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<html lang="en">
<head>
<title>About sketch - Sketch</title>
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This manual is for `sketch', version 0.3 (build 2),
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<h2 class="chapter">1 About sketch</h2>

<ul class="menu">
<li><a accesskey="1" href="Reporting-bugs.html#Reporting-bugs">Reporting bugs</a>:               Let use know what's wrong! 
<li><a accesskey="2" href="Contributions.html#Contributions">Contributions</a>:                How you can help.... 
</ul>

<p><code>Sketch</code> is a small, simple system for producing line drawings of
two- or three-dimensional objects and scenes.  It began as a way to
make illustrations for a textbook after we could find no suitable
tool for this purpose.  Existing scene processors emphasized GUIs
and/or photo-realism, both un-useful to us.  We wanted to produce
finely wrought, mathematically-based illustrations with no extraneous
detail.

   <p><code>Sketch</code> accepts a tiny scene description language and generates
<code>PSTricks</code> or <code>TikZ/PGF</code> code for LaTeX.  The
<code>sketch</code> language is similar to <code>PSTricks</code>, making it easy
to learn for current <code>PSTricks</code> users.  See
<a name="index-PSTricks-1"></a><tt>www.pstricks.de</tt> for information on <code>PSTricks</code>. 
<code>TikZ/PGF</code> are also very similar except for details of syntax. 
See
<a name="index-TikZ_002fPGF-2"></a><tt>http://sourceforge.net/projects/pgf</tt>.  One can easily lay raw
<code>PSTricks</code> or <code>TikZ/PGF</code> output over, in, or under
<code>sketch</code> drawings, providing the full power of LaTeX text and
mathematics formatting in a three-dimensional setting.

   </body></html>