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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<TITLE>setScale</TITLE>
  <link rel="stylesheet" type="text/css" href="style.css" />
</head>
<BODY>
<HR>
<div align="center"><img id="headerGraphic" src="images/sludge300.png" alt="SLUDGE"/></div>
<h2>setScale</h2>
<HR>

<H3>Syntax:</H3>

<P>
<pre class="syntax">setScale (<i>horizon, divide</i>);</pre>
</P>

<H3>Purpose:</H3>

<P>
Changes the scaling for characters. The <i>horizon</i> value represents the level (y co-ordinate) of the horizon on the screen. The <i>divide</i> parameter is how quickly characters grow and shrink as they move towards or away from the horizon. The scale at which a character is drawn is calculated using the algorithm scale = (y position - horizon) / divide.
</P>

<P>
If the divide value is 0, no scaling will be applied to characters when they move; each character will continue to be drawn at the size in which it was previously drawn. In this situation, new characters added using <a href="addCharacter.html">addCharacter</a> will be created with a scale value of 1.
</P>

<P>
Changing the scale does not affect characters which aren't currently moving. Adding a character and then changing the scale will not resize the character, until the character is told to move.
</P>

<H3>Return value:</H3>

<P>
No return value.
</P>


<H3>See also:</H3>

<P>
<a href="Scaling_Characters.html">Scaling Characters</a>
</P>

<P>
<a href="Object_Types_as_Characters.html">Object Types as Characters</a>
</P>

<P>
<a href="forceCharacter.html">forceCharacter</a>
</P>

<P>
<a href="getCharacterScale.html">getCharacterScale</a>
</P>

<P>
<a href="jumpCharacter.html">jumpCharacter</a>
</P>

<P>
<a href="moveCharacter.html">moveCharacter</a>
</P>

<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2011
</P>

<HR>
</BODY>
</html>