/usr/share/doc/sludge/SLUDGEDevKitHelp/addCharacter.html is in sludge-doc 2.1.2-3build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>addCharacter</TITLE>
<link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>addCharacter</h2>
<HR>
<H3>Syntax:</H3>
<P>
<pre class="syntax">addCharacter (<i>thisObject, atX, atY, thisCostume</i>);</pre>
</P>
<H3>Purpose:</H3>
<P>
Adds a character on the screen which represents <i>thisObject</i>. The character can then be animated using the <a href="animate.html">animate</a> function, moved using <a href="moveCharacter.html">moveCharacter</a> and <a href="forceCharacter.html">forceCharacter</a> and so on. There is no specific character data type; the character can be controlled by referencing the object type <i>thisObject</i> which the character represents.
</P>
<P>
The <i>thisCostume</i> parameter must be a complete costume (the result of a call to the <a href="costume.html">costume</a> function) or a single animation (the result of a call to the <a href="anim.html">anim</a> function).
</P>
<H3>Return value:</H3>
<P>
No return value.
</P>
<H3>Example:</H3>
<P>
<pre>addCharacter (fakeEgo, 200, 300, anim ('ego.duc', 0, 1, 2));</pre>
</P>
<P>
<pre>var myCostume = costume (anim ('ego2.duc', 0), anim ('ego.duc', 1, 2, 3), anim ('ego.duc', 4, 5, 6));</pre>
</P>
<P>
<pre>addCharacter (ego, 500, 300, myCostume);</pre>
</P>
<H3>See also:</H3>
<P>
<a href="Object_Types_as_Characters.html">Object Types as Characters</a>
</P>
<P>
<a href="floatCharacter.html">floatCharacter</a>
</P>
<P>
<a href="forceCharacter.html">forceCharacter</a>
</P>
<P>
<a href="hideCharacter.html">hideCharacter</a>
</P>
<P>
<a href="isCharacter.html">isCharacter</a>
</P>
<P>
<a href="jumpCharacter.html">jumpCharacter</a>
</P>
<P>
<a href="moveCharacter.html">moveCharacter</a>
</P>
<P>
<a href="removeAllCharacters.html">removeAllCharacters</a>
</P>
<P>
<a href="removeCharacter.html">removeCharacter</a>
</P>
<P>
<a href="say_and_think.html">say and think</a>
</P>
<P>
<a href="setCharacterDrawMode.html">setCharacterDrawMode</a>
</P>
<P>
<a href="setCharacterExtra.html">setCharacterExtra</a>
</P>
<P>
<a href="setCharacterWalkSpeed.html">setCharacterWalkSpeed</a>
</P>
<P>
<a href="setCostume.html">setCostume</a>
</P>
<P>
<a href="showCharacter.html">showCharacter</a>
</P>
<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2011
</P>
<HR>
</BODY>
</html>
|