/usr/share/games/wesnoth/1.10/data/campaigns/Eastern_Invasion/scenarios/02_The_Escape_Tunnel.cfg is in wesnoth-1.10-ei 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 | #textdomain wesnoth-ei
[scenario]
id=02_The_Escape_Tunnel
name= _ "The Escape Tunnel"
next_scenario=03_An_Unexpected_Appearance
victory_when_enemies_defeated=no
map_data="{campaigns/Eastern_Invasion/maps/02_The_Escape_Tunnel.map}"
{TURNS 26 24 22}
{UNDERGROUND}
{INTRO_AND_SCENARIO_MUSIC the_city_falls.ogg underground.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC revelation.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
shroud=yes
team_name=good
user_team_name=_"Wesnothians"
{GOLD 200 150 100}
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Troll
id=Kabak
name= _ "Kabak"
side=2
canrecruit=yes
controller=ai
recruit=Troll Whelp
{GOLD 60 70 80}
team_name=monster
user_team_name=_"Monsters"
[/side]
[side]
type=Dwarvish Steelclad
id=Knutan
name= _ "Knutan"
side=3
canrecruit=yes
controller=ai
recruit=Dwarvish Fighter,Dwarvish Thunderer
{GOLD 70 60 50}
team_name=good
user_team_name=_"Wesnothians"
[ai]
grouping=no
[target]
side=2
value=100
[/target]
[target]
side=4
value=1
[/target]
[/ai]
{FLAG_VARIANT knalgan}
[/side]
[side]
type=Dark Sorcerer
id=Mal-Bakral
name= _ "Mal-Bakral"
side=4
canrecruit=yes
controller=ai
recruit=Vampire Bat,Ghost
{GOLD 150 200 250}
team_name=undead
user_team_name=_"Undead"
{FLAG_VARIANT undead}
[ai]
{NO_SCOUTS}
[/ai]
{FLAG_VARIANT undead}
[/side]
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Gweddry reaches the end of the tunnel"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
#beginning talking
[event]
name=start
[recall]
id=Dacyn
[/recall]
[message]
speaker=Gweddry
message= _ "Where are we? I can’t see where we are going."
[/message]
[message]
speaker=Dacyn
message= _ "I do not know. There are trolls in here, which may try to fight us. Now hurry, we have to move quickly with those liches still behind us."
[/message]
[message]
speaker=Gweddry
message= _ "Wait, before we go anywhere — who were those undead?"
[/message]
[message]
speaker=Dacyn
message= _ "It doesn’t matter. They are much too powerful for us; our only hope is to get away, far away. Perhaps we should go north, and meet with Owaec."
[/message]
[unit]
type=Troll Whelp
x,y=32,10
side=2
[/unit]
[/event]
#the signpost
[item]
x=29
y=10
image=scenery/signpost.png
[/item]
[event]
name=moveto
[filter]
x=29
y=10
side=1
[/filter]
[message]
speaker=unit
image=scenery/signpost.png
message= _ "TROL TREZZUR HOLE: KEEP OWT" # wmllint: no spellcheck
[/message]
[allow_undo]
[/allow_undo]
[/event]
#find the dwarves
[event]
name=sighted,moveto
[filter]
side=3
[filter_vision]
viewing_side=1
[/filter_vision]
[/filter]
[message]
speaker=unit
message= _ "Who goes there?"
[/message]
[message]
speaker=Gweddry
message= _ "We are soldiers of the king of Wesnoth. Will you help us escape these trolls?"
[/message]
[message]
speaker=unit
message= _ "Aye, we’ll help ye, for we have nae love for the trolls. Anyone attacked by them deserves some help, I think."
[/message]
[if]
[variable]
name=undead
equals=yes
[/variable]
[then]
[message]
speaker=Dacyn
message= _ "Thank you. Now, I invite you to join us. Undead have followed us into these caves, and they will kill you if you stay behind."
[/message]
[/then]
[else]
[message]
speaker=Dacyn
message= _ "Thank you. Now, I invite you to join us. Undead are in these lands, and they will find these caves."
[/message]
[/else]
[/if]
[message]
speaker=unit
message= _ "My clan ha’ lived in these caves for centuries. We’ll no’ be scattered now by a few undead."
[/message]
[message]
speaker=Dacyn
message= _ "Very well. The best of luck in your battle."
[/message]
[/event]
{PICKUPPABLE_ITEM holy_amulet 12 2 side=1 items/ankh-necklace.png
_"Wearing this amulet will cause every blow you deal to inflict <i>arcane</i> damage!"
_"holy amulet^Take it"
_"holy amulet^Leave it"
_"I am not suited to using this item! Let another take it." (
[object]
name= _ "Holy Amulet"
image=items/ankh-necklace.png
duration=forever
[effect]
apply_to=attack
range=melee
set_type=arcane
[/effect]
[effect]
apply_to=attack
range=ranged
set_type=arcane
[/effect]
[/object]
)}
#treasure chest
[item]
x=35
y=8
image=items/chest.png
[/item]
[event]
name=moveto
[filter]
x=35
y=8
side=1
[/filter]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=unit
message= _ "There is a great fortune in this chest of treasure! I can count two hundred pieces of gold."
[/message]
[gold]
side=1
amount=200
[/gold]
[remove_item]
x,y=$x1,$y1
[/remove_item]
[/event]
#Mal-Bakral arrives
[event]
name=turn 6
[set_variable]
name=undead
value=yes
[/set_variable]
[terrain]
x=2,3,4,2
y=4,4,4,5
terrain=Uu^Ii
[/terrain]
[unit]
type=Revenant
side=4
x=2
y=5
[/unit]
[unit]
type=Revenant
side=4
x=4
y=5
[/unit]
[unit]
type=Revenant
side=4
x=2
y=4
ai_special=guardian
[/unit]
[unit]
type=Revenant
side=4
x=4
y=4
ai_special=guardian
[/unit]
#ifdef HARD
[unit]
type=Bone Shooter
side=4
x=3
y=5
[/unit]
[unit]
type=Bone Shooter
side=4
x=3
y=4
ai_special=guardian
[/unit]
#endif
[remove_shroud]
side=1
x,y=3,3
[/remove_shroud]
[teleport]
[filter]
id=Mal-Bakral
[/filter]
x,y=3,3
[/teleport]
[message]
speaker=Mal-Bakral
message= _ "We have found you, fleshbag! Prepare to die!"
[/message]
[message]
speaker=Dacyn
message= _ "They follow us... we must get out of this tunnel. It looks like it is leading east. That is unfortunate, for it will take us further from Weldyn. But it is our only option."
[/message]
[/event]
[event]
name=moveto
[filter]
x=39
y=6
id=Gweddry
[/filter]
[message]
speaker=Gweddry
message= _ "We have reached the end of the tunnel. I see daylight above us!"
[/message]
[clear_variable]
name=undead
[/clear_variable]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{EARLY_DEFEAT}
[/scenario]
|