/usr/include/codeblocks/projectmanager.h is in codeblocks-dev 10.05-2.
This file is owned by root:root, with mode 0o644.
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* This file is part of the Code::Blocks IDE and licensed under the GNU Lesser General Public License, version 3
* http://www.gnu.org/licenses/lgpl-3.0.html
*/
#ifndef PROJECTMANAGER_H
#define PROJECTMANAGER_H
#ifndef CB_PRECOMP
#include "globals.h" // DEFAULT_WORKSPACE
#endif
#include <wx/event.h>
#include <wx/dynarray.h>
#include <wx/hashmap.h>
#include <wx/treectrl.h>
#include "settings.h"
#include "manager.h"
#include "cbexception.h"
// forward decls
class wxMenuBar;
class wxPanel;
class cbProject;
class EditorBase;
class wxImageList;
class ProjectFile;
class FilesGroupsAndMasks;
class cbWorkspace;
class cbAuiNotebook;
class wxAuiNotebookEvent;
DLLIMPORT extern int ID_ProjectManager; /* Used by both Project and Editor Managers */
WX_DEFINE_ARRAY(cbProject*, ProjectsArray);
WX_DECLARE_HASH_MAP(cbProject*, ProjectsArray*, wxPointerHash, wxPointerEqual, DepsMap); // for project dependencies
/** @brief The entry point singleton for working with projects.
*
* This is the project manager class. It handles all open projects and workspaces.
* It is through this class that you make requests about projects, like open
* a project, save it, set the active project (if more than one are opened), etc.
* To access a project, you must retrieve it from this class.
*
* As all managers, this is a singleton class which you retrieve by asking
* the global Manager singleton.
* E.g. Manager::Get()->GetProjectManager()
*/
class DLLIMPORT ProjectManager : public Mgr<ProjectManager>, public wxEvtHandler
{
static bool s_CanShutdown;
public:
friend class Mgr<ProjectManager>;
friend class Manager; // give Manager access to our private members
ProjectManager(const ProjectManager& rhs) { cbThrow(_T("Can't call ProjectManager's copy ctor!!!")); }
virtual void operator=(const ProjectManager& rhs){ cbThrow(_T("Can't assign an ProjectManager* !!!")); }
cbAuiNotebook* GetNotebook() { return m_pNotebook; }
const FilesGroupsAndMasks* GetFilesGroupsAndMasks() const { return m_pFileGroups; }
// Can the app shutdown? (actually: is ProjectManager busy at the moment?)
static bool CanShutdown(){ return s_CanShutdown; }
/// Application menu creation. Called by the application only.
static void CreateMenu(wxMenuBar* menuBar);
/// Application menu removal. Called by the application only.
void ReleaseMenu(wxMenuBar* menuBar);
/** Retrieve the default path for new projects.
* @return The default path for new projects. Contains trailing path separator.
* @note This might be empty if not configured before...
*/
wxString GetDefaultPath();
/** Set the default path for new projects.
* @note ProjectManager doesn't use this by itself. It's only doing the book-keeping.
* Usually this is set/queried from project wizards...*/
void SetDefaultPath(const wxString& path);
/** Is this a valid project? (i.e. is it still open?)
* @param project The project to check its validity.
* @return True if the project is valid (i.e. still open), false if not.
*/
bool IsProjectStillOpen(cbProject* project);
/** Retrieve the active project. Most of the times, this is the function
* you 'll be calling in ProjectManager.
* @return A pointer to the active project.
*/
cbProject* GetActiveProject(){ return m_pActiveProject; }
/** Retrieve an array of all the opened projects. This is a standard
* wxArray containing pointers to projects. Using this array you can
* iterate through all the opened projects.
* @return A pointer to the array containing the projects.
*/
ProjectsArray* GetProjects(){ return m_pProjects; }
/** Check if a project is open based on the project's filename.
* @param filename The project's filename. Must be an absolute path.
* @return A pointer to the project if it is open, or NULL if it is not.
*/
cbProject* IsOpen(const wxString& filename);
/** Set the active project. Use this function if you want to change the
* active project.
* @param project A pointer to the new active project.
* @param refresh If true, refresh the project manager's tree, else do not refresh it.
*/
void SetProject(cbProject* project, bool refresh = true);
/** Load a project from disk. This function, internally, uses IsOpen()
* so that the same project can't be loaded twice.
* @param filename The project file's filename.
* @param activateIt Active the project after loading.
* @return If the function succeeds, a pointer to the newly opened project
* is returned. Else the return value is NULL.
*/
cbProject* LoadProject(const wxString& filename, bool activateIt = true);
/** Save a project to disk.
* @param project A pointer to the project to save.
* @return True if saving was succesful, false if not.
*/
bool SaveProject(cbProject* project);
/** Save a project to disk, asking for a filename.
* @param project A pointer to the project to save.
* @return True if saving was succesful, false if not.
* @note A false return value doesn't necessarily mean failure. The user
* might have cancelled the SaveAs dialog...
*/
bool SaveProjectAs(cbProject* project);
/** Save the active project to disk. Same as SaveProject(GetActiveProject()).
* @return True if saving was succesful, false if not.
*/
bool SaveActiveProject();
/** Save the active project to disk, asking for a filename.
* Same as SaveProjectAs(GetActiveProject()).
* @return True if saving was succesful, false if not.
* @note A false return value doesn't necessarily mean failure. The user
* might have cancelled the SaveAs dialog...
*/
bool SaveActiveProjectAs();
/** Saves all projects to disk.
* @return True if all projects were saved, false if even one save operation failed.
*/
bool SaveAllProjects();
/** Close a project.
* @param project A pointer to the project to close.
* @param dontsave Force not (!) saving the project on close.
* @param refresh Force a refresh of the project tree after closing a project.
* @return True if project was closed, false if not.
*/
bool CloseProject(cbProject* project, bool dontsave = false, bool refresh = true);
/** Close the active project. Same as CloseProject(GetActiveProject()).
* @return True if project was closed, false if not.
*/
bool CloseActiveProject(bool dontsave = false);
/** Close all projects.
* @return True if all projects were closed, false if even one close operation failed.
*/
bool CloseAllProjects(bool dontsave = false);
/** Checks whether all projects are saved. If not, asks
* the user to save and saves accordingly.
* @return False if the user pressed cancel.
* Note: calls QueryCloseProject for all projects.
*/
bool QueryCloseAllProjects();
/** Checks whether project is saved. If not, asks
* the user to save and saves accordingly.
* @return False if the user pressed cancel.
* Note: By default this asks the user if he should
* save any unmodified files in the project.
*/
bool QueryCloseProject(cbProject *proj,bool dontsavefiles=false);
/** Move a project up in the project manager tree. This effectively
* re-orders the projects build order.
* @param project The project to move up.
* @param warpAround If true and the project is at the top of the list order,
* then it wraps and goes to the bottom of the list.
*/
void MoveProjectUp(cbProject* project, bool warpAround = false);
/** Move a project down in the project manager tree. This effectively
* re-orders the projects build order.
* @param project The project to move down.
* @param warpAround If true and the project is at the bottom of the list order,
* then it wraps and goes to the top of the list.
*/
void MoveProjectDown(cbProject* project, bool warpAround = false);
/** Create a new empty project.
* @param filename the project's filename
* @return A pointer to the new project if succesful, or NULL if not.
* @note When the new project is created, if no filename parameter was supplied,
* it asks the user where to save it.
* If the user cancels the Save dialog, then NULL is returned from this function.
*/
cbProject* NewProject(const wxString& filename = wxEmptyString);
/** Add a file to a project. This function comes in two versions. This version,
* expects a single build target index for the added file to belong to.
* @param filename The file to add to the project.
* @param project The project to add this file to. If NULL, the active project is used.
* @param target The index of the project's build target to add this file.
* @return The build target's index that this file was added to.
* @note If the target index supplied is -1 then, if the project has exactly
* one build target, the file is added to this single build target.
* If the project has more than one build targets, a dialog appears so
* that the user can select which build target this file should belong to.
*/
int AddFileToProject(const wxString& filename, cbProject* project = 0L, int target = -1);
/** Add a file to a project. This function comes in two versions. This version,
* expects an array of build target indices for the added file to belong to.
* @param filename The file to add to the project.
* @param project The project to add this file to. If NULL, the active project is used.
* @param targets The array of the project's build targets indices to add this file.
* @return The number of build targets this file was added to.
* @note If the targets array is empty then, if the project has exactly
* one build target, the file is added to this single build target.
* If the project has more than one build targets, a dialog appears so
* that the user can select which build targets (multiple) this file should belong to.\n
* Also note than when this function returns, the targets array will contain
* the user-selected build targets.
*/
int AddFileToProject(const wxString& filename, cbProject* project, wxArrayInt& targets);
/** Add multiple files to a project. This function comes in two versions. This version,
* expects a single build target index for the added files to belong to.
* @param filelist The files to add to the project.
* @param project The project to add these files to. If NULL, the active project is used.
* @param target The index of the project's build target to add these files.
* @return The build target's index that these files were added to.
* @note If the target index supplied is -1 then, if the project has exactly
* one build target, the files are added to this single build target.
* If the project has more than one build targets, a dialog appears so
* that the user can select which build target these files should belong to.
*/
int AddMultipleFilesToProject(const wxArrayString& filelist, cbProject* project, int target = -1);
/** Add multiple files to a project. This function comes in two versions. This version,
* expects an array of build target indices for the added files to belong to.
* @param filelist The files to add to the project.
* @param project The project to add this file to. If NULL, the active project is used.
* @param targets The array of the project's build targets indices to add this file.
* @return The number of build targets these files were added to.
* @note If the targets array is empty then, if the project has exactly
* one build target, the files are added to this single build target.
* If the project has more than one build targets, a dialog appears so
* that the user can select which build targets (multiple) these files should belong to.\n
* Also note than when this function returns, the targets array will contain
* the user-selected build targets.
*/
int AddMultipleFilesToProject(const wxArrayString& filelist, cbProject* project, wxArrayInt& targets);
/** Remove a file from a project.
* @param pfile The file to remove from the project.
* @param project The project to remove this file from. If NULL, the active project is used.
*/
void RemoveFileFromProject(ProjectFile* pfile, cbProject* project);
/** Utility function. Displays a single selection list of a project's
* build targets to choose from.
* @param project The project to use. If NULL, the active project is used.
* @return The selected build target's index, or -1 if no build target was selected.
*/
int AskForBuildTargetIndex(cbProject* project = 0L);
/** Utility function. Displays a multiple selection list of a project's
* build targets to choose from.
* @param project The project to use. If NULL, the active project is used.
* @return An integer array containing the selected build targets indices.
* This array will be empty if no build targets were selected.
*/
wxArrayInt AskForMultiBuildTargetIndex(cbProject* project = 0L);
/** Load a workspace.
* @param filename The workspace to open.
* @return True if the workspace loads succefully, false if not.
*/
bool LoadWorkspace(const wxString& filename = DEFAULT_WORKSPACE);
/** Save the open workspace.
* @return True if the workspace is saved succefully, false if not.
*/
bool SaveWorkspace();
/** Save the open workspace under a different filename.
* @param filename The workspace to save.
* @return True if the workspace is saved succefully, false if not.
*/
bool SaveWorkspaceAs(const wxString& filename);
/** Close the workspace.
* @return True if the workspace closes, false if not (the user is asked to save
* the workspace, if it is modified)
*/
bool CloseWorkspace();
/** Check if the project manager is loading a project.
* @return True if it's loading a project, false otherwise
*/
bool IsLoadingProject();
/** Check if the project manager is loading a workspace.
* @return True if it's loading a workspace, false otherwise
*/
bool IsLoadingWorkspace();
/** Check if the project manager is loading a project/workspace.
* @return True if it's loading a project/workspace, false otherwise
*/
bool IsLoading();
/** Check if the project manager is closing a project.
* @return True if it's closing a project, false otherwise
*/
bool IsClosingProject();
/** Check if the project manager is closing a workspace.
* @return True if it's closing a workspace, false otherwise
*/
bool IsClosingWorkspace();
/** Check if the project manager is loading/closing a project/workspace.
* @return True if it is loading/closing something, false otherwise
*/
bool IsLoadingOrClosing();
/** For use with plugins. Checks whether files in the project MAY be processed.
* This function has been made static for your convenience :)
* @return true if Loading,closing a project/workspace, or if the app is shutting down. False otherwise
*/
static bool IsBusy();
/** Get the current workspace filename.
* @return The current workspace filename.
*/
cbWorkspace* GetWorkspace();
/** @brief Adds a project as a dependency of another project.
* Projects inside workspaces allow you to set dependencies between them.
* When project A depends on project B, this means that before building
* project A, project B will be built because it obviously generates code
* that project A depends upon.
* @param base The project to set a dependency for.
* @param dependsOn the project that must be built before @c base project.
*/
bool AddProjectDependency(cbProject* base, cbProject* dependsOn);
/** @brief Removes a project dependency.
* @see AddProjectDependency()
* @param base The project to remove a dependency from.
* @param doesNotDependOn The project that is to stop being a dependency of project @c base.
*/
void RemoveProjectDependency(cbProject* base, cbProject* doesNotDependOn);
/** @brief Removes all dependencies from project @c base.
* @see AddProjectDependency()
* @param base The project to remove all dependencies from.
*/
void ClearProjectDependencies(cbProject* base);
/** @brief Removes the project @c base from being a dependency of any other project.
* @see AddProjectDependency()
* @param base The project to remove from all dependencies.
*/
void RemoveProjectFromAllDependencies(cbProject* base);
/** @brief Get the array of projects @c base depends on.
* @param base The project to get its dependencies.
* @return An array of project dependencies, or NULL if no dependencies are set for @c base.
*/
const ProjectsArray* GetDependenciesForProject(cbProject* base);
/** Displays a dialog to setup project dependencies.
* @param base The project to setup its dependencies. Can be NULL (default) because there's a project selection combo in the dialog.
*/
void ConfigureProjectDependencies(cbProject* base = 0);
/** Checks for circular dependencies between @c base and @c dependsOn.
* @return True if circular dependency is detected, false if it isn't.
*/
bool CausesCircularDependency(cbProject* base, cbProject* dependsOn);
/// Rebuild the project manager's tree.
void RebuildTree();
/** Stop the tree control from updating.
* @note This operation is accumulative. This means you have to call
* UnfreezeTree() as many times as you 've called FreezeTree() for the
* tree control to un-freeze (except if you call UnfreezeTree(true)).
*/
void FreezeTree();
/** Le the tree control be updated again.
* @param force If true the tree control is forced to un-freeze. Else it
* depends on freeze-unfreeze balance (see note).
* @note This operation is accumulative. This means you have to call
* UnfreezeTree() as many times as you 've called FreezeTree() for the
* tree control to un-freeze (except if you call UnfreezeTree(true)).
*/
void UnfreezeTree(bool force = false);
/** Retrieve a pointer to the project manager's tree (GUI).
* @return A pointer to a wxTreeCtrl window.
*/
wxTreeCtrl* GetTree(){ return m_pTree; }
/** Retrieve a pointer to the project manager's panel (GUI). This panel
* is the parent of the project manager's tree obtained through GetTree().
* @return A pointer to a wxPanel window.
*/
wxMenu* GetProjectMenu();
/** Sets the Top Editor (the active editor from the last session) */
void SetTopEditor(EditorBase* ed);
/** @return The Top Editor */
EditorBase* GetTopEditor() const;
/** @return The workspace icon index in the image list.
@param read_only Return the read-only icon for a workspace?
*/
int WorkspaceIconIndex(bool read_only = false);
/** @return The project icon index in the image list.
@param read_only Return the read-only icon for a project?
*/
int ProjectIconIndex(bool read_only = false);
/** @return The folder icon index in the image list. */
int FolderIconIndex();
/** @return The virtual folder icon index in the image list. */
int VirtualFolderIconIndex();
/** Check if one of the open projects has been modified outside the IDE. If so, ask to reload it. */
void CheckForExternallyModifiedProjects();
/** Sends message to the plugins that the workspace has been changed */
void WorkspaceChanged();
/** Begins the project loading process. Only to be used by code that needs it (e.g. project importers).
* @return True on success, false on failure.
* @note This call *must* be "closed" by a call to EndLoadingProject()!
*/
bool BeginLoadingProject();
/** Ends the project loading process. Only to be used by code that needs it (e.g. project importers).
* @param project The loaded project.
* @note A call to BeginLoadingProject() must have preceded.
*/
void EndLoadingProject(cbProject* project);
/** Begins the workspace loading process. Only to be used by code that needs it (e.g. workspace importers).
* @return True on success, false on failure.
* @note This call *must* be "closed" by a call to EndLoadingWorkspace()!
*/
bool BeginLoadingWorkspace();
/** Ends the workspace loading process. Only to be used by code that needs it (e.g. workspace importers).
* @note A call to BeginLoadingWorkspace() must have preceded.
*/
void EndLoadingWorkspace();
private:
ProjectManager();
~ProjectManager();
/** Asks user to save the workspace, projects and files
* (Yes/No/cancel). If user pressed Yes, it saves accordingly.
* @return False if the user pressed cancel; true otherwise.
* After this function is called and returns true, it
* is safe to close the workspace, all files and projects
* without asking the user later.
*/
bool QueryCloseWorkspace();
void InitPane();
void BuildTree();
void ShowMenu(wxTreeItemId id, const wxPoint& pt);
void OnTabContextMenu(wxAuiNotebookEvent& event);
void OnTabPosition(wxCommandEvent& event);
void OnProjectFileActivated(wxTreeEvent& event);
void OnExecParameters(wxCommandEvent& event);
void OnTreeItemRightClick(wxTreeEvent& event);
void OnTreeBeginDrag(wxTreeEvent& event);
void OnTreeEndDrag(wxTreeEvent& event);
void OnRightClick(wxCommandEvent& event);
void OnRenameWorkspace(wxCommandEvent& event);
void OnSaveWorkspace(wxCommandEvent& event);
void OnSaveAsWorkspace(wxCommandEvent& event);
void OnCloseWorkspace(wxCommandEvent& event);
void OnSetActiveProject(wxCommandEvent& event);
void OnAddFilesToProjectRecursively(wxCommandEvent& event);
void OnAddFileToProject(wxCommandEvent& event);
void OnRemoveFileFromProject(wxCommandEvent& event);
void OnRenameFile(wxCommandEvent& event);
void OnSaveProject(wxCommandEvent& event);
void OnCloseProject(wxCommandEvent& event);
void OnSaveFile(wxCommandEvent& event);
void OnCloseFile(wxCommandEvent& event);
void OnOpenFile(wxCommandEvent& event);
void OnOpenWith(wxCommandEvent& event);
void OnProperties(wxCommandEvent& event);
void OnNotes(wxCommandEvent& event);
void OnGotoFile(wxCommandEvent& event);
void OnViewCategorize(wxCommandEvent& event);
void OnViewUseFolders(wxCommandEvent& event);
void OnViewFileMasks(wxCommandEvent& event);
void OnFindFile(wxCommandEvent& event);
wxTreeItemId FindItem(wxTreeItemId Node, const wxString& Search) const;
void OnBeginEditNode(wxTreeEvent& event);
void OnEndEditNode(wxTreeEvent& event);
void OnAddVirtualFolder(wxCommandEvent& event);
void OnDeleteVirtualFolder(wxCommandEvent& event);
void OnUpdateUI(wxUpdateUIEvent& event);
void OnIdle(wxIdleEvent& event);
void OnAppDoneStartup(CodeBlocksEvent& event);
void OnKeyDown(wxTreeEvent& event);
void DoOpenSelectedFile();
void DoOpenFile(ProjectFile* pf, const wxString& filename);
int DoAddFileToProject(const wxString& filename, cbProject* project, wxArrayInt& targets);
void RemoveFilesRecursively(wxTreeItemId& sel_id);
cbAuiNotebook* m_pNotebook;
wxTreeCtrl* m_pTree;
wxTreeItemId m_TreeRoot;
cbProject* m_pActiveProject;
wxImageList* m_pImages;
ProjectsArray* m_pProjects;
DepsMap m_ProjectDeps;
cbWorkspace* m_pWorkspace;
bool m_TreeCategorize;
bool m_TreeUseFolders;
FilesGroupsAndMasks* m_pFileGroups;
int m_TreeFreezeCounter;
bool m_IsLoadingProject;
bool m_IsLoadingWorkspace;
bool m_IsClosingProject;
bool m_IsClosingWorkspace;
wxString m_InitialDir;
wxTreeItemId m_DraggingItem;
bool m_isCheckingForExternallyModifiedProjects;
bool m_CanSendWorkspaceChanged;
DECLARE_EVENT_TABLE()
};
#endif // PROJECTMANAGER_H
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