/usr/include/assimp/aiTypes.h is in libassimp-dev 2.0.863+dfsg-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 | /*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2010, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file aiTypes.h
* Basic data types and primitives, such as vectors or colors.
*/
#ifndef AI_TYPES_H_INC
#define AI_TYPES_H_INC
// Some runtime headers
#include <sys/types.h>
#include <memory.h>
#include <math.h>
#include <stddef.h>
// Our compile configuration
#include "aiDefines.h"
// Some types moved to separate header due to size of operators
#include "aiVector3D.h"
#include "aiVector2D.h"
#include "aiColor4D.h"
#include "aiMatrix3x3.h"
#include "aiMatrix4x4.h"
#include "aiQuaternion.h"
#ifdef __cplusplus
#include <new> // for std::nothrow_t
#include <string> // for aiString::Set(const std::string&)
namespace Assimp {
//! @cond never
namespace Intern {
// --------------------------------------------------------------------
/** @brief Internal helper class to utilize our internal new/delete
* routines for allocating object of this and derived classes.
*
* By doing this you can safely share class objects between Assimp
* and the application - it works even over DLL boundaries. A good
* example is the #IOSystem where the application allocates its custom
* #IOSystem, then calls #Importer::SetIOSystem(). When the Importer
* destructs, Assimp calls operator delete on the stored #IOSystem.
* If it lies on a different heap than Assimp is working with,
* the application is determined to crash.
*/
// --------------------------------------------------------------------
#ifndef SWIG
struct ASSIMP_API AllocateFromAssimpHeap {
// http://www.gotw.ca/publications/mill15.htm
// new/delete overload
void *operator new ( size_t num_bytes) /* throw( std::bad_alloc ) */;
void *operator new ( size_t num_bytes, const std::nothrow_t& ) throw();
void operator delete ( void* data);
// array new/delete overload
void *operator new[] ( size_t num_bytes) /* throw( std::bad_alloc ) */;
void *operator new[] ( size_t num_bytes, const std::nothrow_t& ) throw();
void operator delete[] ( void* data);
}; // struct AllocateFromAssimpHeap
#endif
} // namespace Intern
//! @endcond
} // namespace Assimp
extern "C" {
#endif
/** Maximum dimension for strings, ASSIMP strings are zero terminated. */
#ifdef __cplusplus
const size_t MAXLEN = 1024;
#else
# define MAXLEN 1024
#endif
#include "./Compiler/pushpack1.h"
// ----------------------------------------------------------------------------------
/** Represents a plane in a three-dimensional, euclidean space
*/
struct aiPlane
{
#ifdef __cplusplus
aiPlane () : a(0.f), b(0.f), c(0.f), d(0.f) {}
aiPlane (float _a, float _b, float _c, float _d)
: a(_a), b(_b), c(_c), d(_d) {}
aiPlane (const aiPlane& o) : a(o.a), b(o.b), c(o.c), d(o.d) {}
#endif // !__cplusplus
//! Plane equation
float a,b,c,d;
} PACK_STRUCT; // !struct aiPlane
// ----------------------------------------------------------------------------------
/** Represents a ray
*/
struct aiRay
{
#ifdef __cplusplus
aiRay () {}
aiRay (const aiVector3D& _pos, const aiVector3D& _dir)
: pos(_pos), dir(_dir) {}
aiRay (const aiRay& o) : pos (o.pos), dir (o.dir) {}
#endif // !__cplusplus
//! Position and direction of the ray
C_STRUCT aiVector3D pos, dir;
} PACK_STRUCT; // !struct aiRay
// ----------------------------------------------------------------------------------
/** Represents a color in Red-Green-Blue space.
*/
struct aiColor3D
{
#ifdef __cplusplus
aiColor3D () : r(0.0f), g(0.0f), b(0.0f) {}
aiColor3D (float _r, float _g, float _b) : r(_r), g(_g), b(_b) {}
aiColor3D (float _r) : r(_r), g(_r), b(_r) {}
aiColor3D (const aiColor3D& o) : r(o.r), g(o.g), b(o.b) {}
/** Component-wise comparison */
// TODO: add epsilon?
bool operator == (const aiColor3D& other) const
{return r == other.r && g == other.g && b == other.b;}
/** Component-wise inverse comparison */
// TODO: add epsilon?
bool operator != (const aiColor3D& other) const
{return r != other.r || g != other.g || b != other.b;}
/** Component-wise addition */
aiColor3D operator+(const aiColor3D& c) const {
return aiColor3D(r+c.r,g+c.g,b+c.b);
}
/** Component-wise subtraction */
aiColor3D operator-(const aiColor3D& c) const {
return aiColor3D(r+c.r,g+c.g,b+c.b);
}
/** Component-wise multiplication */
aiColor3D operator*(const aiColor3D& c) const {
return aiColor3D(r*c.r,g*c.g,b*c.b);
}
/** Multiply with a scalar */
aiColor3D operator*(float f) const {
return aiColor3D(r*f,g*f,b*f);
}
/** Access a specific color component */
float operator[](unsigned int i) const {
return *(&r + i);
}
/** Access a specific color component */
float& operator[](unsigned int i) {
return *(&r + i);
}
/** Check whether a color is black */
bool IsBlack() const {
static const float epsilon = 10e-3f;
return fabs( r ) < epsilon && fabs( g ) < epsilon && fabs( b ) < epsilon;
}
#endif // !__cplusplus
//! Red, green and blue color values
float r, g, b;
} PACK_STRUCT; // !struct aiColor3D
#include "./Compiler/poppack1.h"
// ----------------------------------------------------------------------------------
/** Represents an UTF-8 string, zero byte terminated.
*
* The character set of an aiString is explicitly defined to be UTF-8. This Unicode
* transformation was chosen in the belief that most strings in 3d files are limited
* to the ASCII characters, thus the character set needed to be ASCII compatible.
*
* Most text file loaders provide proper Unicode input file handling, special unicode
* characters are correctly transcoded to UTF8 and are kept throughout the libraries'
* import pipeline.
*
* For most applications, it will be absolutely sufficient to interpret the
* aiString as ASCII data and work with it as one would work with a plain char*.
* Windows users in need of proper support for i.e asian characters can use the
* #MultiByteToWideChar(), #WideCharToMultiByte() WinAPI functionality to convert the
* UTF-8 strings to their working character set (i.e. MBCS, WideChar).
*
* We use this representation instead of std::string to be C-compatible. The
* (binary) length of such a string is limited to MAXLEN characters (including the
* the terminating zero).
*/
struct aiString
{
#ifdef __cplusplus
/** Default constructor, the string is set to have zero length */
aiString() :
length(0)
{
data[0] = '\0';
#ifdef _DEBUG
// Debug build: overwrite the string on its full length with ESC (27)
memset(data+1,27,MAXLEN-1);
#endif
}
/** Copy constructor */
aiString(const aiString& rOther) :
length(rOther.length)
{
// Crop the string to the maximum length
length = length>=MAXLEN?MAXLEN-1:length;
memcpy( data, rOther.data, length);
data[length] = '\0';
}
/** Constructor from std::string */
aiString(const std::string& pString) :
length(pString.length())
{
length = length>=MAXLEN?MAXLEN-1:length;
memcpy( data, pString.c_str(), length);
data[length] = '\0';
}
/** Copy a std::string to the aiString */
void Set( const std::string& pString) {
if( pString.length() > MAXLEN - 1) {
return;
}
length = pString.length();
::memcpy( data, pString.c_str(), length);
data[length] = 0;
}
/** Copy a const char* to the aiString */
void Set( const char* sz) {
const size_t len = ::strlen(sz);
if( len > MAXLEN - 1) {
return;
}
length = len;
::memcpy( data, sz, len);
data[len] = 0;
}
/** Assign a const char* to the string */
aiString& operator = (const char* sz) {
Set(sz);
return *this;
}
/** Assign a cstd::string to the string */
aiString& operator = ( const std::string& pString) {
Set(pString);
return *this;
}
/** Comparison operator */
bool operator==(const aiString& other) const {
return (length == other.length && 0 == strcmp(this->data,other.data));
}
/** Inverse comparison operator */
bool operator!=(const aiString& other) const {
return (length != other.length || 0 != ::strcmp(this->data,other.data));
}
/** Append a string to the string */
void Append (const char* app) {
const size_t len = ::strlen(app);
if (!len) {
return;
}
if (length + len >= MAXLEN) {
return;
}
memcpy(&data[length],app,len+1);
length += len;
}
/** Clear the string - reset its length to zero */
void Clear () {
length = 0;
data[0] = '\0';
#ifdef _DEBUG
// Debug build: overwrite the string on its full length with ESC (27)
memset(data+1,27,MAXLEN-1);
#endif
}
#endif // !__cplusplus
/** Binary length of the string excluding the terminal 0. This is NOT the
* logical length of strings containing UTF-8 multibyte sequences! It's
* the number of bytes from the beginning of the string to its end.*/
size_t length;
/** String buffer. Size limit is MAXLEN */
char data[MAXLEN];
} ; // !struct aiString
// ----------------------------------------------------------------------------------
/** Standard return type for some library functions.
* Rarely used, and if, mostly in the C API.
*/
enum aiReturn
{
/** Indicates that a function was successful */
aiReturn_SUCCESS = 0x0,
/** Indicates that a function failed */
aiReturn_FAILURE = -0x1,
/** Indicates that not enough memory was available
* to perform the requested operation
*/
aiReturn_OUTOFMEMORY = -0x3,
/** @cond never
* Force 32-bit size enum
*/
_AI_ENFORCE_ENUM_SIZE = 0x7fffffff
}; // !enum aiReturn
// just for backwards compatibility, don't use these constants anymore
#define AI_SUCCESS aiReturn_SUCCESS
#define AI_FAILURE aiReturn_FAILURE
#define AI_OUTOFMEMORY aiReturn_OUTOFMEMORY
// ----------------------------------------------------------------------------------
/** Seek origins (for the virtual file system API).
* Much cooler than using SEEK_SET, SEEK_CUR or SEEK_END.
*/
enum aiOrigin
{
/** Beginning of the file */
aiOrigin_SET = 0x0,
/** Current position of the file pointer */
aiOrigin_CUR = 0x1,
/** End of the file, offsets must be negative */
aiOrigin_END = 0x2,
/** @cond never
* Force 32-bit size enum
*/
_AI_ORIGIN_ENFORCE_ENUM_SIZE = 0x7fffffff
}; // !enum aiOrigin
// ----------------------------------------------------------------------------------
/** @brief Enumerates predefined log streaming destinations.
* Logging to these streams can be enabled with a single call to
* #LogStream::createDefaultStream or #aiAttachPredefinedLogStream(),
* respectively.
*/
enum aiDefaultLogStream
{
/** Stream the log to a file */
aiDefaultLogStream_FILE = 0x1,
/** Stream the log to std::cout */
aiDefaultLogStream_STDOUT = 0x2,
/** Stream the log to std::cerr */
aiDefaultLogStream_STDERR = 0x4,
/** MSVC only: Stream the log the the debugger
* (this relies on OutputDebugString from the Win32 SDK)
*/
aiDefaultLogStream_DEBUGGER = 0x8,
/** @cond never
* Force 32-bit size enum
*/
_AI_DLS_ENFORCE_ENUM_SIZE = 0x7fffffff
}; // !enum aiDefaultLogStream
// just for backwards compatibility, don't use these constants anymore
#define DLS_FILE aiDefaultLogStream_FILE
#define DLS_STDOUT aiDefaultLogStream_STDOUT
#define DLS_STDERR aiDefaultLogStream_STDERR
#define DLS_DEBUGGER aiDefaultLogStream_DEBUGGER
// ----------------------------------------------------------------------------------
/** Stores the memory requirements for different components (e.g. meshes, materials,
* animations) of an import. All sizes are in bytes.
* @see Importer::GetMemoryRequirements()
*/
struct aiMemoryInfo
{
#ifdef __cplusplus
/** Default constructor */
aiMemoryInfo()
: textures (0)
, materials (0)
, meshes (0)
, nodes (0)
, animations (0)
, cameras (0)
, lights (0)
, total (0)
{}
#endif
/** Storage allocated for texture data */
unsigned int textures;
/** Storage allocated for material data */
unsigned int materials;
/** Storage allocated for mesh data */
unsigned int meshes;
/** Storage allocated for node data */
unsigned int nodes;
/** Storage allocated for animation data */
unsigned int animations;
/** Storage allocated for camera data */
unsigned int cameras;
/** Storage allocated for light data */
unsigned int lights;
/** Total storage allocated for the full import. */
unsigned int total;
}; // !struct aiMemoryInfo
#ifdef __cplusplus
}
#endif //! __cplusplus
// Include implementations
#include "aiVector3D.inl"
#include "aiColor4D.inl"
#include "aiMatrix3x3.inl"
#include "aiMatrix4x4.inl"
#endif
|