/usr/include/BALL/KERNEL/system.h is in libball1.4-dev 1.4.1+20111206-3.
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// vi: set ts=2:
//
#ifndef BALL_KERNEL_SYSTEM_H
#define BALL_KERNEL_SYSTEM_H
#ifndef BALL_KERNEL_ATOM_H
# include <BALL/KERNEL/atomIterator.h>
#endif
#ifndef BALL_KERNEL_MOLECULEITERATOR_H
# include <BALL/KERNEL/moleculeIterator.h>
#endif
#ifndef BALL_KERNEL_PROTEINITERATOR_H
# include <BALL/KERNEL/proteinIterator.h>
#endif
#ifndef BALL_KERNEL_NUCLEICACIDITERATOR_H
# include <BALL/KERNEL/nucleicAcidIterator.h>
#endif
#ifndef BALL_KERNEL_NUCLEOTIDEIDITERATOR_H
# include <BALL/KERNEL/nucleotideIterator.h>
#endif
#define BALL_SYSTEM_DEFAULT_NAME ""
namespace BALL
{
/** System class.
This class is used to represent a system, i.e., a collection
of molecules. \par
\ingroup KernelContainers
*/
class BALL_EXPORT System
: public AtomContainer
{
public:
BALL_CREATE_DEEP(System)
/** @name Constructors and Destructors
*/
//@{
/// Default constructor
System();
/// Copy constructor
System(const System& system, bool deep = true);
/// Detailled constructor
System(const String& name);
/// Destructor
virtual ~System();
//@}
/** @name Persistence
*/
//@{
/** Writes a System object to a persistent stream.
* @param pm the persistence manager
*/
void persistentWrite(PersistenceManager& pm, const char* name = 0) const;
/** Reads a System object from a persistent stream.
* @param pm the persistence manager
*/
void persistentRead(PersistenceManager& pm);
//@}
/** @name Assignment
*/
//@{
/** Assignment with cloning facility.
The assignment is either deep or shallow (default).
@param system the System to be copied (cloned)
@param deep make a deep (=<tt>true</tt>) or shallow (=<tt>false</tt>) copy
*/
void set(const System& system, bool deep = true);
/** Assignment operator.
@param system the System to be copied (cloned)
@return System& - this instance
*/
System& operator = (const System& system);
/** Copying with cloning facility.
The assignment is either deep or shallow (default).
@param System the System to be assigned to
*/
void get(System& system, bool deep = true) const;
//@}
/** Equality operator.
Two instance of System are equal if they have the same handle.
@see Object::operator ==
*/
bool operator == (const System& system) const;
/** Inequality operator
@see operator ==
*/
bool operator != (const System& system) const;
/** @name Accessors
*/
//@{
/** Get a pointer to a child Molecule at a given position.
The pointer is 0 if this instance does not have a Molecule at this position.
@note The current implementation of this function has linear complexity
@param position the position of the child molecule
@return Molecule* - mutable pointer to the child Molecule at <b> position </b>
*/
Molecule* getMolecule(Position position);
/** Get a pointer to a child Molecule at a given position.
The pointer is 0 if this instance does not have a Molecule at this position.
@note The current implementation of this function has linear complexity
@param position the position of the child molecule
@return Molecule* - constant pointer to the child Molecule at <b> position </b>
*/
const Molecule* getMolecule(Position position) const;
/** Get a pointer to a child Protein a given position.
The pointer is 0 if this instance does not have a Protein at this position.
@note The current implementation of this function has linear complexity
@param position the position of the child Protein
@return Protien* - mutable pointer to the child Protein at <b> position </b>
*/
Protein* getProtein(Position position);
/** Get a pointer to a child Protein a given position.
The pointer is 0 if this instance does not have a Protein at this position.
@note The current implementation of this function has linear complexity
@param position the position of the child Protein
@return Protien* - mutable pointer to the child Protein at <b> position </b>
*/
const Protein* getProtein(Position position) const;
/** Count the molecules in this system.
@return Size the number of molecules
*/
Size countMolecules() const;
/** Count the fragments in this system.
@return Size the number of fragments
*/
Size countFragments() const;
/** Count the atoms in this system.
@return Size the number of atoms
*/
Size countAtoms() const;
/** Count the proteins in this system.
@return Size the number of proteins
*/
Size countProteins() const;
/** Count the chains in this system.
@return Size the number of chains
*/
Size countChains() const;
/** Count the secondary structures in this system.
@return Size the number of secondary structures
*/
Size countSecondaryStructures() const;
/** Count the residues in this system.
@return Size the number of residues
*/
Size countResidues() const;
/** Count the nucleic acids in this system.
@return Size the number of nucleic acids
*/
Size countNucleicAcids() const;
/** Count the nucleotides in this system.
@return Size the number of nucleotides
*/
Size countNucleotides() const;
/** Prepend a molecule at position 0.
@param molecule the molecule to prepend
*/
void prepend(Molecule& molecule);
/** Append a molecule after the last position.
@param molecule the molecule to append
*/
void append(Molecule& molecule);
/** Insert a molecule after the last position.
@param molecule the molecule to insert
*/
void insert(Molecule& molecule);
/** Insert a molecule before a given Composite object.
@param molecule the molecule to insert
@param before the Composite object to insert before
*/
void insertBefore(Molecule& molecule, Composite& before);
/** Insert a molecule after a given Composite object.
@param molecule the molecule to insert
@param after the Composite object to insert before
*/
void insertAfter(Molecule& molecule, Composite& after);
/** Remove a molecule.
@param molecule the molecule to remove
*/
bool remove(Molecule& molecule);
/** Move the children of <tt>system</tt> into this instance.
Cut all children of <tt>system</tt> and prepend them before the children of this instance.
@param system the system to access
*/
void spliceBefore(System& system);
/** Move the children of <tt>system</tt> into this instance.
Cut all children of <tt>system</tt> and append them after the children of this instance.
@param system the system to access
*/
void spliceAfter(System& system);
/** Move the children of <tt>system</tt> into this instance.
The children are inserted using \link spliceBefore spliceBefore \endlink .
*/
void splice(System& system);
//@}
// --- EXTERNAL ITERATORS ---
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(Atom)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(AtomContainer)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(Fragment)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(Molecule)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(Protein)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(Residue)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(Chain)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(SecondaryStructure)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(Nucleotide)
BALL_KERNEL_DEFINE_ITERATOR_CREATORS(NucleicAcid)
};
} // namespace BALL
#endif // BALL_KERNEL_SYSTEM_H
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