/usr/share/games/searchandrescue/scenery/desert.scn is in searchandrescue-data 1.3.0-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 | # Desert scene
#
# Simple desert world
#
name Desert
# Planet units dms_x_offset dms_y_offset planet_radius_meters
scene_gps -115.7 44.3 6371000.0
# Cant (magnetic) angle applied to true north
scene_cant 0.0
# Elevation from sea level in feet.
scene_elevation 0.0
# Light position in meters (alt in feet).
#scene_light_position -100000 100000 2000000
#scene_light_color 1.0 1.0 1.0 1.0
# Load texture images and set named references to them:
#
texture_load desert01_tex textures/desert/desert01.tex 1.0
texture_load building01_tex textures/building01.tex 0.7
texture_load building01_night_tex textures/building01_night.tex 0.7
#texture_load building02_tex textures/building02.tex 0.7
#texture_load building03_tex textures/building03.tex 0.7
#texture_load building04_tex textures/building04.tex 0.7
texture_load building05_tex textures/building05.tex 0.7
texture_load wall01_tex textures/wall01.tex 0.7
# Ground base flags
# is_water
scene_ground_flags
# Ground base tile
# tilew tileh closerng color texture
scene_ground_tile 5000 5000 15000 0.76 0.65 0.55 1.0 desert01_tex
# Map representing entire scene
# width height texture_file
#entire_scene_map 100000 100000 images/mm_los_angeles.tga
# #####################################################################
# Registered locations
#
# Only used in Free Flight starting location selection (missions use
# object names to match beginning location).
#
# x y z h p b name
register_location 0.0 -1300.0 0.0 0 0 0 Runway 36
register_location -350.0 129.0 0.0 90 0 0 Helipad Alpha
register_location 15068.0 17820.0 0.0 270 0 0 Runway 27
# #####################################################################
# Begin loading base objects
#
# These objects need to be loaded first since they are drawn without
# depth checking and drawn in order.
#
# #####################################################################
# Begin loading other objects
#
# These objects are drawn with depth checking and after the base
# objects.
#
# Airfield 1
create_object 6
no_depth_test
model_file objects/desert/airfield01.3d
translation 0.0 0.0 0.0
rotate 0 0 0
# Runway 36
new_runway 20000.0 2720.0 45.0 0 11 100.0 18 36 200.0 0.0 thresholds borders td_markers midway_markers north_gs south_gs
runway_approach_lighting_north end tracer align
runway_approach_lighting_south end tracer align
no_depth_test
translation 0.0 0.0 0.0
rotate 0 0 0
# Helipad alpha
new_helipad default 30.0 30.0 0.0 A y y y y y
no_depth_test
object_name helipad_alpha
object_map_description Helipad Alpha
range 4000
translation -350.0 129.0 0.0
rotate 0 0 0
# Control tower
# type range length width height walls_texture roof_texture
create_premodeled control_tower 6000 15 15 130 building05_tex wall01_tex
translation -303.0 -334.0 0.0
# type range length width height walls_texture walls_night_texture roof_texture
create_premodeled building 4000 60 45 30 building01_tex building01_night_tex wall01_tex
translation -300.0 445.0 0.0
# Radio tower
# type range height hazard_lights
create_premodeled radio_tower 25000 350 4
translation -550.0 650.0 0.0
rotate 0 0 0
# Hanger
create_object 1
model_file objects/hanger01.3d
translation -440.0 -10.0 0.0
rotate 90 0 0
# Ambulance
create_object 1
model_file automobiles/ambulance.3d
translation -355.0 -340.0 0.0
rotate 0 0 0
create_object 1
model_file automobiles/ambulance.3d
translation -348.0 -340.0 0.0
rotate 0 0 0
# Fire truck
create_object 1
model_file automobiles/firetruck_ap.3d
translation -365.0 -339.0 0.0
rotate 0 0 0
# Airfield 2
create_object 6
no_depth_test
model_file objects/desert/airfield02.3d
translation 13734.0 17798.0 0.0
rotate 0 0 0
# Runway 27R
new_runway 20000.0 2920.0 45.0 0 11 100.0 27R 9L 0.0 200.0 thresholds borders td_markers midway_markers north_gs south_gs
runway_approach_lighting_north end tracer align
runway_approach_lighting_south end tracer align
no_depth_test
translation 13734.0 17820.0 0.0
rotate 90 0 0
# Runway 27L
new_runway 17000.0 2000.0 42.0 2 11 100.0 27L 9R 0.0 0.0 thresholds borders td_markers midway_markers
runway_approach_lighting_north end
runway_approach_lighting_south end
no_depth_test
translation 14400.0 17480.0 0.0
rotate 85 0 0
# Control tower
# type range length width height walls_texture roof_texture
create_premodeled control_tower 6000 15 15 130 building05_tex wall01_tex
translation 14148.0 18241.0 0.0
# Hanger
create_object 1
model_file objects/hanger01.3d
translation 13900.0 18260.0 0.0
rotate 180 0 0
create_object 1
model_file objects/hanger01.3d
translation 13700.0 18290.0 0.0
rotate 180 0 0
# Power transmission towers
# type range height hazard_lights
create_premodeled power_transmission_tower 9000 120 1
translation -353.0 2205.0 0.0
rotate 332 0 0
create_premodeled power_transmission_tower 9000 120 1
translation -1005.0 3505.0 0.0
rotate 339 0 0
create_premodeled power_transmission_tower 9000 120 1
translation -1468.0 5201.0 0.0
rotate 14 0 0
create_premodeled power_transmission_tower 9000 120 1
translation -402.0 7862.0 601.0
rotate 22 0 0
create_premodeled power_transmission_tower 9000 120 1
translation 915.0 9770.0 2809.0
rotate 14 0 0
# Mesas
create_object 6
#no_depth_test
#polygon_offset reverse write_depth
#polygon_offset
model_file objects/desert/mesa01.3d
translation 3200.0 9000.0 0.0
rotate 0 0 0
create_object 6
#no_depth_test
#polygon_offset reverse write_depth
#polygon_offset
model_file objects/desert/mesa01.3d
translation -7000.0 -5000.0 0.0
rotate 270 0 0
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