This file is indexed.

/usr/include/Inventor/SoSceneManager.h is in inventor-dev 2.1.5-10-16ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
/*
 *
 *  Copyright (C) 2000 Silicon Graphics, Inc.  All Rights Reserved. 
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Lesser General Public
 *  License as published by the Free Software Foundation; either
 *  version 2.1 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Lesser General Public License for more details.
 *
 *  Further, this software is distributed without any warranty that it is
 *  free of the rightful claim of any third person regarding infringement
 *  or the like.  Any license provided herein, whether implied or
 *  otherwise, applies only to this software file.  Patent licenses, if
 *  any, provided herein do not apply to combinations of this program with
 *  other software, or any other product whatsoever.
 * 
 *  You should have received a copy of the GNU Lesser General Public
 *  License along with this library; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  Contact information: Silicon Graphics, Inc., 1600 Amphitheatre Pkwy,
 *  Mountain View, CA  94043, or:
 * 
 *  http://www.sgi.com 
 * 
 *  For further information regarding this notice, see: 
 * 
 *  http://oss.sgi.com/projects/GenInfo/NoticeExplan/
 *
 */

//  -*- C++ -*-

//
// Copyright (C) 1990-93   Silicon Graphics, Inc.
//
//______________________________________________________________________
//_____________  S I L I C O N   G R A P H I C S   I N C .  ____________
//
//   $Revision: 1.1.1.1 $
//
//   Description:
//	SoSceneManager manages rendering and event handling operations
//      on a scene graph. 
//
//   Author(s): David Mott, Alain Dumesny
//
//_____________  S I L I C O N   G R A P H I C S   I N C .  ____________
//______________________________________________________________________
//

#ifndef _SO_SCENE_MANAGER_
#define _SO_SCENE_MANAGER_

#include <Inventor/SbColor.h>
#include <Inventor/actions/SoGLRenderAction.h>

class SoNodeSensor;
class SoEvent;
class SoHandleEventAction;
class SoNode;
class SoSceneManager;
class SoSensor;
class SoSFTime;
class SoOneShotSensor;

// callback function prototypes
typedef void SoSceneManagerRenderCB(void *userData, SoSceneManager *mgr);

//////////////////////////////////////////////////////////////////////////////
//
//  Class: SoSceneManager
//
//  Class which performs Inventor rendering and event handling
//  on a scene graph.
//
//////////////////////////////////////////////////////////////////////////////

// C-api: prefix=SoSceneMgr
class SoSceneManager {
  public:
    // Constructor. 
    SoSceneManager();
    // Destructor.
    ~SoSceneManager();
    
    // Render and process events.
    // reinitialize is called to initialize graphics, i.e. for a new window.
    // NOTE: a window MUST be set before calling render() and processEvent().
    // The window size must also be set (call setWindowSize()).
    // C-api: expose
    virtual void	render(SbBool clearWindow = TRUE, SbBool clearZbuffer = TRUE);
    // C-api: expose
    // C-api: name=processEv
    virtual SbBool	processEvent(const SoEvent *event);
    // C-api: name=reinit
    void		reinitialize();
    
    // Schedule a redraw for some time in the near future.
    // If there is no render callback set, or this is not active,
    // no redraw will be scheduled.
    void		scheduleRedraw();
    
    //
    // Set/get the scene graph to render.
    //
    // C-api: expose
    // C-api: name=setScene
    virtual void	setSceneGraph(SoNode *newScene);
    // C-api: expose
    // C-api: name=getScene
    virtual SoNode *	getSceneGraph() const;
    
    // Set/get the size of the window in which scene mgr should render.
    // This size must be set before render() and processEvent() are called.
    // C-api: name=setWinSize
    void		setWindowSize(const SbVec2s &newSize);
    // C-api: name=getWinSize
    const SbVec2s &	getWindowSize() const;
    
    // Set/get the size and origin of the viewport within the window.
    // Default is to render the entire window region, that is, 
    // origin = (0,0), size = getWindowSize().
    void		setSize(const SbVec2s &newSize);
    const SbVec2s &	getSize() const;
    void		setOrigin(const SbVec2s &newOrigin);    
    const SbVec2s &	getOrigin() const;
    
    // Sets/gets current viewport region to use for rendering.
    // This can be used instead of setting the size and origin separately.
    // C-api: name=setVPReg
    void	setViewportRegion(const SbViewportRegion &newRegion);
    // C-api: name=getVPReg
    const SbViewportRegion &getViewportRegion() const;

    //
    // Sets/gets the window background color when in RGB mode.
    // (default to black (0,0,0));
    //
    // C-api: name=setBkgCol
    void		setBackgroundColor(const SbColor &c);
    // C-api: name=getBkgCol
    const SbColor &	getBackgroundColor() const  { return bkgColor; }
    
    //
    // Sets/gets the window background color when in color index mode.
    // (default to black (index 0)).
    //
    // C-api: name=setBkgInd
    void		setBackgroundIndex(int index);
    // C-api: name=getBkgInd
    int			getBackgroundIndex() const  { return bkgIndex; }
    
    //
    // Set/get the color mode (TRUE - rgb mode, FALSE - color map mode)
    // Default is TRUE - rgb mode.
    //
    void		setRGBMode(SbBool onOrOff);
    SbBool		isRGBMode() const	    { return rgbMode; }
    
    // The scene manager will only employ sensors while it is active.
    // C-api: expose
    virtual void	activate();
    // C-api: expose
    virtual void	deactivate();

    // Render callback - the scene manager employs a sensor to redraw
    // the scene when something changes. This callback is invoked for that
    // to happen. The callback should set up its graphics window, then
    // call the scene manager render() method. If the callback is set to NULL
    // (the default), auto-redraw is turned off.
    // C-api: name=setRenderCB
    void		setRenderCallback(
			    SoSceneManagerRenderCB *f,
			    void *userData = NULL);
    SbBool		isAutoRedraw() const { return (renderCB != NULL); }
    
    // Sets/returns the priority of the redraw sensor.
    void		setRedrawPriority(uint32_t priority);
    uint32_t	getRedrawPriority() const;

    // Returns the default priority of the redraw sensor
    static uint32_t getDefaultRedrawPriority() { return 10000; }
    
    // Enable/Disable the realTime global field update which normally
    // happen right after a redraw.
    // C-api: name=enableRTUpdate
    static void		enableRealTimeUpdate(SbBool flag);
    // C-api: name=isRTUpdate
    static SbBool	isRealTimeUpdateEnabled()	{ return updateRealTime; }
    
    //
    // Anti-aliasing methods.
    //
    void    	    setAntialiasing(SbBool smoothing, int numPasses);
    void    	    getAntialiasing(SbBool &smoothing, int &numPasses) const;
    
  SoEXTENDER public:
    // User supplied render action. Highlights fall into this category.
    // SceneManager will never delete a render action passed to this method.
    void		setGLRenderAction(SoGLRenderAction *ra);
    SoGLRenderAction	*getGLRenderAction() const { return renderAction; }

    // User supplied handle event action. This should not be done in
    // the middle of event handling. Passing NULL turns event handling off.
    // SceneManager will never delete a handle event action passed to
    // this method.
    void		setHandleEventAction(SoHandleEventAction *hea);
    SoHandleEventAction	*getHandleEventAction() const { return handleEventAction; }

  protected:
    SoSceneManagerRenderCB  *renderCB;
    void		    *renderCBData;
    SbBool		isActive() const { return active; }
    
    // This tells the app it is time to redraw by invoking the renderCB.
    void		redraw();
    
  private:
    SbBool		raCreatedHere;
    SbBool		heaCreatedHere;
    SoGLRenderAction	*renderAction;
    SoHandleEventAction	*handleEventAction;
    SoNode		*scene;
    SoNodeSensor	*sceneSensor;	// attached to root for auto-redraw
    uint32_t	redrawPriority;	// Priority of sceneSensor
    SbBool		active;		// set TRUE if we are active
    SbBool		needZbuffer;
    SbBool		needToSendVP; // TRUE when glViewport() needs to be called
    
    SbColor		bkgColor;
    int			bkgIndex;
    SbBool		graphicsInitNeeded;
    SbBool		rgbMode;
    
    // static callbacks
    static void	    	antialiasingCallback(void *);
    static void		sceneSensorCallback(SoSceneManager *, SoSensor *);
    
    // realTime field update vars and callbacks
    static SbBool	updateRealTime;
    static SoSFTime	*realTime;
    static SoOneShotSensor *realTimeSensor; // touches realTime global field
    static void		realTimeSensorCB();
};


#endif // _SO_SCENE_MANAGER_