/usr/include/chipmunk/cpSpace.h is in chipmunk-dev 5.3.4-1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 | /* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
struct cpSpace;
// Number of frames that contact information should persist.
extern cpTimestamp cp_contact_persistence;
// User collision handler function types.
typedef cpBool (*cpCollisionBeginFunc)(cpArbiter *arb, struct cpSpace *space, void *data);
typedef cpBool (*cpCollisionPreSolveFunc)(cpArbiter *arb, struct cpSpace *space, void *data);
typedef void (*cpCollisionPostSolveFunc)(cpArbiter *arb, struct cpSpace *space, void *data);
typedef void (*cpCollisionSeparateFunc)(cpArbiter *arb, struct cpSpace *space, void *data);
// Structure for holding collision pair function information.
// Used internally.
typedef struct cpCollisionHandler {
cpCollisionType a;
cpCollisionType b;
cpCollisionBeginFunc begin;
cpCollisionPreSolveFunc preSolve;
cpCollisionPostSolveFunc postSolve;
cpCollisionSeparateFunc separate;
void *data;
} cpCollisionHandler;
typedef struct cpContactBufferHeader {
cpTimestamp stamp;
struct cpContactBufferHeader *next;
unsigned int numContacts;
} cpContactBufferHeader;
typedef struct cpSpace{
// *** User definable fields
// Number of iterations to use in the impulse solver to solve contacts.
int iterations;
// Number of iterations to use in the impulse solver to solve elastic collisions.
int elasticIterations;
// Default gravity to supply when integrating rigid body motions.
cpVect gravity;
// Default damping to supply when integrating rigid body motions.
cpFloat damping;
// Speed threshold for a body to be considered idle.
// The default value of 0 means to let the space guess a good threshold based on gravity.
cpFloat idleSpeedThreshold;
// Time a group of bodies must remain idle in order to fall asleep
// The default value of INFINITY disables the sleeping algorithm.
cpFloat sleepTimeThreshold;
// *** Internally Used Fields
// When the space lock count is non zero you cannot add or remove objects
CP_PRIVATE(int locked);
// Time stamp. Is incremented on every call to cpSpaceStep().
CP_PRIVATE(cpTimestamp stamp);
// The static and active shape spatial hashes.
CP_PRIVATE(cpSpaceHash *staticShapes);
CP_PRIVATE(cpSpaceHash *activeShapes);
// List of bodies in the system.
CP_PRIVATE(cpArray *bodies);
// List of groups of sleeping bodies.
CP_PRIVATE(cpArray *sleepingComponents);
// List of bodies that have been flagged to be awoken.
CP_PRIVATE(cpArray *rousedBodies);
// List of active arbiters for the impulse solver.
CP_PRIVATE(cpArray *arbiters);
CP_PRIVATE(cpArray *pooledArbiters);
// Linked list ring of contact buffers.
// Head is the newest buffer, and each buffer points to a newer buffer.
// Head wraps around and points to the oldest (tail) buffer.
CP_PRIVATE(cpContactBufferHeader *contactBuffersHead);
CP_PRIVATE(cpContactBufferHeader *_contactBuffersTail_Deprecated);
// List of buffers to be free()ed when destroying the space.
CP_PRIVATE(cpArray *allocatedBuffers);
// Persistant contact set.
CP_PRIVATE(cpHashSet *contactSet);
// List of constraints in the system.
CP_PRIVATE(cpArray *constraints);
// Set of collisionpair functions.
CP_PRIVATE(cpHashSet *collFuncSet);
// Default collision handler.
CP_PRIVATE(cpCollisionHandler defaultHandler);
CP_PRIVATE(cpHashSet *postStepCallbacks);
cpBody staticBody;
} cpSpace;
// Basic allocation/destruction functions.
cpSpace* cpSpaceAlloc(void);
cpSpace* cpSpaceInit(cpSpace *space);
cpSpace* cpSpaceNew(void);
void cpSpaceDestroy(cpSpace *space);
void cpSpaceFree(cpSpace *space);
// Convenience function. Frees all referenced entities. (bodies, shapes and constraints)
void cpSpaceFreeChildren(cpSpace *space);
// Collision handler management functions.
void cpSpaceSetDefaultCollisionHandler(
cpSpace *space,
cpCollisionBeginFunc begin,
cpCollisionPreSolveFunc preSolve,
cpCollisionPostSolveFunc postSolve,
cpCollisionSeparateFunc separate,
void *data
);
void cpSpaceAddCollisionHandler(
cpSpace *space,
cpCollisionType a, cpCollisionType b,
cpCollisionBeginFunc begin,
cpCollisionPreSolveFunc preSolve,
cpCollisionPostSolveFunc postSolve,
cpCollisionSeparateFunc separate,
void *data
);
void cpSpaceRemoveCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b);
// Add and remove entities from the system.
cpShape *cpSpaceAddShape(cpSpace *space, cpShape *shape);
cpShape *cpSpaceAddStaticShape(cpSpace *space, cpShape *shape);
cpBody *cpSpaceAddBody(cpSpace *space, cpBody *body);
cpConstraint *cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint);
void cpSpaceRemoveShape(cpSpace *space, cpShape *shape);
void cpSpaceRemoveStaticShape(cpSpace *space, cpShape *shape);
void cpSpaceRemoveBody(cpSpace *space, cpBody *body);
void cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint);
// Post Step function definition
typedef void (*cpPostStepFunc)(cpSpace *space, void *obj, void *data);
// Register a post step function to be called after cpSpaceStep() has finished.
// obj is used a key, you can only register one callback per unique value for obj
void cpSpaceAddPostStepCallback(cpSpace *space, cpPostStepFunc func, void *obj, void *data);
// Point query callback function
typedef void (*cpSpacePointQueryFunc)(cpShape *shape, void *data);
void cpSpacePointQuery(cpSpace *space, cpVect point, cpLayers layers, cpGroup group, cpSpacePointQueryFunc func, void *data);
cpShape *cpSpacePointQueryFirst(cpSpace *space, cpVect point, cpLayers layers, cpGroup group);
// Segment query callback function
typedef void (*cpSpaceSegmentQueryFunc)(cpShape *shape, cpFloat t, cpVect n, void *data);
void cpSpaceSegmentQuery(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSpaceSegmentQueryFunc func, void *data);
cpShape *cpSpaceSegmentQueryFirst(cpSpace *space, cpVect start, cpVect end, cpLayers layers, cpGroup group, cpSegmentQueryInfo *out);
// BB query callback function
typedef void (*cpSpaceBBQueryFunc)(cpShape *shape, void *data);
void cpSpaceBBQuery(cpSpace *space, cpBB bb, cpLayers layers, cpGroup group, cpSpaceBBQueryFunc func, void *data);
// Shape query callback function
typedef void (*cpSpaceShapeQueryFunc)(cpShape *shape, cpContactPointSet *points, void *data);
cpBool cpSpaceShapeQuery(cpSpace *space, cpShape *shape, cpSpaceShapeQueryFunc func, void *data);
void cpSpaceActivateShapesTouchingShape(cpSpace *space, cpShape *shape);
// Iterator function for iterating the bodies in a space.
typedef void (*cpSpaceBodyIterator)(cpBody *body, void *data);
void cpSpaceEachBody(cpSpace *space, cpSpaceBodyIterator func, void *data);
// Spatial hash management functions.
void cpSpaceResizeStaticHash(cpSpace *space, cpFloat dim, int count);
void cpSpaceResizeActiveHash(cpSpace *space, cpFloat dim, int count);
void cpSpaceRehashStatic(cpSpace *space);
void cpSpaceRehashShape(cpSpace *space, cpShape *shape);
// Update the space.
void cpSpaceStep(cpSpace *space, cpFloat dt);
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