/usr/include/BALL/STRUCTURE/triangleEdge.h is in libball1.4-dev 1.4.1+20111206-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// vi: set ts=2:
//
#ifndef BALL_STRUCTURE_TRIANGLEEDGE_H
#define BALL_STRUCTURE_TRIANGLEEDGE_H
#ifndef BALL_STRUCTURE_GRAPHEDGE_H
# include <BALL/STRUCTURE/graphEdge.h>
#endif
#ifndef BALL_STRUCTURE_GRAPHFACE_H
# include <BALL/STRUCTURE/graphFace.h>
#endif
#ifndef BALL_STRUCTURE_GRAPHVERTEX_H
# include <BALL/STRUCTURE/graphVertex.h>
#endif
namespace BALL
{
class Triangle;
class TrianglePoint;
class TriangulatedSurface;
class TriangulatedSphere;
class TriangulatedSES;
class TriangulatedSAS;
class SESTriangulator;
class SASTriangulator;
/** Generic TriangleEdge Class.
\ingroup Surface
*/
class BALL_EXPORT TriangleEdge
: public GraphEdge< TrianglePoint,TriangleEdge,Triangle >
{
public:
/** @name Class friends
- class Triangle
- class TriangleEdge
- class TriangulatedSurface
- class TriangulatedSphere
- class TriangulatedSES
- class TriangulatedSAS
- class SESTriangulator
- class SASTriangulator
*/
friend class Triangle;
friend class TrianglePoint;
friend class TriangulatedSurface;
friend class TriangulatedSphere;
friend class TriangulatedSES;
friend class TriangulatedSAS;
friend class SESTriangulator;
friend class SASTriangulator;
BALL_CREATE(TriangleEdge)
/** @name Constructors and Destructors
*/
//@{
/** Default constructor.
This method creates a new TriangleEdge object.
*/
TriangleEdge();
/**
* Detailed constructor.
* Creates a new TriangleEdge object connecting the passed
* TrianglePoint instances.
*/
TriangleEdge(TrianglePoint* v1, TrianglePoint* v2);
/** Copy constructor.
Create a new TriangleEdge object from another.
@param edge the TriangleEdge object to be copied
@param deep if deep = false, all pointers are set to NULL (default).
Otherwise the new TriangleEdge object is linked to the
neighbours of the old TriangleEdge object.
*/
TriangleEdge(const TriangleEdge& edge, bool deep = false);
/** Destructor.
Destructs the TriangleEdge object.
*/
virtual ~TriangleEdge();
//@}
/** @name Accessors
*/
//@{
/** Set one of the two points of the TriangleEdge.
@param i the first point is changed if i = 0, the second otherwise
@param point a pointer to the new point
*/
void setPoint(Position i, TrianglePoint* point);
/** Return one of the two points of the TriangleEdge.
@param i
@return TrianglePoint* a pointer to the first point if i = 0,
a pointer to the second point otherwise
*/
TrianglePoint* getPoint(Position i) const;
/** Set one of the two triangles of the TriangleEdge.
@param i change the first triangle, if i = 0, the second
otherwise
@param triangle a pointer to the new triangle
*/
void setTriangle(Position i, Triangle* triangle);
/** Return one of the two triangles of the TriangleEdge.
@param i
@return Triangle* a pointer to the first triangle if i = 0,
a pointer to the second triangle otherwise
*/
Triangle* getTriangle(Position i) const;
//@}
/** @name Predicates
*/
//@{
/** Equality operator
@return bool <b>true</b> if the vertices are similar,
<b>false</b> otherwise.
*/
virtual bool operator == (const TriangleEdge&) const;
/** Inequality operator
@return bool <b>false</b> if the vertices are similar,
<b>true</b> otherwise.
*/
virtual bool operator != (const TriangleEdge&) const;
/** Similarity operator
@return bool <b>true</b>
*/
virtual bool operator *= (const TriangleEdge&) const;
//@}
};
/** @name Storers
*/
//@{
/** Output- Operator
*/
BALL_EXPORT std::ostream& operator << (std::ostream& s, const TriangleEdge& edge);
//@}
} // namespace BALL
#endif // BALL_STRUCTURE_TRIANGLEEDGE_H
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