/usr/share/texmf-texlive/metapost/metauml/metauml_usecase_clipart.mp is in texlive-metapost 2009-15.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 | % MetaUML, a MetaPost library for typesetting exquisite UML diagrams.
% Copyright (C) 2005 Ovidiu Gheorghies
%
% This program is free software; you can redistribute it and/or
% modify it under the terms of the GNU General Public License
% as published by the Free Software Foundation; either version 2
% of the License, or (at your option) any later version.
%
% This program is distributed in the hope that it will be useful,
% but WITHOUT ANY WARRANTY; without even the implied warranty of
% MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
% GNU General Public License for more details.
%
% You should have received a copy of the GNU General Public License
% along with this program; if not, write to the Free Software
% Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
%%
%% This file contains various drawings which can be used in
%% UML usecase diagrams
%%
if known _metauml_usecase_clipart_mp:
expandafter endinput
fi;
_metauml_usecase_clipart_mp:=1;
input util_log;
vardef HumanInfo@#(expr _width, _height, _yHeadRatio, _yBodyRatio, _yHandsRatio, _xHandsRatio, _xLegsRatio)=
attributes(@#);
var(numeric) width, height, yHeadRatio, yBodyRatio,
yHandsRatio, xHandsRatio, xLegsRatip;
var(color) foreColor, shadeColor;
var(numeric) shade;
@#width := _width;
@#height := _height;
@#yHeadRatio := _yHeadRatio;
@#yBodyRatio := _yBodyRatio;
@#yHandsRatio := _yHandsRatio;
@#xHandsRatio := _xHandsRatio;
@#xLegsRatio := _xLegsRatio;
@#foreColor := black;
@#shadeColor := .7white;
@#shade := .5;
Margins.@#(2,2,1,0);
enddef;
vardef HumanInfoCopy@#(text src)=
HumanInfo@#(src.width, src.height, src.yHeadRatio, src.yBodyRatio, src.yHandsRatio, src.xHandsRatio, src.xLegsRatio);
_n_ := str @#;
var(color) foreColor, shadeColor;
var(numeric) shade;
@#foreColor := src.foreColor;
@#shadeColor := src.shadeColor;
@#shade := src.shade;
MarginsCopy.@#(src);
enddef;
HumanInfo.iHuman(25, 25, .3, .35, .55, 1, 1);
vardef EHuman@#(text _info)=
ObjectEquations(@#);
@#className := "Human";
var(path) pHead, pBody, pHands, pLegs;
HumanInfoCopy.@#info(_info);
enddef;
vardef Human@#=
EHuman@#(iHuman);
enddef;
vardef Human_layout@#=
if @#layedout = 1:
log "Human " & (str @#) & " has already been layed out";
else:
@#layedout := 1;
log "Human layout: " & (str @#);
attributes(@#);
@#height = @#info.height;
@#width = @#info.width;
log "(W, H) MUST BE SET. Their values are: " & (decimal @#height) &" "& (decimal @#width);
var(numeric) actualHeight, actualWidth;
@#actualHeight = @#height - @#info.top - @#info.bottom;
@#actualWidth = @#width - @#info.left - @#info.right;
% HEAD
var(pair) headS, headE, headW;
ypart @#headW = ypart @#headE;
.5[@#n - (0, @#info.top), @#headS] = .5[@#headE, @#headW];
(ypart @#n - @#info.top) - (ypart @#headS) =
(xpart @#headE) - (xpart @#headW) =
@#actualHeight * @#info.yHeadRatio;
(xpart @#headS) = (xpart @#n);
% BODY
var(pair) bodyS;
xpart @#bodyS = xpart @#headS;
ypart @#headS - ypart @#bodyS = @#actualHeight * @#info.yBodyRatio;
% HANDS
var(pair) handsW, handsE;
ypart @#handsW = ypart @#handsE = ypart @#n - (@#actualHeight * @#info.yHandsRatio);
.5[xpart @#handsE, xpart @#handsW] = @#midx;
xpart @#handsE - xpart @#handsW = @#actualWidth * @#info.xHandsRatio;
% LEGS
var(pair) footW, footE;
ypart @#footW = ypart @#footE = ypart @#s + @#info.bottom;
.5[xpart @#footW, xpart @#footE] = @#midx;
xpart @#footE - xpart @#footW = @#actualWidth * @#info.xLegsRatio;
log "Human layout completed";
fi;
enddef;
vardef Human_draw@#=
log "Drawing human";
Human_layout.@#;
objectEnsurePositioning.@#;
% all coordinates must be set to known values in order to compute the paths
@#pHead := (@#n - (0, @#info.top)) .. @#headE .. @#headS .. @#headW .. cycle;
@#pBody := @#headS -- @#bodyS;
@#pHands := @#handsW -- @#handsE;
@#pLegs := @#footW -- @#bodyS -- @#footE;
attributes(@#);
var(pair) shadeShift;
@#shadeShift = (@#info.shade, -@#info.shade);
draw @#pHead shifted @#shadeShift withcolor @#info.shadeColor;
draw @#pBody shifted @#shadeShift withcolor @#info.shadeColor;
draw @#pHands shifted @#shadeShift withcolor @#info.shadeColor;
draw @#pLegs shifted @#shadeShift withcolor @#info.shadeColor;
draw @#pHead withcolor @#info.foreColor;
draw @#pBody withcolor @#info.foreColor;
draw @#pHands withcolor @#info.foreColor;
draw @#pLegs withcolor @#info.foreColor;
enddef;
vardef Human_border@#=
objectBox(@#)
enddef;
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