/usr/include/BALL/KERNEL/fragment.h is in libball1.4-dev 1.4.1+20111206-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
| 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | // -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
#ifndef BALL_KERNEL_FRAGMENT_H
#define BALL_KERNEL_FRAGMENT_H
#ifndef BALL_KERNEL_ATOMCONTAINER_H
#	include <BALL/KERNEL/atomContainer.h>
#endif
namespace BALL 
{
	/**	Fragment class.
			Fragments are used to represent parts of molecules (for example functional
			groups, monomers in larger polymers). \par
			
    	\ingroup KernelContainers 
	*/
	class BALL_EXPORT Fragment
		: public AtomContainer
	{
		public:
		BALL_CREATE_DEEP(Fragment)
		
		/**	@name	Enums 
		*/
		//@{
		///
		enum Property
		{
			///
			NUMBER_OF_PROPERTIES = AtomContainer::NUMBER_OF_PROPERTIES
		};
		//@}		
		/**	@name	Constructors and Destructors 
		*/
		//@{
		/** Default constructor 
		*/
		Fragment();
	
		/** Copy constructor 
		*/
		Fragment(const Fragment& fragment, bool deep = true);
	
		/** Constructor 
		*/
		Fragment(const String& name);
		/** Destructor 
		*/
		virtual ~Fragment();
		//@}
		/** @name Persistence 
		*/
		//@{
		/**	Writes a Fragment object to a persistent stream.
		 *	@param pm the persistence manager
		 */
		void persistentWrite(PersistenceManager& pm, const char* name = 0) const;
		/**	Reads a Fragment object from a persistent stream.
		 *	@param pm the persistence manager
		 */
		void persistentRead(PersistenceManager& pm);
		//@}
		/**	@name	Assignment 
		*/
		//@{
		/** Assignment operator.
				@param   fragment the Fragment to be copied (cloned)
				@return  Fragment& - this instance
		*/
		Fragment& operator = (const Fragment& fragment);
		//@}
		/**	Equality operator.
				Two fragments are equal if they have the same handle.
				@see Object::operator ==.
		*/
		bool operator == (const Fragment& fragment) const;
		/**	Inequality operator
				@see operator ==
		*/
		bool operator != (const Fragment& fragment) const;
		/**	@name	Debugging and Diagnostics 
		*/
		//@{
		/** Internal state dump.
				Dump the current internal state to the output ostream 
				<b>  s </b> with dumping depth <b>  depth </b>.
				@param   s - output stream where to output the internal state
				@param   depth - the dumping depth
		*/
		virtual void dump(std::ostream& s = std::cout, Size depth = 0) const;
		//@}
	};
// required for visual studio
#ifdef BALL_COMPILER_MSVC
template class BALL_EXPORT UnaryProcessor<Fragment>;
#endif
} // namespace BALL
#endif // BALL_KERNEL_FRAGMENT_H
 |