/usr/include/BALL/STRUCTURE/SASFace.h is in libball1.4-dev 1.4.1+20111206-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// vi: set ts=2:
//
#ifndef BALL_STRUCTURE_SASFACE_H
#define BALL_STRUCTURE_SASFACE_H
#ifndef BALL_STRUCTURE_GRAPHFACE_H
# include <BALL/STRUCTURE/graphFace.h>
#endif
#ifndef BALL_STRUCTURE_SPHERE3_H
# include <BALL/MATHS/sphere3.h>
#endif
#include <list>
namespace BALL
{
class SolventAccessibleSurface;
class SASEdge;
class SASVertex;
class TriangulatedSAS;
class SASTriangulator;
/** Generic SASFace Class.
\ingroup Surface
*/
class BALL_EXPORT SASFace : public GraphFace< SASVertex,SASEdge,SASFace >
{
public:
/** @name Class friends
- class SASEdge
- class SASVertex
- class SolventAccessibleSurface
- class TriangulatedSAS
- class SASTriangulator
*/
friend class SASEdge;
friend class SASVertex;
friend class SolventAccessibleSurface;
friend class TriangulatedSAS;
friend class SASTriangulator;
BALL_CREATE(SASFace)
/** @name Type definitions
*/
//@{
typedef std::list<bool>::iterator OrientationIterator;
typedef std::list<bool>::const_iterator ConstOrientationIterator;
//@}
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new SASFace object.
*/
SASFace()
;
/** Copy constructor.
Create a new SASFace object from another.
@param sasface the SASFace object to be copied
@param deep if deep = false, all pointers are set to NULL
(default). Otherwise the new SASFace object is linked
to the neighbours of the old SASFace object.
*/
SASFace(const SASFace& sasface, bool deep = false)
;
/** Destructor.
Destructs the SASFace object.
*/
virtual ~SASFace()
;
//@}
/** @name Assignments
*/
//@{
/** Assign from another SASFace.
@param sasface the SASFace object to assign from
@param deep if deep = false, all pointers are set to NULL
(default). Otherwise the new SASFace object is linked
to the neighbours of the SASFace object to assign from.
*/
void set(const SASFace& sasface, bool deep = false)
;
/** Assign from another SASFace.
The new SASFace object is linked to the neighbours of the SASFace
object to assign from.
@param sasface the SASFace object to assign from
*/
SASFace& operator = (const SASFace& sasface)
;
//@}
/** @name Accessors
*/
//@{
/** Set the sphere the GraphFace lies on.
@param sphere the new sphere
*/
void setSphere(const TSphere3<double>& sphere)
;
/** Return the sphere the GraphFace lies on.
@return TSphere<double> the sphere the GraphFace lies on
*/
TSphere3<double> getSphere() const
;
//@}
/** @name Predicates
*/
//@{
/** Equality operator.
@return bool <b>true</b>
*/
virtual bool operator == (const SASFace&) const
;
/** Inequality operator.
@return bool <b>false</b>
*/
virtual bool operator != (const SASFace&) const
;
/** Similarity operator.
@return bool <b>true</b>
*/
virtual bool operator *= (const SASFace&) const
;
//@}
/** @name External Iterators
*/
//@{
OrientationIterator beginOrientation()
;
ConstOrientationIterator beginOrientation() const
;
OrientationIterator endOrientation()
;
ConstOrientationIterator endOrientation() const
;
//@}
protected:
/** @name Attributes
*/
//@{
/*_ A list of booleans to indicate the orientation of each sasedge.
*/
std::list<bool> orientation_;
/*_ The sphere on which the face lies.
*/
TSphere3<double> sphere_;
//@}
};
/** @name Storers
*/
//@{
/** Output- Operator
*/
BALL_EXPORT std::ostream& operator << (std::ostream& s, const SASFace& sasface);
//@}
} // namespace BALL
#endif // BALL_STRUCTURE_SASFACE_H
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