/usr/include/BALL/CONCEPT/property.h is in libball1.4-dev 1.4.1+20111206-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 | // -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id: property.h,v 1.40 2005/12/23 17:01:41 amoll Exp $
//
#ifndef BALL_CONCEPT_PROPERTY_H
#define BALL_CONCEPT_PROPERTY_H
#ifndef BALL_COMMON_H
# include <BALL/common.h>
#endif
#ifndef BALL_DATATYPE_BITVECTOR_H
# include <BALL/DATATYPE/bitVector.h>
#endif
#ifndef BALL_CONCEPT_PERSISTENTOBJECT_H
# include <BALL/CONCEPT/persistentObject.h>
#endif
#include <iostream>
#include <boost/shared_ptr.hpp>
#include <boost/any.hpp>
namespace BALL
{
/** @name Properties
\ingroup ConceptsMiscellaneous
*/
//@{
/** Named Property Class.
*/
class BALL_EXPORT NamedProperty
: public PersistentObject
{
public:
BALL_CREATE(NamedProperty)
/** @name Enums
*/
//@{
/** The different types of data a NamedProperty may contain.
*/
enum Type
{
/** Bool-type properties can have the value <b>true</b> or
<b>false</b>.
*/
BOOL,
/** Int-type properties contain a variable of type <b>int</b>
*/
INT,
/** Unsigned-int-type properties contain a variable of type
<b>unsigned int</b>
*/
UNSIGNED_INT,
/** Float-type properties contain a variable of type <b>double</b>
*/
FLOAT,
/** Double-type properties contain a variable of type <b>double</b>
*/
DOUBLE,
/** String-type properties contain a pointer to a string.
When destructing the property, the string is destructed, too.
*/
STRING,
/** Object-type properties contain a pointer to a PersistentObject.
Remember to destruct the objects if they are not needed any more!
the Destructor of NamedProperty will not delete this object!
*/
OBJECT,
/** Properties of this type do not contain any data.
Use this type to indicate that an object has a certain property.
The type can be seen as an extension of the bit properties
used in PropertyManager except for the user-defined name.
*/
NONE,
/** Object-type properties contain a smart pointer to a PersistentObject.
Here, destruction will autmatically be handled by the smart pointer
implementation.
*/
SMART_OBJECT
};
//@}
/** @name Constructors and Destructors
*/
//@{
/* The default constructor
*/
NamedProperty();
/** Standard constructor.
Creates an object of type NONE. Use this constructor to create
it properties with user defined names.
The <tt>Type</tt> is set to \link OBJECT OBJECT \endlink .
@param name the propertie's name
*/
NamedProperty(const string& name);
/** Constructor for bool-type properties.
Creates a NamedProperty object containing a boolean value.
The <tt>Type</tt> is set to \link BOOL BOOL \endlink .
@param name the property's name
@param value the boolean value stored in the property
*/
NamedProperty(const string& name, bool value);
/** Constructor for int-type properties.
Creates a NamedProperty object containing a signed int value.
The <tt>Type</tt> is set to \link INT INT \endlink .
@param name the property's name
@param value the int value stored in the property
*/
NamedProperty(const string& name, int value);
/** Constructor for unsigned int-type properties.
Creates a NamedProperty object containing an unsigned int value.
The <tt>Type</tt> is set to \link UNSIGNED_INT UNSIGNED_INT \endlink .
@param name the property's name
@param value the int value stored in the property
*/
NamedProperty(const string& name, unsigned int value);
/** Constructor for float-type properties.
Creates a NamedProperty object containing a float value.
The <tt>Type</tt> is set to \link FLOAT FLOAT \endlink .
@param name the property's name
@param value the float value stored in the property
*/
NamedProperty(const string& name, float value);
/** Constructor for double-type properties.
Creates a NamedProperty object containing a double value.
The <tt>Type</tt> is set to \link DOUBLE DOUBLE \endlink .
@param name the property's name
@param value the double value stored in the property
*/
NamedProperty(const string& name, double value);
/** Constructor for string-type properties.
Objects of type STRING contain a pointer to a string
object. This object is constructed as a copy of <tt>str</tt>
The <tt>Type</tt> is set to \link STRING STRING \endlink .
@param name the property's name
@param str the string stored in the property
*/
NamedProperty(const string& name, const string& str);
/** Constructor for object-type properties.
Creates a NamedProperty object containing a
pointer to a persistent object.
The <tt>Type</tt> is set to \link OBJECT OBJECT \endlink .
@param name the property's name
@param po a reference to the persistent object stored in the property
*/
NamedProperty(const string& name, PersistentObject& po);
/** Constructor for smart-pointer handled object-type properties.
Creates a NamedProperty object containing a
smart pointer to a persistent object.
The <tt>Type</tt> is set to \link SMART_OBJECT SMART_OBJECT \endlink .
@param name the property's name
@param ptr a smart pointer to the persistent object
*/
NamedProperty(const string& name, boost::shared_ptr<PersistentObject>& po);
/** Copy constructor
*/
NamedProperty(const NamedProperty&);
/**
* Copy constructor with renaming
*/
NamedProperty(const NamedProperty&, const string& name);
/** Destructor .
The destructor destructs the contained data in the case of STRING-type
properties only.
*/
~NamedProperty();
/** Clear method
*/
virtual void clear();
//@}
/** @name Persistence
*/
//@{
/** Write a persistent copy of the object.
\throws Exception::GeneralException
*/
virtual void persistentWrite(PersistenceManager& pm, const char* name = "") const;
/** Retrieve a persistent copy of the object
\throws Exception::GeneralException
*/
virtual void persistentRead(PersistenceManager& pm);
//@}
/** @name Accessors
*/
//@{
/// Return the type of the data stored in the property object
Type getType() const;
/// Return the name of the property
const string& getName() const;
/** Return the data of the property object as bool.
If the property object is not of BOOL type, <b>false</b>
is returned.
*/
bool getBool() const;
/** Return the data of the property object as int.
If the property object is not of INT type, <b>0</b>
is returned.
*/
int getInt() const;
/** Return the data of the property object as float.
If the property object is not of FLOAT type, <b>0.0</b>
is returned.
*/
float getFloat() const;
/** Return the data of the property object as double.
If the property object is not of DOUBLE type, <b>0.0</b>
is returned.
*/
double getDouble() const;
/** Return the data of the property object as unsigned int.
If the property object is not of UNSIGNED_INT type, <b>0</b>
is returned.
*/
unsigned int getUnsignedInt() const;
/** Return the data of the property object as a pointer to a PersistentObject.
If the property object is not of OBJECT type, <b>0</b>
is returned.
*/
PersistentObject* getObject() const;
/** Return the data of the property object as a smart pointer to a PersistentObject.
If the property object is not of SMART_OBJECT type, <b>0</b>
is returned.
*/
boost::shared_ptr<PersistentObject> getSmartObject() const;
/** Return the data of the property object as a string.
If the property object is not of STRING type, <b>""</b>
is returned.
*/
String getString() const;
/** Converts the data contained in this NamedProperty to a string and returns it. \n
Note that this function is intended as a convenience and does NOT depend on the type of the data (in constrast to getString()). */
String toString() const;
//@}
/** @name Predicates */
//@{
/** Equality operator
Two instances are equal if they have the same name and the same value.
*/
bool operator == (const NamedProperty& np) const;
/** Inequality operator
@see operator ==
*/
bool operator != (const NamedProperty& np) const;
/** copy operator */
void operator = (const NamedProperty& np);
//@}
private:
/*_ The kind of information contained in the NamedProperty
*/
Type type_;
/*_ The name of the property object
*/
string name_;
/*_ The data
*/
boost::any data_;
};
typedef std::vector<NamedProperty>::iterator NamedPropertyIterator;
/** Property Manager class.
This class manages properties of a class.
A property can be seen as easy way to extend the
class BALL_EXPORT' attributes without changing its interface.
There are different types of properties defined depending
on the kind of data stored. The simplest kind of property
is just stored as a boolean information: Either an object <b> has </b>
a certain property, or it does not. These properties are obviously coded
as a BitVector. However the meaning of the different bits has to be
defined and the uniqueness of this meaning has to be guaranteed. In
order to avoid this, all kernel classes derived from PropertyManager
contain a public enum that defines a value NUMBER_OF_PROPERTIES. All
user defined properties should refer to this constant (e.g. by
defining <tt>MY_PROPERTY = Molecule::NUMBER_OF_PROPERTIES + 1</tt>).
\par
The second way of storing properties is much more flexible, but less
efficient. It uses the class NamedProperty that also allows to store
additional information along with the property. In this case, each
property is accessed via a unique name.
\par
<b>Interface:</b> Storable
\par
*/
class BALL_EXPORT PropertyManager
{
public:
BALL_CREATE(PropertyManager)
/** @name Constructors and Destructors */
//@{
BALL_INLINE
/// Default constructor
PropertyManager();
BALL_INLINE
/// Copy constructor
PropertyManager(const PropertyManager& property_manager);
/// Destructor
virtual ~PropertyManager();
/// Clears all properties
virtual void clear();
/// Clears all properties
virtual void destroy();
//@}
/** @name Assignment
*/
//@{
/** Assign properties from another property manager
@param property_manager the PropertyManager object to copy from
*/
void set(const PropertyManager& property_manager);
/** Assignment operator.
This operator calls <tt>set(property_manager)</tt> to assign
a new object.
@param property_manager the PropertyManager object to copy from
@return PropertyManager <tt>*this</tt>
*/
const PropertyManager& operator = (const PropertyManager& property_manager);
/** Assign properties to another property manager.
This method copies the contents of the PropertyManager object
to the given <tt>property_manager</tt>.
@param property_manager the target object
*/
void get(PropertyManager& property_manager) const;
/** Swap the properties with another property manager.
@param property_manager the PropertyManager object to swap the properties with
*/
void swap(PropertyManager& property_manager);
//@}
/** @name Accessors
*/
//@{
/** Return a mutable reference to the bit vector.
This method returns the bit vector containing the unnamed properties
of the property manager.
@return BitVector& a mutable reference to the (private) BitVector containing
the unnamed properties
*/
BitVector& getBitVector();
/** Return a const reference to the bit vector containing the unnamed properties.
This method returns the bit vector containing the unnamed properties
of the property manager.
@return BitVector& a const reference to the (private) BitVector containing
the unnamed properties
*/
const BitVector& getBitVector() const;
//@}
/** @name Converters
*/
//@{
/** Converter to BitVector.
This operator converts a PropertyManager object to a BitVector
object containing the unnamed properties.
@return BitVector& a reference to the BitVector containing the
unnamed properties of the property manager
*/
operator BitVector& ();
//@}
/** @name Handling unnamed bit properties
*/
//@{
/** Set a property.
This method sets an unnamed property of a PropertyManager object by
calling <tt>BitVector::setBit(property)</tt> for the private bit vector.
@param property the number of the property to be set
*/
void setProperty(Property property);
/** Clear a property.
This method clears an unnamed property of a PropertyManager object by
calling <tt>BitVector::clearBit(property)</tt> for the private bit vector.
@param property the number of the property to be cleared
*/
void clearProperty(Property property);
/** Toggle (invert) a property.
This method clears an unnamed property of a PropertyManager object by
calling <tt>BitVector::toggleBit(property)</tt> for the private bit vector.
@param property the number of the property to be toggled
*/
void toggleProperty(Property property);
/** Count all properties.
This method returns the sum of unnamed and named properties.
It counts the number of <b> ones </b> in the bit vector
and the number of properties stored in the named property vector.
*/
Size countProperties() const;
//@}
/** @name Handling named properties
PropertyManager contains an vector of \link NamedProperty NamedProperty \endlink objects.
Each of the NamedProeprty objects has to have a <b> unique </b> name.
The setProperty methods ensure the uniqueness of this name.
If a setProperty method is called for an existing name, the
existing object is destructed prior to the insertion of the new object.
*/
//@{
/** Non-mutable access to a named property by its index.
\throws Exception::IndexOverflow
*/
const NamedProperty& getNamedProperty(Position index) const;
/** Mutable access to a named property by its index.
\throws Exception::IndexOverflow
*/
NamedProperty& getNamedProperty(Position index);
/** Set a named property.
This method adds a new named property to the property manager's
array of named properties or substitutes an already existing
named property by <tt>property</tt>. If a property with the same name as
<tt>property</tt> already exists, it is destructed.
@param property the new property to be set
*/
void setProperty(const NamedProperty& property);
/** Set a named property without any data.
This method creates a new named property not containing any data
(<tt>NamedProperty::Type == NONE</tt>).
Already existing data using the same <tt>name</tt> is overwritten.
@param name the name to be used for the new property
*/
void setProperty(const string& name);
/** Set a named property containing boolean data.
This method creates a new named property containing boolean
data (<tt>NamedProperty::Type == BOOL</tt>).
Already existing data using the same <tt>name</tt> is overwritten.
@param name the name to be used for the new property
@param value the boolean value
*/
void setProperty(const string& name, bool value);
/** Set a named property containing a signed integer number.
This method creates a new named property containing an
int (<tt>NamedProperty::Type == INT</tt>).
Already existing data using the same <tt>name</tt> is overwritten.
@param name the name to be used for the new property
@param value the data
*/
void setProperty(const string& name, int value);
/** Set a named property containing an unsigned integer number.
This method creates a new named property containing an
unsigned int (<tt>NamedProperty::Type == UNSIGNED_INT</tt>).
Already existing data using the same <tt>name</tt> is overwritten.
@param name the name to be used for the new property
@param value the data
*/
void setProperty(const string& name, unsigned int value);
/** Set a named property containing a floating point number.
This method creates a new named property containing a
floating point number (<tt>NamedProperty::Type == FLOAT</tt>).
Already existing data using the same <tt>name</tt> is overwritten.
@param name the name to be used for the new property
@param value the data
*/
void setProperty(const string& name, float value);
/** Set a named property containing a double-precision floating point number.
This method creates a new named property containing a
floating point number (<tt>NamedProperty::Type == DOUBLE</tt>).
Already existing data using the same <tt>name</tt> is overwritten.
@param name the name to be used for the new property
@param value the data
*/
void setProperty(const string& name, double value);
/** Set a named property containing a string.
This method creates a new named property containing a
string (<tt>NamedProperty::Type == STRING</tt>).
Already existing data using the same <tt>name</tt> is overwritten.
@param name the name to be used for the new property
@param value the data
*/
void setProperty(const string& name, const string& value);
/** Set a named property containing a PersistentObject.
This method creates a new named property containing a
string (<tt>NamedProperty::Type == OBJECT</tt>).
Already existing data using the same <tt>name</tt> is overwritten.
@param name the name to be used for the new property
@param value the data
*/
void setProperty(const string& name, const PersistentObject& value);
/** Retrieve a named property.
If the property manager contains a property named <tt>name</tt>
this property is returned. An empty property is returned
otherwise.
@param name the name of the proeprty to be retrieved
*/
const NamedProperty& getProperty(const string& name) const;
/** Return an iterator to the first NamedProperty stored in this container. */
NamedPropertyIterator beginNamedProperty();
/** Return an iterator past the last NamedProperty stored in this container. */
NamedPropertyIterator endNamedProperty();
/** Remove a named property.
If the named property <tt>name</tt> does exist, it is remove from
the array of properties.
@param name the name of the property to be removed
*/
void clearProperty(const string& name);
/** Return the number of named properties.
@return Size the number of named properties stored in the ProprtyManager object
*/
Size countNamedProperties() const;
//@}
/** @name Predicates
*/
//@{
/// Query for an unnamed property
bool hasProperty(Property property) const;
/// Query for a named property
bool hasProperty(const string& name) const;
/** Equality operator
Two instances are equal if they have the same named and unnamed properties.
*/
bool operator == (const PropertyManager& pm) const;
/// Inequality operator
bool operator != (const PropertyManager& pm) const;
//@}
/** @name Storable Interface
*/
//@{
/// Persistent stream writing.
void write(PersistenceManager& pm) const;
/// Persistent stream reading.
bool read(PersistenceManager& pm);
//@}
/** @name Debugging and Diagnostics
*/
//@{
/** Test if instance is valid.
Returns true if the bitvector is valid.
@return bool <b>true</b>
*/
bool isValid() const;
/** Internal state dump.
Dump the current internal state of {\em *this} to
the output ostream <b> s </b> with dumping depth <b> depth </b>.
@param s - output stream where to output the internal state of {\em *this}
@param depth - the dumping depth
*/
void dump(std::ostream& s = std::cout, Size depth = 0) const;
//@}
private:
BitVector bitvector_;
std::vector<NamedProperty> named_properties_;
};
//@}
# ifndef BALL_NO_INLINE_FUNCTIONS
# include <BALL/CONCEPT/property.iC>
# endif
} // namespace BALL
#endif // BALL_CONCEPT_PROPERTY_H
|