This file is indexed.

/usr/include/ace/Name_Request_Reply.h is in libace-dev 6.0.1-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
// -*- C++ -*-

//=============================================================================
/**
 *  @file    Name_Request_Reply.h
 *
 *  $Id: Name_Request_Reply.h 84316 2009-02-03 19:46:05Z johnnyw $
 *
 *   Define the format used to exchange messages between the
 *   ACE_Name Server and its clients.
 *
 *  @author Gerhard Lenzer
 *  @author Douglas C. Schmidt
 *  @author Prashant Jain
 */
//=============================================================================


#ifndef ACE_NAME_REQUEST_REPLY_H
#define ACE_NAME_REQUEST_REPLY_H

#include /**/ "ace/pre.h"

#include "ace/Basic_Types.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

ACE_BEGIN_VERSIONED_NAMESPACE_DECL

class ACE_Time_Value;

/**
 * @class ACE_Name_Request
 *
 * @brief Message format for delivering requests to the ACE_Name Server.
 *
 * This class is implemented to minimize data copying.  In
 * particular, all marshaling is done in situ...
 */
class ACE_Export ACE_Name_Request
{
public:
  /// Request message types.
  enum Constants
  {
    BIND = 01,
    REBIND = 02,
    RESOLVE = 03,
    UNBIND  = 04,
    LIST_NAMES = 05,
    LIST_VALUES = 015,
    LIST_TYPES = 025,
    LIST_NAME_ENTRIES = 06,
    LIST_VALUE_ENTRIES = 016,
    LIST_TYPE_ENTRIES = 026,
    MAX_ENUM = 11,
    MAX_LIST = 3,

    // Mask for bitwise operation used for table lookup
    /// Mask for lookup of operation
    OP_TABLE_MASK = 07,
    /// Mask for lookup of list_operation
    LIST_OP_MASK = 030,

    /// Class-specific constant values.
    MAX_NAME_LENGTH = MAXPATHLEN + 1
  };

  /// Default constructor.
  ACE_Name_Request (void);

  /// Create a ACE_Name_Request message.
  ACE_Name_Request (ACE_INT32 msg_type, // Type of request.
                    const ACE_WCHAR_T name[], //
                    const ACE_UINT32 name_length,
                    const ACE_WCHAR_T value[],
                    const ACE_UINT32 value_length,
                    const char type[],
                    const ACE_UINT32 type_length,
                    ACE_Time_Value *timeout = 0); // Max time willing to wait for request.

  /// Initialize length_ in order to ensure correct byte ordering
  /// before a request is sent.
  void init (void);

  // = Set/get the length of the encoded/decoded message.
  ACE_UINT32 length (void) const;
  void length (ACE_UINT32);

  // = Set/get the type of the message.
  ACE_INT32 msg_type (void) const;
  void msg_type (ACE_INT32);

  // = Set/get the blocking semantics.
  ACE_UINT32 block_forever (void) const;
  void block_forever (ACE_UINT32);

  // = Set/get the timeout.
  ACE_Time_Value timeout (void) const;
  void timeout (const ACE_Time_Value timeout);

  // = Set/get the name
  const ACE_WCHAR_T *name (void) const;
  void name (const ACE_WCHAR_T *);

  // = Set/get the value
  const ACE_WCHAR_T *value (void) const;
  void value (const ACE_WCHAR_T *);

  // = Set/get the type
  const char *type (void) const;
  void type (const char *);

  // = Set/get the len of name
  ACE_UINT32 name_len (void) const;
  void name_len (ACE_UINT32);

  // = Set/get the len of value
  ACE_UINT32 value_len (void) const;
  void value_len (ACE_UINT32);

  // = Set/get the len of type
  ACE_UINT32 type_len (void) const;
  void type_len (ACE_UINT32);

  /// Encode the message before transmission.
  int encode (void *&);

  /// Decode message after reception.
  int decode (void);

  /// Print out the values of the message for debugging purposes.
  void dump (void) const;

private:
  // = The 5 fields in the <Transfer> struct are transmitted to the server.
  // The remaining 2 fields are not tranferred -- they are used only on
  // the server-side to simplify lookups.

  struct Transfer
  {
    /// Length of entire request.
    ACE_UINT32 length_;

    /// Type of the request (i.e., <BIND>, <REBIND>, <RESOLVE>, and <UNBIND>).
    ACE_UINT32 msg_type_;

    /// Indicates if we should block forever.  If 0, then <secTimeout_>
    /// and <usecTimeout_> indicates how long we should wait.
    ACE_UINT32 block_forever_;

    /// Max seconds willing to wait for name if not blocking forever.
    ACE_UINT64 sec_timeout_;

    /// Max micro seconds to wait for name if not blocking forever.
    ACE_UINT32 usec_timeout_;

    /// Len of name in bytes
    ACE_UINT32 name_len_;

    /// Len of value in bytes
    ACE_UINT32 value_len_;

    /// Len of type in bytes
    ACE_UINT32 type_len_;

    /// The data portion contains the <name_>
    /// followed by the <value_>
    /// followed by the <type_>.
    ACE_WCHAR_T data_[MAX_NAME_LENGTH + MAXPATHLEN + MAXPATHLEN + 2];
  };

  /// Transfer buffer.
  Transfer transfer_;

  /// Pointer to the beginning of the name in this->data_.
  ACE_WCHAR_T *name_;

  /// Pointer to the beginning of the value in this->data_;
  ACE_WCHAR_T *value_;

  /// Pointer to the beginning of the type in this->data_;
  char *type_;
};

/**
 * @class ACE_Name_Reply
 *
 * @brief Message format for delivering replies from the ACE_Name Server.
 *
 * This class is implemented to minimize data copying.  In
 * particular, all marshaling is done in situ...
 */
class ACE_Export ACE_Name_Reply
{
public:
  enum Constants
  {
    /// Class-specific constant values.
    MAX_NAME_LENGTH = MAXPATHLEN + 1
  };

  /// Default constructor.
  ACE_Name_Reply (void);

  /// Create a ACE_Name_Reply message.
  ACE_Name_Reply (ACE_UINT32 type, ACE_UINT32 err); // Type of reply.

  /// Initialize length_ in order to ensure correct byte ordering
  /// before a reply is sent.
  void init (void);

  // = Set/get the length of the encoded/decoded message.
  ACE_UINT32 length (void) const;
  void length (ACE_UINT32);

  // = Set/get the type of the message.
  ACE_INT32 msg_type (void) const;
  void msg_type (ACE_INT32);

  // = Set/get the status of the reply (0 == success, -1 == failure).
  ACE_INT32 status (void) const;
  void status (ACE_INT32);

  // = Set/get the errno of a failed reply.
  ACE_UINT32 errnum (void) const;
  void errnum (ACE_UINT32);

  /// Encode the message before transfer.
  int encode (void *&);

  /// Decode a message after reception.
  int decode (void);

  /// Print out the values of the message for debugging purposes.
  void dump (void) const;

private:
  // = The 3 fields in the <Transfer> struct are transmitted to the server.

  struct Transfer
  {
    /// Length of entire reply.
    ACE_UINT32 length_;

    /// Type of the reply, i.e., success (0) or failure (-1).
    ACE_INT32 type_;

    /// Indicates why error occurred if <this->type_> == failure (-1).
    /// Typical reasons include: @c ETIME (if the client timed out after
    /// waiting for the name).
    ACE_UINT32 errno_;
  };

  /// Transfer buffer.
  Transfer transfer_;
};

ACE_END_VERSIONED_NAMESPACE_DECL

#include /**/ "ace/post.h"

#endif /* ACE_NAME_REQUEST_REPLY_H */