/usr/share/vtk/Modelling/Python/constrainedDelaunay.py is in vtk-examples 5.8.0-5.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 | #!/usr/bin/env python
# This example demonstrates how to use a constraint polygon in
# Delaunay triangulation.
import vtk
from vtk.util.colors import peacock
# Generate the input points and constrained edges/polygons.
points = vtk.vtkPoints()
points.InsertPoint(0, 1, 4, 0)
points.InsertPoint(1, 3, 4, 0)
points.InsertPoint(2, 7, 4, 0)
points.InsertPoint(3, 11, 4, 0)
points.InsertPoint(4, 13, 4, 0)
points.InsertPoint(5, 13, 8, 0)
points.InsertPoint(6, 13, 12, 0)
points.InsertPoint(7, 10, 12, 0)
points.InsertPoint(8, 7, 12, 0)
points.InsertPoint(9, 4, 12, 0)
points.InsertPoint(10, 1, 12, 0)
points.InsertPoint(11, 1, 8, 0)
points.InsertPoint(12, 3.5, 5, 0)
points.InsertPoint(13, 4.5, 5, 0)
points.InsertPoint(14, 5.5, 8, 0)
points.InsertPoint(15, 6.5, 8, 0)
points.InsertPoint(16, 6.5, 5, 0)
points.InsertPoint(17, 7.5, 5, 0)
points.InsertPoint(18, 7.5, 8, 0)
points.InsertPoint(19, 9, 8, 0)
points.InsertPoint(20, 9, 5, 0)
points.InsertPoint(21, 10, 5, 0)
points.InsertPoint(22, 10, 7, 0)
points.InsertPoint(23, 11, 5, 0)
points.InsertPoint(24, 12, 5, 0)
points.InsertPoint(25, 10.5, 8, 0)
points.InsertPoint(26, 12, 11, 0)
points.InsertPoint(27, 11, 11, 0)
points.InsertPoint(28, 10, 9, 0)
points.InsertPoint(29, 10, 11, 0)
points.InsertPoint(30, 9, 11, 0)
points.InsertPoint(31, 9, 9, 0)
points.InsertPoint(32, 7.5, 9, 0)
points.InsertPoint(33, 7.5, 11, 0)
points.InsertPoint(34, 6.5, 11, 0)
points.InsertPoint(35, 6.5, 9, 0)
points.InsertPoint(36, 5, 9, 0)
points.InsertPoint(37, 4, 6, 0)
points.InsertPoint(38, 3, 9, 0)
points.InsertPoint(39, 2, 9, 0)
polys = vtk.vtkCellArray()
polys.InsertNextCell(12)
polys.InsertCellPoint(0)
polys.InsertCellPoint(1)
polys.InsertCellPoint(2)
polys.InsertCellPoint(3)
polys.InsertCellPoint(4)
polys.InsertCellPoint(5)
polys.InsertCellPoint(6)
polys.InsertCellPoint(7)
polys.InsertCellPoint(8)
polys.InsertCellPoint(9)
polys.InsertCellPoint(10)
polys.InsertCellPoint(11)
polys.InsertNextCell(28)
polys.InsertCellPoint(39)
polys.InsertCellPoint(38)
polys.InsertCellPoint(37)
polys.InsertCellPoint(36)
polys.InsertCellPoint(35)
polys.InsertCellPoint(34)
polys.InsertCellPoint(33)
polys.InsertCellPoint(32)
polys.InsertCellPoint(31)
polys.InsertCellPoint(30)
polys.InsertCellPoint(29)
polys.InsertCellPoint(28)
polys.InsertCellPoint(27)
polys.InsertCellPoint(26)
polys.InsertCellPoint(25)
polys.InsertCellPoint(24)
polys.InsertCellPoint(23)
polys.InsertCellPoint(22)
polys.InsertCellPoint(21)
polys.InsertCellPoint(20)
polys.InsertCellPoint(19)
polys.InsertCellPoint(18)
polys.InsertCellPoint(17)
polys.InsertCellPoint(16)
polys.InsertCellPoint(15)
polys.InsertCellPoint(14)
polys.InsertCellPoint(13)
polys.InsertCellPoint(12)
polyData = vtk.vtkPolyData()
polyData.SetPoints(points)
polyData.SetPolys(polys)
# Notice this trick. The SetInput() method accepts a vtkPolyData that
# is also the input to the Delaunay filter. The points of the
# vtkPolyData are used to generate the triangulation; the polygons are
# used to create a constraint region. The polygons are very carefully
# created and ordered in the right direction to indicate inside and
# outside of the polygon.
delny = vtk.vtkDelaunay2D()
delny.SetInput(polyData)
delny.SetSource(polyData)
mapMesh = vtk.vtkPolyDataMapper()
mapMesh.SetInputConnection(delny.GetOutputPort())
meshActor = vtk.vtkActor()
meshActor.SetMapper(mapMesh)
# Now we just pretty the mesh up with tubed edges and balls at the
# vertices.
extract = vtk.vtkExtractEdges()
extract.SetInputConnection(delny.GetOutputPort())
tubes = vtk.vtkTubeFilter()
tubes.SetInputConnection(extract.GetOutputPort())
tubes.SetRadius(0.1)
tubes.SetNumberOfSides(6)
mapEdges = vtk.vtkPolyDataMapper()
mapEdges.SetInputConnection(tubes.GetOutputPort())
edgeActor = vtk.vtkActor()
edgeActor.SetMapper(mapEdges)
edgeActor.GetProperty().SetColor(peacock)
edgeActor.GetProperty().SetSpecularColor(1, 1, 1)
edgeActor.GetProperty().SetSpecular(0.3)
edgeActor.GetProperty().SetSpecularPower(20)
edgeActor.GetProperty().SetAmbient(0.2)
edgeActor.GetProperty().SetDiffuse(0.8)
# Create the rendering window, renderer, and interactive renderer
ren = vtk.vtkRenderer()
renWin = vtk.vtkRenderWindow()
renWin.AddRenderer(ren)
iren = vtk.vtkRenderWindowInteractor()
iren.SetRenderWindow(renWin)
# Add the actors to the renderer, set the background and size
ren.AddActor(meshActor)
ren.AddActor(edgeActor)
ren.SetBackground(0, 0, 0)
renWin.SetSize(450, 300)
ren.ResetCamera()
ren.GetActiveCamera().Zoom(2)
iren.Initialize()
renWin.Render()
iren.Start()
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