/usr/include/cc++/audio2.h is in libccaudio2-dev 1.0.0-2.1.
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2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 | // Copyright (C) 1999-2005 Open Source Telecom Corporation.
// Copyright (C) 2006-2008 David Sugar, Tycho Softworks.
//
// This file is part of GNU ccAudio2.
//
// GNU ccAudio2 is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// GNU ccAudio2 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with GNU ccAudio2. If not, see <http://www.gnu.org/licenses/>.
/**
* @file audio2.h
* @short Framework for portable audio processing and file handling classes.
**/
#ifndef CCXX_AUDIO_H_
#define CCXX_AUDIO_H_
#ifndef CCXX_PACKING
#if defined(__GNUC__)
#define CCXX_PACKED
#elif !defined(__hpux) && !defined(_AIX)
#define CCXX_PACKED
#endif
#endif
#ifndef W32
#if defined(_WIN32) && defined(_MSC_VER)
#pragma warning(disable: 4996)
#define W32
#endif
#if defined(__BORLANDC__) && defined(__Windows)
#define W32
#endif
#endif
#if !defined(__EXPORT) && defined(W32)
#define __EXPORT __declspec(dllimport)
#endif
#ifndef __EXPORT
#define __EXPORT
#endif
#ifdef W32
#include <windows.h>
#ifndef ssize_t
#define ssize_t int
#endif
#else
#include <cstddef>
#include <cstdlib>
#include <sys/types.h>
#include <netinet/in.h>
#endif
#include <ctime>
namespace ost {
#define AUDIO_SIGNED_LINEAR_RAW 1
#define AUDIO_LINEAR_CONVERSION 1
#define AUDIO_CODEC_MODULES 1
#define AUDIO_LINEAR_FRAMING 1
#define AUDIO_NATIVE_METHODS 1
#define AUDIO_RATE_RESAMPLER 1
class __EXPORT AudioCodec;
class __EXPORT AudioDevice;
/**
* Generic audio class to hold master data types and various useful
* class encapsulated friend functions as per GNU Common C++ 2 coding
* standard.
*
* @author David Sugar <dyfet@ostel.com>
* @short Master audio class.
*/
class __EXPORT Audio
{
public:
#ifdef W32
typedef short Sample;
typedef short *Linear;
typedef short Level;
typedef DWORD timeout_t;
typedef WORD snd16_t;
typedef DWORD snd32_t;
#else
typedef int16_t snd16_t;
typedef int32_t snd32_t;
typedef int16_t Level;
typedef int16_t Sample;
typedef int16_t *Linear;
typedef unsigned long timeout_t;
#endif
static const unsigned ndata;
typedef struct {
float v2;
float v3;
float fac;
} goertzel_state_t;
typedef struct {
int hit1;
int hit2;
int hit3;
int hit4;
int mhit;
goertzel_state_t row_out[4];
goertzel_state_t col_out[4];
goertzel_state_t row_out2nd[4];
goertzel_state_t col_out2nd[4];
goertzel_state_t fax_tone;
goertzel_state_t fax_tone2nd;
float energy;
int current_sample;
char digits[129];
int current_digits;
int detected_digits;
int lost_digits;
int digit_hits[16];
int fax_hits;
} dtmf_detect_state_t;
typedef struct {
float fac;
} tone_detection_descriptor_t;
typedef unsigned char *Encoded;
/**
* Audio encoding rate, samples per second.
*/
enum Rate {
rateUnknown,
rate6khz = 6000,
rate8khz = 8000,
rate16khz = 16000,
rate32khz = 32000,
rate44khz = 44100
};
typedef enum Rate Rate;
/**
* File processing mode, whether to skip missing files, etc.
*/
enum Mode {
modeRead,
modeReadAny,
modeReadOne,
modeWrite,
modeCache,
modeInfo,
modeFeed,
modeAppend, // app specific placeholders...
modeCreate
};
typedef enum Mode Mode;
/**
* Audio encoding formats.
*/
enum Encoding {
unknownEncoding = 0,
g721ADPCM,
g722Audio,
g722_7bit,
g722_6bit,
g723_2bit,
g723_3bit,
g723_5bit,
gsmVoice,
msgsmVoice,
mulawAudio,
alawAudio,
mp1Audio,
mp2Audio,
mp3Audio,
okiADPCM,
voxADPCM,
sx73Voice,
sx96Voice,
// Please keep the PCM types at the end of the list -
// see the "is this PCM or not?" code in
// AudioFile::close for why.
cdaStereo,
cdaMono,
pcm8Stereo,
pcm8Mono,
pcm16Stereo,
pcm16Mono,
pcm32Stereo,
pcm32Mono,
// speex codecs
speexVoice, // narrow band
speexAudio,
g729Audio,
ilbcAudio,
speexUltra,
speexNarrow = speexVoice,
speexWide = speexAudio,
g723_4bit = g721ADPCM
};
typedef enum Encoding Encoding;
/**
* Audio container file format.
*/
enum Format {
raw,
snd,
riff,
mpeg,
wave
};
typedef enum Format Format;
/**
* Audio device access mode.
*/
enum DeviceMode {
PLAY,
RECORD,
PLAYREC
};
typedef enum DeviceMode DeviceMode;
/**
* Audio error conditions.
*/
enum Error {
errSuccess = 0,
errReadLast,
errNotOpened,
errEndOfFile,
errStartOfFile,
errRateInvalid,
errEncodingInvalid,
errReadInterrupt,
errWriteInterrupt,
errReadFailure,
errWriteFailure,
errReadIncomplete,
errWriteIncomplete,
errRequestInvalid,
errTOCFailed,
errStatFailed,
errInvalidTrack,
errPlaybackFailed,
errNotPlaying,
errNoCodec
};
typedef enum Error Error;
#ifdef CCXX_PACKED
#pragma pack(1)
#endif
typedef struct {
#if __BYTE_ORDER == __LITTLE_ENDIAN
unsigned char mp_sync1 : 8;
unsigned char mp_crc : 1;
unsigned char mp_layer : 2;
unsigned char mp_ver : 2;
unsigned char mp_sync2 : 3;
unsigned char mp_priv : 1;
unsigned char mp_pad : 1;
unsigned char mp_srate : 2;
unsigned char mp_brate : 4;
unsigned char mp_emp : 2;
unsigned char mp_original : 1;
unsigned char mp_copyright: 1;
unsigned char mp_extend : 2;
unsigned char mp_channels : 2;
#else
unsigned char mp_sync1 : 8;
unsigned char mp_sync2 : 3;
unsigned char mp_ver : 2;
unsigned char mp_layer : 2;
unsigned char mp_crc : 1;
unsigned char mp_brate : 4;
unsigned char mp_srate : 2;
unsigned char mp_pad : 1;
unsigned char mp_priv : 1;
unsigned char mp_channels : 2;
unsigned char mp_extend : 2;
unsigned char mp_copyright : 1;
unsigned char mp_original : 1;
unsigned char mp_emp : 2;
#endif
} mpeg_audio;
typedef struct {
char tag_id[3];
char tag_title[30];
char tag_artist[30];
char tag_album[30];
char tag_year[4];
char tag_note[30];
unsigned char genre;
} mpeg_tagv1;
#ifdef CCXX_PACKED
#pragma pack()
#endif
/**
* Audio source description.
*/
class __EXPORT Info
{
public:
Format format;
Encoding encoding;
unsigned long rate;
unsigned long bitrate;
unsigned order;
unsigned framesize, framecount, headersize, padding;
timeout_t framing;
char *annotation;
Info();
void clear(void);
void set(void);
void setFraming(timeout_t frame);
void setRate(Rate rate);
};
/**
* Convert dbm power level to integer value (0-32768).
*
* @param dbm power level
* @return integer value.
*/
static Level tolevel(float dbm);
/**
* Convert integer power levels to dbm.
*
* @param power level.
* @return dbm power level.
*/
static float todbm(Level power);
/**
* Test for the presense of a specified (indexed) audio device.
* This is normally used to test for local soundcard access.
*
* @param device index or 0 for default audio device.
* @return true if device exists.
*/
static bool hasDevice(unsigned device = 0);
/**
* Get a audio device object that can be used to play or record
* audio. This is normally a local soundcard, though an
* abstract base class is returned, so the underlying device may
* be different.
*
* @param device index or 0 for default audio device.
* @param mode of device; play, record, or full duplex.
* @return pointer to abstract audio device object interface class.
*/
static AudioDevice *getDevice(unsigned device = 0, DeviceMode mode = PLAY);
/**
* Get pathname to where loadable codec modules are stored.
*
* @return file path to loadable codecs.
*/
static const char *getCodecPath(void);
/**
* Get the mime descriptive type for a given Audio encoding
* description, usually retrieved from a newly opened audio file.
*
* @param info source description object
* @return text of mime type to use for this audio source.
*/
static const char *getMIME(Info &info);
/**
* Get the short ascii description used for the given audio
* encoding type.
*
* @param encoding format.
* @return ascii name of encoding format.
*/
static const char *getName(Encoding encoding);
/**
* Get the preferred file extension name to use for a given
* audio encoding type.
*
* @param encoding format.
* @return ascii file extension to use.
*/
static const char *getExtension(Encoding encoding);
/**
* Get the audio encoding format that is specified by a short
* ascii name. This will either accept names like those returned
* from getName(), or .xxx file extensions, and return the
* audio encoding type associated with the name or extension.
*
* @param name of encoding or file extension.
* @return audio encoding format.
* @see #getName
*/
static Encoding getEncoding(const char *name);
/**
* Get the stereo encoding format associated with the given format.
*
* @param encoding format being tested for stereo.
* @return associated stereo audio encoding format.
*/
static Encoding getStereo(Encoding encoding);
/**
* Get the mono encoding format associated with the given format.
*
* @param encoding format.
* @return associated mono audio encoding format.
*/
static Encoding getMono(Encoding encoding);
/**
* Test if the audio encoding format is a linear one.
*
* @return true if encoding format is linear audio data.
* @param encoding format.
*/
static bool isLinear(Encoding encoding);
/**
* Test if the audio encoding format must be packetized (that
* is, has irregular sized frames) and must be processed
* only through buffered codecs.
*
* @return true if packetized audio.
* @param encoding format.
*/
static bool isBuffered(Encoding encoding);
/**
* Test if the audio encoding format is a mono format.
*
* @return true if encoding format is mono audio data.
* @param encoding format.
*/
static bool isMono(Encoding encoding);
/**
* Test if the audio encoding format is a stereo format.
*
* @return true if encoding format is stereo audio data.
* @param encoding format.
*/
static bool isStereo(Encoding encoding);
/**
* Return default sample rate associated with the specified
* audio encoding format.
*
* @return sample rate for audio data.
* @param encoding format.
*/
static Rate getRate(Encoding encoding);
/**
* Return optional rate setting effect. Many codecs are
* fixed rate.
*
* @return result rate for audio date.
* @param encoding format.
* @param requested rate.
*/
static Rate getRate(Encoding e, Rate request);
/**
* Return frame timing for an audio encoding format.
*
* @return frame time to use in milliseconds.
* @param encoding of frame to get timing segment for.
* @param timeout of frame time segment to request.
*/
static timeout_t getFraming(Encoding encoding, timeout_t timeout = 0);
/**
* Return frame time for an audio source description.
*
* @return frame time to use in milliseconds.
* @param info descriptor of frame encoding to get timing segment for.
* @param timeout of frame time segment to request.
*/
static timeout_t getFraming(Info &info, timeout_t timeout = 0);
/**
* Test if the endian byte order of the encoding format is
* different from the machine's native byte order.
*
* @return true if endian format is different.
* @param encoding format.
*/
static bool isEndian(Encoding encoding);
/**
* Test if the endian byte order of the audio source description
* is different from the machine's native byte order.
*
* @return true if endian format is different.
* @param info source description object.
*/
static bool isEndian(Info &info);
/**
* Optionally swap endian of audio data if the encoding format
* endian byte order is different from the machine's native endian.
*
* @return true if endian format was different.
* @param encoding format of data.
* @param buffer of audio data.
* @param number of audio samples.
*/
static bool swapEndian(Encoding encoding, void *buffer, unsigned number);
/**
* Optionally swap endian of encoded audio data based on the
* audio encoding type, and relationship to native byte order.
*
* @param info source description of object.
* @param buffer of audio data.
* @param number of bytes of audio data.
*/
static void swapEncoded(Info &info, Encoded data, size_t bytes);
/**
* Optionally swap endian of audio data if the audio source
* description byte order is different from the machine's native
* endian byte order.
*
* @return true if endian format was different.
* @param info source description object of data.
* @param buffer of audio data.
* @param number of audio samples.
*/
static bool swapEndian(Info &info, void *buffer, unsigned number);
/**
* Get the energey impulse level of a frame of audio data.
*
* @return impulse energy level of audio data.
* @param encoding format of data to examine.
* @param buffer of audio data to examine.
* @param number of audio samples to examine.
*/
static Level getImpulse(Encoding encoding, void *buffer, unsigned number);
/**
* Get the energey impulse level of a frame of audio data.
*
* @return impulse energy level of audio data.
* @param info encoding source description object.
* @param buffer of audio data to examine.
* @param number of audio samples to examine.
*/
static Level getImpulse(Info &info, void *buffer, unsigned number = 0);
/**
* Get the peak (highest energy) level found in a frame of audio
* data.
*
* @return peak energy level found in data.
* @param encoding format of data.
* @param buffer of audio data.
* @param number of samples to examine.
*/
static Level getPeak(Encoding encoding, void *buffer, unsigned number);
/**
* Get the peak (highest energy) level found in a frame of audio
* data.
*
* @return peak energy level found in data.
* @param info description object of audio data.
* @param buffer of audio data.
* @param number of samples to examine.
*/
static Level getPeak(Info &info, void *buffer, unsigned number = 0);
/**
* Provide ascii timestamp representation of a timeout value.
*
* @param duration timeout value
* @param address for ascii data.
* @param size of ascii data.
*/
static void toTimestamp(timeout_t duration, char *address, size_t size);
/**
* Convert ascii timestamp representation to a timeout number.
*
* @param timestamp ascii data.
* @return timeout_t duration from data.
*/
static timeout_t toTimeout(const char *timestamp);
/**
* Returns the number of bytes in a sample frame for the given
* encoding type, rounded up to the nearest integer. A frame
* is defined as the minimum number of bytes necessary to
* create a point or points in the output waveform for all
* output channels. For example, 16-bit mono PCM has a frame
* size of two (because those two bytes constitute a point in
* the output waveform). GSM has it's own definition of a
* frame which involves decompressing a sequence of bytes to
* determine the final points on the output waveform. The
* minimum number of bytes you can feed to the decompression
* engine is 32.5 (260 bits), so this function will return 33
* (because we round up) given an encoding type of GSM. Other
* compressed encodings will return similar results. Be
* prepared to deal with nonintuitive return values for
* rare encodings.
*
* @param encoding The encoding type to get the frame size for.
* @param samples Reserved. Use zero.
*
* @return The number of bytes in a frame for the given encoding.
*/
static int getFrame(Encoding encoding, int samples = 0);
/**
* Returns the number of samples in all channels for a frame
* in the given encoding. For example, pcm32Stereo has a
* frame size of 8 bytes: Note that different codecs have
* different definitions of a frame - for example, compressed
* encodings have a rather large frame size relative to the
* sample size due to the way bytes are fed to the
* decompression engine.
*
* @param encoding The encoding to calculate the frame sample count for.
* @return samples The number of samples in a frame of the given encoding.
*/
static int getCount(Encoding encoding);
/**
* Compute byte counts of audio data into number of samples
* based on the audio encoding format used.
*
* @return number of audio samples in specified data.
* @param encoding format.
* @param bytes of data.
*/
static unsigned long toSamples(Encoding encoding, size_t bytes);
/**
* Compute byte counts of audio data into number of samples
* based on the audio source description used.
*
* @return number of audio samples in specified data.
* @param info encoding source description.
* @param bytes of data.
*/
static unsigned long toSamples(Info &info, size_t bytes);
/**
* Compute the number of bytes a given number of samples in
* a given audio encoding will occupy.
*
* @return number of bytes samples will occupy.
* @param info encoding source description.
* @param number of samples.
*/
static size_t toBytes(Info &info, unsigned long number);
/**
* Compute the number of bytes a given number of samples in
* a given audio encoding will occupy.
*
* @return number of bytes samples will occupy.
* @param encoding format.
* @param number of samples.
*/
static size_t toBytes(Encoding encoding, unsigned long number);
/**
* Fill an audio buffer with "empty" (silent) audio data, based
* on the audio encoding format.
*
* @param address of data to fill.
* @param number of samples to fill.
* @param encoding format of data.
*/
static void fill(unsigned char *address, int number, Encoding encoding);
/**
* Load a dso plugin (codec plugin), used internally...
*
* @return true if loaded.
* @param path to codec.
*/
static bool loadPlugin(const char *path);
/**
* Maximum framesize for a given coding that may be needed to
* store a result.
*
* @param info source description object.
* @return maximum possible frame size to allocate for encoded data.
*/
static size_t maxFramesize(Info &info);
};
/**
* The AudioResample class is used to manage linear intropolation
* buffering for rate conversions.
*
* @author David Sugar <dyfet@ostel.com>
* @short linear intropolation and rate conversion.
*/
class __EXPORT AudioResample : public Audio
{
protected:
unsigned mfact, dfact, max;
unsigned gpos, ppos;
Sample last;
Linear buffer;
public:
AudioResample(Rate mul, Rate div);
~AudioResample();
size_t process(Linear from, Linear to, size_t count);
size_t estimate(size_t count);
};
/**
* The AudioTone class is used to create a frame of audio encoded single or
* dualtones. The frame will be iterated for each request, so a
* continual tone can be extracted by frame.
*
* @author David Sugar <dyfet@ostel.com>
* @short audio tone generator class.
*/
class __EXPORT AudioTone : public Audio
{
protected:
Rate rate;
unsigned samples;
Linear frame;
double df1, df2, p1, p2;
Level m1, m2;
bool silencer;
/**
* Set the frame to silent.
*/
void silence(void);
/**
* Reset the tone generator completely. Produces silence.,
*/
void reset(void);
/**
* Cleanup for virtual destructors to use.
*/
void cleanup(void);
/**
* Set frame to generate single tone...
*
* @param freq of tone.
* @param level of tone.
*/
void single(unsigned freq, Level level);
/**
* Set frame to generate dual tone...
*
* @param f1 frequency of tone 1
* @param f2 frequency of tone 2
* @param l1 level of tone 1
* @param l2 level of tone 2
*/
void dual(unsigned f1, unsigned f2, Level l1, Level l2);
public:
/**
* Get the sample encoding rate being used for the tone generator
*
* @return sample rate in samples per second.
*/
inline Rate getRate(void)
{return rate;};
/**
* Get the frame size for the number of audio samples generated.
*
* @return number of samples processed in frame.
*/
inline size_t getSamples(void)
{return samples;};
/**
* Test if the tone generator is currently set to silence.
*
* @return true if generator set for silence.
*/
bool isSilent(void);
/**
* Iterate the tone frame, and extract linear samples in
* native frame. If endian flag passed, then convert for
* standard endian representation (byte swap) if needed.
*
* @return pointer to samples.
*/
virtual Linear getFrame(void);
/**
* This is used to copy one or more pages of framed audio
* quickly to an external buffer.
*
* @return number of frames copied.
* @param buffer to copy into.
* @param number of frames requested.
*/
unsigned getFrames(Linear buffer, unsigned number);
/**
* See if at end of tone. This is used for non-continues audio
* tones, or to detect "break" events.
*
* @return true if end of data.
*/
virtual bool isComplete(void);
/**
* Construct a silent tone generator of specific frame size.
*
* @param duration of frame in milliseconds.
* @param rate of samples.
*/
AudioTone(timeout_t duration = 20, Rate rate = rate8khz);
/**
* Construct a dual tone frame generator.
*
* @param f1 frequency of tone 1.
* @param f2 frequency of tone 2.
* @param l1 level of tone 1.
* @param l2 level of tone 2.
* @param duration of frame in milliseconds.
* @param sample rate being generated.
*/
AudioTone(unsigned f1, unsigned f2, Level l1, Level l2,
timeout_t duration = 20, Rate sample = rate8khz);
/**
* Construct a single tone frame generator.
*
* @param freq of tone.
* @param level of tone.
* @param duration of frame in milliseconds.
* @param sample rate being generated.
*/
AudioTone(unsigned freq, Level level, timeout_t duration = 20, Rate sample = rate8khz);
virtual ~AudioTone();
};
/**
* AudioBase base class for many other audio classes which stream
* data.
*
* @short common audio stream base.
*/
class __EXPORT AudioBase : public Audio
{
protected:
Info info;
public:
/**
* Create audio base object with no info.
*/
AudioBase();
/**
* Create audio base object with audio source description.
*
* @param info source description.
*/
AudioBase(Info *info);
/**
* Destroy an audio base object.
*/
virtual ~AudioBase();
/**
* Generic get encoding.
*
* @return audio encoding of this object.
*/
inline Encoding getEncoding(void)
{return info.encoding;};
/**
* Generic sample rate.
*
* @return audio sample rate of this object.
*/
inline unsigned getSampleRate(void)
{return info.rate;};
/**
* Abstract interface to put raw data.
*
* @param data to put.
* @param size of data to put.
* @return number of bytes actually put.
*/
virtual ssize_t putBuffer(Encoded data, size_t size) = 0;
/**
* Puts raw data and does native to refined endian swapping
* if needed based on encoding type and local machine endian.
*
* @param data to put.
* @param size of data to put.
* @return number of bytes actually put.
*/
ssize_t putNative(Encoded data, size_t size);
/**
* Abstract interface to get raw data.
*
* @return data received in buffer.
* @param data to get.
* @param size of data to get.
*/
virtual ssize_t getBuffer(Encoded data, size_t size) = 0;
/**
* Get's a packet of audio data.
*
* @return count of data received.
* @param data to get.
*/
inline ssize_t getPacket(Encoded data)
{return getBuffer(data, 0);};
/**
* Get raw data and assure is in native machine endian.
*
* @return data received in buffer.
* @param data to get.
* @param size of data to get.
*/
ssize_t getNative(Encoded data, size_t size);
};
/**
* The AudioBuffer class is for mixing one-to-one
* soft joins.
*
* @author Mark Lipscombe <markl@gasupnow.com>
* @short audio buffer mixer class
*/
class __EXPORT AudioBuffer : public AudioBase
{
public:
AudioBuffer(Info *info, size_t size = 4096);
virtual ~AudioBuffer();
/**
* save audio data from buffer data.
*
* @return number of bytes actually saved.
* @param data save buffer.
* @param number of bytes to save.
*/
ssize_t getBuffer(Encoded data, size_t number);
/**
* Put data into the audio buffer.
*
* @return number of bytes actually put.
* @param data of data to load.
* @param number of bytes to load.
*/
ssize_t putBuffer(Encoded data, size_t number);
private:
char *buf;
size_t size, start, len;
void *mutexObject;
void enter(void);
void leave(void);
};
/**
* A class used to manipulate audio data. This class provides file
* level access to audio data stored in different formats. This class
* also provides the ability to write audio data into a disk file.
*
* @author David Sugar <dyfet@ostel.com>
* @short audio file access.
*/
class __EXPORT AudioFile: public AudioBase
{
protected:
char *pathname;
Error error;
unsigned long header; // offset to start of audio
unsigned long minimum; // minimum sample size required
unsigned long length; // current size of file, including header
void initialize(void);
void getWaveFormat(int size);
void mp3info(mpeg_audio *mp3);
union {
int fd;
void *handle;
} file;
Mode mode;
unsigned long iolimit;
virtual bool afCreate(const char *path, bool exclusive = false);
virtual bool afOpen(const char *path, Mode m = modeWrite);
virtual bool afPeek(unsigned char *data, unsigned size);
AudioCodec *getCodec(void);
/**
* Read a given number of bytes from the file, starting from
* the current file pointer. May be overridden by derived
* classes.
*
* @param data A pointer to the buffer to copy the bytes to.
* @param size The number of bytes to read.
* @return The number of bytes read, or -1 if an error occurs.
* On UNIX platforms, use strerror(errno) to get the
* human-readable error string or
* FormatMessage(GetLastError()) on Windows platforms.
*/
virtual int afRead(unsigned char *data, unsigned size);
/**
* Write a number of bytes into the file at the current file
* pointer. May be overridden by derived classes.
*
* @param data A pointer to the buffer with the bytes to write.
* @param size The number of bytes to write from the buffer.
* @return The number of bytes written, or -1 if an error
* occurs. On UNIX platforms, use strerror(errno) to get the
* human-readable error string or
* FormatMessage(GetLastError()) on Windows platforms.
*/
virtual int afWrite(unsigned char *data, unsigned size);
/**
* Seek to the given position relative to the start of the
* file and set the file pointer. This does not use 64-bit
* clean seek functions, so seeking to positions greater than
* (2^32)-1 will result in undefined behavior.
*
* @param pos The position to seek to.
* @return true if successful, false otherwise.
*/
virtual bool afSeek(unsigned long pos);
/**
* Close the derived file handling system's file handle.
*/
virtual void afClose(void);
/**
* This function is used to splice multiple audio files together
* into a single stream of continues audio data. The
* continuation method returns the next audio file to open.
*
* @return next file to open or NULL when done.
*/
virtual char *getContinuation(void)
{return NULL;};
/**
* Return a human-readable error message given a numeric error
* code of type Audio::Error.
*
* @param err The numeric error code to translate.
* @return A pointer to a character string containing the
* human-readable error message.
*/
const char * getErrorStr(Error err);
Error setError(Error err);
/**
* Get number of bytes in the file header. Data packets will
* begin after this header.
*
* @return number of bytes in file header.
*/
inline unsigned long getHeader(void)
{return header;};
/**
* Convert binary 2 byte data stored in the order specified
* in the source description into a short variable. This is
* often used to manipulate header data.
*
* @return short value.
* @param data binary 2 byte data pointer.
*/
unsigned short getShort(unsigned char *data);
/**
* Save a short as two byte binary data stored in the endian
* order specified in the source description. This is often
* used to manipulate header data.
*
* @param data binary 2 byte data pointer.
* @param value to convert.
*/
void setShort(unsigned char *data, unsigned short value);
/**
* Convert binary 4 byte data stored in the order specified
* in the source description into a long variable. This is
* often used to manipulate header data.
*
* @return long value.
* @param data binary 4 byte data pointer.
*/
unsigned long getLong(unsigned char *data);
/**
* Save a long as four byte binary data stored in the endian
* order specified in the source description. This is often
* used to manipulate header data.
*
* @param data binary 4 byte data pointer.
* @param value to convert.
*/
void setLong(unsigned char *data, unsigned long value);
public:
/**
* Construct and open an existing audio file for read/write.
*
* @param name of file to open.
* @param offset to start access.
*/
AudioFile(const char *name, unsigned long offset = 0);
/**
* Create and open a new audio file for writing.
*
* @param name of file to create.
* @param info source description for new file.
* @param minimum file size to accept at close.
*/
AudioFile(const char *name, Info *info, unsigned long minimum = 0);
/**
* Construct an audio file without attaching to the filesystem.
*/
inline AudioFile()
{initialize();};
virtual ~AudioFile();
/**
* Open an audio file and associate it with this object.
* Called implicitly by the two-argument version of the
* constructor.
*
* @param name of the file to open. Don't forget to
* double your backslashes for DOS-style pathnames.
* @param mode to open file under.
* @param framing time in milliseconds.
*/
void open(const char *name, Mode mode = modeWrite, timeout_t framing = 0);
/**
* Create a new audio file and associate it with this object.
* Called implicitly by the three-argument version of the
* constructor.
*
* @param name The name of the file to open.
* @param info The type of the audio file to be created.
* @param exclusive create option.
* @param framing time in milliseconds.
*/
void create(const char *name, Info *info, bool exclusive = false, timeout_t framing = 0);
/**
* Returns age since last prior access. Used for cache
* computations.
*
* @return age in seconds.
*/
time_t getAge(void);
/**
* Get maximum size of frame buffer for data use.
*
* @return max frame size in bytes.
*/
inline size_t getSize(void)
{return maxFramesize(info);};
/**
* Close an object associated with an open file. This
* updates the header metadata with the file length if the
* file length has changed.
*/
void close(void);
/**
* Clear the AudioFile structure. Called by
* AudioFile::close(). Sets all fields to zero and deletes
* the dynamically allocated memory pointed to by the pathname
* and info.annotation members. See AudioFile::initialize()
* for the dynamic allocation code.
*/
void clear(void);
/**
* Retrieve bytes from the file into a memory buffer. This
* increments the file pointer so subsequent calls read further
* bytes. If you want to read a number of samples rather than
* bytes, use getSamples().
*
* @param buffer area to copy the samples to.
* @param len The number of bytes (not samples) to copy or 0 for frame.
* @return The number of bytes (not samples) read. Returns -1
* if no bytes are read and an error occurs.
*/
ssize_t getBuffer(Encoded buffer, size_t len = 0);
/**
* Retrieve and convert content to linear encoded audio data
* from it's original form.
*
* @param buffer to copy linear data into.
* @param request number of linear samples to extract or 0 for frame.
* @return number of samples retrieved, 0 if no codec or eof.
*/
unsigned getLinear(Linear buffer, unsigned request = 0);
/**
* Insert bytes into the file from a memory buffer. This
* increments the file pointer so subsequent calls append
* further samples. If you want to write a number of samples
* rather than bytes, use putSamples().
*
* @param buffer area to append the samples from.
* @param len The number of bytes (not samples) to append.
* @return The number of bytes (not samples) read. Returns -1
* if an error occurs and no bytes are written.
*/
ssize_t putBuffer(Encoded buffer, size_t len = 0);
/**
* Convert and store content from linear encoded audio data
* to the format of the audio file.
*
* @param buffer to copy linear data from.
* @param request Number of linear samples to save or 0 for frame.
* @return number of samples saved, 0 if no codec or eof.
*/
unsigned putLinear(Linear buffer, unsigned request = 0);
/**
* Retrieve samples from the file into a memory buffer. This
* increments the file pointer so subsequent calls read
* further samples. If a limit has been set using setLimit(),
* the number of samples read will be truncated to the limit
* position. If you want to read a certain number of bytes
* rather than a certain number of samples, use getBuffer().
*
* @param buffer pointer to copy the samples to.
* @param samples The number of samples to read or 0 for frame.
* @return errSuccess if successful, !errSuccess if
* error. Use getErrorStr() to retrieve the human-readable
* error string.
*/
Error getSamples(void *buffer, unsigned samples = 0);
/**
* Insert samples into the file from a memory buffer. This
* increments the file pointer so subsequent calls append
* further samples. If you want to write a certain number of
* bytes rather than a certain number of samples, use
* putBuffer().
*
* @param buffer pointer to append the samples from.
* @param samples The number of samples (not bytes) to append.
* @return errSuccess if successful, !errSuccess if
* error. Use getErrorStr() to retrieve the human-readable
* error string.
*/
Error putSamples(void *buffer, unsigned samples = 0);
/**
* Change the file position by skipping a specified number
* of audio samples of audio data.
*
* @return errSuccess or error condition on failure.
* @param number of samples to skip.
*/
Error skip(long number);
/**
* Seek a file position by sample count. If no position
* specified, then seeks to end of file.
*
* @return errSuccess or error condition on failure.
* @param samples position to seek in file.
*/
Error setPosition(unsigned long samples = ~0l);
/**
* Seek a file position by timestamp. The actual position
* will be rounded by framing.
*
* @return errSuccess if successful.
* @param timestamp position to seek.
*/
Error position(const char *timestamp);
/**
* Return the timestamp of the current absolute file position.
*
* @param timestamp to save ascii position into.
* @param size of timestamp buffer.
*/
void getPosition(char *timestamp, size_t size);
/**
* Set the maximum file position for reading and writing of
* audio data by samples. If 0, then no limit is set.
*
* @param maximum file i/o access size sample position.
* @return errSuccess if successful.
*/
Error setLimit(unsigned long maximum = 0l);
/**
* Copy the source description of the audio file into the
* specified object.
*
* @param info pointer to object to copy source description into.
* @return errSucess.
*/
Error getInfo(Info *info);
/**
* Set minimum file size for a created file. If the file
* is closed with fewer samples than this, it will also be
* deleted.
*
* @param minimum number of samples for new file.
* @return errSuccess if successful.
*/
Error setMinimum(unsigned long minimum);
/**
* Get the current file pointer in bytes relative to the start
* of the file. See getPosition() to determine the position
* relative to the start of the sample buffer.
*
* @return The current file pointer in bytes relative to the
* start of the file. Returns 0 if the file is not open, is
* empty, or an error has occured.
*/
unsigned long getAbsolutePosition(void);
/**
* Get the current file pointer in samples relative to the
* start of the sample buffer. Note that you must multiply
* this result by the result of a call to
* toBytes(info.encoding, 1) in order to determine the offset
* in bytes.
*
* @return the current file pointer in samples relative to the
* start of the sample buffer. Returns 0 if the file is not
* open, is empty, or an error has occured.
*/
unsigned long getPosition(void);
/**
* Test if the file is opened.
*
* @return true if a file is open.
*/
virtual bool isOpen(void);
/**
* Return true if underlying derived class supports direct
* access to file positioning. Derived classes based on URL's
* or fifo devices may not have this ability.
*
* @return true if file positioning is supported.
*/
virtual bool hasPositioning(void)
{return true;};
/**
* Return audio encoding format for this audio file.
*
* @return audio encoding format.
*/
inline Encoding getEncoding(void)
{return info.encoding;};
/**
* Return base file format of containing audio file.
*
* @return audio file container format.
*/
inline Format getFormat(void)
{return info.format;};
/**
* Get audio encoding sample rate, in samples per second, for
* this audio file.
*
* @return sample rate.
*/
inline unsigned getSampleRate(void)
{return info.rate;};
/**
* Get annotation extracted from header of containing file.
*
* @return annotation text if any, else NULL.
*/
inline char *getAnnotation(void)
{return info.annotation;};
/**
* Get last error code.
*
* @return alst error code.
*/
inline Error getError(void)
{return error;};
inline bool operator!(void)
{return (bool)!isOpen();};
/**
* Return if the current content is signed or unsigned samples.
*
* @return true if signed.
*/
bool isSigned(void);
};
/**
* AudioStream accesses AudioFile base class content as fixed frames
* of streaming linear samples. If a codec must be assigned to perform
* conversion to/from linear data, AudioStream will handle conversion
* automatically. AudioStream will also convert between mono and stereo
* audio content. AudioStream uses linear samples in the native
* machine endian format and perform endian byte swapping as needed.
*
* @author David Sugar <dyfet@ostel.com>
* @short Audio Streaming with Linear Conversion
*/
class __EXPORT AudioStream : public AudioFile
{
protected:
AudioCodec *codec; // if needed
Encoded framebuf;
bool streamable;
Linear bufferFrame;
unsigned bufferPosition;
unsigned bufferChannels;
Linear encBuffer, decBuffer;
unsigned encSize, decSize;
unsigned bufAudio(Linear samples, unsigned count, unsigned size);
public:
/**
* Create a new audiostream object.
*/
AudioStream();
/**
* Create an audio stream object and open an existing audio file.
*
* @param name of file to open.
* @param mode of file access.
* @param framing time in milliseconds.
*/
AudioStream(const char *name, Mode mode = modeRead, timeout_t framing = 0);
/**
* Create an audio stream object and a new audio file.
*
* @param name of file to open.
* @param info source description for properties of new file.
* @param exclusive access if true.
* @param framing time in milliseconds.
*/
AudioStream(const char *name, Info *info, bool exclusive = false, timeout_t framing = 0);
virtual ~AudioStream();
/**
* Virtual for packet i/o intercept.
*
* @return bytes read.
* @param data encoding buffer.
* @param count requested.
*/
ssize_t getBuffer(Encoded data, size_t count);
/**
* Open existing audio file for streaming.
*
* @param name of file to open.
* @param mode to use file.
* @param framing timer in milliseconds.
*/
void open(const char *name, Mode mode = modeRead, timeout_t framing = 0);
/**
* Create a new audio file for streaming.
*
* @param name of file to create.
* @param info source description for file properties.
* @param exclusive true for exclusive access.
* @param framing timing in milliseconds.
*/
void create(const char *name, Info *info, bool exclusive = false, timeout_t framing = 0);
/**
* Close the currently open audio file for streaming.
*/
void close(void);
/**
* flush any unsaved buffered data to disk.
*/
void flush(void);
/**
* Check if the audio file may be streamed. Files can be
* streamed if a codec is available or if they are linear.
*
* @return true if streamable.
*/
bool isStreamable(void);
/**
* Get the number of samples expected in a frame.
*/
unsigned getCount(void); // frame count
/**
* Stream audio data from the file and convert into an alternate
* encoding based on the codec supplied.
*
* @param codec to apply before saving.
* @param address of data to save.
* @param frames to stream by the codec.
* @return number of frames processed.
*/
unsigned getEncoded(AudioCodec *codec, Encoded address, unsigned frames = 1);
/**
* Stream audio data in an alternate codec into the currently
* opened file.
*
* @param codec to convert incoming data from.
* @param address of data to convert and stream.
* @param frames of audio to stream.
* @return number of frames processed.
*/
unsigned putEncoded(AudioCodec *codec, Encoded address, unsigned frames = 1);
/**
* Get data from the streamed file in it's native encoding.
*
* @param address to save encoded audio.
* @param frames of audio to load.
* @return number of frames read.
*/
unsigned getEncoded(Encoded address, unsigned frames = 1);
/**
* Put data encoded in the native format of the stream file.
*
* @param address to load encoded audio.
* @param frames of audio to save.
* @return number of frames written.
*/
unsigned putEncoded(Encoded address, unsigned frames = 1);
/**
* Get a packet of data from the file. This uses the codec
* to determine what a true packet boundry is.
*
* @param buffer to save encoded data.
* @return number of bytes read as packet.
*/
ssize_t getPacket(Encoded data);
/**
* Get and automatically convert audio file data into
* mono linear audio samples.
*
* @param buffer to save linear audio into.
* @param frames of audio to read.
* @return number of frames read from file.
*/
unsigned getMono(Linear buffer, unsigned frames = 1);
/**
* Get and automatically convert audio file data into
* stereo (two channel) linear audio samples.
*
* @param buffer to save linear audio into.
* @param frames of audio to read.
* @return number of frames read from file.
*/
unsigned getStereo(Linear buffer, unsigned frames = 1);
/**
* Automatically convert and put mono linear audio data into
* the audio file. Convert to stereo as needed by file format.
*
* @param buffer to save linear audio from.
* @param frames of audio to write.
* @return number of frames written to file.
*/
unsigned putMono(Linear buffer, unsigned frames = 1);
/**
* Automatically convert and put stereo linear audio data into
* the audio file. Convert to mono as needed by file format.
*
* @param buffer to save linear audio from.
* @param frames of audio to write.
* @return number of frames written to file.
*/
unsigned putStereo(Linear buffer, unsigned frames = 1);
/**
* Automatically convert and put arbitrary linear mono data
* into the audio file. Convert to stereo and buffer incomplete
* frames as needed by the streaming file.
*
* @param buffer to save linear audio from.
* @param count of linear audio to write.
* @return number of linear audio samples written to file.
*/
unsigned bufMono(Linear buffer, unsigned count);
/**
* Automatically convert and put arbitrary linear stereo data
* into the audio file. Convert to mono and buffer incomplete
* frames as needed by the streaming file.
*
* @param buffer to save linear audio from.
* @param count of linear audio to write.
* @return number of linear audio samples written to file.
*/
unsigned bufStereo(Linear buffer, unsigned count);
/**
* Return the codec being used if there is one.
*
* @return codec used.
*/
inline AudioCodec *getCodec(void)
{return codec;};
};
/**
* The codec class is a virtual used for transcoding audio samples between
* linear frames (or other known format) and an encoded "sample" buffer.
* This class is only abstract and describes the core interface for
* loadable codec modules. This class is normally merged with AudioSample.
* A derived AudioCodecXXX will typically include a AudioRegisterXXX static
* class to automatically initialize and register the codec with the codec
* registry.
*
* @author David Sugar <dyfet@ostel.com>
* @short process codec interface.
*/
class __EXPORT AudioCodec : public Audio
{
protected:
static AudioCodec *first;
AudioCodec *next;
Encoding encoding;
const char *name;
Info info;
AudioCodec();
/**
* often used to create a "new" codec of a subtype based on
* encoding format, default returns the current codec entity.
*
* @return pointer to an active codec or NULL if not found.
* @param format name from spd.
*/
virtual AudioCodec *getByFormat(const char *format)
{return this;};
/**
* get a codec by audio source info descriptor.
*
* @return pointer to an active codec or NULL if not found.
* @param info audio source descriptor.
*/
virtual AudioCodec *getByInfo(Info &info)
{return this;};
public:
/**
* Base for codecs, create a named coded of a specific encoding.
*
* @param name of codec.
* @param encoding type of codec.
*/
AudioCodec(const char *name, Encoding encoding);
virtual ~AudioCodec() {};
/**
* End use of a requested codec. If constructed then will be
* deleted.
*
* @param codec pointer to getCodec returned coded pointer.
*/
static void endCodec(AudioCodec *codec);
/**
* Get the codec base class for accessing a specific derived
* codec identified by encoding type and optional spd info.
*
* @return pointer to codec for processing.
* @param encoding format requested.
* @param format spd options to pass to codec being created.
* @param loaded true to load if not already in memory.
*/
static AudioCodec *getCodec(Encoding encoding, const char *format = NULL, bool loaded = false);
/**
* Get the codec base class for accessing a specific derived
* codec identified by audio source descriptor.
*
* @return pointer to codec for processing.
* @param info source descriptor for codec being requested.
* @param loaded true to load codec if not already in memory.
*/
static AudioCodec *getCodec(Info &info, bool loaded = false);
/**
* Load a named codec set into process memory.
*
* @return true if successful.
* @param name of codec set to load.
*/
static bool load(const char *name);
/**
* Find and load a codec file by it's encoding type. Converts
* the type into a codec name and invokes the other loader...
*
* @return true if successful.
* @param encoding type for file.
*/
static bool load(Encoding encoding);
/**
* Get the impulse energy level of a frame of X samples in
* the specified codec format.
*
* @return average impulse energy of frame (sumnation).
* @param buffer of encoded samples.
* @param number of encoded samples.
*/
virtual Level getImpulse(void *buffer, unsigned number = 0);
/**
* Get the peak energy level within the frame of X samples.
*
* @return peak energy impulse in frame (largest).
* @param buffer of encoded samples.
* @param number of encoded samples.
*/
virtual Level getPeak(void *buffer, unsigned number = 0);
/**
* Signal if the current audio frame is silent. This can be
* deterimed either by an impulse computation, or, in some
* cases, some codecs may signal and flag silent packets.
*
* @return true if silent
* @param threashold to use if not signaled.
* @param buffer of encoded samples.
* @param number of encoded samples.
*/
virtual bool isSilent(Level threashold, void *buffer, unsigned number = 0);
/**
* Encode a linear sample frame into the codec sample buffer.
*
* @return number of bytes written.
* @param buffer linear sample buffer to use.
* @param dest buffer to store encoded results.
* @param number of samples.
*/
virtual unsigned encode(Linear buffer, void *dest, unsigned number = 0) = 0;
/**
* Encode linear samples buffered into the coded.
*
* @return number of bytes written or 0 if incomplete.
* @param buffer linear samples to post.
* @param destination of encoded audio.
* @param number of samples being buffered.
*/
virtual unsigned encodeBuffered(Linear Buffer, Encoded dest, unsigned number);
/**
* Decode the sample frame into linear samples.
*
* @return number of bytes scanned or returned
* @param buffer sample buffer to save linear samples into.
* @param source for encoded data.
* @param number of samples to extract.
*/
virtual unsigned decode(Linear buffer, void *source, unsigned number = 0) = 0;
/**
* Buffer and decode data into linear samples. This is needed
* for audio formats that have irregular packet sizes.
*
* @return number of samples actually decoded.
* @param destination for decoded data.
* @param source for encoded data.
* @param number of bytes being sent.
*/
virtual unsigned decodeBuffered(Linear buffer, Encoded source, unsigned len);
/**
* Get estimated data required for buffered operations.
*
* @return estimated number of bytes required for decode.
*/
virtual unsigned getEstimated(void);
/**
* get required samples for encoding.
*
* @return required number of samples for encoder buffer.
*/
virtual unsigned getRequired(void);
/**
* Get a packet of data rather than decode. This is tied with
* getEstimated.
*
* @return size of data packet or 0 if not complete.
* @param destination to save.
* @param data to push into buffer.
* @param number of bytes to push.
*/
virtual unsigned getPacket(Encoded destination, Encoded data, unsigned size);
/**
* Get an info description for this codec.
*
* @return info.
*/
inline Info getInfo(void)
{return info;};
};
class __EXPORT AudioDevice : public AudioBase
{
protected:
bool enabled;
public:
virtual ~AudioDevice() {};
/**
* Copy linear samples to an audio device through its virtual.
*
* @param buffer to linear audio data to play.
* @param count of audio samples to play.
* @return number of audio samples played.
*/
virtual unsigned putSamples(Linear buffer, unsigned count) = 0;
/**
* Copy linear samples from an audio device through its virtual.
*
* @param buffer for recording.
* @param count of audio samples to record.
* @return number of audio samples recorded.
*/
virtual unsigned getSamples(Linear buffer, unsigned count) = 0;
/**
* Copy audio encoded in the currently selected encoding for
* the audio device.
*
* @param data pointer to encoded data to play.
* @param count of encoded bytes to play.
* @return number of encoded bytes played.
*/
virtual ssize_t putBuffer(Encoded data, size_t count);
/**
* Record audio encoded in the currently selected encoding for
* the audio device.
*
* @param data buffer for recording encoded audio.
* @param count of encoded bytes to record.
* @return number of encoded bytes recorded.
*/
virtual ssize_t getBuffer(Encoded data, size_t count);
/**
* Use encoding source descriptor to select the audio encoding
* format the audio device should be using.
*
* @return false if encoding format specified is unsupported by device
* @param info source description for device settings.
*/
virtual bool setEncoded(Info &info)
{return false;};
/**
* Set properties for audio device.
*
* @param rate of audio samples device should operate at.
* @param stereo flag.
* @param framing timer for default i/o framing for device.
* @return false if settings not supported by device.
*/
virtual bool setAudio(Rate rate = rate8khz, bool stereo = false, timeout_t framing = 20) = 0;
/**
* Synchronize timing for audio device to next audio frame.
* this is needed for audio devices which do not block i/o to
* assure one does not push too much data before the device
* can handle it.
*/
virtual void sync(void)
{return;};
/**
* Flush any pending buffered samples in audio device.
*/
virtual void flush(void) = 0;
/**
* Process linear mono audio and automatically convert to the
* encoding format the audio device is currently using.
* If needed, automatically convert from mono to stereo.
*
* @return number of samples played.
* @param buffer to linear mono audio data to play.
* @param count of linear mono audio samples to play.
*/
unsigned bufMono(Linear buffer, unsigned count);
/**
* Process linear stereo audio and automatically convert to the
* encoding format the audio device is currently using.
* If needed, automatically convert from stereo to mono.
*
* @return number of samples played.
* @param buffer to linear stereo audio data to play.
* @param count of linear stereo audio samples to play.
*/
unsigned bufStereo(Linear buffer, unsigned count);
/**
* Get audio device source descriptor in effect for the device.
*
* @return audio device descriptor.
*/
inline Info *getInfo(void)
{return &info;};
/**
* Whether device is currently enabled. If invalid audio
* settings are selected, it will be disabled until supported
* values are supplied.
*
* @return enable state.
* @see #setAudio #setInfo
*/
inline bool isEnabled(void)
{return enabled;};
};
/**
* An object that is used to sequence and extract telephony tones
* based on a telephony tone descriptor retrieved from the parsed
* international telephony tone database.
*
* @author David Sugar <dyfet@ostel.com>
* @short telephony tone sequencing object.
*/
class __EXPORT TelTone : public AudioTone
{
public:
typedef struct _tonedef {
struct _tonedef *next;
timeout_t duration, silence;
unsigned count;
unsigned short f1, f2;
} tonedef_t;
typedef struct _tonekey {
struct _tonekey *next;
struct _tonedef *first;
struct _tonedef *last;
char id[1];
} tonekey_t;
/**
* Create a tone sequencing object for a specific telephony tone
* key id.
*
* @param key for telephony tone.
* @param level for generated tones.
* @param frame timing to use in processing.
*/
TelTone(tonekey_t *key, Level level, timeout_t frame = 20);
~TelTone();
/**
* Generate and retrieve one frame of linear audio data for
* the telephony tone sequence being created.
*
* @return pointer to samples generated.
*/
Linear getFrame(void);
/**
* Check if all audio frames for this tone has been created.
* Some telephony tones, such as dialtone, may be infinite...
*
* @return true if audio is complete.
*/
bool isComplete(void);
/**
* Load a teltones database file into memory.
*
* @return true if successful
* @param pathname of file to load.
* @param locale to optionally load.
*/
static bool load(const char *pathname, const char *locale = NULL);
/**
* find an entry in the teltones database.
*
* @return key of tone list if found, else NULL
* @param tone name
* @param locale to optionally search under
*/
static tonekey_t *find(const char *tone, const char *locale = NULL);
protected:
tonekey_t *tone;
tonedef_t *def;
unsigned remaining, silent, count;
timeout_t framing;
Level level;
bool complete;
};
/**
* DTMFTones is used to generate a series of dtmf audio data from a
* "telephone" number passed as an ASCII string. Each time getFrame()
* is called, the next audio frame of dtmf audio will be created
* and pulled.
*
* @author David Sugar <dyfet@ostel.com>
* @short Generate DTMF audio
*/
class __EXPORT DTMFTones : public AudioTone
{
protected:
unsigned remaining, dtmfframes;
timeout_t frametime;
const char *digits;
Level level;
bool complete;
public:
/**
* Generate a dtmf dialer for a specified dialing string.
*
* @param digits to generate tone dialing for.
* @param level for dtmf.
* @param duration timing for generated audio.
* @param interdigit timing, should be multiple of frame.
*/
DTMFTones(const char *digits, Level level, timeout_t duration = 20, timeout_t interdigit = 60);
~DTMFTones();
Linear getFrame(void);
bool isComplete(void);
};
/**
* MFTones is used to generate a series of mf audio data from a
* "telephone" number passed as an ASCII string. Each time getFrame()
* is called, the next audio frame of dtmf audio will be created
* and pulled.
*
* @author David Sugar <dyfet@ostel.com>
* @short Generate MF audio
*/
class __EXPORT MFTones : public AudioTone
{
protected:
unsigned remaining, mfframes;
timeout_t frametime;
const char *digits;
Level level;
bool complete, kflag;
public:
/**
* Generate a mf dialer for a specified dialing string.
*
* @param digits to generate tone dialing for.
* @param level for mf.
* @param duration timing for generated audio.
* @param interdigit timing, should be multiple of frame.
*/
MFTones(const char *digits, Level level, timeout_t duration = 20, timeout_t interdigit = 60);
~MFTones();
Linear getFrame(void);
bool isComplete(void);
};
/**
* DTMFDetect is used for detecting DTMF tones in a stream of audio.
* It currently only supports 8000Hz input.
*/
class __EXPORT DTMFDetect : public Audio
{
public:
DTMFDetect();
~DTMFDetect();
/**
* This routine is used to push linear audio data into the
* dtmf tone detection analysizer. It may be called multiple
* times and results fetched later.
*
* @param buffer of audio data in native machine endian to analysize.
* @param count of samples to analysize from buffer.
*/
int putSamples(Linear buffer, int count);
/**
* Copy detected dtmf results into a data buffer.
*
* @param data buffer to copy into.
* @param size of data buffer to copy into.
*/
int getResult(char *data, int size);
protected:
void goertzelInit(goertzel_state_t *s, tone_detection_descriptor_t *t);
void goertzelUpdate(goertzel_state_t *s, Sample x[], int samples);
float goertzelResult(goertzel_state_t *s);
private:
dtmf_detect_state_t *state;
tone_detection_descriptor_t dtmf_detect_row[4];
tone_detection_descriptor_t dtmf_detect_col[4];
tone_detection_descriptor_t dtmf_detect_row_2nd[4];
tone_detection_descriptor_t dtmf_detect_col_2nd[4];
tone_detection_descriptor_t fax_detect;
tone_detection_descriptor_t fax_detect_2nd;
};
}
#endif
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