/usr/include/ACEXML/common/AttributesImpl.h is in libacexml-dev 6.0.1-3.
This file is owned by root:root, with mode 0o644.
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//=============================================================================
/**
* @file AttributesImpl.h
*
* $Id: AttributesImpl.h 80826 2008-03-04 14:51:23Z wotte $
*
* @author Nanbor Wang <nanbor@cs.wustl.edu>
*/
//=============================================================================
#ifndef ACEXML_ATTRIBUTESIMPL_H
#define ACEXML_ATTRIBUTESIMPL_H
#include /**/ "ace/pre.h"
#include "ACEXML/common/ACEXML_Export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ACEXML/common/Attributes.h"
#include "ace/Containers_T.h"
#if !defined ACEXML_AttributesImpl_Default_Size
#define ACEXML_AttributesImpl_Default_Size 20
#endif /* ACEXML_AttributesImpl_Default_Size */
class ACEXML_AttributesImpl;
/**
* @class ACEXML_Attribute AttributesImpl.h "ACEXML/common/AttributesImpl.h"
*
* @brief ACEXML_Attribute defines the data structure of an attribute
*
* @sa ACEXML_AttributesImpl
*/
class ACEXML_Export ACEXML_Attribute
{
public:
friend class ACEXML_AttributesImpl;
/// Default constructor.
ACEXML_Attribute (void);
/// Copy constructor.
ACEXML_Attribute (const ACEXML_Attribute &attr);
/// Initialize all constructor.
ACEXML_Attribute (const ACEXML_Char *uri,
const ACEXML_Char *localName,
const ACEXML_Char *qName,
const ACEXML_Char *type,
const ACEXML_Char *value);
/// Destructor.
~ACEXML_Attribute (void);
/// Set all members.
void setAttribute (const ACEXML_Char *uri,
const ACEXML_Char *localName,
const ACEXML_Char *qName,
const ACEXML_Char *type,
const ACEXML_Char *value);
/// Get \a uri_.
const ACEXML_Char *uri (void) const;
/// Set \a uri_.
void uri (const ACEXML_Char *uri);
/// Get \a localName_.
const ACEXML_Char *localName (void) const;
/// Set \a localName_.
void localName (const ACEXML_Char *localName);
/// Get \a qName_.
const ACEXML_Char *qName (void) const;
/// Set \a qName_.
void qName (const ACEXML_Char *qName);
/// Get \a type_.
const ACEXML_Char *type (void) const;
/// Set \a type_.
void type (const ACEXML_Char *type);
/// Get \a value_.
const ACEXML_Char *value (void) const;
/// Set \a value_.
void value (const ACEXML_Char *value);
/// Assignment operator.
ACEXML_Attribute &operator= (const ACEXML_Attribute &rhs);
/// Comparison operator.
bool operator!= (const ACEXML_Attribute&rhs) const;
private:
/// Namespace URI of an attribute
ACEXML_Char *uri_;
ACEXML_Char *localName_;
ACEXML_Char *qName_;
ACEXML_Char *type_;
ACEXML_Char *value_;
};
/**
* @typedef ACE_Array<ACEXML_Attribute> ACEXML_Attribute_Array
*/
typedef ACE_Array<ACEXML_Attribute> ACEXML_Attribute_Array;
/**
* @class ACEXML_AttributesImpl AttributesImpl.h "ACEXML/common/AttributesImpl.h"
*
* @brief ACEXML_AttributesImpl provides the default implementation
* of interface ACEXML_Attributes.
*
* This class provides a default implementation of the SAX2 Attributes
* interface, with the addition of manipulators so that the list can
* be modified or reused.
*
* There are two typical uses of this class:
*
* - to take a persistent snapshot of an Attributes object in a
* startElement event; or
* - to construct or modify an Attributes object in a SAX2 driver or filter.
*
* This class replaces the now-deprecated SAX1 AttributeListImpl
* class; in addition to supporting the updated Attributes interface
* rather than the deprecated AttributeList interface, it also
* includes a much more efficient implementation using a single array
* rather than a set of Vectors.
*
* @sa ACEXML_Attributes
*/
class ACEXML_Export ACEXML_AttributesImpl
: public ACEXML_Attributes
{
public:
/**
* Initialize an AttributesImpl that holds @a size attributes.
*/
ACEXML_AttributesImpl (int size = ACEXML_AttributesImpl_Default_Size);
ACEXML_AttributesImpl (const ACEXML_AttributesImpl &attrs);
virtual ~ACEXML_AttributesImpl (void);
/**
* Add a new attribute using the argument(s) supplied.
* Return -1 if an attribute with the same name already exists.
*/
virtual int addAttribute (const ACEXML_Char *uri,
const ACEXML_Char *localName,
const ACEXML_Char *qName,
const ACEXML_Char *type,
const ACEXML_Char *value);
virtual int addAttribute (const ACEXML_Attribute &att);
/**
* Check for duplicate attributes.
*/
virtual int isDuplicate (const ACEXML_Char *uri,
const ACEXML_Char *localName,
const ACEXML_Char *qName);
/**
* Remove an attribute from the array. Notice that this
* operation can invalidate previously acquired @a index
* value. (It will repack the array.)
*/
virtual int removeAttribute (size_t index);
/**
* Look up the index of an attribute by XML 1.0 qualified name.
* Return -1 if we fail to find a match.
*/
virtual int getIndex (const ACEXML_Char *qName);
/**
* Look up the index of an attribute by Namespace name.
* Return -1 if we fail to find a match.
*/
virtual int getIndex (const ACEXML_Char *uri,
const ACEXML_Char *localPart);
/**
* Return the number of attributes in the list.
*/
virtual size_t getLength (void);
/**
* Look up an attribute's local name by index.
* Return 0 if index is out of range.
*/
virtual const ACEXML_Char *getLocalName (size_t index);
/**
* Look up an attribute's XML 1.0 qualified name by index.
* Return 0 if index is out of range.
*/
virtual const ACEXML_Char *getQName (size_t index);
/**
* Look up an attribute's type by index.
* Return 0 if index is out of range.
*/
virtual const ACEXML_Char *getType (size_t index);
/**
* Look up an attribute's type by XML 1.0 qualified name.
* Return 0 if we fail to find a match.
*/
virtual const ACEXML_Char *getType (const ACEXML_Char *qName);
/**
* Look up an attribute's type by Namespace name.
* Return 0 if we fail to find a match.
*/
virtual const ACEXML_Char *getType (const ACEXML_Char *uri,
const ACEXML_Char *localPart);
/**
* Look up an attribute's Namespace URI by index.
* Return 0 if index is out of range.
*/
virtual const ACEXML_Char *getURI (size_t index);
/**
* Look up an attribute's value by index.
* Return 0 if index is out of range.
*/
virtual const ACEXML_Char *getValue (size_t index);
/**
* Look up an attribute's value by XML 1.0 qualified name.
* Return 0 if we fail to find a match.
*/
virtual const ACEXML_Char *getValue (const ACEXML_Char *qName);
/**
* Look up an attribute's value by Namespace name.
* Return 0 if we fail to find a match.
*/
virtual const ACEXML_Char *getValue (const ACEXML_Char *uri,
const ACEXML_Char *localPart);
/**
* Set an attribute at index. Return -1 if index is out of
* range.
*/
virtual int setAttribute (size_t index,
const ACEXML_Char *uri,
const ACEXML_Char *localName,
const ACEXML_Char *qName,
const ACEXML_Char *type,
const ACEXML_Char *value);
/**
* Set the localName of the attribute at @a index.
* return -1 if @a index is out of range.
*/
virtual int setLocalName (size_t index,
const ACEXML_Char *localName);
/**
* Set the qName of the attribute at @a index.
* return -1 if @a index is out of range.
*/
virtual int setQName (size_t index,
const ACEXML_Char *qName);
/**
* Set the URI of the attribute at @a index.
* return -1 if @a index is out of range.
*/
virtual int setURI (size_t index,
const ACEXML_Char *uri);
/**
* Set the type of the attribute at @a index.
* return -1 if @a index is out of range.
*/
virtual int setType (size_t index,
const ACEXML_Char *type);
/**
* Set the value of the attribute at @a index.
* return -1 if @a index is out of range.
*/
virtual int setValue (size_t index,
const ACEXML_Char *value);
private:
/// Container for all attributes.
ACEXML_Attribute_Array attrs_;
};
#if defined (__ACEXML_INLINE__)
# include "ACEXML/common/AttributesImpl.inl"
#endif /* __ACEXML_INLINE__ */
#include /**/ "ace/post.h"
#endif /* ACEXML_ATTRIBUTESIMPL_H */
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