/usr/share/vtk/DataManipulation/Python/marching.py is in vtk-examples 5.8.0-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 | #!/usr/bin/env python
# This example demonstrates the use of the vtkTransformPolyDataFilter
# to reposition a 3D text string.
import vtk
from vtk.util.colors import *
# Define a Single Cube
Scalars = vtk.vtkFloatArray()
Scalars.InsertNextValue(1.0)
Scalars.InsertNextValue(0.0)
Scalars.InsertNextValue(0.0)
Scalars.InsertNextValue(1.0)
Scalars.InsertNextValue(0.0)
Scalars.InsertNextValue(0.0)
Scalars.InsertNextValue(0.0)
Scalars.InsertNextValue(0.0)
Points = vtk.vtkPoints()
Points.InsertNextPoint(0, 0, 0)
Points.InsertNextPoint(1, 0, 0)
Points.InsertNextPoint(1, 1, 0)
Points.InsertNextPoint(0, 1, 0)
Points.InsertNextPoint(0, 0, 1)
Points.InsertNextPoint(1, 0, 1)
Points.InsertNextPoint(1, 1, 1)
Points.InsertNextPoint(0, 1, 1)
Ids = vtk.vtkIdList()
Ids.InsertNextId(0)
Ids.InsertNextId(1)
Ids.InsertNextId(2)
Ids.InsertNextId(3)
Ids.InsertNextId(4)
Ids.InsertNextId(5)
Ids.InsertNextId(6)
Ids.InsertNextId(7)
Grid = vtk.vtkUnstructuredGrid()
Grid.Allocate(10, 10)
Grid.InsertNextCell(12, Ids)
Grid.SetPoints(Points)
Grid.GetPointData().SetScalars(Scalars)
# Find the triangles that lie along the 0.5 contour in this cube.
Marching = vtk.vtkContourFilter()
Marching.SetInput(Grid)
Marching.SetValue(0, 0.5)
Marching.Update()
# Extract the edges of the triangles just found.
triangleEdges = vtk.vtkExtractEdges()
triangleEdges.SetInputConnection(Marching.GetOutputPort())
# Draw the edges as tubes instead of lines. Also create the associated
# mapper and actor to display the tubes.
triangleEdgeTubes = vtk.vtkTubeFilter()
triangleEdgeTubes.SetInputConnection(triangleEdges.GetOutputPort())
triangleEdgeTubes.SetRadius(.005)
triangleEdgeTubes.SetNumberOfSides(6)
triangleEdgeTubes.UseDefaultNormalOn()
triangleEdgeTubes.SetDefaultNormal(.577, .577, .577)
triangleEdgeMapper = vtk.vtkPolyDataMapper()
triangleEdgeMapper.SetInputConnection(triangleEdgeTubes.GetOutputPort())
triangleEdgeMapper.ScalarVisibilityOff()
triangleEdgeActor = vtk.vtkActor()
triangleEdgeActor.SetMapper(triangleEdgeMapper)
triangleEdgeActor.GetProperty().SetDiffuseColor(lamp_black)
triangleEdgeActor.GetProperty().SetSpecular(.4)
triangleEdgeActor.GetProperty().SetSpecularPower(10)
# Shrink the triangles we found earlier. Create the associated mapper
# and actor. Set the opacity of the shrunken triangles.
aShrinker = vtk.vtkShrinkPolyData()
aShrinker.SetShrinkFactor(1)
aShrinker.SetInputConnection(Marching.GetOutputPort())
aMapper = vtk.vtkPolyDataMapper()
aMapper.ScalarVisibilityOff()
aMapper.SetInputConnection(aShrinker.GetOutputPort())
Triangles = vtk.vtkActor()
Triangles.SetMapper(aMapper)
Triangles.GetProperty().SetDiffuseColor(banana)
Triangles.GetProperty().SetOpacity(.6)
# Draw a cube the same size and at the same position as the one
# created previously. Extract the edges because we only want to see
# the outline of the cube. Pass the edges through a vtkTubeFilter so
# they are displayed as tubes rather than lines.
CubeModel = vtk.vtkCubeSource()
CubeModel.SetCenter(.5, .5, .5)
Edges = vtk.vtkExtractEdges()
Edges.SetInputConnection(CubeModel.GetOutputPort())
Tubes = vtk.vtkTubeFilter()
Tubes.SetInputConnection(Edges.GetOutputPort())
Tubes.SetRadius(.01)
Tubes.SetNumberOfSides(6)
Tubes.UseDefaultNormalOn()
Tubes.SetDefaultNormal(.577, .577, .577)
# Create the mapper and actor to display the cube edges.
TubeMapper = vtk.vtkPolyDataMapper()
TubeMapper.SetInputConnection(Tubes.GetOutputPort())
CubeEdges = vtk.vtkActor()
CubeEdges.SetMapper(TubeMapper)
CubeEdges.GetProperty().SetDiffuseColor(khaki)
CubeEdges.GetProperty().SetSpecular(.4)
CubeEdges.GetProperty().SetSpecularPower(10)
# Create a sphere to use as a glyph source for vtkGlyph3D.
Sphere = vtk.vtkSphereSource()
Sphere.SetRadius(0.04)
Sphere.SetPhiResolution(20)
Sphere.SetThetaResolution(20)
# Remove the part of the cube with data values below 0.5.
ThresholdIn = vtk.vtkThresholdPoints()
ThresholdIn.SetInput(Grid)
ThresholdIn.ThresholdByUpper(.5)
# Display spheres at the vertices remaining in the cube data set after
# it was passed through vtkThresholdPoints.
Vertices = vtk.vtkGlyph3D()
Vertices.SetInputConnection(ThresholdIn.GetOutputPort())
Vertices.SetSource(Sphere.GetOutput())
# Create a mapper and actor to display the glyphs.
SphereMapper = vtk.vtkPolyDataMapper()
SphereMapper.SetInputConnection(Vertices.GetOutputPort())
SphereMapper.ScalarVisibilityOff()
CubeVertices = vtk.vtkActor()
CubeVertices.SetMapper(SphereMapper)
CubeVertices.GetProperty().SetDiffuseColor(tomato)
CubeVertices.GetProperty().SetDiffuseColor(tomato)
# Define the text for the label
caseLabel = vtk.vtkVectorText()
caseLabel.SetText("Case 1")
# Set up a transform to move the label to a new position.
aLabelTransform = vtk.vtkTransform()
aLabelTransform.Identity()
aLabelTransform.Translate(-0.2, 0, 1.25)
aLabelTransform.Scale(.05, .05, .05)
# Move the label to a new position.
labelTransform = vtk.vtkTransformPolyDataFilter()
labelTransform.SetTransform(aLabelTransform)
labelTransform.SetInputConnection(caseLabel.GetOutputPort())
# Create a mapper and actor to display the text.
labelMapper = vtk.vtkPolyDataMapper()
labelMapper.SetInputConnection(labelTransform.GetOutputPort())
labelActor = vtk.vtkActor()
labelActor.SetMapper(labelMapper)
# Define the base that the cube sits on. Create its associated mapper
# and actor. Set the position of the actor.
baseModel = vtk.vtkCubeSource()
baseModel.SetXLength(1.5)
baseModel.SetYLength(.01)
baseModel.SetZLength(1.5)
baseMapper = vtk.vtkPolyDataMapper()
baseMapper.SetInputConnection(baseModel.GetOutputPort())
base = vtk.vtkActor()
base.SetMapper(baseMapper)
base.SetPosition(.5, -0.09, .5)
# Create the Renderer, RenderWindow, and RenderWindowInteractor
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
renWin.SetSize(640, 480)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actors to the renderer
ren.AddActor(triangleEdgeActor)
ren.AddActor(base)
ren.AddActor(labelActor)
ren.AddActor(CubeEdges)
ren.AddActor(CubeVertices)
ren.AddActor(Triangles)
# Set the background color.
ren.SetBackground(slate_grey)
# This sets up the right values for case12 of the marching cubes
# algorithm (routine translated from vtktesting/mccases.tcl).
def case12(scalars, caselabel, IN, OUT):
scalars.InsertValue(0, OUT)
scalars.InsertValue(1, IN)
scalars.InsertValue(2, OUT)
scalars.InsertValue(3, IN)
scalars.InsertValue(4, IN)
scalars.InsertValue(5, IN)
scalars.InsertValue(6, OUT)
scalars.InsertValue(7, OUT)
if IN == 1:
caselabel.SetText("Case 12 - 00111010")
else:
caselabel.SetText("Case 12 - 11000101")
# Set the scalar values for this case of marching cubes.
case12(Scalars, caseLabel, 0, 1)
# Force the grid to update.
Grid.Modified()
# Position the camera.
ren.ResetCamera()
ren.GetActiveCamera().Dolly(1.2)
ren.GetActiveCamera().Azimuth(30)
ren.GetActiveCamera().Elevation(20)
ren.ResetCameraClippingRange()
iren.Initialize()
renWin.Render()
iren.Start()
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