/usr/include/codeblocks/cbplugin.h is in codeblocks-dev 10.05-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3
* http://www.gnu.org/licenses/lgpl-3.0.html
*/
#ifndef CBPLUGIN_H
#define CBPLUGIN_H
#include <wx/arrstr.h>
#include <wx/event.h>
#include <wx/intl.h>
#include <wx/string.h>
#include "settings.h" // build settings
#include "globals.h"
#include "manager.h"
#include "pluginmanager.h"
#ifdef __WXMSW__
#ifndef PLUGIN_EXPORT
#ifdef EXPORT_LIB
#define PLUGIN_EXPORT __declspec (dllexport)
#else // !EXPORT_LIB
#ifdef BUILDING_PLUGIN
#define PLUGIN_EXPORT __declspec (dllexport)
#else // !BUILDING_PLUGIN
#define PLUGIN_EXPORT __declspec (dllimport)
#endif // BUILDING_PLUGIN
#endif // EXPORT_LIB
#endif // PLUGIN_EXPORT
#else
#define PLUGIN_EXPORT
#endif
// this is the plugins SDK version number
// it will change when the SDK interface breaks
#define PLUGIN_SDK_VERSION_MAJOR 1
#define PLUGIN_SDK_VERSION_MINOR 11
#define PLUGIN_SDK_VERSION_RELEASE 12
// class decls
class wxMenuBar;
class wxMenu;
class wxToolBar;
class wxPanel;
class wxWindow;
class cbEditor;
class cbProject;
class ProjectBuildTarget;
class CompileTargetBase;
class FileTreeData;
class cbConfigurationPanel;
struct PluginInfo;
// Define basic groups for plugins' configuration.
static const int cgCompiler = 0x01; ///< Compiler related.
static const int cgDebugger = 0x02; ///< Debugger related.
static const int cgEditor = 0x04; ///< Editor related.
static const int cgCorePlugin = 0x08; ///< One of the core plugins.
static const int cgContribPlugin = 0x10; ///< One of the contrib plugins (or any third-party plugin for that matter).
static const int cgUnknown = 0x20; ///< Unknown. This will be probably grouped with cgContribPlugin.
/** @brief Base class for plugins
* This is the most basic class a plugin must descend
* from.
* cbPlugin descends from wxEvtHandler, so it provides its methods as well...
* \n \n
* It's not enough to create a new plugin. You must also provide a resource
* zip file containing a file named "manifest.xml". Check the manifest.xml
* file of existing plugins to see how to create one (it's ultra-simple).
*/
class PLUGIN_EXPORT cbPlugin : public wxEvtHandler
{
public:
/** In default cbPlugin's constructor the associated PluginInfo structure
* is filled with default values. If you inherit from cbPlugin, you
* should fill the m_PluginInfo members with the appropriate values.
*/
cbPlugin();
/** cbPlugin destructor. */
virtual ~cbPlugin();
/** The plugin must return its type on request. */
virtual PluginType GetType() const { return m_Type; }
/** If a plugin provides some sort of configuration dialog,
* this is the place to invoke it.
*/
virtual int Configure(){ return 0; }
/** Return the plugin's configuration priority.
* This is a number (default is 50) that is used to sort plugins
* in configuration dialogs. Lower numbers mean the plugin's
* configuration is put higher in the list.
*/
virtual int GetConfigurationPriority() const { return 50; }
/** Return the configuration group for this plugin. Default is cgUnknown.
* Notice that you can logically AND more than one configuration groups,
* so you could set it, for example, as "cgCompiler | cgContribPlugin".
*/
virtual int GetConfigurationGroup() const { return cgUnknown; }
/** Return plugin's configuration panel.
* @param parent The parent window.
* @return A pointer to the plugin's cbConfigurationPanel. It is deleted by the caller.
*/
virtual cbConfigurationPanel* GetConfigurationPanel(wxWindow* parent){ return 0; }
/** Return plugin's configuration panel for projects.
* The panel returned from this function will be added in the project's
* configuration dialog.
* @param parent The parent window.
* @param project The project that is being edited.
* @return A pointer to the plugin's cbConfigurationPanel. It is deleted by the caller.
*/
virtual cbConfigurationPanel* GetProjectConfigurationPanel(wxWindow* parent, cbProject* project){ return 0; }
/** This method is called by Code::Blocks and is used by the plugin
* to add any menu items it needs on Code::Blocks's menu bar.\n
* It is a pure virtual method that needs to be implemented by all
* plugins. If the plugin does not need to add items on the menu,
* just do nothing ;)
*
* @note This function may be called more than one time. This can happen,
* for example, when a plugin is installed or uninstalled.
*
* @param menuBar the wxMenuBar to create items in
*/
virtual void BuildMenu(wxMenuBar* menuBar) = 0;
/** This method is called by Code::Blocks core modules (EditorManager,
* ProjectManager etc) and is used by the plugin to add any menu
* items it needs in the module's popup menu. For example, when
* the user right-clicks on a project file in the project tree,
* ProjectManager prepares a popup menu to display with context
* sensitive options for that file. Before it displays this popup
* menu, it asks all attached plugins (by asking PluginManager to call
* this method), if they need to add any entries
* in that menu. This method is called.\n
* If the plugin does not need to add items in the menu,
* just do nothing ;)
* @param type the module that's preparing a popup menu
* @param menu pointer to the popup menu
* @param data pointer to FileTreeData object (to access/modify the file tree)
*/
virtual void BuildModuleMenu(const ModuleType type, wxMenu* menu, const FileTreeData* data = 0) = 0;
/** This method is called by Code::Blocks and is used by the plugin
* to add any toolbar items it needs on Code::Blocks's toolbar.\n
* It is a pure virtual method that needs to be implemented by all
* plugins. If the plugin does not need to add items on the toolbar,
* just do nothing ;)
* @param toolBar the wxToolBar to create items on
* @return The plugin should return true if it needed the toolbar, false if not
*/
virtual bool BuildToolBar(wxToolBar* toolBar) = 0;
/** See whether this plugin is attached or not. A plugin should not perform
* any of its tasks, if not attached...
* @note This function is *not* virtual.
* @return Returns true if it attached, false if not.
*/
bool IsAttached() const { return m_IsAttached; }
/** See whether this plugin can be detached (unloaded) or not.
* This function is called usually when the user requests to
* uninstall or disable a plugin. Before disabling/uninstalling it, Code::Blocks
* asks the plugin if it can be detached or not. In other words, it checks
* to see if it can be disabled/uninstalled safely...
* @par
* A plugin should return true if it can be detached at this moment, false if not.
* @return The default implementation returns true.
*/
virtual bool CanDetach() const { return true; }
protected:
/** Any descendent plugin should override this virtual method and
* perform any necessary initialization. This method is called by
* Code::Blocks (PluginManager actually) when the plugin has been
* loaded and should attach in Code::Blocks. When Code::Blocks
* starts up, it finds and <em>loads</em> all plugins but <em>does
* not</em> activate (attaches) them. It then activates all plugins
* that the user has selected to be activated on start-up.\n
* This means that a plugin might be loaded but <b>not</b> activated...\n
* Think of this method as the actual constructor...
*/
virtual void OnAttach(){}
/** Any descendent plugin should override this virtual method and
* perform any necessary de-initialization. This method is called by
* Code::Blocks (PluginManager actually) when the plugin has been
* loaded, attached and should de-attach from Code::Blocks.\n
* Think of this method as the actual destructor...
* @param appShutDown If true, the application is shutting down. In this
* case *don't* use Manager::Get()->Get...() functions or the
* behaviour is undefined...
*/
virtual void OnRelease(bool appShutDown){}
/** This method logs a "Not implemented" message and is provided for
* convenience only.
*/
virtual void NotImplemented(const wxString& log) const;
/** Holds the plugin's type. Set in the default constructor. */
PluginType m_Type;
/** Holds the "attached" state. */
bool m_IsAttached;
private:
friend class PluginManager; // only the plugin manager has access here
/** Attach is <b>not</b> a virtual function, so you can't override it.
* The default implementation hooks the plugin to Code::Block's
* event handling system, so that the plugin can receive (and process)
* events from Code::Blocks core library. Use OnAttach() for any
* initialization specific tasks.
* @see OnAttach()
*/
void Attach();
/** Release is <b>not</b> a virtual function, so you can't override it.
* The default implementation un-hooks the plugin from Code::Blocks's
* event handling system. Use OnRelease() for any clean-up specific
* tasks.
* @param appShutDown If true, the application is shutting down. In this
* case *don't* use Manager::Get()->Get...() functions or the
* behaviour is undefined...
* @see OnRelease()
*/
void Release(bool appShutDown);
};
/** @brief Base class for compiler plugins
*
* This plugin type must offer some pre-defined build facilities, on top
* of the generic plugin's.
*/
class PLUGIN_EXPORT cbCompilerPlugin: public cbPlugin
{
public:
cbCompilerPlugin();
/** @brief Run the project/target.
*
* Running a project means executing its build output. Of course
* this depends on the selected build target and its type.
*
* @param target The specific build target to "run". If NULL, the plugin
* should ask the user which target to "run" (except maybe if there is
* only one build target in the project).
*/
virtual int Run(ProjectBuildTarget* target = 0L) = 0;
/** Same as Run(ProjectBuildTarget*) but with a wxString argument. */
virtual int Run(const wxString& target) = 0;
/** @brief Clean the project/target.
*
* Cleaning a project means deleting any files created by building it.
* This includes any object files, the binary output file, etc.
*
* @param target The specific build target to "clean". If NULL, it
* cleans all the build targets of the current project.
*/
virtual int Clean(ProjectBuildTarget* target = 0L) = 0;
/** Same as Clean(ProjectBuildTarget*) but with a wxString argument. */
virtual int Clean(const wxString& target) = 0;
/** @brief DistClean the project/target.
*
* DistClean will typically remove any config files
* and anything else that got created as part of
* building a software package.
*
* @param target The specific build target to "distclean". If NULL, it
* cleans all the build targets of the current project.
*/
virtual int DistClean(ProjectBuildTarget* target = 0L) = 0;
/** Same as DistClean(ProjectBuildTarget*) but with a wxString argument. */
virtual int DistClean(const wxString& target) = 0;
/** @brief Build the project/target.
*
* @param target The specific build target to build. If NULL, it
* builds all the targets of the current project.
*/
virtual int Build(ProjectBuildTarget* target = 0L) = 0;
/** Same as Build(ProjectBuildTarget*) but with a wxString argument. */
virtual int Build(const wxString& target) = 0;
/** @brief Rebuild the project/target.
*
* Rebuilding a project is equal to calling Clean() and then Build().
* This makes sure that all compilable files in the project will be
* compiled again.
*
* @param target The specific build target to rebuild. If NULL, it
* rebuilds all the build targets of the current project.
*/
virtual int Rebuild(ProjectBuildTarget* target = 0L) = 0;
/** Same as Rebuild(ProjectBuildTarget*) but with a wxString argument. */
virtual int Rebuild(const wxString& target) = 0;
/** @brief Build all open projects.
* @param target If not empty, the target to build in each project. Else all targets.
*/
virtual int BuildWorkspace(const wxString& target = wxEmptyString) = 0;
/** @brief Rebuild all open projects.
* @param target If not empty, the target to rebuild in each project. Else all targets.
*/
virtual int RebuildWorkspace(const wxString& target = wxEmptyString) = 0;
/** @brief Clean all open projects.
* @param target If not empty, the target to clean in each project. Else all targets.
*/
virtual int CleanWorkspace(const wxString& target = wxEmptyString) = 0;
/** @brief Compile a specific file.
*
* @param file The file to compile (must be a project file!)
*/
virtual int CompileFile(const wxString& file) = 0;
/** @brief Abort the current build process. */
virtual int KillProcess() = 0;
/** @brief Is the plugin currently compiling? */
virtual bool IsRunning() const = 0;
/** @brief Get the exit code of the last build process. */
virtual int GetExitCode() const = 0;
/** @brief Display configuration dialog.
*
* @param project The selected project (can be NULL).
* @param target The selected target (can be NULL).
*/
virtual int Configure(cbProject* project, ProjectBuildTarget* target = 0L) = 0;
private:
};
/** @brief Base class for debugger plugins
*
* This plugin type must offer some pre-defined debug facilities, on top
* of the generic plugin's.
*/
class PLUGIN_EXPORT cbDebuggerPlugin: public cbPlugin
{
public:
cbDebuggerPlugin();
/** @brief Request to add a breakpoint.
* @param file The file to add the breakpoint based on a file/line pair.
* @param line The line number to put the breakpoint in @c file.
* @return True if succeeded, false if not.
*/
virtual bool AddBreakpoint(const wxString& file, int line) = 0;
/** @brief Request to add a breakpoint based on a function signature.
* @param functionSignature The function signature to add the breakpoint.
* @return True if succeeded, false if not.
*/
virtual bool AddBreakpoint(const wxString& functionSignature) = 0;
/** @brief Request to remove a breakpoint based on a file/line pair.
* @param file The file to remove the breakpoint.
* @param line The line number the breakpoint is in @c file.
* @return True if succeeded, false if not.
*/
virtual bool RemoveBreakpoint(const wxString& file, int line) = 0;
/** @brief Request to remove a breakpoint based on a function signature.
* @param functionSignature The function signature to remove the breakpoint.
* @return True if succeeded, false if not.
*/
virtual bool RemoveBreakpoint(const wxString& functionSignature) = 0;
/** @brief Request to remove all breakpoints from a file.
* @param file The file to remove all breakpoints in. If the argument is empty, all breakpoints are removed from all files.
* @return True if succeeded, false if not.
*/
virtual bool RemoveAllBreakpoints(const wxString& file = wxEmptyString) = 0;
/** @brief Notify the debugger that lines were added or removed in an editor.
* This causes the debugger to keep the breakpoints list in-sync with the
* editors (i.e. what the user sees).
* @param editor The editor in question.
* @param startline The starting line this change took place.
* @param lines The number of lines added or removed. If it's a positive number,
* lines were added. If it's a negative number, lines were removed.
*/
virtual void EditorLinesAddedOrRemoved(cbEditor* editor, int startline, int lines) = 0;
/** @brief Start a new debugging process. */
virtual int Debug() = 0;
/** @brief Continue running the debugged program. */
virtual void Continue() = 0;
/** @brief Execute the next instruction and return control to the debugger. */
virtual void Next() = 0;
/** @brief Execute the next instruction, stepping into function calls if needed, and return control to the debugger. */
virtual void Step() = 0;
/** @brief Break the debugging process (stop the debuggee for debugging). */
virtual void Break() = 0;
/** @brief Stop the debugging process (exit debugging). */
virtual void Stop() = 0;
/** @brief Is the plugin currently debugging? */
virtual bool IsRunning() const = 0;
/** @brief Get the exit code of the last debug process. */
virtual int GetExitCode() const = 0;
};
/** @brief Base class for tool plugins
*
* This plugin is automatically managed by Code::Blocks, so the inherited
* functions to build menus/toolbars are hidden.
*
* Tool plugins are automatically added under the "Plugins" menu.
*/
class PLUGIN_EXPORT cbToolPlugin : public cbPlugin
{
public:
cbToolPlugin();
/** @brief Execute the plugin.
*
* This is the only function needed by a cbToolPlugin.
* This will be called when the user selects the plugin from the "Plugins"
* menu.
*/
virtual int Execute() = 0;
private:
// "Hide" some virtual members, that are not needed in cbToolPlugin
void BuildMenu(wxMenuBar* menuBar){}
void RemoveMenu(wxMenuBar* menuBar){}
void BuildModuleMenu(const ModuleType type, wxMenu* menu, const FileTreeData* data = 0){}
bool BuildToolBar(wxToolBar* toolBar){ return false; }
void RemoveToolBar(wxToolBar* toolBar){}
};
/** @brief Base class for mime plugins
*
* Mime plugins are called by Code::Blocks to operate on files that Code::Blocks
* wouldn't know how to handle on itself.
*/
class PLUGIN_EXPORT cbMimePlugin : public cbPlugin
{
public:
cbMimePlugin();
/** @brief Can a file be handled by this plugin?
*
* @param filename The file in question.
* @return The plugin should return true if it can handle this file,
* false if not.
*/
virtual bool CanHandleFile(const wxString& filename) const = 0;
/** @brief Open the file.
*
* @param filename The file to open.
* @return The plugin should return zero on success, other value on error.
*/
virtual int OpenFile(const wxString& filename) = 0;
/** @brief Is this a default handler?
*
* This is a flag notifying the main app that this plugin can handle
* every file passed to it. Usually you 'll want to return false in
* this function, because you usually create specialized handler
* plugins (for specific MIME types)...
*
* @return True if this plugin can handle every possible MIME type,
* false if not.
*/
virtual bool HandlesEverything() const = 0;
private:
// "Hide" some virtual members, that are not needed in cbMimePlugin
void BuildMenu(wxMenuBar* menuBar){}
void RemoveMenu(wxMenuBar* menuBar){}
void BuildModuleMenu(const ModuleType type, wxMenu* menu, const FileTreeData* data = 0){}
bool BuildToolBar(wxToolBar* toolBar){ return false; }
void RemoveToolBar(wxToolBar* toolBar){}
};
/** @brief Base class for code-completion plugins
*
* This interface is subject to change, so not much info here...
*/
class PLUGIN_EXPORT cbCodeCompletionPlugin : public cbPlugin
{
public:
cbCodeCompletionPlugin();
virtual wxArrayString GetCallTips() = 0;
virtual int CodeComplete() = 0;
virtual void ShowCallTip() = 0;
};
/** @brief Base class for wizard plugins
*
* Wizard plugins are called by Code::Blocks when the user selects
* "File->New...".
*
* A plugin of this type can support more than one wizard. Additionally,
* each wizard can support new workspaces, new projects, new targets or new files.
* The @c index used as a parameter to most of the functions, denotes 0-based index
* of the project wizard to run.
*/
class PLUGIN_EXPORT cbWizardPlugin : public cbPlugin
{
public:
cbWizardPlugin();
/** @return the number of template wizards this plugin contains */
virtual int GetCount() const = 0;
/** @param index the wizard index.
* @return the output type of the specified wizard at @c index */
virtual TemplateOutputType GetOutputType(int index) const = 0;
/** @param index the wizard index.
* @return the template's title */
virtual wxString GetTitle(int index) const = 0;
/** @param index the wizard index.
* @return the template's description */
virtual wxString GetDescription(int index) const = 0;
/** @param index the wizard index.
* @return the template's category (GUI, Console, etc; free-form text). Try to adhere to standard category names... */
virtual wxString GetCategory(int index) const = 0;
/** @param index the wizard index.
* @return the template's bitmap */
virtual const wxBitmap& GetBitmap(int index) const = 0;
/** @param index the wizard index.
* @return this wizard's script filename (if this wizard is scripted). */
virtual wxString GetScriptFilename(int index) const = 0;
/** When this is called, the wizard must get to work ;).
* @param index the wizard index.
* @param createdFilename if provided, on return it should contain the main filename
* this wizard created. If the user created a project, that
* would be the project's filename.
* If the wizard created a build target, that would be an empty string.
* If the wizard created a file, that would be the file's name.
* @return a pointer to the generated cbProject or ProjectBuildTarget. NULL for everything else (failure too).
* You should dynamic-cast this to the correct type based on GetOutputType() 's value. */
virtual CompileTargetBase* Launch(int index, wxString* createdFilename = 0) = 0; // do your work ;)
private:
// "Hide" some virtual members, that are not needed in cbCreateWizardPlugin
void BuildMenu(wxMenuBar* menuBar){}
void RemoveMenu(wxMenuBar* menuBar){}
void BuildModuleMenu(const ModuleType type, wxMenu* menu, const FileTreeData* data = 0){}
bool BuildToolBar(wxToolBar* toolBar){ return false; }
void RemoveToolBar(wxToolBar* toolBar){}
};
/** @brief Plugin registration object.
*
* Use this class to register your new plugin with Code::Blocks.
* All you have to do is instantiate a PluginRegistrant object.
* @par
* Example code to use in one of your plugin's source files (supposedly called "MyPlugin"):
* @code
* namespace
* {
* PluginRegistrant<MyPlugin> registration("MyPlugin");
* }
* @endcode
*/
template<class T> class PluginRegistrant
{
public:
/// @param name The plugin's name.
PluginRegistrant(const wxString& name)
{
Manager::Get()->GetPluginManager()->RegisterPlugin(name, // plugin's name
&CreatePlugin, // creation
&FreePlugin, // destruction
&SDKVersion); // SDK version
}
static cbPlugin* CreatePlugin()
{
return new T;
}
static void FreePlugin(cbPlugin* plugin)
{
delete plugin;
}
static void SDKVersion(int* major, int* minor, int* release)
{
if (major) *major = PLUGIN_SDK_VERSION_MAJOR;
if (minor) *minor = PLUGIN_SDK_VERSION_MINOR;
if (release) *release = PLUGIN_SDK_VERSION_RELEASE;
}
};
#endif // CBPLUGIN_H
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