/usr/include/CEGUI/CEGUIAnimationManager.h is in libcegui-mk2-dev 0.7.5-8.
This file is owned by root:root, with mode 0o644.
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filename: CEGUIAnimationManager.h
created: 7/8/2010
author: Martin Preisler
purpose: Defines the interface for the AnimationManager object
*************************************************************************/
/***************************************************************************
* Copyright (C) 2004 - 2010 Paul D Turner & The CEGUI Development Team
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
***************************************************************************/
#ifndef _CEGUIAnimationManager_h_
#define _CEGUIAnimationManager_h_
#include "CEGUISingleton.h"
#include "CEGUIString.h"
#include <map>
#include <vector>
#if defined(_MSC_VER)
# pragma warning(push)
# pragma warning(disable : 4251)
#endif
// Start of CEGUI namespace section
namespace CEGUI
{
class CEGUIEXPORT AnimationManager : public Singleton <AnimationManager>
{
public:
/*************************************************************************
Construction and Destruction
*************************************************************************/
/*!
\brief
Constructs a new AnimationManager object.
NB: Client code should not create AnimationManager objects - they are of
limited use to you! The intended pattern of access is to get a pointer
to the GUI system's AnimationManager via the System object, and use
that.
*/
AnimationManager(void);
/*!
\brief
Destructor for AnimationManager objects
This will properly destroy all remaining AnimationInstance and Animation
objects.
*/
~AnimationManager(void);
/*!
\brief
Adds interpolator to be available for Affectors
\par
CEGUI ships with several basic interpolators that are always available,
float, bool, colour, UDim, UVector2, ... but you can add your own
custom interpolator if needed! just note that AnimationManager only
deletes inbuilt interpolators. It will remove your interpolator if you
don't do it yourself, but you definitely have to delete it yourself!
*/
void addInterpolator(Interpolator* interpolator);
/*!
\brief
Removes interpolator
*/
void removeInterpolator(Interpolator* interpolator);
/*!
\brief
Retrieves interpolator by type
*/
Interpolator* getInterpolator(const String& type) const;
/*!
\brief
Creates a new Animation definition
\see
Animation
*/
Animation* createAnimation(const String& name);
/*!
\brief
Destroys given animation definition
*/
void destroyAnimation(Animation* animation);
/*!
\brief
Destroys given animation definition by name
*/
void destroyAnimation(const String& name);
/*!
\brief
Retrieves animation by name
*/
Animation* getAnimation(const String& name) const;
/*!
\brief
Retrieves animation by index
*/
Animation* getAnimationAtIdx(size_t index) const;
/*!
\brief
Retrieves number of defined animations
*/
size_t getNumAnimations() const;
/*!
\brief
Instantiates given animation
\see
AnimationInstance
*/
AnimationInstance* instantiateAnimation(Animation* animation);
/*!
\brief
Instantiates given animation by name
\see
AnimationInstance
*/
AnimationInstance* instantiateAnimation(const String& name);
/*!
\brief
Destroys given animation instance
*/
void destroyAnimationInstance(AnimationInstance* instance);
/*!
\brief
Destroys all instances of given animation
*/
void destroyAllInstancesOfAnimation(Animation* animation);
/*!
\brief
Retrieves animation instance at given index
*/
AnimationInstance* getAnimationInstanceAtIdx(size_t index) const;
/*!
\brief
Retrieves number of animation instances, number of times any animation
was instantiated.
*/
size_t getNumAnimationInstances() const;
/*!
\brief
Internal method, gets called by CEGUI::System automatically.
Only use if you know what you're doing!
*/
void stepInstances(float delta);
/*!
\brief
Parses an XML file containing animation specifications to create
and initialise Animation objects.
\param filename
String object holding the filename of the XML file to be processed.
\param resourceGroup
Resource group identifier to be passed to the resource provider when
loading the XML file.
*/
void loadAnimationsFromXML(const String& filename,
const String& resourceGroup = "");
/*!
\brief
Sets the default resource group to be used when loading animation xml
data
\param resourceGroup
String describing the default resource group identifier to be used.
*/
static void setDefaultResourceGroup(const String& resourceGroup)
{
s_defaultResourceGroup = resourceGroup;
}
/*!
\brief
Returns the default resource group currently set for loading animation
xml data.
\return
String describing the default resource group identifier that will be
used when loading Animation xml data.
*/
static const String& getDefaultResourceGroup()
{
return s_defaultResourceGroup;
}
private:
typedef std::map<String, Interpolator*> InterpolatorMap;
//! stores available interpolators
InterpolatorMap d_interpolators;
typedef std::vector<Interpolator*> BasicInterpolatorList;
//! stores interpolators that are inbuilt in CEGUI
BasicInterpolatorList d_basicInterpolators;
typedef std::map<String, Animation*> AnimationMap;
//! all defined animations
AnimationMap d_animations;
typedef std::multimap<Animation*, AnimationInstance*> AnimationInstanceMap;
//! all instances of animations
AnimationInstanceMap d_animationInstances;
//! Name of the schema used for loading animation xml files.
static const String s_xmlSchemaName;
//! Default resource group used when loading animation xml files.
static String s_defaultResourceGroup;
};
} // End of CEGUI namespace section
#if defined(_MSC_VER)
# pragma warning(pop)
#endif
#endif // end of guard _CEGUIAnimationManager_h_
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