/usr/share/vtk/Medical/Tcl/Medical2.tcl is in vtk-examples 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 | package require vtk
package require vtkinteraction
#
# This example reads a volume dataset, extracts two isosurfaces that
# represent the skin and bone, and then displays them.
#
# Create the renderer, the render window, and the interactor. The renderer
# draws into the render window, the interactor enables mouse- and
# keyboard-based interaction with the scene.
#
vtkRenderer aRenderer
vtkRenderWindow renWin
renWin AddRenderer aRenderer
vtkRenderWindowInteractor iren
iren SetRenderWindow renWin
# The following reader is used to read a series of 2D slices (images)
# that compose the volume. The slice dimensions are set, and the
# pixel spacing. The data Endianness must also be specified. The reader
# usese the FilePrefix in combination with the slice number to construct
# filenames using the format FilePrefix.%d. (In this case the FilePrefix
# is the root name of the file: quarter.)
vtkVolume16Reader v16
v16 SetDataDimensions 64 64
v16 SetDataByteOrderToLittleEndian
v16 SetFilePrefix "$VTK_DATA_ROOT/Data/headsq/quarter"
v16 SetImageRange 1 93
v16 SetDataSpacing 3.2 3.2 1.5
# An isosurface, or contour value of 500 is known to correspond to the
# skin of the patient. Once generated, a vtkPolyDataNormals filter is
# is used to create normals for smooth surface shading during rendering.
# The triangle stripper is used to create triangle strips from the
# isosurface these render much faster on may systems.
vtkContourFilter skinExtractor
skinExtractor SetInputConnection [v16 GetOutputPort]
skinExtractor SetValue 0 500
vtkPolyDataNormals skinNormals
skinNormals SetInputConnection [skinExtractor GetOutputPort]
skinNormals SetFeatureAngle 60.0
vtkStripper skinStripper
skinStripper SetInputConnection [skinNormals GetOutputPort]
vtkPolyDataMapper skinMapper
skinMapper SetInputConnection [skinStripper GetOutputPort]
skinMapper ScalarVisibilityOff
vtkActor skin
skin SetMapper skinMapper
[skin GetProperty] SetDiffuseColor 1 .49 .25
[skin GetProperty] SetSpecular .3
[skin GetProperty] SetSpecularPower 20
# An isosurface, or contour value of 1150 is known to correspond to the
# skin of the patient. Once generated, a vtkPolyDataNormals filter is
# is used to create normals for smooth surface shading during rendering.
# The triangle stripper is used to create triangle strips from the
# isosurface these render much faster on may systems.
vtkContourFilter boneExtractor
boneExtractor SetInputConnection [v16 GetOutputPort]
boneExtractor SetValue 0 1150
vtkPolyDataNormals boneNormals
boneNormals SetInputConnection [boneExtractor GetOutputPort]
boneNormals SetFeatureAngle 60.0
vtkStripper boneStripper
boneStripper SetInputConnection [boneNormals GetOutputPort]
vtkPolyDataMapper boneMapper
boneMapper SetInputConnection [boneStripper GetOutputPort]
boneMapper ScalarVisibilityOff
vtkActor bone
bone SetMapper boneMapper
[bone GetProperty] SetDiffuseColor 1 1 .9412
# An outline provides context around the data.
#
vtkOutlineFilter outlineData
outlineData SetInputConnection [v16 GetOutputPort]
vtkPolyDataMapper mapOutline
mapOutline SetInputConnection [outlineData GetOutputPort]
vtkActor outline
outline SetMapper mapOutline
[outline GetProperty] SetColor 0 0 0
# It is convenient to create an initial view of the data. The FocalPoint
# and Position form a vector direction. Later on (ResetCamera() method)
# this vector is used to position the camera to look at the data in
# this direction.
vtkCamera aCamera
aCamera SetViewUp 0 0 -1
aCamera SetPosition 0 1 0
aCamera SetFocalPoint 0 0 0
aCamera ComputeViewPlaneNormal
# Actors are added to the renderer. An initial camera view is created.
# The Dolly() method moves the camera towards the FocalPoint,
# thereby enlarging the image.
aRenderer AddActor outline
aRenderer AddActor skin
aRenderer AddActor bone
aRenderer SetActiveCamera aCamera
aRenderer ResetCamera
aCamera Dolly 1.5
# Set a background color for the renderer and set the size of the
# render window (expressed in pixels).
aRenderer SetBackground 1 1 1
renWin SetSize 640 480
# Note that when camera movement occurs (as it does in the Dolly()
# method), the clipping planes often need adjusting. Clipping planes
# consist of two planes: near and far along the view direction. The
# near plane clips out objects in front of the plane the far plane
# clips out objects behind the plane. This way only what is drawn
# between the planes is actually rendered.
aRenderer ResetCameraClippingRange
# Set up a callback (using command/observer) to bring up the Tcl
# command GUI when the keypress-u (UserEvent) key is pressed.
iren AddObserver UserEvent {wm deiconify .vtkInteract}
# Interact with data. The Tcl/Tk event loop is started automatically.
iren Initialize
wm withdraw .
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