/usr/share/games/wesnoth/1.10/data/campaigns/Eastern_Invasion/scenarios/12_Evacuation.cfg is in wesnoth-1.10-ei 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
id=12_Evacuation
name= _ "Evacuation"
map_data="{campaigns/Eastern_Invasion/maps/12_Evacuation.map}"
turns=12
next_scenario=13_The_Drowned_Plains
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC vengeful.ogg legends_of_the_north.ogg}
{EXTRA_SCENARIO_MUSIC frantic.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[story]
[part]
story= _ "Gweddry had escaped from the orcish prisons. He found himself in the Northlands, farther south than before. Orcs were at his back. He and his men went south, until they reached the Great River."
show_title=yes
[/part]
[part]
show_title=yes
{TO_EVACUATION}
[/part]
[/story]
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=wesnothians
user_team_name=_"Wesnothians"
gold=200
{FLAG_VARIANT loyalist}
[/side]
[side]
type=Orcish Warlord
id=Varrak-Klar
name= _ "Varrak-Klar"
side=2
canrecruit=yes
facing=sw
controller=ai
recruit=Orcish Warrior,Goblin Knight,Direwolf Rider
{GOLD 100 175 225}
{INCOME 20 25 30}
team_name=bad
user_team_name=_"Evil"
[ai]
recruitment_pattern=fighter,scout,fighter,scout
recruitment_ignore_bad_combat=yes
[/ai]
{FLAG_VARIANT ragged}
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 "Direwolf Rider" 3}
{STARTING_VILLAGES 2 8}
[side]
type=Troll Warrior
id=Unhk
name= _ "Unhk"
side=3
canrecruit=yes
controller=ai
recruit=Troll,Troll Warrior,Goblin Pillager
{GOLD 100 175 225}
{INCOME 20 25 30}
team_name=bad
user_team_name=_"Evil"
[ai]
recruitment_pattern=fighter,scout
recruitment_ignore_bad_combat=yes
[/ai]
[/side]
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 "Troll Warrior" 3}
{STARTING_VILLAGES 3 8}
[side]
type=Orcish Warlord
id=Ran-Lar
name= _ "Ran-Lar"
side=4
canrecruit=yes
facing=sw
controller=ai
recruit=Orcish Crossbowman,Orcish Slayer,Orcish Warrior
{GOLD 100 150 200}
{INCOME 20 25 30}
team_name=bad
user_team_name=_"Evil"
[ai]
recruitment_pattern=fighter,archer,fighter,mixed fighter
recruitment_ignore_bad_combat=yes
[/ai]
{FLAG_VARIANT ragged}
[/side]
{STARTING_VILLAGES 4 8}
[event]
name=prestart
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[/event]
[event]
name=prestart
#define TROLL_GUARD SIDE X Y WML
[unit]
side={SIDE}
#ifdef EASY
type=Troll
#else
type=Troll Warrior
#endif
generate_name=yes
x,y={X},{Y}
ai_special=guardian
{WML}
[/unit]
#enddef
#since the orcish leaders are rather exposed to a rush attack, they need a bodyguard
{TROLL_GUARD 2 26 2 facing=sw}
{TROLL_GUARD 2 28 5 facing=sw}
{TROLL_GUARD 3 7 8 ()}
{TROLL_GUARD 3 5 11 ()}
{TROLL_GUARD 4 22 11 facing=sw}
{TROLL_GUARD 4 19 14 facing=sw}
[objectives]
side=1
[objective]
description= _ "Destroy the bridge OR defeat all enemies"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
note= _ "Note: every unit not on the south side of the river when the bridge is destroyed will be lost (including non-recalled units)"
[/objectives]
[/event]
[event]
name=start
#create a mage with a special description
[unit]
id=Engineer
name= _ "Engineer"
type=Red Mage
x,y=18,5
side=1
random_traits=no
[modifications]
{TRAIT_LOYAL}
[/modifications]
{IS_LOYAL}
[/unit]
[message]
speaker=Dacyn
message= _ "All is lost! We have to get out of the Northlands as quickly as possible! Run for your — what the...?! Who are you?"
[/message]
[message]
speaker=Engineer
#po: This is thickly accented English
message= _ "I’m an enginea’. I s’pect you’ll have a need of me services. I bet you’re gonna want me to blow up that bridge ov’r theah." # wmllint: no spellcheck
[/message]
[message]
speaker=Owaec
message= _ "Why would we want to do that?!"
[/message]
[message]
speaker=Engineer
message= _ "Well, I see those orcs are chasin’ you, and if I blow up the bridge, they can’t get across. It’ll help you to escape." # wmllint: no spellcheck
[/message]
[message]
speaker=Dacyn
message= _ "I see... I think it is a good idea to hire him. How much?"
[/message]
[message]
speaker=Engineer
message= _ "I ain’t charging gold — I wants protecshun! Everywhere I go, I see orcs, undead. ’T’ain’t safe ’round ’ere!" # wmllint: no spellcheck
[/message]
[message]
speaker=Gweddry
message= _ "Very well, we’ll protect you from the undead. But we can’t help you until we get across this river. Now let’s go!"
[/message]
[message]
speaker=Engineer
message= _ "Deal. I c’n blow’er up once I get to that signpost ov’r dere. That’s where my eq’pment is. But ev’ryone not ov’r theah on that side when it blows w’ll be killed by the orcs fa’ sure!" # wmllint: no spellcheck
[/message]
[item]
image=scenery/signpost.png
x,y=8,20
[/item]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x,y=8,20
id=Engineer
[/filter]
[message]
speaker=Engineer
message= _ "So, d’ya want me to blow up der bridge yet, Cap’n?" # wmllint: no spellcheck
[/message]
[message]
speaker=Gweddry
message= _ "Hmm..."
[option]
message= _ "Yes, blow it up."
[command]
[message]
speaker=Engineer
message= _ "All right! Blast’n time!" # wmllint: no spellcheck
[/message]
[sound]
name=fuse.ogg
[/sound]
[delay]
time=2000
[/delay]
[sound]
name=explosion.ogg
[/sound]
[message]
speaker=narrator
message= _ "<big><i>BOOM!!</i></big>"
image=wesnoth-icon.png
[/message]
[terrain]
x=8
y=16-17,19
terrain=Ww
[/terrain]
[terrain]
x=8
y=18
terrain=Wo
[/terrain]
[redraw][/redraw]
[kill]
side=1
[not]
x=1-31,1-20
y=21-24,18-20
[/not]
fire_event=yes
animate=yes
[/kill]
# Without this check, victory could be declared even if the
# heroes died.
[if]
[have_unit]
id=Gweddry
[/have_unit]
[have_unit]
id=Dacyn
[/have_unit]
[have_unit]
id=Owaec
[/have_unit]
[then]
[message]
speaker=Gweddry
message= _ "Good, we have escaped from these orcs. But where will we go? There are undead in Wesnoth."
[/message]
[message]
speaker=Dacyn
message= _ "It is not safe here, but we cannot go back north. The orcs are a more immediate threat."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[/if]
[/command]
[/option]
[option]
message= _ "No, wait until later."
[command]
[message]
speaker=Engineer
message= _ "Neh? A’right then, we’ll wait fa’ later, eh?" # wmllint: no spellcheck
[/message]
[allow_undo][/allow_undo]
[/command]
[/option]
[/message]
[/event]
[event]
name=time over
[message]
speaker=Dacyn
message= _ "We have not thrown down the bridge in time! The orcs will kill us all!"
[/message]
[/event]
[event]
name=enemies defeated
[message]
speaker=Gweddry
message= _ "Well, we didn’t have to blow up the bridge after all, but we still have to leave the northlands. More orcs will come. But where will we go? There are undead in Wesnoth."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=victory
[message]
speaker=Owaec
message= _ "So what do you propose?"
[/message]
[message]
speaker=Dacyn
message= _ "We cannot go north, for that is where orcs are... we cannot go east, for that is where the undead come from... we cannot go west, for the ocean lies in that direction, and we have no ships. We would survive for a time, but we would still be in Wesnoth, and the undead would still find us."
[/message]
[message]
speaker=Gweddry
message= _ "We could go south, and return to Wesnoth... but I do not know what that would accomplish."
[/message]
[message]
speaker=Owaec
message= _ "It would accomplish nothing! The undead will kill us all!"
[/message]
[message]
speaker=Gweddry
message= _ "Have you not heard what Dacyn said? Either the orcs or undead will kill us no matter what we do. Our only hope was to isolate ourselves on the Isle of Vrug. We are too far away now to return that way, and we have aroused the orcs. We cannot try that again. So, if we have no hope..."
[/message]
[message]
speaker=Dacyn
message= _ "There is still some hope left. If we return to Wesnoth, we may be able to aid the king in defeating these invaders. We saw them attack us. And, I have... advice. To give the king. I may know the undead’s weakness."
[/message]
[message]
speaker=Gweddry
message= _ "Very well. If returning to Wesnoth has any chance of success, it is our best option. We will go south."
[/message]
[message]
speaker=Owaec
message= _ "I do not like this. But it appears we will die no matter our course of action."
[/message]
[message]
speaker=Engineer
message= _ "I’ll be followin’ yah from now on. Hope yah can get to Weld’n an’ all so I c’n stop runnin’..." # wmllint: no spellcheck
[/message]
[/event]
{FOREIGN_DEFEAT}
[/scenario]
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