/usr/include/ace/Vector_T.h is in libace-dev 6.0.1-3.
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//==========================================================================
/**
* @file Vector_T.h
*
* $Id: Vector_T.h 92069 2010-09-28 11:38:59Z johnnyw $
*
* @author Craig L. Ching <cching@mqsoftware.com>
* @author Gonzalo Diethelm <gonzalo.diethelm@aditiva.com>
*/
//==========================================================================
#ifndef ACE_VECTOR_T_H
#define ACE_VECTOR_T_H
#include /**/ "ace/pre.h"
#include "ace/Containers_T.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
/*
* Default size for an ACE_Vector.
*/
static const size_t ACE_VECTOR_DEFAULT_SIZE = 32;
// Forward declaration.
template <class T, size_t DEFAULT_SIZE> class ACE_Vector_Iterator;
/**
* @class ACE_Vector
*
* @brief Defines an STL-like vector container.
*
* This is an STL-like template vector container, a wrapper around
* ACE_Array. It provides at least the basic std::vector look and
* feel: push_back(), clear(), resize(), capacity(). This template
* class uses the copy semantic paradigm, though it is okay to use
* reference counted smart pointers (see ACE_Ptr<T>) with this
* template class.
*
* <b> Requirements and Performance Characteristics</b>
* - Internal Structure
* ACE_Array
* - Duplicates allowed?
* Yes
* - Random access allowed?
* No
* - Search speed
* N/A
* - Insert/replace speed
* Linear
* - Iterator still valid after change to container?
* Yes
* - Frees memory for removed elements?
* No
* - Items inserted by
* Value
* - Requirements for contained type
* -# Default constructor
* -# Copy constructor
* -# operator=
*/
template<class T, size_t DEFAULT_SIZE = ACE_VECTOR_DEFAULT_SIZE>
class ACE_Vector : public ACE_Array<T>
{
public:
/**
* A short name for iterator for ACE_Vector.
*/
typedef ACE_Vector_Iterator<T, DEFAULT_SIZE> Iterator;
/**
* General constructor.
*
* @param init_size Initial size of the vector with the default
* value of DEFAULT_SIZE
* @param alloc Pointer to an ACE allocator. If it is NULL then the
* default ACE allocator is used
*/
ACE_Vector (const size_t init_size = DEFAULT_SIZE,
ACE_Allocator* alloc = 0);
/**
* Destructor.
*/
~ACE_Vector ();
/**
* Returns the current vector capacity, that is, the currently
* allocated buffer size.
*
* @return Current buffer size of the vector
*/
size_t capacity (void) const;
/**
* Returns the vector's dynamic size / actual current size of the
* vector. Do not confuse it with ACE_Array::size(), which returns
* the array's capacity. Unfortunately, ACE is not very consistent
* with the function names.
*
* @return Dynamic size / actual current size of the vector.
*/
size_t size (void) const;
/**
* Clears out the vector. It does not reallocate the vector's
* buffer, it is just sets the vector's dynamic size to 0.
*/
void clear (void);
/**
* Resizes the vector to the new capacity. If the vector's current
* capacity is smaller than the size to be specified, then the
* buffer gets reallocated. If the new capacity is less than the
* current capacity of the vector, the buffer size stays the same.
*
* @param new_size New capacity of the vector
* @param t A filler value (of the class T) for initializing the
* elements of the vector with. By default, if this
* parameter is not specified, the default value of the
* class T will be used (for more detail, see the
* initialization clause for this parameter).
*/
void resize (const size_t new_size,
const T& t);
/**
* Appends a new element to the vector ("push back"). If the
* dynamic size of the vector is equal to the capacity of the vector
* (vector is at capacity), the vector automatically doubles its
* capacity.
*
* @param elem A reference to the new element to be appended. By
* default, this parameters gets initialized with the
* default value of the class T.
*/
void push_back (const T& elem);
/**
* Deletes the last element from the vector ("pop back"). What this
* function really does is decrement the dynamic size of the
* vector. The vector's buffer does not get reallocated for
* performance.
*/
void pop_back (void);
/**
* This function dumps the content of the vector. TO BE MOVED out
* of this class. It needs to be implemented as a global template
* function that accepts a const ACE_Vector<T>, in order to
* make instances of this class compile on Linux, AIX. G++ and xlC
* have template instantiation algoriths, which are different from
* the one in Visual C++. The algorithms try to instantiate ALL
* methods declared in the template class, regardless of whether the
* functions are used or not. That is, all of the classes, that are
* used as elements in ACE_Vector's, have to have the dump() methods
* defined in them (seems to be overkill).
*
* This function calls T::dump() for each element of the vector.
*/
void dump (void) const;
// = Compare operators
/// Equality comparison operator.
/**
* Compare this vector with @arg s for equality. Two vectors are equal
* if their sizes are equal and all the elements are equal.
*/
bool operator== (const ACE_Vector<T, DEFAULT_SIZE> &s) const;
/// Inequality comparison operator.
/**
* Compare this vector with @arg s for inequality such that @c *this !=
* @arg s is always the complement of the boolean return value of
* @c *this == @arg s.
*/
bool operator!= (const ACE_Vector<T, DEFAULT_SIZE> &s) const;
void swap (ACE_Vector &rhs);
protected:
/**
* Dynamic size (length) of the vector.
*/
size_t length_;
/**
* Current capacity (buffer size) of the vector.
*/
size_t curr_max_size_;
friend class ACE_Vector_Iterator<T, DEFAULT_SIZE>;
};
/**
* @class ACE_Vector_Iterator
*
* @brief Implement an iterator over an ACE_Vector.
*
* This iterator is safe in the face of vector element deletions.
* But it is NOT safe if the vector is resized via the assignment
* operator during iteration. That would be very odd, and dangerous.
*/
template <class T, size_t DEFAULT_SIZE = ACE_VECTOR_DEFAULT_SIZE>
class ACE_Vector_Iterator
{
public:
// = Initialization method.
ACE_Vector_Iterator (ACE_Vector<T, DEFAULT_SIZE> &);
// = Iteration methods.
/// Pass back the @a next_item that hasn't been seen in the vector.
/// Returns 0 when all items have been seen, else 1.
int next (T *&next_item);
/// Move forward by one element in the vector. Returns 0 when all the
/// items in the vector have been seen, else 1.
int advance (void);
/// Returns 1 when all items have been seen, else 0.
int done (void) const;
/// Dump the state of an object.
void dump (void) const;
/// Declare the dynamic allocation hooks.
ACE_ALLOC_HOOK_DECLARE;
private:
/// Pointer to the current item in the iteration.
size_t current_;
/// Reference to the vector we're iterating over.
ACE_Vector<T, DEFAULT_SIZE> &vector_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Vector_T.inl"
#endif /* __ACE_INLINE__ */
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Vector_T.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Vector_T.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#include /**/ "ace/post.h"
#endif /* ACE_VECTOR_T_H */
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