_TEXTURE_INTENSITY_SIZE               0x8061
#define GL_NEAREST_MIPMAP_NEAREST               0x2700
#define GL_NEAREST_MIPMAP_LINEAR                0x2702
#define GL_LINEAR_MIPMAP_NEAREST                0x2701
#define GL_LINEAR_MIPMAP_LINEAR                 0x2703
#define GL_OBJECT_LINEAR                        0x2401
#define GL_OBJECT_PLANE                         0x2501
#define GL_EYE_LINEAR                           0x2400
#define GL_EYE_PLANE                            0x2502
#define GL_SPHERE_MAP                           0x2402
#define GL_DECAL                                0x2101
#define GL_MODULATE                             0x2100
#define GL_NEAREST                              0x2600
#define GL_REPEAT                               0x2901
#define GL_CLAMP                                0x2900
#define GL_S                                    0x2000
#define GL_T                                    0x2001
#define GL_R                                    0x2002
#define GL_Q                                    0x2003
#define GL_TEXTURE_GEN_R                        0x0C62
#define GL_TEXTURE_GEN_Q                        0x0C63

/* Utility */
#define GL_VENDOR                               0x1F00
#define GL_RENDERER                             0x1F01
#define GL_VERSION                              0x1F02
#define GL_EXTENSIONS                           0x1F03

/* Errors */
#define GL_NO_ERROR                             0x0
#define GL_INVALID_VALUE                        0x0501
#define GL_INVALID_ENUM                         0x0500
#define GL_INVALID_OPERATION                    0x0502
#define GL_STACK_OVERFLOW                       0x0503
#define GL_STACK_UNDERFLOW                      0x0504
#define GL_OUT_OF_MEMORY                        0x0505

/* glPush/PopAttrib bits */
#define GL_CURRENT_BIT                          0x00000001
#define GL_POINT_BIT                            0x00000002
#define GL_LINE_BIT                             0x00000004
#define GL_POLYGON_BIT                          0x00000008
#define GL_POLYGON_STIPPLE_BIT                  0x00000010
#define GL_PIXEL_MODE_BIT                       0x00000020
#define GL_LIGHTING_BIT                         0x00000040
#define GL_FOG_BIT                              0x00000080
#define GL_DEPTH_BUFFER_BIT                     0x00000100
#define GL_ACCUM_BUFFER_BIT                     0x00000200
#define GL_STENCIL_BUFFER_BIT                   0x00000400
#define GL_VIEWPORT_BIT                         0x00000800
#define GL_TRANSFORM_BIT                        0x00001000
#define GL_ENABLE_BIT                           0x00002000
#define GL_COLOR_BUFFER_BIT                     0x00004000
#define GL_HINT_BIT                             0x00008000
#define GL_EVAL_BIT                             0x00010000
#define GL_LIST_BIT                             0x00020000
#define GL_TEXTURE_BIT                          0x00040000
#define GL_SCISSOR_BIT                          0x00080000
#define GL_ALL_ATTRIB_BITS                      0x000FFFFF


/* OpenGL 1.1 */
#define GL_PROXY_TEXTURE_1D                     0x8063
#define GL_PROXY_TEXTURE_2D                     0x8064
#define GL_TEXTURE_PRIORITY                     0x8066
#define GL_TEXTURE_RESIDENT                     0x8067
#define GL_TEXTURE_BINDING_1D                   0x8068
#define GL_TEXTURE_BINDING_2D                   0x8069
#define GL_TEXTURE_INTERNAL_FORMAT              0x1003
#define GL_ALPHA4                               0x803B
#define GL_ALPHA8                               0x803C
#define GL_ALPHA12                              0x803D
#define GL_ALPHA16                              0x803E
#define GL_LUMINANCE4                           0x803F
#define GL_LUMINANCE8                           0x8040
#define GL_LUMINANCE12                          0x8041
#define GL_LUMINANCE16                          0x8042
#define GL_LUMINANCE4_ALPHA4                    0x8043
#define GL_LUMINANCE6_ALPHA2                    0x8044
#define GL_LUMINANCE8_ALPHA8                    0x8045
#define GL_LUMINANCE12_ALPHA4                   0x8046
#define GL_LUMINANCE12_ALPHA12                  0x8047
#define GL_LUMINANCE16_ALPHA16                  0x8048
#define GL_INTENSITY                            0x8049
#define GL_INTENSITY4                           0x804A
#define GL_INTENSITY8                           0x804B
#define GL_INTENSITY12                          0x804C
#define GL_INTENSITY16                          0x804D
#define GL_R3_G3_B2                             0x2A10
#define GL_RGB4                                 0x804F
#define GL_RGB5                                 0x8050
#define GL_RGB8                                 0x8051
#define GL_RGB10                                0x8052
#define GL_RGB12                                0x8053
#define GL_RGB16                                0x8054
#define GL_RGBA2                                0x8055
#define GL_RGBA4                                0x8056
#define GL_RGB5_A1                              0x8057
#define GL_RGBA8                                0x8058
#define GL_RGB10_A2                             0x8059
#define GL_RGBA12                               0x805A
#define GL_RGBA16                               0x805B
#define GL_CLIENT_PIXEL_STORE_BIT               0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT              0x00000002
#define GL_ALL_CLIENT_ATTRIB_BITS               0xFFFFFFFF
#define GL_CLIENT_ALL_ATTRIB_BITS               0xFFFFFFFF


/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
   it is treated as extensions (defined in glext.h) */
#if !defined(__WIN32__)

/* OpenGL 1.2 */
#define GL_RESCALE_NORMAL                       0x803A
#define GL_CLAMP_TO_EDGE                        0x812F
#define GL_MAX_ELEMENTS_VERTICES                0x80E8
#define GL_MAX_ELEMENTS_INDICES                 0x80E9
#define GL_BGR                                  0x80E0
#define GL_BGRA                                 0x80E1
#define GL_UNSIGNED_BYTE_3_3_2                  0x8032
#define GL_UNSIGNED_BYTE_2_3_3_REV              0x8362
#define GL_UNSIGNED_SHORT_5_6_5                 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV             0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4               0x8033
#define GL_UNSIGNED_SHORT_4_4_4_4_REV           0x8365
#define GL_UNSIGNED_SHORT_5_5_5_1               0x8034
#define GL_UNSIGNED_SHORT_1_5_5_5_REV           0x8366
#define GL_UNSIGNED_INT_8_8_8_8                 0x8035
#define GL_UNSIGNED_INT_8_8_8_8_REV             0x8367
#define GL_UNSIGNED_INT_10_10_10_2              0x8036
#define GL_UNSIGNED_INT_2_10_10_10_REV          0x8368
#define GL_LIGHT_MODEL_COLOR_CONTROL            0x81F8
#define GL_SINGLE_COLOR                         0x81F9
#define GL_SEPARATE_SPECULAR_COLOR              0x81FA
#define GL_TEXTURE_MIN_LOD                      0x813A
#define GL_TEXTURE_MAX_LOD                      0x813B
#define GL_TEXTURE_BASE_LEVEL                   0x813C
#define GL_TEXTURE_MAX_LEVEL                    0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE              0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY        0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE              0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY        0x0B23
#define GL_ALIASED_POINT_SIZE_RANGE             0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE             0x846E
#define GL_PACK_SKIP_IMAGES                     0x806B
#define GL_PACK_IMAGE_HEIGHT                    0x806C
#define GL_UNPACK_SKIP_IMAGES                   0x806D
#define GL_UNPACK_IMAGE_HEIGHT                  0x806E
#define GL_TEXTURE_3D                           0x806F
#define GL_PROXY_TEXTURE_3D                     0x8070
#define GL_TEXTURE_DEPTH                        0x8071
#define GL_TEXTURE_WRAP_R                       0x8072
#define GL_MAX_3D_TEXTURE_SIZE                  0x8073
#define GL_TEXTURE_BINDING_3D                   0x806A

/* OpenGL 1.2 imaging subset */
/* GL_EXT_color_table */
#define GL_COLOR_TABLE                          0x80D0
#define GL_POST_CONVOLUTION_COLOR_TABLE         0x80D1
#define GL_POST_COLOR_MATRIX_COLOR_TABLE        0x80D2
#define GL_PROXY_COLOR_TABLE                    0x80D3
#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE   0x80D4
#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE  0x80D5
#define GL_COLOR_TABLE_SCALE                    0x80D6
#define GL_COLOR_TABLE_BIAS                     0x80D7
#define GL_COLOR_TABLE_FORMAT                   0x80D8
#define GL_COLOR_TABLE_WIDTH                    0x80D9
#define GL_COLOR_TABLE_RED_SIZE                 0x80DA
#define GL_COLOR_TABLE_GREEN_SIZE               0x80DB
#define GL_COLOR_TABLE_BLUE_SIZE                0x80DC
#define GL_COLOR_TABLE_ALPHA_SIZE               0x80DD
#define GL_COLOR_TABLE_LUMINANCE_SIZE           0x80DE
#define GL_COLOR_TABLE_INTENSITY_SIZE           0x80DF
/* GL_EXT_convolution and GL_HP_convolution_border_modes */
#define GL_CONVOLUTION_1D                       0x8010
#define GL_CONVOLUTION_2D                       0x8011
#define GL_SEPARABLE_2D                         0x8012
#define GL_CONVOLUTION_BORDER_MODE              0x8013
#define GL_CONVOLUTION_FILTER_SCALE             0x8014
#define GL_CONVOLUTION_FILTER_BIAS              0x8015
#define GL_REDUCE                               0x8016
#define GL_CONVOLUTION_FORMAT                   0x8017
#define GL_CONVOLUTION_WIDTH                    0x8018
#define GL_CONVOLUTION_HEIGHT                   0x8019
#define GL_MAX_CONVOLUTION_WIDTH                0x801A
#define GL_MAX_CONVOLUTION_HEIGHT               0x801B
#define GL_POST_CONVOLUTION_RED_SCALE           0x801C
#define GL_POST_CONVOLUTION_GREEN_SCALE         0x801D
#define GL_POST_CONVOLUTION_BLUE_SCALE          0x801E
#define GL_POST_CONVOLUTION_ALPHA_SCALE         0x801F
#define GL_POST_CONVOLUTION_RED_BIAS            0x8020
#define GL_POST_CONVOLUTION_GREEN_BIAS          0x8021
#define GL_POST_CONVOLUTION_BLUE_BIAS           0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS          0x8023
#define GL_CONSTANT_BORDER                      0x8151
#define GL_REPLICATE_BORDER                     0x8153
#define GL_CONVOLUTION_BORDER_COLOR             0x8154
/* GL_SGI_color_matrix */
#define GL_COLOR_MATRIX                         0x80B1
#define GL_COLOR_MATRIX_STACK_DEPTH             0x80B2
#define GL_MAX_COLOR_MATRIX_STACK_DEPTH         0x80B3
#define GL_POST_COLOR_MATRIX_RED_SCALE          0x80B4
#define GL_POST_COLOR_MATRIX_GREEN_SCALE        0x80B5
#define GL_POST_COLOR_MATRIX_BLUE_SCALE         0x80B6
#define GL_POST_COLOR_MATRIX_ALPHA_SCALE        0x80B7
#define GL_POST_COLOR_MATRIX_RED_BIAS           0x80B8
#define GL_POST_COLOR_MATRIX_GREEN_BIAS         0x80B9
#define GL_POST_COLOR_MATRIX_BLUE_BIAS          0x80BA
#define GL_POST_COLOR_MATRIX_ALPHA_BIAS         0x80BB
/* GL_EXT_histogram */
#define GL_HISTOGRAM                            0x8024
#define GL_PROXY_HISTOGRAM                      0x8025
#define GL_HISTOGRAM_WIDTH                      0x8026
#define GL_HISTOGRAM_FORMAT                     0x8027
#define GL_HISTOGRAM_RED_SIZE                   0x8028
#define GL_HISTOGRAM_GREEN_SIZE                 0x8029
#define GL_HISTOGRAM_BLUE_SIZE                  0x802A
#define GL_HISTOGRAM_ALPHA_SIZE                 0x802B
#define GL_HISTOGRAM_LUMINANCE_SIZE             0x802C
#define GL_HISTOGRAM_SINK                       0x802D
#define GL_MINMAX                               0x802E
#define GL_MINMAX_FORMAT                        0x802F
#define GL_MINMAX_SINK                          0x8030
#define GL_TABLE_TOO_LARGE                      0x8031
/* GL_EXT_blend_color, GL_EXT_blend_minmax */
#define GL_BLEND_EQUATION                       0x8009
#define GL_MIN                                  0x8007
#define GL_MAX                                  0x8008
#define GL_FUNC_ADD                             0x8006
#define GL_FUNC_SUBTRACT                        0x800A
#define GL_FUNC_REVERSE_SUBTRACT                0x800B
#define GL_BLEND_COLOR                          0x8005


/* OpenGL 1.3 */
/* multitexture */
#define GL_TEXTURE0                             0x84C0
#define GL_TEXTURE1                             0x84C1
#define GL_TEXTURE2                             0x84C2
#define GL_TEXTURE3                             0x84C3
#define GL_TEXTURE4                             0x84C4
#define GL_TEXTURE5                             0x84C5
#define GL_TEXTURE6                             0x84C6
#define GL_TEXTURE7                             0x84C7
#define GL_TEXTURE8                             0x84C8
#define GL_TEXTURE9                             0x84C9
#define GL_TEXTURE10                            0x84CA
#define GL_TEXTURE11                            0x84CB
#define GL_TEXTURE12                            0x84CC
#define GL_TEXTURE13                            0x84CD
#define GL_TEXTURE14                            0x84CE
#define GL_TEXTURE15                            0x84CF
#define GL_TEXTURE16                            0x84D0
#define GL_TEXTURE17                            0x84D1
#define GL_TEXTURE18                            0x84D2
#define GL_TEXTURE19                            0x84D3
#define GL_TEXTURE20                            0x84D4
#define GL_TEXTURE21                            0x84D5
#define GL_TEXTURE22                            0x84D6
#define GL_TEXTURE23                            0x84D7
#define GL_TEXTURE24                            0x84D8
#define GL_TEXTURE25                            0x84D9
#define GL_TEXTURE26                            0x84DA
#define GL_TEXTURE27                            0x84DB
#define GL_TEXTURE28                            0x84DC
#define GL_TEXTURE29                            0x84DD
#define GL_TEXTURE30                            0x84DE
#define GL_TEXTURE31                            0x84DF
#define GL_ACTIVE_TEXTURE                       0x84E0
#define GL_CLIENT_ACTIVE_TEXTURE                0x84E1
#define GL_MAX_TEXTURE_UNITS                    0x84E2
/* texture_cube_map */
#define GL_NORMAL_MAP                           0x8511
#define GL_REFLECTION_MAP                       0x8512
#define GL_TEXTURE_CUBE_MAP                     0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP             0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X          0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X          0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y          0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y          0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z          0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z          0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP               0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE            0x851C
/* texture_compression */
#define GL_COMPRESSED_ALPHA                     0x84E9
#define GL_COMPRESSED_LUMINANCE                 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA           0x84EB
#define GL_COMPRESSED_INTENSITY                 0x84EC
#define GL_COMPRESSED_RGB                       0x84ED
#define GL_COMPRESSED_RGBA                      0x84EE
#define GL_TEXTURE_COMPRESSION_HINT             0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE        0x86A0
#define GL_TEXTURE_COMPRESSED                   0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS       0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS           0x86A3
/* multisample */
#define GL_MULTISAMPLE                          0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE             0x809E
#define GL_SAMPLE_ALPHA_TO_ONE                  0x809F
#define GL_SAMPLE_COVERAGE                      0x80A0
#define GL_SAMPLE_BUFFERS                       0x80A8
#define GL_SAMPLES                              0x80A9
#define GL_SAMPLE_COVERAGE_VALUE                0x80AA
#define GL_SAMPLE_COVERAGE_INVERT               0x80AB
#define GL_MULTISAMPLE_BIT                      0x20000000
/* transpose_matrix */
#define GL_TRANSPOSE_MODELVIEW_MATRIX           0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX          0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX             0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX               0x84E6
/* texture_env_combine */
#define GL_COMBINE                              0x8570
#define GL_COMBINE_RGB                          0x8571
#define GL_COMBINE_ALPHA                        0x8572
#define GL_SOURCE0_RGB                          0x8580
#define GL_SOURCE1_RGB                          0x8581
#define GL_SOURCE2_RGB                          0x8582
#define GL_SOURCE0_ALPHA                        0x8588
#define GL_SOURCE1_ALPHA                        0x8589
#define GL_SOURCE2_ALPHA                        0x858A
#define GL_OPERAND0_RGB                         0x8590
#define GL_OPERAND1_RGB                         0x8591
#define GL_OPERAND2_RGB                         0x8592
#define GL_OPERAND0_ALPHA                       0x8598
#define GL_OPERAND1_ALPHA                       0x8599
#define GL_OPERAND2_ALPHA                       0x859A
#define GL_RGB_SCALE                            0x8573
#define GL_ADD_SIGNED                           0x8574
#define GL_INTERPOLATE                          0x8575
#define GL_SUBTRACT                             0x84E7
#define GL_CONSTANT                             0x8576
#define GL_PRIMARY_COLOR                        0x8577
#define GL_PREVIOUS                             0x8578
/* texture_env_dot3 */
#define GL_DOT3_RGB                             0x86AE
#define GL_DOT3_RGBA                            0x86AF
/* texture_border_clamp */
#define GL_CLAMP_TO_BORDER                      0x812D

#endif /* __WIN32__ */



/************************************************************************
 *
 * Function prototypes
 *
 ************************************************************************/

/* Miscellaneous */
GLAPI void APIENTRY glClearIndex( GLfloat c );
GLAPI void APIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glClear( GLbitfield mask );
GLAPI void APIENTRY glIndexMask( GLuint mask );
GLAPI void APIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
GLAPI void APIENTRY glAlphaFunc( GLenum func, GLclampf ref );
GLAPI void APIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
GLAPI void APIENTRY glLogicOp( GLenum opcode );
GLAPI void APIENTRY glCullFace( GLenum mode );
GLAPI void APIENTRY glFrontFace( GLenum mode );
GLAPI void APIENTRY glPointSize( GLfloat size );
GLAPI void APIENTRY glLineWidth( GLfloat width );
GLAPI void APIENTRY glLineStipple( GLint factor, GLushort pattern );
GLAPI void APIENTRY glPolygonMode( GLenum face, GLenum mode );
GLAPI void APIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
GLAPI void APIENTRY glPolygonStipple( const GLubyte *mask );
GLAPI void APIENTRY glGetPolygonStipple( GLubyte *mask );
GLAPI void APIENTRY glEdgeFlag( GLboolean flag );
GLAPI void APIENTRY glEdgeFlagv( const GLboolean *flag );
GLAPI void APIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
GLAPI void APIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
GLAPI void APIENTRY glDrawBuffer( GLenum mode );
GLAPI void APIENTRY glReadBuffer( GLenum mode );
GLAPI void APIENTRY glEnable( GLenum cap );
GLAPI void APIENTRY glDisable( GLenum cap );
GLAPI GLboolean APIENTRY glIsEnabled( GLenum cap );
GLAPI void APIENTRY glEnableClientState( GLenum cap );  /* 1.1 */
GLAPI void APIENTRY glDisableClientState( GLenum cap );  /* 1.1 */
GLAPI void APIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
GLAPI void APIENTRY glGetDoublev( GLenum pname, GLdouble *params );
GLAPI void APIENTRY glGetFloatv( GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetIntegerv( GLenum pname, GLint *params );
GLAPI void APIENTRY glPushAttrib( GLbitfield mask );
GLAPI void APIENTRY glPopAttrib( void );
GLAPI void APIENTRY glPushClientAttrib( GLbitfield mask );  /* 1.1 */
GLAPI void APIENTRY glPopClientAttrib( void );  /* 1.1 */
GLAPI GLint APIENTRY glRenderMode( GLenum mode );
GLAPI GLenum APIENTRY glGetError( void );
GLAPI const GLubyte* APIENTRY glGetString( GLenum name );
GLAPI void APIENTRY glFinish( void );
GLAPI void APIENTRY glFlush( void );
GLAPI void APIENTRY glHint( GLenum target, GLenum mode );

/* Depth Buffer */
GLAPI void APIENTRY glClearDepth( GLclampd depth );
GLAPI void APIENTRY glDepthFunc( GLenum func );
GLAPI void APIENTRY glDepthMask( GLboolean flag );
GLAPI void APIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );

/* Accumulation Buffer */
GLAPI void APIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void APIENTRY glAccum( GLenum op, GLfloat value );

/* Transformation */
GLAPI void APIENTRY glMatrixMode( GLenum mode );
GLAPI void APIENTRY glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
GLAPI void APIENTRY glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
GLAPI void APIENTRY glViewport( GLint x, GLint y, GLsizei width, GLsizei height );
GLAPI void APIENTRY glPushMatrix( void );
GLAPI void APIENTRY glPopMatrix( void );
GLAPI void APIENTRY glLoadIdentity( void );
GLAPI void APIENTRY glLoadMatrixd( const GLdouble *m );
GLAPI void APIENTRY glLoadMatrixf( const GLfloat *m );
GLAPI void APIENTRY glMultMatrixd( const GLdouble *m );
GLAPI void APIENTRY glMultMatrixf( const GLfloat *m );
GLAPI void APIENTRY glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );

/* Display Lists */
GLAPI GLboolean APIENTRY glIsList( GLuint list );
GLAPI void APIENTRY glDeleteLists( GLuint list, GLsizei range );
GLAPI GLuint APIENTRY glGenLists( GLsizei range );
GLAPI void APIENTRY glNewList( GLuint list, GLenum mode );
GLAPI void APIENTRY glEndList( void );
GLAPI void APIENTRY glCallList( GLuint list );
GLAPI void APIENTRY glCallLists( GLsizei n, GLenum type, const GLvoid *lists );
GLAPI void APIENTRY glListBase( GLuint base );

/* Drawing Functions */
GLAPI void APIENTRY glBegin( GLenum mode );
GLAPI void APIENTRY glEnd( void );
GLAPI void APIENTRY glVertex2d( GLdouble x, GLdouble y );
GLAPI void APIENTRY glVertex2f( GLfloat x, GLfloat y );
GLAPI void APIENTRY glVertex2i( GLint x, GLint y );
GLAPI void APIENTRY glVertex2s( GLshort x, GLshort y );
GLAPI void APIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glVertex3i( GLint x, GLint y, GLint z );
GLAPI void APIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
GLAPI void APIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void APIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void APIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void APIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void APIENTRY glVertex2dv( const GLdouble *v );
GLAPI void APIENTRY glVertex2fv( const GLfloat *v );
GLAPI void APIENTRY glVertex2iv( const GLint *v );
GLAPI void APIENTRY glVertex2sv( const GLshort *v );
GLAPI void APIENTRY glVertex3dv( const GLdouble *v );
GLAPI void APIENTRY glVertex3fv( const GLfloat *v );
GLAPI void APIENTRY glVertex3iv( const GLint *v );
GLAPI void APIENTRY glVertex3sv( const GLshort *v );
GLAPI void APIENTRY glVertex4dv( const GLdouble *v );
GLAPI void APIENTRY glVertex4fv( const GLfloat *v );
GLAPI void APIENTRY glVertex4iv( const GLint *v );
GLAPI void APIENTRY glVertex4sv( const GLshort *v );
GLAPI void APIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
GLAPI void APIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
GLAPI void APIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
GLAPI void APIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
GLAPI void APIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
GLAPI void APIENTRY glNormal3bv( const GLbyte *v );
GLAPI void APIENTRY glNormal3dv( const GLdouble *v );
GLAPI void APIENTRY glNormal3fv( const GLfloat *v );
GLAPI void APIENTRY glNormal3iv( const GLint *v );
GLAPI void APIENTRY glNormal3sv( const GLshort *v );
GLAPI void APIENTRY glIndexd( GLdouble c );
GLAPI void APIENTRY glIndexf( GLfloat c );
GLAPI void APIENTRY glIndexi( GLint c );
GLAPI void APIENTRY glIndexs( GLshort c );
GLAPI void APIENTRY glIndexub( GLubyte c );  /* 1.1 */
GLAPI void APIENTRY glIndexdv( const GLdouble *c );
GLAPI void APIENTRY glIndexfv( const GLfloat *c );
GLAPI void APIENTRY glIndexiv( const GLint *c );
GLAPI void APIENTRY glIndexsv( const GLshort *c );
GLAPI void APIENTRY glIndexubv( const GLubyte *c );  /* 1.1 */
GLAPI void APIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
GLAPI void APIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
GLAPI void APIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
GLAPI void APIENTRY glColor3i( GLint red, GLint green, GLint blue );
GLAPI void APIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
GLAPI void APIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
GLAPI void APIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
GLAPI void APIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
GLAPI void APIENTRY glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha );
GLAPI void APIENTRY glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha );
GLAPI void APIENTRY glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
GLAPI void APIENTRY glColor4i( GLint red, GLint green, GLint blue, GLint alpha );
GLAPI void APIENTRY glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha );
GLAPI void APIENTRY glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
GLAPI void APIENTRY glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha );
GLAPI void APIENTRY glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha );
GLAPI void APIENTRY glColor3bv( const GLbyte *v );
GLAPI void APIENTRY glColor3dv( const GLdouble *v );
GLAPI void APIENTRY glColor3fv( const GLfloat *v );
GLAPI void APIENTRY glColor3iv( const GLint *v );
GLAPI void APIENTRY glColor3sv( const GLshort *v );
GLAPI void APIENTRY glColor3ubv( const GLubyte *v );
GLAPI void APIENTRY glColor3uiv( const GLuint *v );
GLAPI void APIENTRY glColor3usv( const GLushort *v );
GLAPI void APIENTRY glColor4bv( const GLbyte *v );
GLAPI void APIENTRY glColor4dv( const GLdouble *v );
GLAPI void APIENTRY glColor4fv( const GLfloat *v );
GLAPI void APIENTRY glColor4iv( const GLint *v );
GLAPI void APIENTRY glColor4sv( const GLshort *v );
GLAPI void APIENTRY glColor4ubv( const GLubyte *v );
GLAPI void APIENTRY glColor4uiv( const GLuint *v );
GLAPI void APIENTRY glColor4usv( const GLushort *v );
GLAPI void APIENTRY glTexCoord1d( GLdouble s );
GLAPI void APIENTRY glTexCoord1f( GLfloat s );
GLAPI void APIENTRY glTexCoord1i( GLint s );
GLAPI void APIENTRY glTexCoord1s( GLshort s );
GLAPI void APIENTRY glTexCoord2d( GLdouble s, GLdouble t );
GLAPI void APIENTRY glTexCoord2f( GLfloat s, GLfloat t );
GLAPI void APIENTRY glTexCoord2i( GLint s, GLint t );
GLAPI void APIENTRY glTexCoord2s( GLshort s, GLshort t );
GLAPI void APIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
GLAPI void APIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
GLAPI void APIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
GLAPI void APIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
GLAPI void APIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void APIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void APIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
GLAPI void APIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void APIENTRY glTexCoord1dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord1fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord1iv( const GLint *v );
GLAPI void APIENTRY glTexCoord1sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord2dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord2fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord2iv( const GLint *v );
GLAPI void APIENTRY glTexCoord2sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord3dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord3fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord3iv( const GLint *v );
GLAPI void APIENTRY glTexCoord3sv( const GLshort *v );
GLAPI void APIENTRY glTexCoord4dv( const GLdouble *v );
GLAPI void APIENTRY glTexCoord4fv( const GLfloat *v );
GLAPI void APIENTRY glTexCoord4iv( const GLint *v );
GLAPI void APIENTRY glTexCoord4sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos2d( GLdouble x, GLdouble y );
GLAPI void APIENTRY glRasterPos2f( GLfloat x, GLfloat y );
GLAPI void APIENTRY glRasterPos2i( GLint x, GLint y );
GLAPI void APIENTRY glRasterPos2s( GLshort x, GLshort y );
GLAPI void APIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
GLAPI void APIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
GLAPI void APIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
GLAPI void APIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
GLAPI void APIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
GLAPI void APIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
GLAPI void APIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
GLAPI void APIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
GLAPI void APIENTRY glRasterPos2dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos2fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos2iv( const GLint *v );
GLAPI void APIENTRY glRasterPos2sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos3dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos3fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos3iv( const GLint *v );
GLAPI void APIENTRY glRasterPos3sv( const GLshort *v );
GLAPI void APIENTRY glRasterPos4dv( const GLdouble *v );
GLAPI void APIENTRY glRasterPos4fv( const GLfloat *v );
GLAPI void APIENTRY glRasterPos4iv( const GLint *v );
GLAPI void APIENTRY glRasterPos4sv( const GLshort *v );
GLAPI void APIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
GLAPI void APIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
GLAPI void APIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
GLAPI void APIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
GLAPI void APIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
GLAPI void APIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
GLAPI void APIENTRY glRectiv( const GLint *v1, const GLint *v2 );
GLAPI void APIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );

/* Lighting */
GLAPI void APIENTRY glShadeModel( GLenum mode );
GLAPI void APIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
GLAPI void APIENTRY glLighti( GLenum light, GLenum pname, GLint param );
GLAPI void APIENTRY glLightfv( GLenum light, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glLightiv( GLenum light, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetLightfv( GLenum light, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetLightiv( GLenum light, GLenum pname, GLint *params );
GLAPI void APIENTRY glLightModelf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glLightModeli( GLenum pname, GLint param );
GLAPI void APIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glLightModeliv( GLenum pname, const GLint *params );
GLAPI void APIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
GLAPI void APIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
GLAPI void APIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
GLAPI void APIENTRY glColorMaterial( GLenum face, GLenum mode );

/* Raster functions */
GLAPI void APIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
GLAPI void APIENTRY glPixelStoref( GLenum pname, GLfloat param );
GLAPI void APIENTRY glPixelStorei( GLenum pname, GLint param );
GLAPI void APIENTRY glPixelTransferf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glPixelTransferi( GLenum pname, GLint param );
GLAPI void APIENTRY glPixelMapfv( GLenum map, GLint mapsize, const GLfloat *values );
GLAPI void APIENTRY glPixelMapuiv( GLenum map, GLint mapsize, const GLuint *values );
GLAPI void APIENTRY glPixelMapusv( GLenum map, GLint mapsize, const GLushort *values );
GLAPI void APIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
GLAPI void APIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
GLAPI void APIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
GLAPI void APIENTRY glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap );
GLAPI void APIENTRY glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
GLAPI void APIENTRY glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type );

/* Stenciling */
GLAPI void APIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
GLAPI void APIENTRY glStencilMask( GLuint mask );
GLAPI void APIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
GLAPI void APIENTRY glClearStencil( GLint s );

/* Texture mapping */
GLAPI void APIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
GLAPI void APIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
GLAPI void APIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
GLAPI void APIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
GLAPI void APIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
GLAPI void APIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
GLAPI void APIENTRY glTexParameterfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glTexParameteriv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glGetTexParameterfv( GLenum target, GLenum pname, GLfloat *params);
GLAPI void APIENTRY glGetTexParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint *params );
GLAPI void APIENTRY glTexImage1D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexImage2D( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels );

/* Evaluators */
GLAPI void APIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points );
GLAPI void APIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points );
GLAPI void APIENTRY glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points );
GLAPI void APIENTRY glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points );
GLAPI void APIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
GLAPI void APIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
GLAPI void APIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
GLAPI void APIENTRY glEvalCoord1d( GLdouble u );
GLAPI void APIENTRY glEvalCoord1f( GLfloat u );
GLAPI void APIENTRY glEvalCoord1dv( const GLdouble *u );
GLAPI void APIENTRY glEvalCoord1fv( const GLfloat *u );
GLAPI void APIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
GLAPI void APIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
GLAPI void APIENTRY glEvalCoord2dv( const GLdouble *u );
GLAPI void APIENTRY glEvalCoord2fv( const GLfloat *u );
GLAPI void APIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
GLAPI void APIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
GLAPI void APIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 );
GLAPI void APIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 );
GLAPI void APIENTRY glEvalPoint1( GLint i );
GLAPI void APIENTRY glEvalPoint2( GLint i, GLint j );
GLAPI void APIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
GLAPI void APIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );

/* Fog */
GLAPI void APIENTRY glFogf( GLenum pname, GLfloat param );
GLAPI void APIENTRY glFogi( GLenum pname, GLint param );
GLAPI void APIENTRY glFogfv( GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glFogiv( GLenum pname, const GLint *params );

/* Selection and Feedback */
GLAPI void APIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
GLAPI void APIENTRY glPassThrough( GLfloat token );
GLAPI void APIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
GLAPI void APIENTRY glInitNames( void );
GLAPI void APIENTRY glLoadName( GLuint name );
GLAPI void APIENTRY glPushName( GLuint name );
GLAPI void APIENTRY glPopName( void );


/* 1.1 functions */
/* texture objects */
GLAPI void APIENTRY glGenTextures( GLsizei n, GLuint *textures );
GLAPI void APIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
GLAPI void APIENTRY glBindTexture( GLenum target, GLuint texture );
GLAPI void APIENTRY glPrioritizeTextures( GLsizei n, const GLuint *textures, const GLclampf *priorities );
GLAPI GLboolean APIENTRY glAreTexturesResident( GLsizei n, const GLuint *textures, GLboolean *residences );
GLAPI GLboolean APIENTRY glIsTexture( GLuint texture );
/* texture mapping */
GLAPI void APIENTRY glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border );
GLAPI void APIENTRY glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
GLAPI void APIENTRY glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height );
/* vertex arrays */
GLAPI void APIENTRY glVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glNormalPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glIndexPointer( GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
GLAPI void APIENTRY glGetPointerv( GLenum pname, GLvoid **params );
GLAPI void APIENTRY glArrayElement( GLint i );
GLAPI void APIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
GLAPI void APIENTRY glDrawElements( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void APIENTRY glInterleavedArrays( GLenum format, GLsizei stride, const GLvoid *pointer );



/* Under Windows, we do not define OpenGL 1.2 & 1.3 functionality, since
   it is treated as extensions (defined in glext.h) */
#if !defined(__WIN32__)

/* 1.2 functions */
GLAPI void APIENTRY glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
GLAPI void APIENTRY glTexImage3D( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
GLAPI void APIENTRY glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
GLAPI void APIENTRY glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );

/* 1.2 imaging extension functions */
GLAPI void APIENTRY glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
GLAPI void APIENTRY glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
GLAPI void APIENTRY glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
GLAPI void APIENTRY glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
GLAPI void APIENTRY glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid *table );
GLAPI void APIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glBlendEquation( GLenum mode );
GLAPI void APIENTRY glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
GLAPI void APIENTRY glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink );
GLAPI void APIENTRY glResetHistogram( GLenum target );
GLAPI void APIENTRY glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values );
GLAPI void APIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glMinmax( GLenum target, GLenum internalformat, GLboolean sink );
GLAPI void APIENTRY glResetMinmax( GLenum target );
GLAPI void APIENTRY glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values );
GLAPI void APIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image );
GLAPI void APIENTRY glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image );
GLAPI void APIENTRY glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params );
GLAPI void APIENTRY glConvolutionParameterfv( GLenum target, GLenum pname, const GLfloat *params );
GLAPI void APIENTRY glConvolutionParameteri( GLenum target, GLenum pname, GLint params );
GLAPI void APIENTRY glConvolutionParameteriv( GLenum target, GLenum pname, const GLint *params );
GLAPI void APIENTRY glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width );
GLAPI void APIENTRY glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void APIENTRY glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid *image );
GLAPI void APIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat *params );
GLAPI void APIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint *params );
GLAPI void APIENTRY glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column );
GLAPI void APIENTRY glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );

/* 1.3 functions */
GLAPI void APIENTRY glActiveTexture( GLenum texture );
GLAPI void APIENTRY glClientActiveTexture( GLenum texture );
GLAPI void APIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
GLAPI void APIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
GLAPI void APIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
GLAPI void APIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
GLAPI void APIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord1i( GLenum target, GLint s );
GLAPI void APIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
GLAPI void APIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
GLAPI void APIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
GLAPI void APIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
GLAPI void APIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
GLAPI void APIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
GLAPI void APIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
GLAPI void APIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
GLAPI void APIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
GLAPI void APIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
GLAPI void APIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
GLAPI void APIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
GLAPI void APIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
GLAPI void APIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
GLAPI void APIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
GLAPI void APIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
GLAPI void APIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
GLAPI void APIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
GLAPI void APIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
GLAPI void APIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
GLAPI void APIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
GLAPI void APIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
GLAPI void APIENTRY glSamplePass( GLenum pass );

#endif /* __WIN32__ */


/* Include external definitions of OpenGL extensions */
/* Removed, see this bug report for reference:
 * http://sourceforge.net/tracker/index.php?func=detail&aid=610178&group_id=2435&atid=102435
 * 
 * #include <GL/glext.h>
 */


/************************************************************************
 * Begin system-specific stuff
 */
/*
 * End system-specific stuff
 ************************************************************************/


#ifdef __cplusplus
}
#endif

#endif /* __gl_h_ */