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<h2>somethingSpeaking</h2>
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<H3>Syntax:</H3>
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<pre class="syntax">somethingSpeaking ();</pre>
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<H3>Purpose:</H3>
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Checks whether anything is speaking or thinking (characters and objects can be made to speak or think using the <a href="say_and_think.html">say and think</a> commands).
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<H3>Return value:</H3>
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Returns FALSE if nothing is speaking or thinking. Otherwise returns the object type of whatever's speaking or thinking.
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<H3>See also:</H3>
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<a href="skipSpeech.html">skipSpeech</a>
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<P class="copyright-notice">SLUDGE and this SLUDGE documentation are <A HREF="Copyright.html">copyright</A> Hungry Software and contributors 2000-2011
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