/usr/share/games/searchandrescue/music.ini is in searchandrescue-data 1.3.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | # SAR Music References
#
# Introduction
# ------------
#
# Contains a list relating music files to special id codes used by the
# program to know which music file to play, by matching the code with an
# entry found in this file and taking the file name referenced in the
# entry to an actual music file.
#
#
# Notes
# -----
#
# Below is table of id codes and their verbose description
#
# ID Description
#
# 0 Default/splash music
#
# 10 Menus (repeating)
# 50 Loading simulation (repeating)
# 60 Mission failed
# 61 Mission success
#
# 100 Simulation on ground (repeating)
# 101 Simulation on ground entering
# 110 Simulation in flight day time (repeating)
# 111 Simulation in flight day time entering
# 120 Simulation in flight night time (repeating)
# 121 Simulation in flight night time entering
# 150 Simulation rescuing (repeating)
# 151 Simulation rescuing entering
#
# The ones labeled `(repeating)' in their description mean that the music
# is intended to be repeating. If it is not labeled as such then it is
# intended to be placed once. Some may be labeled as `entering', this
# means the song is played once and then their counterpart is placed after
# wards (their counterpart is usually a repeating song).
#
# First entry is the default, it should also be the splash (id 0).
MusicAdd = 0
MusicFileName = music/splash01.wav
MusicFlags = fade_in
# Menus - Played while in the menus system.
MusicAdd = 10
MusicFileName = music/menus01.wav
MusicFlags = repeating
# Into Simulation - Played when loading simulation.
MusicAdd = 50
MusicFileName = music/into_simulation01.wav
MusicFlags = repeating
# Mission Failed - Played in the menus system when a mission has failed.
MusicAdd = 60
MusicFileName = music/mission_failed01.wav
# Mission Success - Played in the menus system when a mission has succeeded.
MusicAdd = 61
MusicFileName = music/mission_success01.wav
# Following music is played during simulation.
# On Ground - Played when on ground.
MusicAdd = 100
MusicFileName = music/on_ground01.wav
MusicFlags = repeating
# On Ground Enter - Played once when just landed.
#MusicAdd = 101
# MusicFileName = music/on_ground_enter01.mid
# In Flight - Played when in normal flight during day.
MusicAdd = 110
MusicFileName = music/in_flight01.wav
MusicFlags = repeating
# In Flight Enter - Played when just entering normal flight during day.
#MusicAdd = 111
# MusicFileName = music/in_flight_enter01.mid
# In Flight - Played when in normal flight during night.
MusicAdd = 120
MusicFileName = music/in_flight01.wav
MusicFlags = repeating
# In Flight Enter - Played when just entering normal flight during night.
#MusicAdd = 121
# MusicFileName = music/in_flight_enter01.mid
# In Flight Rescue - Played when hoist is out.
MusicAdd = 150
MusicFileName = music/in_flight_action01.wav
MusicFlags = repeating
# In Flight Rescue - Played once when hoist has just been put out.
#MusicAdd = 151
# MusicFileName = music/in_flight_action_enter01.mid
|