This file is indexed.

/usr/share/vtk/GUI/Tcl/ImageTracerWidget.tcl is in vtk-examples 5.8.0-5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
package require vtk
package require vtkinteraction

# This example demonstrates how to use the vtkImageTracerWidget
# to trace on a slice of a 3D image dataset on one of its orthogonal planes.
# The button actions and key modifiers are as follows for controlling the
# widget:
# 1) left button click over the image, hold and drag draws a free hand line.
# 2) left button click and release erases the widget line, if it exists, and 
# repositions the handle.
# 3) middle button click starts a snap line.  The snap line can be
# terminated by clicking the middle button while depressing the ctrl key.
# 4) when tracing or snap drawing a line, if the last cursor position is
# within specified tolerance to the first handle, the widget line will form 
# a closed loop with only one handle.
# 5) right button clicking and holding on any handle that is part of a snap
# line allows handle dragging.  Any existing line segments are updated
# accordingly.
# 6) ctrl key + right button down on any handle will erase it. Any existing
# snap line segments are updated accordingly.  If the line was formed by 
# continous tracing, the line is deleted leaving one handle.
# 7) shift key + right button down on any snap line segment will insert a
# handle at the cursor position.  The snap line segment is split accordingly.
#

# Start by loading some data.
#
vtkVolume16Reader v16
  v16 SetDataDimensions 64 64
  v16 SetDataByteOrderToLittleEndian
  v16 SetImageRange 1 93
  v16 SetDataSpacing 3.2 3.2 1.5
  v16 SetFilePrefix "$VTK_DATA_ROOT/Data/headsq/quarter"
  v16 Update

  set range [[v16 GetOutput] GetScalarRange]
  set min [lindex $range 0]
  set max [lindex $range 1]
  set diff [expr $max - $min]
  set slope [expr 255.0/$diff]
  set inter [expr -$slope*$min]
  set shift [expr $inter/$slope]

vtkImageShiftScale shifter
  shifter SetShift $shift
  shifter SetScale $slope
  shifter SetOutputScalarTypeToUnsignedChar
  shifter SetInputConnection [v16 GetOutputPort]
  shifter ReleaseDataFlagOff
  shifter Update

# Display a y-z plane. 
# 
vtkImageActor imageActor
  imageActor SetInput [shifter GetOutput]
  imageActor VisibilityOn
  imageActor SetDisplayExtent  31 31 0 63 0 92
  imageActor InterpolateOff

  set spc  [[shifter GetOutput] GetSpacing]
  set orig [[shifter GetOutput] GetOrigin]
  set x0   [lindex $orig 0]
  set xspc [lindex $spc 0]
  set pos  [expr $x0 + $xspc*31.0]

# An alternative would be to formulate position in this case by:
# set bounds [imageActor GetBounds]
# set pos [lindex $bounds 0]
#

vtkRenderer ren1
   ren1 SetBackground 0.4 0.4 0.5
vtkRenderer ren2
   ren2 SetBackground 0.5 0.4 0.4

vtkRenderWindow renWin
  renWin AddRenderer ren1
  renWin AddRenderer ren2
  renWin SetSize 600 300

ren1 SetViewport 0 0 0.5 1 
ren2 SetViewport 0.5 0 1 1

vtkInteractorStyleImage interactor

vtkRenderWindowInteractor iren
  iren SetInteractorStyle interactor
  iren SetRenderWindow renWin

vtkExtractVOI extract
  extract SetVOI 31 31 0 63 0 92
  extract SetSampleRate 1 1 1 
  extract SetInputConnection [shifter GetOutputPort]
  extract ReleaseDataFlagOff
  extract Update

vtkImageActor imageActor2  
  imageActor2 SetInput [extract GetOutput]
  imageActor2 VisibilityOn
  imageActor2 SetDisplayExtent  31 31 0 63 0 92
  imageActor2 InterpolateOff

# Set up the image tracer widget
#
vtkImageTracerWidget itw
#
# Set the tolerance for capturing last handle when near first handle
# to form closed paths.
#
  itw SetCaptureRadius 1.5
  [itw GetGlyphSource] SetColor 1 0 0
#
# Set the size of the glyph handle
#
  [itw GetGlyphSource] SetScale 3.0
#
# Set the initial rotation of the glyph if desired.  The default glyph
# set internally by the widget is a '+' so rotating 45 deg. gives a 'x'
#
  [itw GetGlyphSource] SetRotationAngle 45.0
  [itw GetGlyphSource] Modified
  itw ProjectToPlaneOn
  itw SetProjectionNormalToXAxes
  itw SetProjectionPosition $pos
  itw SetViewProp imageActor
  itw SetInput [shifter GetOutput]
  itw SetInteractor iren
  itw PlaceWidget
#
# When the underlying vtkDataSet is a vtkImageData, the widget can be
# forced to snap to either nearest pixel points, or pixel centers.  Here
# it is turned off.
#
  itw SnapToImageOff
#
# Automatically form closed paths.
#
  itw AutoCloseOn

# Set up a vtkSplineWidget in the second renderer and have
# its handles set by the tracer widget.
#
vtkSplineWidget isw
  isw SetCurrentRenderer ren2
  isw SetDefaultRenderer ren2
  isw SetInput [extract GetOutput]
  isw SetInteractor iren
  set bnds [imageActor2 GetBounds] 
  isw PlaceWidget [lindex $bnds 0] [lindex $bnds 1] [lindex $bnds 2] [lindex $bnds 3] [lindex $bnds 4] [lindex $bnds 5]
  isw ProjectToPlaneOn
  isw SetProjectionNormalToXAxes
  isw SetProjectionPosition $pos

# Have the widgets control each others handle positions.
#
  itw AddObserver EndInteractionEvent AdjustSpline
  isw AddObserver EndInteractionEvent AdjustTracer

  itw On
  isw On

vtkPolyData poly
vtkPoints points
vtkPolyData spoly

# Set up a pipleline to demonstrate extraction of a 2D
# region of interest.  Defining a closed clockwise path using the 
# tracer widget will extract all pixels within the loop.  A counter
# clockwise path provides the dual region of interest.
#
vtkLinearExtrusionFilter extrude
  extrude SetInput spoly
  extrude SetScaleFactor 1 
  extrude SetExtrusionTypeToNormalExtrusion
  extrude SetVector 1 0 0

# We force the "ribbon" generated by the extrusion to straddle the image plane.
#
vtkTransformPolyDataFilter filter
  filter SetInputConnection [extrude  GetOutputPort]
vtkTransform transform
  transform Translate -0.5 0 0
  filter SetTransform transform

# The spacing, origin and whole extent of the stencil generator must be set.
#
set spc  [[extract GetOutput] GetSpacing]
set orig [[extract GetOutput] GetOrigin]
set wext [[extract GetOutput] GetWholeExtent]

vtkPolyDataToImageStencil dataToStencil
  dataToStencil SetInputConnection [filter GetOutputPort]
  dataToStencil SetOutputSpacing [lindex $spc 0] [lindex $spc 1] [lindex $spc 2]
  dataToStencil SetOutputOrigin [lindex $orig 0] [lindex $orig 1] [lindex $orig 2]
  dataToStencil SetOutputWholeExtent [lindex $wext 0] [lindex $wext 1] [lindex $wext 2] [lindex $wext 3] [lindex $wext 4] [lindex $wext 5]

vtkImageStencil stencil
  stencil SetInputConnection [extract GetOutputPort]
  stencil SetStencil [dataToStencil GetOutput]
  stencil ReverseStencilOff
  stencil SetBackgroundValue 128

# Add all the actors.
#
ren1 AddViewProp imageActor
ren2 AddViewProp imageActor2

# Render the image.
#
iren AddObserver UserEvent {wm deiconify .vtkInteract}
renWin Render

[ren1 GetActiveCamera] SetViewUp 0 1 0
[ren1 GetActiveCamera] Azimuth 270
[ren1 GetActiveCamera] Roll 270
[ren1 GetActiveCamera] Dolly 1.7
ren1 ResetCameraClippingRange

[ren2 GetActiveCamera] SetViewUp 0 1 0
[ren2 GetActiveCamera] Azimuth 270
[ren2 GetActiveCamera] Roll 270
[ren2 GetActiveCamera] Dolly 1.7
ren2 ResetCameraClippingRange

renWin Render

# Prevent the tk window from showing up then start the event loop.
wm withdraw .

proc AdjustSpline { } {

  set closed [itw IsClosed]
  
  if { $closed } {
    isw ClosedOn
  } else {
    isw ClosedOff
    imageActor2 SetInput [extract GetOutput]
  }

  set npts [ itw GetNumberOfHandles ]
  if { $npts < 2 } {
    return
  }

  itw GetPath poly
  set pts [poly GetPoints]
   
  isw InitializeHandles $pts  

  if { $closed } {
    isw GetPolyData spoly
    stencil Update
    imageActor2 SetInput [stencil GetOutput]
    }
}

proc AdjustTracer { } { 
  
  set npts [isw GetNumberOfHandles]
  
  points Reset  
 
  for {set i 0} {$i < $npts} {incr i} {
    set pt [isw GetHandlePosition $i]
    points InsertNextPoint [lindex $pt 0] [lindex $pt 1] [lindex $pt 2]
  }

  set closed [isw IsClosed]

  if { $closed } {    
    set ac [itw GetAutoClose]
    if { $ac } {
      set pt [isw GetHandlePosition 0]
      points InsertNextPoint [lindex $pt 0] [lindex $pt 1] [lindex $pt 2]
    }
    isw GetPolyData spoly
    stencil Update
    imageActor2 SetInput [stencil GetOutput]
    } else {
    imageActor2 SetInput [extract GetOutput] 
    }

  itw InitializeHandles points  
}