/usr/share/vtk/Widgets/Cxx/BalloonWidget.cxx is in vtk-examples 5.8.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 | #include <vtkActor.h>
#include <vtkBalloonRepresentation.h>
#include <vtkBalloonWidget.h>
#include <vtkCommand.h>
#include <vtkInteractorStyleTrackball.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkRegularPolygonSource.h>
int main (int, char *[])
{
// Sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->SetCenter(-4.0, 0.0, 0.0);
sphereSource->SetRadius(4.0);
vtkSmartPointer<vtkPolyDataMapper> sphereMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
sphereMapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> sphereActor =
vtkSmartPointer<vtkActor>::New();
sphereActor->SetMapper(sphereMapper);
// Regular Polygon
vtkSmartPointer<vtkRegularPolygonSource> regularPolygonSource =
vtkSmartPointer<vtkRegularPolygonSource>::New();
regularPolygonSource->SetCenter(4.0, 0.0, 0.0);
regularPolygonSource->SetRadius(4.0);
vtkSmartPointer<vtkPolyDataMapper> regularPolygonMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
regularPolygonMapper->SetInputConnection(regularPolygonSource->GetOutputPort());
vtkSmartPointer<vtkActor> regularPolygonActor =
vtkSmartPointer<vtkActor>::New();
regularPolygonActor->SetMapper(regularPolygonMapper);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Create the widget
vtkSmartPointer<vtkBalloonRepresentation> balloonRep =
vtkSmartPointer<vtkBalloonRepresentation>::New();
balloonRep->SetBalloonLayoutToImageRight();
vtkSmartPointer<vtkBalloonWidget> balloonWidget =
vtkSmartPointer<vtkBalloonWidget>::New();
balloonWidget->SetInteractor(renderWindowInteractor);
balloonWidget->SetRepresentation(balloonRep);
balloonWidget->AddBalloon(sphereActor,
"This is a sphere",NULL);
balloonWidget->AddBalloon(regularPolygonActor,
"This is a regular polygon",NULL);
// Add the actors to the scene
renderer->AddActor(sphereActor);
renderer->AddActor(regularPolygonActor);
// Render an image (lights and cameras are created automatically)
renderWindow->Render();
balloonWidget->EnabledOn();
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
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