/usr/share/games/wesnoth/1.10/data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg is in wesnoth-1.10-ei 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
id=10_Lake_Vrug
name= _ "Lake Vrug"
map_data="{campaigns/Eastern_Invasion/maps/10_Lake_Vrug.map}"
turns=30
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{DAWN}
next_scenario=11_Captured
{DEFAULT_MUSIC_PLAYLIST}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[story]
[part]
show_title=yes
{TO_LAKE_VRUG}
[/part]
[/story]
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Wesnothians"
shroud=yes
gold=200
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Troll Warrior
id=Darg
name= _ "Darg"
side=2
canrecruit=yes
#ifdef HARD
recruit=Troll Rocklobber,Troll,Troll Whelp
#else
recruit=Troll,Troll Whelp
#endif
team_name=monster
user_team_name=_"Monsters"
{GOLD 200 250 300}
[/side]
[side]
type=Gryphon
id=Kraagak
name= _ "Kraagak"
side=3
canrecruit=yes
#ifdef EASY
recruit=Gryphon
#else
recruit=Gryphon,Sky Drake
#endif
team_name=monster
user_team_name=_"Monsters"
{GOLD 200 250 300}
[ai]
aggression=0.9
grouping=no
[/ai]
[/side]
[event]
name=prestart
# {SCATTER_IMAGE (terrain=Ww) 1 scenery/icepack-1.png}
[objectives]
side=1
[objective]
description= _ "Defeat the trolls and gryphons"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[message]
speaker=Dacyn
message= _ "The trail stops soon. We have almost reached our destination, if we can call it that. There is a large lake in front of us, with a small island off the coast. If we burn down the bridge to it, no one will ever be able to reach us."
[/message]
[message]
speaker=Owaec
message= _ "But what if there are already people living on it? We will have to fight them! And besides, the undead can build boats."
[/message]
[message]
speaker=Dacyn
message= _ "There are other people. A tribe of trolls, and some gryphons. But it is safer than fighting the undead, and once we kill them, the island will be ours."
[/message]
[message]
speaker=Gweddry
message= _ "Very well, we will go on, take this island. It appears we have no choice. Onward!"
[/message]
[/event]
[event]
name=moveto
[filter]
x,y=12,4
side=1
[/filter]
[message]
speaker=Gweddry
message= _ "There is an abandoned castle here. It looks repairable — we should settle here."
[/message]
[message]
speaker=Dacyn
message= _ "Very well. Let us rally there, and then move to destroy these trolls and gryphons."
[/message]
[/event]
[event]
name=moveto
[filter]
x,y=12,4
id=Gweddry
[/filter]
[message]
speaker=Gweddry
message= _ "We will base our attack from here. Now go, destroy the enemy!"
[/message]
[sound]
name=gold.ogg
[/sound]
[message]
speaker=narrator
image=wesnoth-icon.png
message= _ "You find 100 gold in the fortress!"
[/message]
[gold]
side=1
amount=100
[/gold]
[/event]
[event]
name=enemies defeated
[store_unit]
[filter]
id=Gweddry
[/filter]
variable=temp
[/store_unit]
[message]
speaker=Dacyn
message= _ "We have done it! The island is ours. Our journey is complete."
[/message]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
id=Groog
name= _ "Groog"
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[message]
speaker=Groog
# wmllint: local spelling wid
message= _ "Be not going too fast. You gonna come wid us."
[/message]
[delay]
time=100
[/delay]
{CLEAR_VARIABLE temp}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
{FOREIGN_DEFEAT}
[/scenario]
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