/usr/src/openvswitch-1.4.0/lib/reconnect.c is in openvswitch-datapath-dkms 1.4.0-1ubuntu1.
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* Copyright (c) 2008, 2009, 2010 Nicira Networks.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at:
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <config.h>
#include "reconnect.h"
#include <assert.h>
#include <stdlib.h>
#include "poll-loop.h"
#include "vlog.h"
VLOG_DEFINE_THIS_MODULE(reconnect);
#define STATES \
STATE(VOID, 1 << 0) \
STATE(BACKOFF, 1 << 1) \
STATE(CONNECTING, 1 << 3) \
STATE(ACTIVE, 1 << 4) \
STATE(IDLE, 1 << 5) \
STATE(RECONNECT, 1 << 6) \
STATE(LISTENING, 1 << 7)
enum state {
#define STATE(NAME, VALUE) S_##NAME = VALUE,
STATES
#undef STATE
};
static bool
is_connected_state(enum state state)
{
return (state & (S_ACTIVE | S_IDLE)) != 0;
}
struct reconnect {
/* Configuration. */
char *name;
int min_backoff;
int max_backoff;
int probe_interval;
bool passive;
enum vlog_level info; /* Used for informational messages. */
/* State. */
enum state state;
long long int state_entered;
int backoff;
long long int last_received;
long long int last_connected;
long long int last_disconnected;
unsigned int max_tries;
/* These values are simply for statistics reporting, not otherwise used
* directly by anything internal. */
long long int creation_time;
unsigned int n_attempted_connections, n_successful_connections;
unsigned int total_connected_duration;
unsigned int seqno;
};
static void reconnect_transition__(struct reconnect *, long long int now,
enum state state);
static long long int reconnect_deadline__(const struct reconnect *);
static bool reconnect_may_retry(struct reconnect *);
static const char *
reconnect_state_name__(enum state state)
{
switch (state) {
#define STATE(NAME, VALUE) case S_##NAME: return #NAME;
STATES
#undef STATE
}
return "***ERROR***";
}
/* Creates and returns a new reconnect FSM with default settings. The FSM is
* initially disabled. The caller will likely want to call reconnect_enable()
* and reconnect_set_name() on the returned object. */
struct reconnect *
reconnect_create(long long int now)
{
struct reconnect *fsm = xzalloc(sizeof *fsm);
fsm->name = xstrdup("void");
fsm->min_backoff = RECONNECT_DEFAULT_MIN_BACKOFF;
fsm->max_backoff = RECONNECT_DEFAULT_MAX_BACKOFF;
fsm->probe_interval = RECONNECT_DEFAULT_PROBE_INTERVAL;
fsm->passive = false;
fsm->info = VLL_INFO;
fsm->state = S_VOID;
fsm->state_entered = now;
fsm->backoff = 0;
fsm->last_received = now;
fsm->last_connected = LLONG_MAX;
fsm->last_disconnected = LLONG_MAX;
fsm->max_tries = UINT_MAX;
fsm->creation_time = now;
return fsm;
}
/* Frees 'fsm'. */
void
reconnect_destroy(struct reconnect *fsm)
{
if (fsm) {
free(fsm->name);
free(fsm);
}
}
/* If 'quiet' is true, 'fsm' will log informational messages at level VLL_DBG,
* by default keeping them out of log files. This is appropriate if the
* connection is one that is expected to be short-lived, so that the log
* messages are merely distracting.
*
* If 'quiet' is false, 'fsm' logs informational messages at level VLL_INFO.
* This is the default.
*
* This setting has no effect on the log level of debugging, warning, or error
* messages. */
void
reconnect_set_quiet(struct reconnect *fsm, bool quiet)
{
fsm->info = quiet ? VLL_DBG : VLL_INFO;
}
/* Returns 'fsm''s name. */
const char *
reconnect_get_name(const struct reconnect *fsm)
{
return fsm->name;
}
/* Sets 'fsm''s name to 'name'. If 'name' is null, then "void" is used
* instead.
*
* The name set for 'fsm' is used in log messages. */
void
reconnect_set_name(struct reconnect *fsm, const char *name)
{
free(fsm->name);
fsm->name = xstrdup(name ? name : "void");
}
/* Return the minimum number of milliseconds to back off between consecutive
* connection attempts. The default is RECONNECT_DEFAULT_MIN_BACKOFF. */
int
reconnect_get_min_backoff(const struct reconnect *fsm)
{
return fsm->min_backoff;
}
/* Return the maximum number of milliseconds to back off between consecutive
* connection attempts. The default is RECONNECT_DEFAULT_MAX_BACKOFF. */
int
reconnect_get_max_backoff(const struct reconnect *fsm)
{
return fsm->max_backoff;
}
/* Returns the "probe interval" for 'fsm' in milliseconds. If this is zero, it
* disables the connection keepalive feature. If it is nonzero, then if the
* interval passes while 'fsm' is connected and without reconnect_received()
* being called for 'fsm', reconnect_run() returns RECONNECT_PROBE. If the
* interval passes again without reconnect_received() being called,
* reconnect_run() returns RECONNECT_DISCONNECT for 'fsm'. */
int
reconnect_get_probe_interval(const struct reconnect *fsm)
{
return fsm->probe_interval;
}
/* Limits the maximum number of times that 'fsm' will ask the client to try to
* reconnect to 'max_tries'. UINT_MAX (the default) means an unlimited number
* of tries.
*
* After the number of tries has expired, the 'fsm' will disable itself
* instead of backing off and retrying. */
void
reconnect_set_max_tries(struct reconnect *fsm, unsigned int max_tries)
{
fsm->max_tries = max_tries;
}
/* Returns the current remaining number of connection attempts, UINT_MAX if
* the number is unlimited. */
unsigned int
reconnect_get_max_tries(struct reconnect *fsm)
{
return fsm->max_tries;
}
/* Configures the backoff parameters for 'fsm'. 'min_backoff' is the minimum
* number of milliseconds, and 'max_backoff' is the maximum, between connection
* attempts.
*
* 'min_backoff' must be at least 1000, and 'max_backoff' must be greater than
* or equal to 'min_backoff'.
*
* Pass 0 for 'min_backoff' or 'max_backoff' or both to use the defaults. */
void
reconnect_set_backoff(struct reconnect *fsm, int min_backoff, int max_backoff)
{
fsm->min_backoff = MAX(min_backoff, 1000);
fsm->max_backoff = (max_backoff
? MAX(max_backoff, 1000)
: RECONNECT_DEFAULT_MAX_BACKOFF);
if (fsm->min_backoff > fsm->max_backoff) {
fsm->max_backoff = fsm->min_backoff;
}
if (fsm->state == S_BACKOFF && fsm->backoff > max_backoff) {
fsm->backoff = max_backoff;
}
}
/* Sets the "probe interval" for 'fsm' to 'probe_interval', in milliseconds.
* If this is zero, it disables the connection keepalive feature. If it is
* nonzero, then if the interval passes while 'fsm' is connected and without
* reconnect_received() being called for 'fsm', reconnect_run() returns
* RECONNECT_PROBE. If the interval passes again without reconnect_received()
* being called, reconnect_run() returns RECONNECT_DISCONNECT for 'fsm'.
*
* If 'probe_interval' is nonzero, then it will be forced to a value of at
* least 1000 ms. */
void
reconnect_set_probe_interval(struct reconnect *fsm, int probe_interval)
{
fsm->probe_interval = probe_interval ? MAX(1000, probe_interval) : 0;
}
/* Returns true if 'fsm' is in passive mode, false if 'fsm' is in active mode
* (the default). */
bool
reconnect_is_passive(const struct reconnect *fsm)
{
return fsm->passive;
}
/* Configures 'fsm' for active or passive mode. In active mode (the default),
* the FSM is attempting to connect to a remote host. In passive mode, the FSM
* is listening for connections from a remote host. */
void
reconnect_set_passive(struct reconnect *fsm, bool passive, long long int now)
{
if (fsm->passive != passive) {
fsm->passive = passive;
if (passive
? fsm->state & (S_CONNECTING | S_RECONNECT)
: fsm->state == S_LISTENING && reconnect_may_retry(fsm)) {
reconnect_transition__(fsm, now, S_BACKOFF);
fsm->backoff = 0;
}
}
}
/* Returns true if 'fsm' has been enabled with reconnect_enable(). Calling
* another function that indicates a change in connection state, such as
* reconnect_disconnected() or reconnect_force_reconnect(), will also enable
* a reconnect FSM. */
bool
reconnect_is_enabled(const struct reconnect *fsm)
{
return fsm->state != S_VOID;
}
/* If 'fsm' is disabled (the default for newly created FSMs), enables it, so
* that the next call to reconnect_run() for 'fsm' will return
* RECONNECT_CONNECT.
*
* If 'fsm' is not disabled, this function has no effect. */
void
reconnect_enable(struct reconnect *fsm, long long int now)
{
if (fsm->state == S_VOID && reconnect_may_retry(fsm)) {
reconnect_transition__(fsm, now, S_BACKOFF);
fsm->backoff = 0;
}
}
/* Disables 'fsm'. Until 'fsm' is enabled again, reconnect_run() will always
* return 0. */
void
reconnect_disable(struct reconnect *fsm, long long int now)
{
if (fsm->state != S_VOID) {
reconnect_transition__(fsm, now, S_VOID);
}
}
/* If 'fsm' is enabled and currently connected (or attempting to connect),
* forces reconnect_run() for 'fsm' to return RECONNECT_DISCONNECT the next
* time it is called, which should cause the client to drop the connection (or
* attempt), back off, and then reconnect. */
void
reconnect_force_reconnect(struct reconnect *fsm, long long int now)
{
if (fsm->state & (S_CONNECTING | S_ACTIVE | S_IDLE)) {
reconnect_transition__(fsm, now, S_RECONNECT);
}
}
/* Tell 'fsm' that the connection dropped or that a connection attempt failed.
* 'error' specifies the reason: a positive value represents an errno value,
* EOF indicates that the connection was closed by the peer (e.g. read()
* returned 0), and 0 indicates no specific error.
*
* The FSM will back off, then reconnect. */
void
reconnect_disconnected(struct reconnect *fsm, long long int now, int error)
{
if (!(fsm->state & (S_BACKOFF | S_VOID))) {
/* Report what happened. */
if (fsm->state & (S_ACTIVE | S_IDLE)) {
if (error > 0) {
VLOG_WARN("%s: connection dropped (%s)",
fsm->name, strerror(error));
} else if (error == EOF) {
VLOG(fsm->info, "%s: connection closed by peer", fsm->name);
} else {
VLOG(fsm->info, "%s: connection dropped", fsm->name);
}
} else if (fsm->state == S_LISTENING) {
if (error > 0) {
VLOG_WARN("%s: error listening for connections (%s)",
fsm->name, strerror(error));
} else {
VLOG(fsm->info, "%s: error listening for connections",
fsm->name);
}
} else {
const char *type = fsm->passive ? "listen" : "connection";
if (error > 0) {
VLOG_WARN("%s: %s attempt failed (%s)",
fsm->name, type, strerror(error));
} else {
VLOG(fsm->info, "%s: %s attempt timed out", fsm->name, type);
}
}
if (fsm->state & (S_ACTIVE | S_IDLE)) {
fsm->last_disconnected = now;
}
/* Back off. */
if (fsm->state & (S_ACTIVE | S_IDLE)
&& (fsm->last_received - fsm->last_connected >= fsm->backoff
|| fsm->passive)) {
fsm->backoff = fsm->passive ? 0 : fsm->min_backoff;
} else {
if (fsm->backoff < fsm->min_backoff) {
fsm->backoff = fsm->min_backoff;
} else if (fsm->backoff >= fsm->max_backoff / 2) {
fsm->backoff = fsm->max_backoff;
} else {
fsm->backoff *= 2;
}
if (fsm->passive) {
VLOG(fsm->info, "%s: waiting %.3g seconds before trying to "
"listen again", fsm->name, fsm->backoff / 1000.0);
} else {
VLOG(fsm->info, "%s: waiting %.3g seconds before reconnect",
fsm->name, fsm->backoff / 1000.0);
}
}
reconnect_transition__(fsm, now,
reconnect_may_retry(fsm) ? S_BACKOFF : S_VOID);
}
}
/* Tell 'fsm' that a connection or listening attempt is in progress.
*
* The FSM will start a timer, after which the connection or listening attempt
* will be aborted (by returning RECONNECT_DISCONNECT from
* reconnect_run()). */
void
reconnect_connecting(struct reconnect *fsm, long long int now)
{
if (fsm->state != S_CONNECTING) {
if (fsm->passive) {
VLOG(fsm->info, "%s: listening...", fsm->name);
} else {
VLOG(fsm->info, "%s: connecting...", fsm->name);
}
reconnect_transition__(fsm, now, S_CONNECTING);
}
}
/* Tell 'fsm' that the client is listening for connection attempts. This state
* last indefinitely until the client reports some change.
*
* The natural progression from this state is for the client to report that a
* connection has been accepted or is in progress of being accepted, by calling
* reconnect_connecting() or reconnect_connected().
*
* The client may also report that listening failed (e.g. accept() returned an
* unexpected error such as ENOMEM) by calling reconnect_listen_error(), in
* which case the FSM will back off and eventually return RECONNECT_CONNECT
* from reconnect_run() to tell the client to try listening again. */
void
reconnect_listening(struct reconnect *fsm, long long int now)
{
if (fsm->state != S_LISTENING) {
VLOG(fsm->info, "%s: listening...", fsm->name);
reconnect_transition__(fsm, now, S_LISTENING);
}
}
/* Tell 'fsm' that the client's attempt to accept a connection failed
* (e.g. accept() returned an unexpected error such as ENOMEM).
*
* If the FSM is currently listening (reconnect_listening() was called), it
* will back off and eventually return RECONNECT_CONNECT from reconnect_run()
* to tell the client to try listening again. If there is an active
* connection, this will be delayed until that connection drops. */
void
reconnect_listen_error(struct reconnect *fsm, long long int now, int error)
{
if (fsm->state == S_LISTENING) {
reconnect_disconnected(fsm, now, error);
}
}
/* Tell 'fsm' that the connection was successful.
*
* The FSM will start the probe interval timer, which is reset by
* reconnect_received(). If the timer expires, a probe will be sent (by
* returning RECONNECT_PROBE from reconnect_run()). If the timer expires
* again without being reset, the connection will be aborted (by returning
* RECONNECT_DISCONNECT from reconnect_run()). */
void
reconnect_connected(struct reconnect *fsm, long long int now)
{
if (!is_connected_state(fsm->state)) {
reconnect_connecting(fsm, now);
VLOG(fsm->info, "%s: connected", fsm->name);
reconnect_transition__(fsm, now, S_ACTIVE);
fsm->last_connected = now;
}
}
/* Tell 'fsm' that the connection attempt failed.
*
* The FSM will back off and attempt to reconnect. */
void
reconnect_connect_failed(struct reconnect *fsm, long long int now, int error)
{
reconnect_connecting(fsm, now);
reconnect_disconnected(fsm, now, error);
}
/* Tell 'fsm' that some data was received. This resets the probe interval
* timer, so that the connection is known not to be idle. */
void
reconnect_received(struct reconnect *fsm, long long int now)
{
if (fsm->state != S_ACTIVE) {
reconnect_transition__(fsm, now, S_ACTIVE);
}
fsm->last_received = now;
}
static void
reconnect_transition__(struct reconnect *fsm, long long int now,
enum state state)
{
if (fsm->state == S_CONNECTING) {
fsm->n_attempted_connections++;
if (state == S_ACTIVE) {
fsm->n_successful_connections++;
}
}
if (is_connected_state(fsm->state) != is_connected_state(state)) {
if (is_connected_state(fsm->state)) {
fsm->total_connected_duration += now - fsm->last_connected;
}
fsm->seqno++;
}
VLOG_DBG("%s: entering %s", fsm->name, reconnect_state_name__(state));
fsm->state = state;
fsm->state_entered = now;
}
static long long int
reconnect_deadline__(const struct reconnect *fsm)
{
assert(fsm->state_entered != LLONG_MIN);
switch (fsm->state) {
case S_VOID:
case S_LISTENING:
return LLONG_MAX;
case S_BACKOFF:
return fsm->state_entered + fsm->backoff;
case S_CONNECTING:
return fsm->state_entered + MAX(1000, fsm->backoff);
case S_ACTIVE:
if (fsm->probe_interval) {
long long int base = MAX(fsm->last_received, fsm->state_entered);
return base + fsm->probe_interval;
}
return LLONG_MAX;
case S_IDLE:
return fsm->state_entered + fsm->probe_interval;
case S_RECONNECT:
return fsm->state_entered;
}
NOT_REACHED();
}
/* Assesses whether any action should be taken on 'fsm'. The return value is
* one of:
*
* - 0: The client need not take any action.
*
* - Active client, RECONNECT_CONNECT: The client should start a connection
* attempt and indicate this by calling reconnect_connecting(). If the
* connection attempt has definitely succeeded, it should call
* reconnect_connected(). If the connection attempt has definitely
* failed, it should call reconnect_connect_failed().
*
* The FSM is smart enough to back off correctly after successful
* connections that quickly abort, so it is OK to call
* reconnect_connected() after a low-level successful connection
* (e.g. connect()) even if the connection might soon abort due to a
* failure at a high-level (e.g. SSL negotiation failure).
*
* - Passive client, RECONNECT_CONNECT: The client should try to listen for
* a connection, if it is not already listening. It should call
* reconnect_listening() if successful, otherwise reconnect_connecting()
* or reconnected_connect_failed() if the attempt is in progress or
* definitely failed, respectively.
*
* A listening passive client should constantly attempt to accept a new
* connection and report an accepted connection with
* reconnect_connected().
*
* - RECONNECT_DISCONNECT: The client should abort the current connection
* or connection attempt or listen attempt and call
* reconnect_disconnected() or reconnect_connect_failed() to indicate it.
*
* - RECONNECT_PROBE: The client should send some kind of request to the
* peer that will elicit a response, to ensure that the connection is
* indeed in working order. (This will only be returned if the "probe
* interval" is nonzero--see reconnect_set_probe_interval()).
*/
enum reconnect_action
reconnect_run(struct reconnect *fsm, long long int now)
{
if (now >= reconnect_deadline__(fsm)) {
switch (fsm->state) {
case S_VOID:
return 0;
case S_BACKOFF:
return RECONNECT_CONNECT;
case S_CONNECTING:
return RECONNECT_DISCONNECT;
case S_ACTIVE:
VLOG_DBG("%s: idle %lld ms, sending inactivity probe", fsm->name,
now - MAX(fsm->last_received, fsm->state_entered));
reconnect_transition__(fsm, now, S_IDLE);
return RECONNECT_PROBE;
case S_IDLE:
VLOG_ERR("%s: no response to inactivity probe after %.3g "
"seconds, disconnecting",
fsm->name, (now - fsm->state_entered) / 1000.0);
return RECONNECT_DISCONNECT;
case S_RECONNECT:
return RECONNECT_DISCONNECT;
case S_LISTENING:
return 0;
}
NOT_REACHED();
} else {
return 0;
}
}
/* Causes the next call to poll_block() to wake up when reconnect_run() should
* be called on 'fsm'. */
void
reconnect_wait(struct reconnect *fsm, long long int now)
{
int timeout = reconnect_timeout(fsm, now);
if (timeout >= 0) {
poll_timer_wait(timeout);
}
}
/* Returns the number of milliseconds after which reconnect_run() should be
* called on 'fsm' if nothing else notable happens in the meantime, or a
* negative number if this is currently unnecessary. */
int
reconnect_timeout(struct reconnect *fsm, long long int now)
{
long long int deadline = reconnect_deadline__(fsm);
if (deadline != LLONG_MAX) {
long long int remaining = deadline - now;
return MAX(0, MIN(INT_MAX, remaining));
}
return -1;
}
/* Returns true if 'fsm' is currently believed to be connected, that is, if
* reconnect_connected() was called more recently than any call to
* reconnect_connect_failed() or reconnect_disconnected() or
* reconnect_disable(), and false otherwise. */
bool
reconnect_is_connected(const struct reconnect *fsm)
{
return is_connected_state(fsm->state);
}
/* Returns the number of milliseconds since 'fsm' last successfully connected
* to its peer (even if it has since disconnected). Returns UINT_MAX if never
* connected. */
unsigned int
reconnect_get_last_connect_elapsed(const struct reconnect *fsm,
long long int now)
{
return fsm->last_connected == LLONG_MAX ? UINT_MAX
: now - fsm->last_connected;
}
/* Returns the number of milliseconds since 'fsm' last disconnected
* from its peer (even if it has since reconnected). Returns UINT_MAX if never
* disconnected. */
unsigned int
reconnect_get_last_disconnect_elapsed(const struct reconnect *fsm,
long long int now)
{
return fsm->last_disconnected == LLONG_MAX ? UINT_MAX
: now - fsm->last_disconnected;
}
/* Copies various statistics for 'fsm' into '*stats'. */
void
reconnect_get_stats(const struct reconnect *fsm, long long int now,
struct reconnect_stats *stats)
{
stats->creation_time = fsm->creation_time;
stats->last_received = fsm->last_received;
stats->last_connected = fsm->last_connected;
stats->last_disconnected = fsm->last_disconnected;
stats->backoff = fsm->backoff;
stats->seqno = fsm->seqno;
stats->is_connected = reconnect_is_connected(fsm);
stats->msec_since_connect
= reconnect_get_last_connect_elapsed(fsm, now);
stats->msec_since_disconnect
= reconnect_get_last_disconnect_elapsed(fsm, now);
stats->total_connected_duration = fsm->total_connected_duration
+ (is_connected_state(fsm->state)
? reconnect_get_last_connect_elapsed(fsm, now) : 0);
stats->n_attempted_connections = fsm->n_attempted_connections;
stats->n_successful_connections = fsm->n_successful_connections;
stats->state = reconnect_state_name__(fsm->state);
stats->state_elapsed = now - fsm->state_entered;
}
static bool
reconnect_may_retry(struct reconnect *fsm)
{
bool may_retry = fsm->max_tries > 0;
if (may_retry && fsm->max_tries != UINT_MAX) {
fsm->max_tries--;
}
return may_retry;
}
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