/usr/share/tcltk/tcllib1.14/struct/tree1.tcl is in tcllib 1.14-dfsg-1.
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1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 | # tree.tcl --
#
# Implementation of a tree data structure for Tcl.
#
# Copyright (c) 1998-2000 by Ajuba Solutions.
#
# See the file "license.terms" for information on usage and redistribution
# of this file, and for a DISCLAIMER OF ALL WARRANTIES.
#
# RCS: @(#) $Id: tree1.tcl,v 1.5 2005/10/04 17:15:05 andreas_kupries Exp $
package require Tcl 8.2
namespace eval ::struct {}
namespace eval ::struct::tree {
# Data storage in the tree module
# -------------------------------
#
# There's a lot of bits to keep track of for each tree:
# nodes
# node values
# node relationships
#
# It would quickly become unwieldy to try to keep these in arrays or lists
# within the tree namespace itself. Instead, each tree structure will get
# its own namespace. Each namespace contains:
# children array mapping nodes to their children list
# parent array mapping nodes to their parent node
# node:$node array mapping keys to values for the node $node
# counter is used to give a unique name for unnamed trees
variable counter 0
# Only export one command, the one used to instantiate a new tree
namespace export tree
}
# ::struct::tree::tree --
#
# Create a new tree with a given name; if no name is given, use
# treeX, where X is a number.
#
# Arguments:
# name Optional name of the tree; if null or not given, generate one.
#
# Results:
# name Name of the tree created
proc ::struct::tree::tree {{name ""}} {
variable counter
if {[llength [info level 0]] == 1} {
incr counter
set name "tree${counter}"
}
# FIRST, qualify the name.
if {![string match "::*" $name]} {
# Get caller's namespace; append :: if not global namespace.
set ns [uplevel 1 namespace current]
if {"::" != $ns} {
append ns "::"
}
set name "$ns$name"
}
if {[llength [info commands $name]]} {
return -code error \
"command \"$name\" already exists, unable to create tree"
}
# Set up the namespace for the object,
# identical to the object command.
namespace eval $name {
# Set up root node's child list
variable children
set children(root) [list]
# Set root node's parent
variable parent
set parent(root) [list]
# Set up the node attribute mapping
variable attribute
array set attribute {}
# Set up a counter for use in creating unique node names
variable nextUnusedNode
set nextUnusedNode 1
# Set up a counter for use in creating node attribute arrays.
variable nextAttr
set nextAttr 0
}
# Create the command to manipulate the tree
interp alias {} ::$name {} ::struct::tree::TreeProc $name
return $name
}
##########################
# Private functions follow
# ::struct::tree::TreeProc --
#
# Command that processes all tree object commands.
#
# Arguments:
# name Name of the tree object to manipulate.
# cmd Subcommand to invoke.
# args Arguments for subcommand.
#
# Results:
# Varies based on command to perform
proc ::struct::tree::TreeProc {name {cmd ""} args} {
# Do minimal args checks here
if { [llength [info level 0]] == 2 } {
return -code error "wrong # args: should be \"$name option ?arg arg ...?\""
}
# Split the args into command and args components
set sub _$cmd
if { [llength [info commands ::struct::tree::$sub]] == 0 } {
set optlist [lsort [info commands ::struct::tree::_*]]
set xlist {}
foreach p $optlist {
set p [namespace tail $p]
lappend xlist [string range $p 1 end]
}
set optlist [linsert [join $xlist ", "] "end-1" "or"]
return -code error \
"bad option \"$cmd\": must be $optlist"
}
return [uplevel 1 [linsert $args 0 ::struct::tree::$sub $name]]
}
# ::struct::tree::_children --
#
# Return the child list for a given node of a tree.
#
# Arguments:
# name Name of the tree object.
# node Node to look up.
#
# Results:
# children List of children for the node.
proc ::struct::tree::_children {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
return $children($node)
}
# ::struct::tree::_cut --
#
# Destroys the specified node of a tree, but not its children.
# These children are made into children of the parent of the
# destroyed node at the index of the destroyed node.
#
# Arguments:
# name Name of the tree object.
# node Node to look up and cut.
#
# Results:
# None.
proc ::struct::tree::_cut {name node} {
if { [string equal $node "root"] } {
# Can't delete the special root node
return -code error "cannot cut root node"
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::parent
variable ${name}::children
# Locate our parent, children and our location in the parent
set parentNode $parent($node)
set childNodes $children($node)
set index [lsearch -exact $children($parentNode) $node]
# Excise this node from the parent list,
set newChildren [lreplace $children($parentNode) $index $index]
# Put each of the children of $node into the parent's children list,
# in the place of $node, and update the parent pointer of those nodes.
foreach child $childNodes {
set newChildren [linsert $newChildren $index $child]
set parent($child) $parentNode
incr index
}
set children($parentNode) $newChildren
KillNode $name $node
return
}
# ::struct::tree::_delete --
#
# Remove a node from a tree, including all of its values. Recursively
# removes the node's children.
#
# Arguments:
# name Name of the tree.
# node Node to delete.
#
# Results:
# None.
proc ::struct::tree::_delete {name node} {
if { [string equal $node "root"] } {
# Can't delete the special root node
return -code error "cannot delete root node"
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
variable ${name}::parent
# Remove this node from its parent's children list
set parentNode $parent($node)
set index [lsearch -exact $children($parentNode) $node]
set children($parentNode) [lreplace $children($parentNode) $index $index]
# Yes, we could use the stack structure implemented in ::struct::stack,
# but it's slower than inlining it. Since we don't need a sophisticated
# stack, don't bother.
set st [list]
foreach child $children($node) {
lappend st $child
}
KillNode $name $node
while { [llength $st] > 0 } {
set node [lindex $st end]
set st [lreplace $st end end]
foreach child $children($node) {
lappend st $child
}
KillNode $name $node
}
return
}
# ::struct::tree::_depth --
#
# Return the depth (distance from the root node) of a given node.
#
# Arguments:
# name Name of the tree.
# node Node to find.
#
# Results:
# depth Number of steps from node to the root node.
proc ::struct::tree::_depth {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::parent
set depth 0
while { ![string equal $node "root"] } {
incr depth
set node $parent($node)
}
return $depth
}
# ::struct::tree::_destroy --
#
# Destroy a tree, including its associated command and data storage.
#
# Arguments:
# name Name of the tree to destroy.
#
# Results:
# None.
proc ::struct::tree::_destroy {name} {
namespace delete $name
interp alias {} ::$name {}
}
# ::struct::tree::_exists --
#
# Test for existance of a given node in a tree.
#
# Arguments:
# name Name of the tree to query.
# node Node to look for.
#
# Results:
# 1 if the node exists, 0 else.
proc ::struct::tree::_exists {name node} {
return [info exists ${name}::parent($node)]
}
# ::struct::tree::_get --
#
# Get a keyed value from a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to query.
# flag Optional flag specifier; if present, must be "-key".
# key Optional key to lookup; defaults to data.
#
# Results:
# value Value associated with the key given.
proc ::struct::tree::_get {name node {flag -key} {key data}} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# except for the default key 'data'.
if {[string equal $key data]} {
return ""
}
return -code error "invalid key \"$key\" for node \"$node\""
}
upvar ${name}::$attribute($node) data
if {![info exists data($key)]} {
return -code error "invalid key \"$key\" for node \"$node\""
}
return $data($key)
}
# ::struct::tree::_getall --
#
# Get a serialized list of key/value pairs from a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to query.
#
# Results:
# value A serialized list of key/value pairs.
proc ::struct::tree::_getall {name node args} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {[llength $args]} {
return -code error "wrong # args: should be \"$name getall $node\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# Only default key is present, invisibly.
return {data {}}
}
upvar ${name}::$attribute($node) data
return [array get data]
}
# ::struct::tree::_keys --
#
# Get a list of keys from a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to query.
#
# Results:
# value A serialized list of key/value pairs.
proc ::struct::tree::_keys {name node args} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {[llength $args]} {
return -code error "wrong # args: should be \"$name keys $node\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# except for the default key 'data'.
return {data}
}
upvar ${name}::$attribute($node) data
return [array names data]
}
# ::struct::tree::_keyexists --
#
# Test for existance of a given key for a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to query.
# flag Optional flag specifier; if present, must be "-key".
# key Optional key to lookup; defaults to data.
#
# Results:
# 1 if the key exists, 0 else.
proc ::struct::tree::_keyexists {name node {flag -key} {key data}} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {![string equal $flag "-key"]} {
return -code error "invalid option \"$flag\": should be -key"
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# except for the default key 'data'.
return [string equal $key data]
}
upvar ${name}::$attribute($node) data
return [info exists data($key)]
}
# ::struct::tree::_index --
#
# Determine the index of node with in its parent's list of children.
#
# Arguments:
# name Name of the tree.
# node Node to look up.
#
# Results:
# index The index of the node in its parent
proc ::struct::tree::_index {name node} {
if { [string equal $node "root"] } {
# The special root node has no parent, thus no index in it either.
return -code error "cannot determine index of root node"
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
variable ${name}::parent
# Locate the parent and ourself in its list of children
set parentNode $parent($node)
return [lsearch -exact $children($parentNode) $node]
}
# ::struct::tree::_insert --
#
# Add a node to a tree; if the node(s) specified already exist, they
# will be moved to the given location.
#
# Arguments:
# name Name of the tree.
# parentNode Parent to add the node to.
# index Index at which to insert.
# args Node(s) to insert. If none is given, the routine
# will insert a single node with a unique name.
#
# Results:
# nodes List of nodes inserted.
proc ::struct::tree::_insert {name parentNode index args} {
if { [llength $args] == 0 } {
# No node name was given; generate a unique one
set args [list [GenerateUniqueNodeName $name]]
}
if { ![_exists $name $parentNode] } {
return -code error "parent node \"$parentNode\" does not exist in tree \"$name\""
}
variable ${name}::parent
variable ${name}::children
# Make sure the index is numeric
if { ![string is integer $index] } {
# If the index is not numeric, make it numeric by lsearch'ing for
# the value at index, then incrementing index (because "end" means
# just past the end for inserts)
set val [lindex $children($parentNode) $index]
set index [expr {[lsearch -exact $children($parentNode) $val] + 1}]
}
foreach node $args {
if {[_exists $name $node] } {
# Move the node to its new home
if { [string equal $node "root"] } {
return -code error "cannot move root node"
}
# Cannot make a node its own descendant (I'm my own grandpaw...)
set ancestor $parentNode
while { ![string equal $ancestor "root"] } {
if { [string equal $ancestor $node] } {
return -code error "node \"$node\" cannot be its own descendant"
}
set ancestor $parent($ancestor)
}
# Remove this node from its parent's children list
set oldParent $parent($node)
set ind [lsearch -exact $children($oldParent) $node]
set children($oldParent) [lreplace $children($oldParent) $ind $ind]
# If the node is moving within its parent, and its old location
# was before the new location, decrement the new location, so that
# it gets put in the right spot
if { [string equal $oldParent $parentNode] && $ind < $index } {
incr index -1
}
} else {
# Set up the new node
set children($node) [list]
}
# Add this node to its parent's children list
set children($parentNode) [linsert $children($parentNode) $index $node]
# Update the parent pointer for this node
set parent($node) $parentNode
incr index
}
return $args
}
# ::struct::tree::_isleaf --
#
# Return whether the given node of a tree is a leaf or not.
#
# Arguments:
# name Name of the tree object.
# node Node to look up.
#
# Results:
# isleaf True if the node is a leaf; false otherwise.
proc ::struct::tree::_isleaf {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
return [expr {[llength $children($node)] == 0}]
}
# ::struct::tree::_move --
#
# Move a node (and all its subnodes) from where ever it is to a new
# location in the tree.
#
# Arguments:
# name Name of the tree
# parentNode Parent to add the node to.
# index Index at which to insert.
# node Node to move; the node must exist in the tree.
# args Additional nodes to move; these nodes must exist
# in the tree.
#
# Results:
# None.
proc ::struct::tree::_move {name parentNode index node args} {
set args [linsert $args 0 $node]
# Can only move a node to a real location in the tree
if { ![_exists $name $parentNode] } {
return -code error "parent node \"$parentNode\" does not exist in tree \"$name\""
}
variable ${name}::parent
variable ${name}::children
# Make sure the index is numeric
if { ![string is integer $index] } {
# If the index is not numeric, make it numeric by lsearch'ing for
# the value at index, then incrementing index (because "end" means
# just past the end for inserts)
set val [lindex $children($parentNode) $index]
set index [expr {[lsearch -exact $children($parentNode) $val] + 1}]
}
# Validate all nodes to move before trying to move any.
foreach node $args {
if { [string equal $node "root"] } {
return -code error "cannot move root node"
}
# Can only move real nodes
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# Cannot move a node to be a descendant of itself
set ancestor $parentNode
while { ![string equal $ancestor "root"] } {
if { [string equal $ancestor $node] } {
return -code error "node \"$node\" cannot be its own descendant"
}
set ancestor $parent($ancestor)
}
}
# Remove all nodes from their current parent's children list
foreach node $args {
set oldParent $parent($node)
set ind [lsearch -exact $children($oldParent) $node]
set children($oldParent) [lreplace $children($oldParent) $ind $ind]
# Update the nodes parent value
set parent($node) $parentNode
}
# Add all nodes to their new parent's children list
set children($parentNode) \
[eval [list linsert $children($parentNode) $index] $args]
return
}
# ::struct::tree::_next --
#
# Return the right sibling for a given node of a tree.
#
# Arguments:
# name Name of the tree object.
# node Node to retrieve right sibling for.
#
# Results:
# sibling The right sibling for the node, or null if node was
# the rightmost child of its parent.
proc ::struct::tree::_next {name node} {
# The 'root' has no siblings.
if { [string equal $node "root"] } {
return {}
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# Locate the parent and our place in its list of children.
variable ${name}::parent
variable ${name}::children
set parentNode $parent($node)
set index [lsearch -exact $children($parentNode) $node]
# Go to the node to the right and return its name.
return [lindex $children($parentNode) [incr index]]
}
# ::struct::tree::_numchildren --
#
# Return the number of immediate children for a given node of a tree.
#
# Arguments:
# name Name of the tree object.
# node Node to look up.
#
# Results:
# numchildren Number of immediate children for the node.
proc ::struct::tree::_numchildren {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
variable ${name}::children
return [llength $children($node)]
}
# ::struct::tree::_parent --
#
# Return the name of the parent node of a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to look up.
#
# Results:
# parent Parent of node $node
proc ::struct::tree::_parent {name node} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# FRINK: nocheck
return [set ${name}::parent($node)]
}
# ::struct::tree::_previous --
#
# Return the left sibling for a given node of a tree.
#
# Arguments:
# name Name of the tree object.
# node Node to look up.
#
# Results:
# sibling The left sibling for the node, or null if node was
# the leftmost child of its parent.
proc ::struct::tree::_previous {name node} {
# The 'root' has no siblings.
if { [string equal $node "root"] } {
return {}
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# Locate the parent and our place in its list of children.
variable ${name}::parent
variable ${name}::children
set parentNode $parent($node)
set index [lsearch -exact $children($parentNode) $node]
# Go to the node to the right and return its name.
return [lindex $children($parentNode) [incr index -1]]
}
# ::struct::tree::_serialize --
#
# Serialize a tree object (partially) into a transportable value.
#
# Arguments:
# name Name of the tree.
# node Root node of the serialized tree.
#
# Results:
# A list structure describing the part of the tree which was serialized.
proc ::struct::tree::_serialize {name {node root}} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
Serialize $name $node tree attr
return [list $tree [array get attr]]
}
# ::struct::tree::_set --
#
# Set or get a value for a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to modify or query.
# args Optional arguments specifying a key and a value. Format is
# ?-key key? ?value?
# If no key is specified, the key "data" is used.
#
# Results:
# val Value associated with the given key of the given node
proc ::struct::tree::_set {name node args} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {[llength $args] > 3} {
return -code error "wrong # args: should be \"$name set [list $node] ?-key key?\
?value?\""
}
# Process the arguments ...
set key "data"
set haveValue 0
if {[llength $args] > 1} {
foreach {flag key} $args break
if {![string match "${flag}*" "-key"]} {
return -code error "invalid option \"$flag\": should be key"
}
if {[llength $args] == 3} {
set haveValue 1
set value [lindex $args end]
}
} elseif {[llength $args] == 1} {
set haveValue 1
set value [lindex $args end]
}
if {$haveValue} {
# Setting a value. This may have to create
# the attribute array for this particular
# node
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# so create it as we need it.
GenAttributeStorage $name $node
}
upvar ${name}::$attribute($node) data
return [set data($key) $value]
} else {
# Getting a value
return [_get $name $node -key $key]
}
}
# ::struct::tree::_append --
#
# Append a value for a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to modify or query.
# args Optional arguments specifying a key and a value. Format is
# ?-key key? ?value?
# If no key is specified, the key "data" is used.
#
# Results:
# val Value associated with the given key of the given node
proc ::struct::tree::_append {name node args} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {
([llength $args] != 1) &&
([llength $args] != 3)
} {
return -code error "wrong # args: should be \"$name set [list $node] ?-key key?\
value\""
}
if {[llength $args] == 3} {
foreach {flag key} $args break
if {![string equal $flag "-key"]} {
return -code error "invalid option \"$flag\": should be -key"
}
} else {
set key "data"
}
set value [lindex $args end]
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# so create it as we need it.
GenAttributeStorage $name $node
}
upvar ${name}::$attribute($node) data
return [append data($key) $value]
}
# ::struct::tree::_lappend --
#
# lappend a value for a node in a tree.
#
# Arguments:
# name Name of the tree.
# node Node to modify or query.
# args Optional arguments specifying a key and a value. Format is
# ?-key key? ?value?
# If no key is specified, the key "data" is used.
#
# Results:
# val Value associated with the given key of the given node
proc ::struct::tree::_lappend {name node args} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {
([llength $args] != 1) &&
([llength $args] != 3)
} {
return -code error "wrong # args: should be \"$name lappend [list $node] ?-key key?\
value\""
}
if {[llength $args] == 3} {
foreach {flag key} $args break
if {![string equal $flag "-key"]} {
return -code error "invalid option \"$flag\": should be -key"
}
} else {
set key "data"
}
set value [lindex $args end]
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# so create it as we need it.
GenAttributeStorage $name $node
}
upvar ${name}::$attribute($node) data
return [lappend data($key) $value]
}
# ::struct::tree::_size --
#
# Return the number of descendants of a given node. The default node
# is the special root node.
#
# Arguments:
# name Name of the tree.
# node Optional node to start counting from (default is root).
#
# Results:
# size Number of descendants of the node.
proc ::struct::tree::_size {name {node root}} {
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# If the node is the root, we can do the cheap thing and just count the
# number of nodes (excluding the root node) that we have in the tree with
# array names
if { [string equal $node "root"] } {
set size [llength [array names ${name}::parent]]
return [expr {$size - 1}]
}
# Otherwise we have to do it the hard way and do a full tree search
variable ${name}::children
set size 0
set st [list ]
foreach child $children($node) {
lappend st $child
}
while { [llength $st] > 0 } {
set node [lindex $st end]
set st [lreplace $st end end]
incr size
foreach child $children($node) {
lappend st $child
}
}
return $size
}
# ::struct::tree::_splice --
#
# Add a node to a tree, making a range of children from the given
# parent children of the new node.
#
# Arguments:
# name Name of the tree.
# parentNode Parent to add the node to.
# from Index at which to insert.
# to Optional end of the range of children to replace.
# Defaults to 'end'.
# node Optional node name; if given, must be unique. If not
# given, a unique name will be generated.
#
# Results:
# node Name of the node added to the tree.
proc ::struct::tree::_splice {name parentNode from {to end} args} {
if { [llength $args] == 0 } {
# No node name given; generate a unique node name
set node [GenerateUniqueNodeName $name]
} else {
set node [lindex $args 0]
}
if { [_exists $name $node] } {
return -code error "node \"$node\" already exists in tree \"$name\""
}
variable ${name}::children
variable ${name}::parent
# Save the list of children that are moving
set moveChildren [lrange $children($parentNode) $from $to]
# Remove those children from the parent
set children($parentNode) [lreplace $children($parentNode) $from $to]
# Add the new node
_insert $name $parentNode $from $node
# Move the children
set children($node) $moveChildren
foreach child $moveChildren {
set parent($child) $node
}
return $node
}
# ::struct::tree::_swap --
#
# Swap two nodes in a tree.
#
# Arguments:
# name Name of the tree.
# node1 First node to swap.
# node2 Second node to swap.
#
# Results:
# None.
proc ::struct::tree::_swap {name node1 node2} {
# Can't swap the magic root node
if {[string equal $node1 "root"] || [string equal $node2 "root"]} {
return -code error "cannot swap root node"
}
# Can only swap two real nodes
if {![_exists $name $node1]} {
return -code error "node \"$node1\" does not exist in tree \"$name\""
}
if {![_exists $name $node2]} {
return -code error "node \"$node2\" does not exist in tree \"$name\""
}
# Can't swap a node with itself
if {[string equal $node1 $node2]} {
return -code error "cannot swap node \"$node1\" with itself"
}
# Swapping nodes means swapping their labels and values
variable ${name}::children
variable ${name}::parent
set parent1 $parent($node1)
set parent2 $parent($node2)
# Replace node1 with node2 in node1's parent's children list, and
# node2 with node1 in node2's parent's children list
set i1 [lsearch -exact $children($parent1) $node1]
set i2 [lsearch -exact $children($parent2) $node2]
set children($parent1) [lreplace $children($parent1) $i1 $i1 $node2]
set children($parent2) [lreplace $children($parent2) $i2 $i2 $node1]
# Make node1 the parent of node2's children, and vis versa
foreach child $children($node2) {
set parent($child) $node1
}
foreach child $children($node1) {
set parent($child) $node2
}
# Swap the children lists
set children1 $children($node1)
set children($node1) $children($node2)
set children($node2) $children1
if { [string equal $node1 $parent2] } {
set parent($node1) $node2
set parent($node2) $parent1
} elseif { [string equal $node2 $parent1] } {
set parent($node1) $parent2
set parent($node2) $node1
} else {
set parent($node1) $parent2
set parent($node2) $parent1
}
# Swap the values
# More complicated now with the possibility that nodes do not have
# attribute storage associated with them.
variable ${name}::attribute
if {
[set ia [info exists attribute($node1)]] ||
[set ib [info exists attribute($node2)]]
} {
# At least one of the nodes has attribute data. We simply swap
# the references to the arrays containing them. No need to
# copy the actual data around.
if {$ia && $ib} {
set tmp $attribute($node1)
set attribute($node1) $attribute($node2)
set attribute($node2) $tmp
} elseif {$ia} {
set attribute($node2) $attribute($node1)
unset attribute($node1)
} elseif {$ib} {
set attribute($node1) $attribute($node2)
unset attribute($node2)
} else {
return -code error "Impossible condition."
}
} ; # else: No attribute storage => Nothing to do {}
return
}
# ::struct::tree::_unset --
#
# Remove a keyed value from a node.
#
# Arguments:
# name Name of the tree.
# node Node to modify.
# args Optional additional args specifying which key to unset;
# if given, must be of the form "-key key". If not given,
# the key "data" is unset.
#
# Results:
# None.
proc ::struct::tree::_unset {name node {flag -key} {key data}} {
if {![_exists $name $node]} {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
if {![string match "${flag}*" "-key"]} {
return -code error "invalid option \"$flag\": should be \"$name unset\
[list $node] ?-key key?\""
}
variable ${name}::attribute
if {![info exists attribute($node)]} {
# No attribute data for this node,
# except for the default key 'data'.
GenAttributeStorage $name $node
}
upvar ${name}::$attribute($node) data
catch {unset data($key)}
return
}
# ::struct::tree::_walk --
#
# Walk a tree using a pre-order depth or breadth first
# search. Pre-order DFS is the default. At each node that is visited,
# a command will be called with the name of the tree and the node.
#
# Arguments:
# name Name of the tree.
# node Node at which to start.
# args Optional additional arguments specifying the type and order of
# the tree walk, and the command to execute at each node.
# Format is
# ?-type {bfs|dfs}? ?-order {pre|post|in|both}? -command cmd
#
# Results:
# None.
proc ::struct::tree::_walk {name node args} {
set usage "$name walk $node ?-type {bfs|dfs}? ?-order {pre|post|in|both}? -command cmd"
if {[llength $args] > 6 || [llength $args] < 2} {
return -code error "wrong # args: should be \"$usage\""
}
if { ![_exists $name $node] } {
return -code error "node \"$node\" does not exist in tree \"$name\""
}
# Set defaults
set type dfs
set order pre
set cmd ""
for {set i 0} {$i < [llength $args]} {incr i} {
set flag [lindex $args $i]
incr i
if { $i >= [llength $args] } {
return -code error "value for \"$flag\" missing: should be \"$usage\""
}
switch -glob -- $flag {
"-type" {
set type [string tolower [lindex $args $i]]
}
"-order" {
set order [string tolower [lindex $args $i]]
}
"-command" {
set cmd [lindex $args $i]
}
default {
return -code error "unknown option \"$flag\": should be \"$usage\""
}
}
}
# Make sure we have a command to run, otherwise what's the point?
if { [string equal $cmd ""] } {
return -code error "no command specified: should be \"$usage\""
}
# Validate that the given type is good
switch -exact -- $type {
"dfs" - "bfs" {
set type $type
}
default {
return -code error "invalid search type \"$type\": should be dfs, or bfs"
}
}
# Validate that the given order is good
switch -exact -- $order {
"pre" - "post" - "in" - "both" {
set order $order
}
default {
return -code error "invalid search order \"$order\":\
should be pre, post, both, or in"
}
}
if {[string equal $order "in"] && [string equal $type "bfs"]} {
return -code error "unable to do a ${order}-order breadth first walk"
}
# Do the walk
variable ${name}::children
set st [list ]
lappend st $node
# Compute some flags for the possible places of command evaluation
set leave [expr {[string equal $order post] || [string equal $order both]}]
set enter [expr {[string equal $order pre] || [string equal $order both]}]
set touch [string equal $order in]
if {$leave} {
set lvlabel leave
} elseif {$touch} {
# in-order does not provide a sense
# of nesting for the parent, hence
# no enter/leave, just 'visit'.
set lvlabel visit
}
if { [string equal $type "dfs"] } {
# Depth-first walk, several orders of visiting nodes
# (pre, post, both, in)
array set visited {}
while { [llength $st] > 0 } {
set node [lindex $st end]
if {[info exists visited($node)]} {
# Second time we are looking at this 'node'.
# Pop it, then evaluate the command (post, both, in).
set st [lreplace $st end end]
if {$leave || $touch} {
# Evaluate the command at this node
WalkCall $name $node $lvlabel $cmd
}
} else {
# First visit of this 'node'.
# Do *not* pop it from the stack so that we are able
# to visit again after its children
# Remember it.
set visited($node) .
if {$enter} {
# Evaluate the command at this node (pre, both)
WalkCall $name $node "enter" $cmd
}
# Add the children of this node to the stack.
# The exact behaviour depends on the chosen
# order. For pre, post, both-order we just
# have to add them in reverse-order so that
# they will be popped left-to-right. For in-order
# we have rearrange the stack so that the parent
# is revisited immediately after the first child.
# (but only if there is ore than one child,)
set clist $children($node)
set len [llength $clist]
if {$touch && ($len > 1)} {
# Pop node from stack, insert into list of children
set st [lreplace $st end end]
set clist [linsert $clist 1 $node]
incr len
}
for {set i [expr {$len - 1}]} {$i >= 0} {incr i -1} {
lappend st [lindex $clist $i]
}
}
}
} else {
# Breadth first walk (pre, post, both)
# No in-order possible. Already captured.
if {$leave} {
set backward $st
}
while { [llength $st] > 0 } {
set node [lindex $st 0]
set st [lreplace $st 0 0]
if {$enter} {
# Evaluate the command at this node
WalkCall $name $node "enter" $cmd
}
# Add this node's children
# And create a mirrored version in case of post/both order.
foreach child $children($node) {
lappend st $child
if {$leave} {
set backward [linsert $backward 0 $child]
}
}
}
if {$leave} {
foreach node $backward {
# Evaluate the command at this node
WalkCall $name $node "leave" $cmd
}
}
}
return
}
# ::struct::tree::WalkCall --
#
# Helper command to 'walk' handling the evaluation
# of the user-specified command. Information about
# the tree, node and current action are substituted
# into the command before it evaluation.
#
# Arguments:
# tree Tree we are walking
# node Node we are at.
# action The current action.
# cmd The command to call, already partially substituted.
#
# Results:
# None.
proc ::struct::tree::WalkCall {tree node action cmd} {
set subs [list %n [list $node] %a [list $action] %t [list $tree] %% %]
uplevel 2 [string map $subs $cmd]
return
}
# ::struct::tree::GenerateUniqueNodeName --
#
# Generate a unique node name for the given tree.
#
# Arguments:
# name Name of the tree to generate a unique node name for.
#
# Results:
# node Name of a node guaranteed to not exist in the tree.
proc ::struct::tree::GenerateUniqueNodeName {name} {
variable ${name}::nextUnusedNode
while {[_exists $name "node${nextUnusedNode}"]} {
incr nextUnusedNode
}
return "node${nextUnusedNode}"
}
# ::struct::tree::KillNode --
#
# Delete all data of a node.
#
# Arguments:
# name Name of the tree containing the node
# node Name of the node to delete.
#
# Results:
# none
proc ::struct::tree::KillNode {name node} {
variable ${name}::parent
variable ${name}::children
variable ${name}::attribute
# Remove all record of $node
unset parent($node)
unset children($node)
if {[info exists attribute($node)]} {
# FRINK: nocheck
unset ${name}::$attribute($node)
unset attribute($node)
}
return
}
# ::struct::tree::GenAttributeStorage --
#
# Create an array to store the attrributes of a node in.
#
# Arguments:
# name Name of the tree containing the node
# node Name of the node which got attributes.
#
# Results:
# none
proc ::struct::tree::GenAttributeStorage {name node} {
variable ${name}::nextAttr
variable ${name}::attribute
set attr "a[incr nextAttr]"
set attribute($node) $attr
upvar ${name}::$attr data
set data(data) ""
return
}
# ::struct::tree::Serialize --
#
# Serialize a tree object (partially) into a transportable value.
#
# Arguments:
# name Name of the tree.
# node Root node of the serialized tree.
#
# Results:
# None
proc ::struct::tree::Serialize {name node tvar avar} {
upvar 1 $tvar tree $avar attr
variable ${name}::children
variable ${name}::attribute
# Store attribute data
if {[info exists attribute($node)]} {
set attr($node) [array get ${name}::$attribute($node)]
} else {
set attr($node) {}
}
# Build tree structure as nested list.
set subtrees [list]
foreach c $children($node) {
Serialize $name $c sub attr
lappend subtrees $sub
}
set tree [list $node $subtrees]
return
}
# ### ### ### ######### ######### #########
## Ready
namespace eval ::struct {
# Get 'tree::tree' into the general structure namespace.
namespace import -force tree::tree
namespace export tree
}
package provide struct::tree 1.2.2
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