/usr/include/happycoders/socket/localsocket.hh is in happycoders-libsocket-dev 1.6-1ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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** localsocket.hh
** Login : Julien Lemoine <speedblue@happycoders.org>
** Started on Sun Mar 2 00:53:36 2003 Julien Lemoine
** $Id: localsocket.hh,v 1.3 2004/11/14 19:37:46 speedblue Exp $
**
** Copyright (C) 2003,2004 Julien Lemoine
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU Lesser General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU Lesser General Public License for more details.
**
** You should have received a copy of the GNU Lesser General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "socket.hh"
#ifndef LIBSOCKET_WIN
#ifndef LOCAL_SOCKET_HH_
# define LOCAL_SOCKET_HH_
namespace Network
{
/// @brief This class represent a local connection (client and server)
/// @author Julien Lemoine <speedblue at happycoders dot org>
class LocalSocket : public Socket
{
public:
LocalSocket() :
Socket(LOCAL), _filename("")
{}
LocalSocket(PROTO_KIND pkind) :
Socket(LOCAL, pkind), _filename("")
{}
virtual ~LocalSocket()
{
close();
}
public:
/// @brief function used to send a msg to a specific named socket
void writeto(const std::string& str,
const std::string& filename);
/// @brief function used by >> operator (read a string on
/// current socket)
std::string read();
/// @brief read a string with a timeout
std::string read(int timeout);
/// @brief read a string and put the client named socket name in filename
std::string read(std::string& filename);
/// @brief read a string and put the client named socket name in
/// filename with a timeout
std::string read(std::string& filename, int timeout);
/// @brief read a string from socket
/// @param size represente the number of byte to read
std::string readn(unsigned int size);
/// @brief read a string with a timeout
/// @param size represente the number of byte to read
std::string readn(int timeout, unsigned int size);
/// @brief read a string and put the client named socket name in filename
/// @param size represente the number of byte to read
std::string readn(std::string& filename, unsigned int size);
/// @brief read a string and put the client named socket name in
/// filename with a timeout
/// @param size represente the number of byte to read
std::string readn(std::string& filename, int timeout, unsigned int size);
/**
* Here is an example of named server server using libsocket :
* <pre>
* #include <stdlib.h>
* #include <iostream>
* #include <string>
* #include "socket/localsocket.hh"
*
* int main(int argc, char **argv)
* {
* Network::LocalSocket server;
* std::string filename, client, str("");
*
* if (argc < 2)
* {
* std::cout << "Use: " << argv[0] << " filename" << std::endl;
* exit(0);
* }
* try
* {
* filename = std::string(argv[1]);
* server.init(filename);
* while (str != "quit")
* {
* //server.read(filename 30); //read with a timeout of 30 seconds
* //server >> str; //read without geting the named name
* //(cannot sent data)
* str = server.read(client);
* std::string msg = "ok, I received [" + str + "]";
* server.writeto(msg, client);
* std::cout << "[" << str << "] from : " << client << std::endl;
* }
* server.close();
* exit (0);
* }
* catch (Network::Timeout e)
* {
* std::cerr << e;
* std::cerr << "No connection during last 30s, closing connection"
* << std::endl;
* exit (1);
* }
* catch (Network::Exception e)
* {
* std::cerr << e;
* exit(1);
* }
* }
*
* </pre>
* Here is an example of named server server using libsocket :
* <pre>
#include <stdlib.h>
* #include <iostream>
* #include <string>
* #include "socket/localsocket.hh"
*
* int main(int argc, char **argv)
* {
* Network::LocalSocket client;
* std::string client_filename, server_filename, str(""), msg;
*
* if (argc < 3)
* {
* std::cout << "Use: " << argv[0] << " <client_filename> "
* << "<server_filename>" << std::endl;
* exit(0);
* }
* try
* {
* client_filename = std::string(argv[1]);
* server_filename = std::string(argv[2]);
*
* client.init(client_filename);
* while (str != "quit")
* {
* std::cout << "Msg: ";
* std::cin >> str;
* client.writeto(str, server_filename);
* client >> msg;
* std::cout << "[received] " << msg << std::endl;
* }
* client.close();
* exit (0);
* }
* catch (Network::Timeout e)
* {
* std::cerr << e;
* std::cerr << "No connection during last 30s, closing connection"
* << std::endl;
* exit (1);
* }
* catch (Network::Exception e)
* {
* std::cerr << e;
* exit(1);
* }
* }
*
* </pre>
*/
/// @brief Initialize a local socket (server)
void init(const std::string& filename);
/// @brief connect to a local socket (client)
void close();
protected:
/// @brief Initialize a local socket connection (server in UDP)
/// create a named socket with name filename
/// @exception NoConnection when there is no open socket
/// @exception BindError when bind libc function return a
/// negative value
int _bind(const std::string& filename);
/// @brief Get a line from socket (when used with textual protocol)
/// @exception NoConnection when there is no open socket
/// @exception ConnectionClosed when there is no more connection
std::string _read_line(int socket);
/// @brief Get a line from socket and give client socket filename
/// (for named socket) (when used with textual protocol)
/// @exception NoConnection when there is no open socket
/// @exception ConnectionClosed when there is no more connection
std::string _read_line(int socket, std::string& filename);
/// @brief Get a line from socket (when used with binary protocol)
/// @exception NoConnection when there is no open socket
/// @exception ConnectionClosed when there is no more connection
std::string _read_line_bin(int socket, unsigned int size);
/// @brief Get a line from socket and give client socket filename
/// (for named socket) (when used with binary protocol)
/// @exception NoConnection when there is no open socket
/// @exception ConnectionClosed when there is no more connection
std::string _read_line_bin(int socket, std::string& filename,
unsigned int pkg_size);
/// @brief Write a string to a socket to a particular named socket
/// (when used with textual protocol)
/// @exception NoConnection when there is no open socket
/// @exception ConnectionClosed when there is no more connection
void _write_str(int socket, const std::string& str,
const std::string& filename) const;
/// @brief Write a string to a socket to a particular named socket
/// (when used with binary protocol)
/// @exception NoConnection when there is no open socket
/// @exception ConnectionClosed when there is no more connection
void _write_str_bin(int socket, const std::string& str,
const std::string& filename) const;
protected:
std::string _filename;
};
}
#endif /* !LOCAL_SOCKET_HH_ */
#endif
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