/usr/share/vtk/GUI/Python/BoxWidget.py is in vtk-examples 5.8.0-5.
This file is owned by root:root, with mode 0o755.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | #!/usr/bin/env python
# Demonstrate how to use the vtkBoxWidget 3D widget. This script uses
# a 3D box widget to define a "clipping box" to clip some simple
# geometry (a mace). Make sure that you hit the "i" key to activate
# the widget.
import vtk
# Create a mace out of filters.
sphere = vtk.vtkSphereSource()
cone = vtk.vtkConeSource()
glyph = vtk.vtkGlyph3D()
glyph.SetInputConnection(sphere.GetOutputPort())
glyph.SetSource(cone.GetOutput())
glyph.SetVectorModeToUseNormal()
glyph.SetScaleModeToScaleByVector()
glyph.SetScaleFactor(0.25)
# The sphere and spikes are appended into a single polydata. This just
# makes things simpler to manage.
apd = vtk.vtkAppendPolyData()
apd.AddInput(glyph.GetOutput())
apd.AddInput(sphere.GetOutput())
maceMapper = vtk.vtkPolyDataMapper()
maceMapper.SetInputConnection(apd.GetOutputPort())
maceActor = vtk.vtkLODActor()
maceActor.SetMapper(maceMapper)
maceActor.VisibilityOn()
# This portion of the code clips the mace with the vtkPlanes implicit
# function. The clipped region is colored green.
planes = vtk.vtkPlanes()
clipper = vtk.vtkClipPolyData()
clipper.SetInputConnection(apd.GetOutputPort())
clipper.SetClipFunction(planes)
clipper.InsideOutOn()
selectMapper = vtk.vtkPolyDataMapper()
selectMapper.SetInputConnection(clipper.GetOutputPort())
selectActor = vtk.vtkLODActor()
selectActor.SetMapper(selectMapper)
selectActor.GetProperty().SetColor(0, 1, 0)
selectActor.VisibilityOff()
selectActor.SetScale(1.01, 1.01, 1.01)
# Create the RenderWindow, Renderer and both Actors
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# The SetInteractor method is how 3D widgets are associated with the
# render window interactor. Internally, SetInteractor sets up a bunch
# of callbacks using the Command/Observer mechanism (AddObserver()).
boxWidget = vtk.vtkBoxWidget()
boxWidget.SetInteractor(iren)
boxWidget.SetPlaceFactor(1.25)
ren.AddActor(maceActor)
ren.AddActor(selectActor)
# Add the actors to the renderer, set the background and size
ren.SetBackground(0.1, 0.2, 0.4)
renWin.SetSize(300, 300)
# This callback funciton does the actual work: updates the vtkPlanes
# implicit function. This in turn causes the pipeline to update.
def SelectPolygons(object, event):
# object will be the boxWidget
global selectActor, planes
object.GetPlanes(planes)
selectActor.VisibilityOn()
# Place the interactor initially. The input to a 3D widget is used to
# initially position and scale the widget. The "EndInteractionEvent" is
# observed which invokes the SelectPolygons callback.
boxWidget.SetInput(glyph.GetOutput())
boxWidget.PlaceWidget()
boxWidget.AddObserver("EndInteractionEvent", SelectPolygons)
iren.Initialize()
renWin.Render()
iren.Start()
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