/usr/include/CEGUI/CEGUIAffector.h is in libcegui-mk2-dev 0.7.5-8.
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filename: CEGUIAffector.h
created: 7/8/2010
author: Martin Preisler
purpose: Defines the interface for the Affector clas
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIAffector_h_
#define _CEGUIAffector_h_
#include "CEGUIString.h"
#include "CEGUIKeyFrame.h"
#include <map>
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
/*!
\brief
Defines an 'affector' class
Affector is part of Animation definition. It is set to affect
one Property using one Interpolator.
\todo
moveKeyFrame, this will be vital for any animation editing tools
*/
class CEGUIEXPORT Affector
{
public:
//! enumerates the possible methods of application
enum ApplicationMethod
{
//! applies values as absolutes
AM_Absolute,
/** saves a base value after the animation is started and applies
* relatively to that
*/
AM_Relative,
/** saves a base value after the animation is started and applies
* by multiplying this base value with key frame floats
*/
AM_RelativeMultiply
};
/** internal constructor, please construct Affectors via
* Animation::createAffector only
*/
Affector(Animation* parent);
//! destructor, this destroys all key frames defined inside this affector
~Affector(void);
/*!
\brief
Sets the application method
\par
Values can be applied in 2 ways - as absolute values or relative to base
value that is retrieved and saved after animation is started
*/
void setApplicationMethod(ApplicationMethod method);
/*!
\brief
Retrieves current application method
\see
Affector::setApplicationMethod
*/
ApplicationMethod getApplicationMethod() const;
/*!
\brief
Sets the property that will be affected
*/
void setTargetProperty(const String& target);
/*!
\brief
Gets the property that will be affected
*/
const String& getTargetProperty() const;
/*!
\brief
Sets interpolator of this Affector
\par
Interpolator has to be set for the Affector to work!
*/
void setInterpolator(Interpolator* interpolator);
/*!
\brief
Sets interpolator of this Affector
\par
Interpolator has to be set for the Affector to work!
*/
void setInterpolator(const String& name);
/*!
\brief
Retrieves currently used interpolator of this Affector
*/
Interpolator* getInterpolator() const;
/*!
\brief
Creates a KeyFrame at given position
*/
KeyFrame* createKeyFrame(float position);
/*!
\brief
Creates a KeyFrame at given position
\par
This is a helper method, you can set all these values after you create
the KeyFrame
*/
KeyFrame* createKeyFrame(float position, const String& value,
KeyFrame::Progression progression = KeyFrame::P_Linear,
const String& sourceProperty = "");
/*!
\brief
Destroys given keyframe
*/
void destroyKeyFrame(KeyFrame* keyframe);
/*!
\brief
Retrieves a KeyFrame at given position
*/
KeyFrame* getKeyFrameAtPosition(float position) const;
/*!
\brief
Retrieves a KeyFrame with given index
*/
KeyFrame* getKeyFrameAtIdx(size_t index) const;
/*!
\brief
Returns number of key frames defined in this affector
*/
size_t getNumKeyFrames() const;
/*!
\brief
Moves given key frame to given new position
*/
void moveKeyFrameToPosition(KeyFrame* keyframe, float newPosition);
/*!
\brief
Moves key frame at given old position to given new position
*/
void moveKeyFrameToPosition(float oldPosition, float newPosition);
/*!
\brief
Internal method, causes all properties that are used by this affector
and it's keyframes to be saved
\par
So their values are still known after
they've been affected.
*/
void savePropertyValues(AnimationInstance* instance);
/*!
\brief
Applies this Affector's definition with parameters from given
Animation Instance
\par
This function is internal so unless you know what you're doing, don't
touch!
\see
AnimationInstance
*/
void apply(AnimationInstance* instance);
private:
//! parent animation definition
Animation* d_parent;
//! application method
ApplicationMethod d_applicationMethod;
//! property that gets affected by this affector
String d_targetProperty;
//! curently used interpolator (has to be set for the Affector to work!)
Interpolator* d_interpolator;
typedef std::map<float, KeyFrame*> KeyFrameMap;
/** keyframes of this affector (if there are no keyframes, this affector
* won't do anything!)
*/
KeyFrameMap d_keyFrames;
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUIAffector_h_
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