/usr/share/perl5/Audio/Nama/Graph.pm is in nama 1.078-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 | package Audio::Nama::Graph;
use Modern::Perl;
use Carp;
use Graph;
use vars qw(%reserved $debug $debug2);
# this dispatch table also identifies labels reserved
# for signal sources and sinks.
*reserved = \%Audio::Nama::IO::io_class;
*debug = \$Audio::Nama::debug;
*debug2 = \$Audio::Nama::debug2;
{
my %seen;
sub expand_graph {
my $g = shift;
%seen = ();
for ($g->edges){
my($a,$b) = @{$_};
$debug and say "$a-$b: processing...";
$debug and say "$a-$b: already seen" if $seen{"$a-$b"};
next if $seen{"$a-$b"};
# case 1: both nodes are tracks: default insertion logic
if ( is_a_track($a) and is_a_track($b) ){
$debug and say "processing track-track edge: $a-$b";
add_loop($g,$a,$b) }
# case 2: fan out from track: use near side loop
elsif ( is_a_track($a) and $g->successors($a) > 1 ) {
$debug and say "fan_out from track $a";
add_near_side_loop($g,$a,$b,out_loop($a));}
# case 3: fan in to track: use far side loop
elsif ( is_a_track($b) and $g->predecessors($b) > 1 ) {
$debug and say "fan in to track $b";
add_far_side_loop($g,$a,$b,in_loop($b));}
else { $debug and say "$a-$b: no action taken" }
}
}
sub add_inserts {
my $g = shift;
map{ my $i = $Audio::Nama::tn{$_}->prefader_insert;
$Audio::Nama::Insert::by_index{$i}->add_paths($g, $_) if $i;
$i = $Audio::Nama::tn{$_}->postfader_insert;
$Audio::Nama::Insert::by_index{$i}->add_paths($g, $_) if $i;
}
grep{ $Audio::Nama::tn{$_} }
$g->vertices;
}
sub add_loop {
my ($g,$a,$b) = @_;
$debug and say "adding loop";
my $fan_out = $g->successors($a);
$debug and say "$a: fan_out $fan_out";
my $fan_in = $g->predecessors($b);
$debug and say "$b: fan_in $fan_in";
if ($fan_out > 1){
add_near_side_loop($g,$a,$b, out_loop($a))
} elsif ($fan_in > 1){
add_far_side_loop($g,$a,$b, in_loop($b))
} elsif ($fan_in == 1 and $fan_out == 1){
# we expect a single user track to feed to Master_in
# as multiple user tracks do
$b eq 'Master'
? add_far_side_loop($g,$a,$b,in_loop($b))
# otherwise default to near_side ( *_out ) loops
: add_near_side_loop($g,$a,$b,out_loop($a));
} else {croak "unexpected fan"};
}
sub add_near_side_loop {
# a - b
# a - c
# a - d
#
# converts to
#
# a_out - b
# a_out - c
# a_out - d
# a - a_out
# we deal with all edges departing from $a, the left node.
# I call it a-x below, but it is actually a-$_ where $_
# is an alias to each of the successor node.
#
# 1. start with a - x
#
# 2. delete a - x
#
# 3. add a - a_out
#
# 4. add a_out - x
#
# 5. Add a_out attributes for track name and
# other info need to generate correct chain_ids
#
# 6. Copy any attributes of edge a - x to a_out - x.
#
# No multiedge handling needed because with our
# current topology, we never have a track
# with, for example, multiple edges to a soundcard.
#
# Send buses create new tracks to provide connections.
#
# I will be moving edges (along with their attributes)
# but I cannot assign chain_id them because I have
# no way of knowing which is the edge that will use
# the track number and will therefore get the track effects
my ($g, $a, $b, $loop) = @_;
$debug and say "$a-$b: insert near side loop";
# we will insert loop _after_ processing successor
# edges so $a-$loop will not be picked up
# in successors list.
# We will assign chain_ids to loop-to-loop edges
# looking like J7a, J7b,...
#
# To make this possible, we store the following
# information in the left vertex of
# the edge:
#
# n: track index, j: alphabetical counter
$g->set_vertex_attributes($loop,{
n => $Audio::Nama::tn{$a}->n, j => 'a',
track => $Audio::Nama::tn{$a}->name});
map{
my $attr = $g->get_edge_attributes($a,$_);
$debug and say "deleting edge: $a-$_";
$g->delete_edge($a,$_);
$g->add_edge($loop, $_);
$g->set_edge_attributes($loop,$_, $attr) if $attr;
$seen{"$a-$_"}++;
} $g->successors($a);
$g->add_edge($a,$loop);
}
sub add_far_side_loop {
my ($g, $a, $b, $loop) = @_;
$debug and say "$a-$b: insert far side loop";
$g->set_vertex_attributes($loop,{
n => $Audio::Nama::tn{$a}->n, j => 'a',
track => $Audio::Nama::tn{$a}->name});
map{
my $attr = $g->get_edge_attributes($_,$b);
$debug and say "deleting edge: $_-$b";
$g->delete_edge($_,$b);
$g->add_edge($_,$loop);
$g->set_edge_attributes($_,$loop, $attr) if $attr;
$seen{"$_-$b"}++;
} $g->predecessors($b);
$g->add_edge($loop,$b);
}
}
sub in_loop{ "$_[0]_in" }
sub out_loop{ "$_[0]_out" }
sub is_a_track{ $Audio::Nama::tn{$_[0]} } # most reliable
sub is_terminal { $reserved{$_[0]} }
sub is_a_loop{
my $name = shift;
return if $reserved{$name};
if (my($root, $suffix) = $name =~ /^(.+?)_(in|out|insert_p.+)$/){
return ($root, $suffix);
}
}
sub is_a_jumper { ! is_terminal($_[0])
and ! is_a_track($_[0])
and ! is_a_loop($_[0]) }
sub inputless_tracks {
my $g = shift;
(grep{ is_a_track($_) and $g->is_source_vertex($_) } $g->vertices)
}
sub remove_out_of_bounds_tracks {
my $g = shift;
my @names = $g->successors('wav_in'); # MON status tracks
map{ remove_tracks($g, $_) }
grep{
Audio::Nama::set_edit_vars($Audio::Nama::tn{$_});
Audio::Nama::edit_case() =~ /out_of_bounds/
} @names;
}
sub recursively_remove_inputless_tracks {
my $g = shift;
# make multiple passes if necessary
while(my @i = inputless_tracks($g)){
remove_tracks($g, @i);
}
}
sub outputless_tracks {
my $g = shift;
(grep{ is_a_track($_) and $g->is_sink_vertex($_) } $g->vertices)
}
sub recursively_remove_outputless_tracks {
my $g = shift;
while(my @i = outputless_tracks($g)){
remove_tracks($g, @i);
}
}
sub remove_tracks {
my ($g, @names) = @_;
map{ $g->delete_edges(map{@$_} $g->edges_from($_));
$g->delete_edges(map{@$_} $g->edges_to($_));
$g->delete_vertex($_);
} @names;
}
1;
__END__
The graphic routing system is complicated enough that some comment is
warranted.
The first step of routing is to create a graph that expresses the signal flow.
soundcard_in -> sax -> Master -> soundcard_out
If we are to record the input, we need:
sax -> wav_out
If we add an instrument monitor on a separate channel for the sax player, we need:
sax -> soundcard_out
Ecasound requires that we insert loop devices wherever the signals
must fan out or fan in.
soundcard_in -> sax -> sax_out -> Master -> soundcard_out
sax_out -> wav_out
sax_out -> soundcard_out
Here 'sax_out' is a loop device.
All routing functions follow these rules.
We then process each edge to generate a line for the Ecasound chain setup
file.
Master -> soundcard_out is easy to process, because the track
Master knows what it's outputs should be.
The edge sax_out -> soundcard_out, an auxiliary send, needs to know its
associated track, the chain_id (identifier for the Ecasound
chain corresponding to this edge) and in the final step
the soundcard channel number.
We can provide this information as edge attributes.
We also allow vertexes, for example a track or loop device, to carry data is
well, for example to tell the dispatcher to override the
chain_id of a temporary track.
An Ecasound chain setup is a graph comprised of multiple
signal processing chains, each of which consists
of exactly one input and one output.
The dispatch process transforms the graph edges into a group of
IO objects, each with enough information to create
the input or output fragment of a chain.
Finally, these objects are processed into the Ecasound
chain setup file.
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