/usr/share/games/wesnoth/1.10/data/campaigns/Eastern_Invasion/scenarios/14_Approaching_Weldyn.cfg is in wesnoth-1.10-ei 1:1.10.2-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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[scenario]
id=14_Approaching_Weldyn
name= _ "Approaching Weldyn"
map_data="{campaigns/Eastern_Invasion/maps/14_Approaching_Weldyn.map}"
turns=24
next_scenario=15_The_Council
{DEFAULT_SCHEDULE}
{INTRO_AND_SCENARIO_MUSIC loyalists.ogg frantic.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC knalgan_theme.ogg}
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[story]
[part]
show_title=yes
{TO_APPROACHING_WELDYN}
[/part]
[/story]
[side]
type=Lieutenant
id=Gweddry
name= _ "Gweddry"
side=1
canrecruit=yes
controller=human
team_name=good
user_team_name=_"Wesnothians"
gold=200
{FLAG_VARIANT loyalist}
[/side]
#define INVADER_AI_STUFF
[ai]
[target]
side=1
value=100
[/target]
[target]
side=5
value=.01
[/target]
[/ai]
#enddef
[side]
type=Necromancer
id=Mal-un-Darak
name= _ "Mal-un-Darak"
side=2
canrecruit=yes
facing=sw
controller=ai
recruit=Skeleton,Skeleton Archer,Ghost
{GOLD 250 300 350}
[ai]
recruitment_pattern=fighter,archer,scout
[/ai]
team_name=undead
user_team_name=_"Undead"
{INVADER_AI_STUFF}
{FLAG_VARIANT undead}
[/side]
[side]
type=Necromancer
id=Mal-un-Zanrad
name= _ "Mal-un-Zanrad"
side=3
canrecruit=yes
controller=ai
recruit=Walking Corpse,Vampire Bat,Skeleton
{GOLD 250 300 350}
[ai]
recruitment_pattern=fighter,fighter,scout
[/ai]
team_name=undead
user_team_name=_"Undead"
{INVADER_AI_STUFF}
{FLAG_VARIANT undead}
[/side]
[side]
type=Necromancer
id=Mal-un-Xadrux
name= _ "Mal-un-Xadrux"
side=4
canrecruit=yes
controller=ai
recruit=Revenant,Bone Shooter,Wraith
{GOLD 325 375 425}
[ai]
recruitment_pattern=fighter,archer,scout
[/ai]
team_name=undead
user_team_name=_"Undead"
{INVADER_AI_STUFF}
{FLAG_VARIANT undead}
[/side]
[side]
type=General
id=Konrad II
name= _ "Konrad II"
profile=portraits/konrad_II.png
side=5
canrecruit=yes
facing=sw
controller=ai
recruit=Swordsman,Pikeman,Longbowman
{GOLD 200 150 100}
team_name=good
user_team_name=_"Wesnothians"
[ai]
passive_leader=yes
[/ai]
{FLAG_VARIANT loyalist}
[/side]
{STARTING_VILLAGES 5 8}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Get Gweddry to Weldyn"
condition=win
[/objective]
[objective]
description= _ "Death of Gweddry"
condition=lose
[/objective]
[objective]
description= _ "Death of Dacyn"
condition=lose
[/objective]
[objective]
description= _ "Death of Owaec"
condition=lose
[/objective]
[objective]
description= _ "Death of Konrad II"
condition=lose
[/objective]
{TURNS_RUN_OUT}
[gold_carryover]
bonus=yes
carryover_percentage=40
[/gold_carryover]
[/objectives]
[unit]
side=5
type=Swordsman
x,y=16,31
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=15,28
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=16,24
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=21,22
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=25,23
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=28,26
ai_special=guardian
[/unit]
[/event]
[event]
name=start
[recall]
id=Dacyn
[/recall]
[recall]
id=Owaec
[/recall]
[recall]
id=Grug
[/recall]
[recall]
id=Engineer
[/recall]
[message]
speaker=Gweddry
message= _ "We have finally reached Weldyn, but it seems the undead have surrounded it. We must break through to reach the king!"
[/message]
[message]
speaker=Dacyn
message= _ "It would be best not to try to defeat these undead, there are too many of them. Go straight to the city."
[/message]
[/event]
[event]
name=moveto
[filter]
x=20-24
y=26-29
id=Gweddry
[/filter]
[message]
speaker=Dacyn
message= _ "We have reached Weldyn. Now we must have a council to decide what to do next."
[/message]
[message]
speaker=Konrad II
message= _ "Come, into the castle."
[/message]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
[event]
name=last breath
[filter]
id=Konrad II
[/filter]
[message]
speaker=Konrad II
message= _ "Weldyn has been captured, and Wesnoth is no more..."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
{LATE_DEFEAT}
[/scenario]
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