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///
/// \file	m_desktop.h
///		Mode class for the Desktop mode
///

/*
    Copyright (C) 2005-2009, Net Direct Inc. (http://www.netdirect.ca/)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

    See the GNU General Public License in the COPYING file at the
    root directory of this project for more details.
*/

#ifndef __BARRY_M_DESKTOP_H__
#define __BARRY_M_DESKTOP_H__

#include "dll.h"
#include "m_mode_base.h"
#include "socket.h"
#include "record.h"

namespace Barry {

// forward declarations
class Parser;
class Builder;
class IConverter;

namespace Mode {

//
// Desktop class
//
/// The main interface class to the device databases.
///
/// To use this class, use the following steps:
///
///	- Create a Controller object (see Controller class for more details)
///	- Create this Mode::Desktop object, passing in the Controller
///		object during construction
///	- Call Open() to open database socket and finish constructing.
///	- Call GetDBDB() to get the device's database database
///	- Call GetDBID() to get a database ID by name
///	- Call LoadDatabase() to retrieve and store a database
///
class BXEXPORT Desktop : public Mode
{
public:
	enum CommandType { Unknown, DatabaseAccess };

private:
	CommandTable m_commandTable;
	DatabaseDatabase m_dbdb;

	// external objects (optional, can be null)
	const IConverter *m_ic;

protected:
	void LoadCommandTable();
	void LoadDBDB();

	//////////////////////////////////
	// overrides

	virtual void OnOpen();

public:
	Desktop(Controller &con);
	Desktop(Controller &con, const IConverter &ic);
	~Desktop();

	//////////////////////////////////
	// meta access

	/// Returns DatabaseDatabase object for this connection.
	/// Must call Open() first, which loads the DBDB.
	const DatabaseDatabase& GetDBDB() const { return m_dbdb; }
	unsigned int GetDBID(const std::string &name) const;
	unsigned int GetDBCommand(CommandType ct);

	void SetIConverter(const IConverter &ic);

	//////////////////////////////////
	// Desktop mode - database specific

	// dirty flag related functions, for sync operations
	void GetRecordStateTable(unsigned int dbId, RecordStateTable &result);
	void AddRecord(unsigned int dbId, Builder &build); // RecordId is
		// retrieved from build, and duplicate IDs are allowed,
		// but *not* recommended!
	void GetRecord(unsigned int dbId, unsigned int stateTableIndex, Parser &parser);
	void SetRecord(unsigned int dbId, unsigned int stateTableIndex, Builder &build);
	void ClearDirty(unsigned int dbId, unsigned int stateTableIndex);
	void DeleteRecord(unsigned int dbId, unsigned int stateTableIndex);

	// pure load/save operations
	void LoadDatabase(unsigned int dbId, Parser &parser);
	void ClearDatabase(unsigned int dbId);
	void SaveDatabase(unsigned int dbId, Builder &builder);

	template <class RecordT, class StorageT> void LoadDatabaseByType(StorageT &store);
	template <class RecordT, class StorageT> void SaveDatabaseByType(StorageT &store);

	template <class StorageT> void LoadDatabaseByName(const std::string &name, StorageT &store);
	template <class StorageT> void SaveDatabaseByName(const std::string &name, StorageT &store);

	template <class RecordT> void AddRecordByType(uint32_t recordId, const RecordT &rec);

};

}} // namespace Barry::Mode

#endif